The third ranking dungeon, Cauchemar Tournament, will debut after the Wednesday maintenance and will provide players another chance to test their puzzling skills for various rewards. However, what is perhaps the most appealing the top 1% of players will receive a crown beside their names. I have varied from top 1.2-2.3% for Zeus and Izanami without investing many runs as I was satisfied with the top 10% rewards. However, I want to achieve top 1% and wish to share my tentative strategies and pre-release thoughts.
In addition, this dungeon will impose the no awoken skills restriction which will hopefully level the playing field as push button teams cannot be used. Furthermore, this also prevents the primary type of teams I took for the previous dungeons of Dark Metatron and Yomi Dragon as I cannot reset my health through actives nor will I have any enhanced dark orbs to proc my leader skill. A lack of time extends and access to board refreshes also places constraints on rainbow teams. However, we should revisit how we are scored for each ranking dungeon.
Time remaining provides the bulk of your score and rewards players who are able to visualize and match quickly. However, in order to push yourself into the elusive 1% bracket, you need to look at average combos and perhaps more importantly, maximum damage dealt.
Maximum damage caps at 40 million to reward 10,000 points and is affected by damage reduction/amplification of the boss’s elemental typing. As such, you can have 5-turn orb changers ready by the boss floor as a means to nuke him down quickly. In terms of colour preferences, red based teams have 2 floors they deal double damage to and water based teams will struggle the most due to the final boss having 2.4 million health and the green element.
Looking at the top 10 teams used on the Japanese server, their overall strategy was to use Ra Dragon (who can achieve 144x with only 6 combos) and their highest attack based subs either emphasizing light (for floor 5) or red subs (boss floor). In addition, can sweep most of the floors with 5/6 elements matched.
Now not everyone (including myself) has a and we need to come up with either slight variations or a new team composition. For Mantastic, I may default to my Awoken Sakuya and highest attack light subs (and the inclusion of Light Valkyrie to break hearts to light) and attempt to burst the 5th floor who is dark typing. can be used either on the boss or the 5th floor if I had to take an extra turn due to orb troll. Furthermore, I may elect to make a 1-combo match on floor 5 to have fully charged as the boss will be spawning on a 2-4 turn timer and thus not lose too much precious time.
The above team features my strongest light attribute subs while fulfilling my colour requirements. However, I have found more success in using leads with unconditional multipliers as they can quickly sweep the floors and simply combo hard for the final boss. Unfortunately, it may be challenging to do so as most are active/awakening reliant to do so. Awoken Shiva may be too weak without access to two prong attacks , actives, and reaching 6 combos. Furthermore, the third floor with the blue Siren and effectively 880k health may prove hard to burst through on a single turn.
However, the fun farmable side of me has a different team that may actually work. Everyone loves their Dark Izanami for her amazing shielding potential and stellar sub usage. But looking at her leader skill, a new opportunity arises:
This can now be paired with a friend’s Shiva Dragon who unconditionally buffs fire god’s damage by 5x. The health reduction from is meaningless as you are never getting hit anyway. Thus, all you need to bring is red gods and have an unconditional 20x multiplier! Just bring your highest base attack fire gods along with ideally Red Valkyrie (or any other 5-turn orb changer).
Granted even the best thought out teams are subject to RNG and will take a perfect run to achieve a high score as everything has to line up in order to quickly pass each floor.
Also, remember to turn off the skill confirmation animations through Others -> Options -> Dungeon -> Skills Off to save a couple extra seconds!
If you have a better team composition or strategy, please leave a comment and lend me your insight and I can update this post accordingly =)