Awoken Archdemon Lucifer
1.82x HP / 16.4x ATK / 1.82x RCV (God & Devil based team)
Arena 1 Strategy Guide
Awoken Archdemon Lucifer is one of the most powerful leaders in Puzzle and Dragons as he combines both burst and survivability along with flexible team building. Dark monsters have historically been the strongest colour as they have amazing synergy and a deep sub pool. Unlike Yomi Dragon or Awoken Pandora , Lucifer can use both God and Devil type monsters which grants him access to subs that would otherwise not fully benefit from the leader skill. Furthermore, you are able to control your damage through dark row activation as well as stacking actives to unleash some of the highest total burst damage in the game.
Pros:
- Ability to control your damage as this is becoming more relevant with specific absorption shields that require you to hit less damage
- Bolstered health and recovery allow for easier stalling and removes the need to bring damage mitigation
- Leaders have a combined 6 dark row , 2 skill lock resist , and 6 skill boost awakenings
- God Killer awakening is amazingly powerful as it allows your leaders to deal 3x damage to god type bosses
- Spectacular burst damage potential
- Team building is quite flexible as you can use God or Devil types
Cons:
- Vulnerable to binds. This is becoming a more relevant issue with unbindable leaders becoming more common and dungeons having more pre-emptive binds
- Bind removal sub options is quite limited and places too heavy an emphasis on Yomi Dragon
- Row based teams face a tougher time against bosses with higher combo shield requirements as rows take up more space on the board. Also the leaders do not provide any time extend awakenings
- Ideal team building is quite REM heavy as you wish to focus on awakenings
- Reliant on actives to form multiple rows in order to achieve high burst damage
- Worse art compared to the inferior Lucifer
- Not a pretty girl
Many people have asked what is the ideal number of awakenings to have and it comes down to a bit of math:
- Each awakening adds 10% damage
- Every matched combo adds 25% more damage
- However, a connected 6 match deals 1.75x your base attack value while 2 separate combos is 2x base attack
- Thus you need 4.2 to “break even” (instead of matching 2 unique sets of 3 dark orbs)
mischiefy1pad does a full explanation and you can check out their work HERE. This is excluding the ease of matching additional combos along side your row. Thus you wish to have as many to help compensate for the loss of combo potential. However, your two leaders already provide 6 dark row awakenings. Therefore, any sub you bring can be seen as an added bonus, but more is better.
Single orb changers:
These subs have low cooldowns and can convert a single type of orb into dark. One benefit to a fast orb changer is the ability to consistently form a row in order to sweep dangerous floors.
Monster | Notes |
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Claire — 5 turn CD |
Claire combines style, grace, power, and beauty all into one amazing monster! Sporting 2 dark rows and 2 awakenings along with the often overlooked enhanced heart orb awakening. . significantly increases your healing potential along with retaining the enhanced status when converted into dark orbs. Only drawbacks of using is a lack of and removing heart orbs with her active. Granted this synergizes well with most other actives, but you may need to heal and deal lethal damage in the same turn. |
Castor —- haste 7 turn CD |
Castor is part of the new mechanical Star God series and offers 2 , , and awakenings. This eases team building as you only require 1 additional sub with to achieve 100% immunity. The passive damage from the enhanced orbs and augmented healing can come in handy, but a lack of or lowers their damage contribution. ‘s active is quite powerful as it provides heart, poison, and jammer orb conversion to dark and 1 turn haste on a 7-turn cooldown. Lastly, has not received an ultimate evolution so there will be room for growth and may become more viable in the future. |
Anubis —- 8 turn CD |
Awoken Anubis is another viable single orb changer that converts jammers, poison, and wood orbs to dark. This provides some synergy with Zuoh along with preventing the need to bring other actives to remove full boards of poison. The 5x counter attack has niche uses versus bosses with perseverance provided you can survive their 1% execution ability. Unfortunately, ‘s awakenings are not very synergetic unless you are in need of extra or baiting out fire binds. |
Hanzo —- 5 turn CD |
Hanzo is a powerful and synergetic orb changer as he can be combo-ed with most popular board changers to create dark heavy boards. Unfortunately, his low base stats and a lack of can place constraints on team building. |
Vampire —- 5 turn CD |
Vampire is a farmable option for a fast orb changer. Sadly his awakenings and base stats are quite poor and will most likely be a placeholder until you have a stronger sub. On the bright side, his active can be combined with many other orb changers to create a dark heavy board. |
Grisar —- + haste 7 turn CD |
Grisar is a luxury farmable sub sub who is now more easily obtainable through coop and Mythical Plus Devil Rush. Once max skilled, provides a light to dark orb change along with haste on a 7 turn cooldown. Awakenings wise, provides 2 dark rows along with the coveted which eases team building. Furthermore, his base stats and art are top notch. The main downside is his active competes with other popular orb changers and cannot be used in conjunction with any dark board changers. |
Summer Valkyrie —- 5 turn CD |
The Summer Valkyrie is Hot with a capital H. Furthermore, she comes in 2 colours to suit your tastes. Looks aside, functions like her regular REM sister, , except you have the highly desired instead of . |
Halloween Vampire —- 5 turn CD |
Halloween Vampire is essnetially a less pretty and powerful version of due to less awakenings, lower base stats, and lower sex appeal. Bright side, his hair is pretty fabulous. |
Double orb changers:
These subs convert 2 different orbs to dark and either heart or dark orbs and allows for easier matching as you are dealing with only 4 elements. It is wise to bring at least 1 of these subs as they provide power through their awakenings, actives, and some utility.
jjjjjjjjjjjjjjjjjj | Notes |
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Eschamali —- + 4 turn skyfall 10 turn CD |
GH Employee: How many should we give ? GH Boss: Yes jjj No the 7 are not a typo and everything about makes her one of the best dark monsters in the game. Her active pushes the envelop of power creep as she combines both a double orb changer, poison/jammer removal, and enhanced skyfall on only a 10 turn cooldown. Furthermore, the enhanced skyfalls synergize perfectly with her 7 awakenings to ensure massive additional damage. The only real fault you can find in her is the fact she is a new 6-star godfest exclusive and very rare and hard to obtain. |
Pandora + or —- 8 turn CD 9 CD + haste |
To help you better chose which Pandora is right for you, please read my comparison post HERE. Regardless of which evolution you choose, Pandora is an amazing sub as she offers dark and heart orb generation along with powerful and utility oriented awakenings. You can combine her heart making with a horizontal row of hearts to trigger 3 turns of bind removal through and is one of the few options for removing binds Lucifer teams have. Granted Pandora can be bound, but it is at least an option. |
Persephone —- 8 turn CD |
Persephone was far prettier in her dark/fire form and is only evolved to dark/wood because of the additional awakenings and most notably 2 . In addition, the 2 awakenings add significant increase to healing that should not be overlooked. Furthermore, the enhanced heal orbs will be converted into enhanced dark orbs. Row based teams love actives that can flood the board with dark orbs and is an amazing candidate. Main drawback is that she lacks a awakening and may place constraints on team building. Furthermore, she should be receiving an awoken evolution in the near future which may make her even more powerful. |
Akechi —- 8 turn CD |
Despite not having an ultimate evolution, Akechi is one of the most powerful dark subs in the game. This is because he combines both a double orb changer and damage enhance into a single active. Furthermore, has incredible synergy with Haku as you will create a 2/3 board of dark orbs that are enhanced. An overall amazing sub should you be lucky enough to own him and will only grow in power with an ultimate evolution. |
Hamal —- + haste 9 turn CD |
Hamal is part of the new mechanical series 2 pantheon and brings a powerful double orb changer that is similar to . However, being able to transform poison orb in addition to a single turn of haste provides added benefit even though lacks an ultimate evolution or awakenings. In addition, the 2 awakenings add significant flexibility when team building as you only require 1 more to achieve 100% immunity. |
Yomi Dragon —- 4 4 + haste 9 turn CD |
Yomi Dragon is one of the 300k Monster Point Dragons and plays a critical role in your team. This is because is the best option for bind clearing in high level content as she is both bind immune and can manufacture heart orbs to form a horizontal row to remove 3 turns of binds via recover bind awakening. In addition to the bind clearing ability, the other awakenings add valuable utility as well as being able to use the active in conjunction with other orb changers as it will guarantee 4 dark orb generation. |
Gryps Rider —- 7 turn CD |
Gryps Rider is technically a double orb changer, but his net effect is changing hearts to dark with a longer cooldown. However, he has low base stats and awakenings that are reasonable, but a bit scattered in their focus. The main hindrance in using will be the challenge in max skill him. |
Damage enhancing:
These subs provide you with the ability to augment your already impressive burst damage. This can be used to conserve orb changers to to ensure a particularily dangerous floor is killed safely.
Full board changers:
These subs provide a means to randomly transform the board into specific colours. This can be used to generate dark orbs or remove unwanted poison or jammers. Furthermore, they can be used in conjunction with another orb changer to create dark heavy boards that can be broken up into multiple rows.
Bind clearing:
One of the largest weaknesses for your team is having your leaders bound. When bound, you lose your health and recovery multiplier. This causes your team to lose their durability and become very fragile to most attacks. As such, bringing a bind clearing sub is almost mandatory for pre-emptive leader binds. However, if the floor will only bind at certain health thresholds or on their first turn, it is better to bring a burst active sub to try and one shot them instead. As a general rule, bind clearing subs bring little damage to your team as they lack offensive awakenings and their active for the most part is defensive in nature. Unfortunately, the depth of subs that can clear binds that are dark gods/devils is quite small and almost places a dependancy on Yomi Dragon .
Shielding / damage mitigation:
In all honesty, you most likely do not need a shield as your health pool should be large enough to survive any reasonable attack.
Gravity:
Gravities are coming back into style as end game bosses are starting to have gigantic health pools or the resolve/perseverance ability. By using a gravity, you can easily push a boss into a certain health percentage to bypass various mechanics. Furthermore, as you are playing a “slower” paced team, you can take your time in charging up your actives if they are not skilled up.
Delays / menace:
Even with the advent of more bosses having status void shields, delays are still valuable as you can use them to safely bypass different floors while conserving other actives or restalling for skills. In addition, it can be a way to avoid perseverance mechanics as you can bring the boss down to 1 HP and kill on the subsequent turn without being punished by their special execution abilities.
Niche / situational subs:
These subs have harder to define roles, but may come in handy under the right situation.
Team Building:
Team building for generally revolves around maximizing your awakenings along with orb changers, dungeon mechanics, and adjusting your skill lock resistance accordingly. Keeping this in mind, there is no “perfect” team that can clear all the current content and needs to be fluid and dynamic to adjust to new challenges. One of the key strengths to playing a 1.82x HP / 16.4x ATK / 1.82x RCV team is your inherit tankiness and ability to stall on what would normally be dangerous floors. This grants you flexibility with subs as you may be able to grind it out instead. However, a large part of your damage multiplier is tied to using an active and it may be beneficial to try and bring a sub who has a 5 turn cooldown to more readily proc your full multiplier. When deciding if you need to bring a bind clearing sub, you need to determine the nature of the binds: is it a preemptive, are you capable of stalling it out, and is it possible to burst through the floor and thus bypass the bind? As a general rule, bind clearing subs lack damage output so it may be advisable to bring a burst oriented sub instead if the bind only occurs at certain health percentages. Furthermore, binds on your subs are usually not as important and it is only when your leaders are bound that danger arises due to losing your tankiness.
Any Arena worthy team requires both Yomi Dragon and Awoken Loki as they are the best subs for their respective roles (it is of course possible to clear without them, but your consistency dramatically declines). You also need a means to remove poison/jammer orbs and this is where Haku and Eschamali shine. Do note that Akechi is superior to Pandora (regardless of evolution) due to the synergy with and the ability to enhance dark orbs for another means to add burst damage.
Latent Setup:
teams do not require specific latents for optimal usage outside of a single monster having rainbow resists (1% of each colour) in order to avoid 100% gravity attacks. After that, you are free to latent awaken as you please, but it is always fashionable to maximize dark resist latents in order to mitigate the DQ Hera pre-emptive as well as most of the scariest monsters being dark. If you are wishing to clear Arena 1 or 2, it does not hurt to have a full fire resist on a monster to help mitigate the damage of the Kalis below 50% HP. More reading on Latents can be found HERE.
Inheritance Options:
Awoken Lucifer can benefit from Skill Inheritance as his active is somewhat underwhelming. There is no perfect set up as you use SI as a means to address holes/gaps in your team and to counter various dungeon mechanics. Please refer to my Advanced Strategies post to gain a better understanding of how you can benefit from Skill Inheritance.
Dungeon Playstyle:
Awoken Lucifer teams play differently than rainbow burst teams as your damage is strongly tied to active usage. As such, you are going to have to stall periodically throughout the dungeon in order to unleash your explosive damage. You should always enter endless corridors to test your damage output (with a 1, 2, or 3 rows matched) to give yourself a relative idea of how much damage you can deal. This is important because you may need to stall on a floor to acquire 6+ dark orbs to trigger your row awakenings. Being row focused requires a different strategy for matching as it may seem “easy” at first glance. However it is quite challenging to safely manufacture multiple rows and ideally combos alongside. It will take practice in finding the best way to break up your rows because if they connect, you lose the additional bonus. This is where careful active usage and time extend comes into play as ways to ease your matching. You also need to get into the habit of checking to see if the boss is a god type in order to benefit from your god killer awakenings. Furthermore, you should always use Lucifer’s active after any orb changer as you do not wish to override a potential dark orb spawn.
In addition, you should determine your base recovery (how much healed when matching 3 heart orbs) as each subsequent combo adds 25% healing. For example, 6,000 base recovery will heal 12,000 HP when matching those 3 hearts and 4 additional combos (5 in total). You will need to stall throughout the dungeon and this information helps you determine if an active is needed. Also, try to make a tentative plan and mental note of which floors you want to use actives. This provides some guideline to your usage and helps you plan out your team composition and awakenings accordingly. When determining how much skill lock resist you should try to achieve, you need to determine how dangerous having your skills locked is. Can you stall through the binding floor without actives? If the answer is yes, you may not have to alter your subs if it hinders your performance on other floors. The same can be applied to monster binds: if the bind does not target your leaders, feel free to just stall it out instead of gimping your team with a bind clearing sub. In addition, many teams will run Yomi Dragon who has awakenings and heart generating active.
You also have to get into the mindset that you are not going to enter a descend guns blazing and sweep every floor. Stalling is key to success and is a challenge in itself. Thankfully, it is almost impossible to trigger a or connected 6 dark orb match. Therefore, just focus on healing and do not worry if dark orbs are matched as they will do very little damage.
Let me know what you use in the comments below.
Happy Puzzling!
Great post! I got Awoken Lucifer recently and do plan to use him. I already have a team for him, but this definitely gives me more insight on team building.
Sorry for being so picky, but I did notice that you didn’t mention Lubu as a potential Damage enhancer. He exceeds all the other damage enhancers on your list with 2.5x (though in my opinion Loki is still better due to his active lasting two turns and the double SBR), and his suicide active is easily fixed with Lucifer’s RCV multiplier. He also contributes two dark rows, along with unbindability for good measure. Also not to mention that the 3K gods are an old pantheon, and are in due time for new UEvos, (I expect by the end of the year). I can’t blame you for dismissing him though, he is very old.
Also (this is just a random thought), because of Zuoh’s soon to come dragon killer awakening, I wouldn’t be surprised if an Awoken Lucifer team could one shot BOTH Kalis in Arena.
Finally, I’m not experienced in using Awoken Lucifer, so could you help me out with my team?
The team is: A.Luci/Lubu/Pandora/Zuoh/YomiDragon/A.Luci
Thanks!
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You are not the first person to comment about Lu Bu being overlooked =P I am not sure how I missed him but will add in ASAP as he is quite powerful.
Even with Zuoh Ult evo, you will still be very hard pressed to one shot Arena Dkali. You have to overcome 60+ million HP and even with an extra sub dealing 3-4M more damage you will most likely fall short outside of a perfect 3 row board / many dark skyfalls. I’ve one shot Light Kali a few times, but its ONLY 30M hp…
Your team is quite powerful, especially with ult Zuoh as he has synergy with Pandora. That team can certainly clear Arena 1, but will need some luck on the end floors due to Lubu resetting HP and possibly a hard time on floor 19. If you had Loki, swap for Lubu. For non Arena content you should be quite safe =)
Thanks again for the feedback!
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Is lucifer superior to A Pandora in arena 2?
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That’s hard to say as I am far from an ideal Pandora team. I will be writing a Pandora guide in the near future and will do more research then. But for now, Pandora has the advantage of 25x damage and a better active (albeit true damage is helpful in Arena 2) but less durability (which shouldn’t be a real issue)
For now, both teams can clear Arena 2 with ideal subs
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Did you want to mention Halloween vamp? He has SBR and a row 🙂 Also, Gryps can be skilled up in Taiko no Tatsujin, which is much more accessible now.
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I forgot about Halloween Vamp! Yes he would be a good choice and will add in shortly =)
Yes Gryps is at least more feasible, but still a bother and is not the best card mainly because his active is 7 turns for a heart breaker
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For damage mitigation, did you consider h.iza?
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Damage mitigation is really not needed and you would be mostly using her for the awakenings. Arguably better than Diza, but you are still bringing a sub without a helpful active.
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For damage mitigation, could halloween izanami be used? Her 5 dark orb enhance awakening could be useful too.
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5 orb enhances is helpful, but has diminishing returns on teams who are active/row reliant as you are most likely not bringing any enhanced skyfall actives. Also, damage mitigation is near pointless on Lucifer teams and bringing a sub just for less than ideal awakenings is not wise.
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RE: row awakenings vs combos, you need more than 3 row awakenings to make a row worth it over 2 separate match 3s, because in addition to the 25% bonus you also made two combos which hit separately, so 2x damage.
If you really want to get nuanced, you also have to consider that it’s easier to make more combos with 2 separate dark combos, but also that the benefit of each additional combo decreases as the total number increases. Practically speaking, you need 6-8 row enhances to make rows worth it over separate combos.
I do a full analysis here: https://mischiefy1pad.wordpress.com/2016/01/09/awoken-archdemon-addendum/
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Yeah the number damage threshold is 3 rows, but that does not take into consideration the ease in which you can make additional combos without rows. Thankfully, Lucifer leads already bring 6 and they must make a connected 6 to trigger their damage
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No, the number damage threshold isn’t 3 rows, that’s what I’m saying. Even if you don’t consider how easy/hard it is to fit in additional combos, you need more than 3 row enhances to justify making a row over 2 separate combos.
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I am a bit confused (and I did read your article)
1 row = 6 dark orbs = 2 dark combos
Each additional combo adds 25% damage
Each row adds 10% (3 = 30%)
Thus 3 row enhances is all you need to exceed 2 combos
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You’re forgetting the bonus for having more than 3 connected orbs, which is .25 per additional orb, and you’re also forgetting that 2 dark combos hits twice.
The simplest correct calculation is:
1 row = 1.75x for having 6 connected orbs * 1.Nx where N is the number of row enhances
2 dark combos = 1.25x for having 2 combos * 2x number of dark combos
So you want to find N where 1.75*1.N > 2.5, which is 4.2. This is why the conventional wisdom is that you need 5 row enhances on the team to make it worthwhile to go for rows over combos.
If you factor in the increased difficulty of making additional combos around a row, then the breakeven point is higher, 6-8 row enhances depending on your player skill.
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Ah you are correct in that I overlooked the 1.75x damage for connected 6 orbs vs 2x for 2 separate matches. (seems odd how the same number of dark orbs matched results in different amounts of base damage)
Thanks for the clarification!
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There’s also Cecil who can make a dark, light, heal board who can combine well with Grisar.
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Yup! Cecil is quite a powerful new card we can utilize on either Pandora or Lucifer teams =)
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Mantastic, is this guide for arena 2 right?
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No Henry, this is a team building guide and analysis of all the subs along with commentary on the playstyle and strategies used as a whole. However, Luci, Eschamali, Akechi, Yomi Dragon, Awoken Loki, Lucifer is a capable team of tackling Arena 2
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Thank you Mantastic, I have two more questions.
1) I already have ALuci,Apandora, Akechi, I’m looking for A Haku or Loki, I have 300k Mp to buy yomi dra, this team is capable to beat arena 2?
2) Now that new Mp dragons are comming, and Yomi dra is lowering its rate, should I save those MP’s for later and buy other usefull unit?
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You need Loki for Arena (1 or 2)
You also need to have a way to remove poison/jammers so you will need Haku
To dramatically increase your chances of Arena 2, you need to have a Yomi Dragon
Your team would look like Luci, Haku, Akechi, Yomi Dragon, Loki, Friend Luci
This will still need full hypermax and as many latents as possible and may still fail as Arena 2 is much harder. Have you cleared Arena 1 before?
Yomi Dragon will always remain an amazing choice for dark teams due to their utility and will most likely not be overshadowed by a new MP dragon for their role.
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I have a Lucifer and two Pandora, and no Akechi, Loki, Haku, Okuninushi, or YomiDragon. Sad life is sad T^T
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Well 2 Pandoras make powerful subs on Lucifer teams! You probably have 2 other dark things lying around and can easily form a strong and capable team.
Also, don’t let your dreams be dreams. PreDRA Infestation today 😉
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Thank you for this guide and the excellent analysis! AALuci is probably my favorite team to play at the moment but I’ve been dragging my feet tackling Arena 2 because my skill as a player isn’t all that yet (I really need to get better at making combos). My team is pretty solid, but hearing the why’s behind why one sub is great for situation a and less so for situation b helps me a lot. As always – appreciate your blog and contribution to the community.
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Thank you for the kind words and encouragement =D
Glad I can be of help and hopefully you will tackle Arena 2 in no time!
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Awesome guide. Ty!
Question- I just rolled a luci and eschmali, so I think I’ll start on this team. I have MP for yomi when she comes back up along with a loki I’ve had forever. I don’t have akechi or pandora…what card should I use here instead? I have plenty of orb changers- haku’s, castor, hamal. Also a nephthys and batman.
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Your team of Lucifer lead, Eschamali, Yomi Dragon, Loki, flex is quite powerful already and is capable of tackling arena 1 and high end content. Hamal may be your best bet from the listed subs as they provide a double orb change which almost guarantees 2 dark rows. Which Batman do you have?
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With the new UEvo, Typhon should be mentioned as bind clearing. His active skill is likely to create 6 heart orbs. In addition, Shadow Dragon Knight might be mentioned as bind clearing as well, his stat is low though, but easy to skill up his active skill.
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Typhon is neither God nor Devil type (which is his biggest drawback) so he will not benefit from the full LS on Lucifer teams. Same applies to shadow dragon knight so unless you are desperate, the other options listed will provide more than just a simple bind clear
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Awoken Lucifer as his own sub, is that a thing? I’ve got pretty much nothing else viable.
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Not the best due to his active being relatively weak. Subs should be chosen for their actives and utility they bring to the team. You don’t need more skill boosts (as his main utility). Its also quite an expensive investment to make a second Awoken Lucifer in terms of materials, tamas, and badpy so I would strongly suggest you do not
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I’ve currently got Yomidra, Awoken Loki and Lucifer, but no reliable way to remove poison orbs short of Ronia. Do I just roll in hopes of getting Haku?
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Should post this here I guess. Got Escha so I am thinking of running Lucifer, Pandora (UUvo one since she has eggs and my awoken doesn’t), Claire, Loki and Eschamali. Should alleviate my biggest issue with Lucifer which is not enough quick Dark orbs.
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Thats a potent team and only hinderance is a vulnerability to binds as there is no Yomi Dragon. Pandora can deal with them, but she can be bound.
Swapping Claire for Yomi D and you have a team capable of Arena 1
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Would a second Lucifer with a different Ult. Evo be a good sub? With a 4 turn cooldown I figured you can give this one a board change active such as A. Karin’s (good with Pandora) that’ll be up in 13 turns. Also giving Awo. Luci Satsuki’s active would have that up in 15 turns, meaning the two could be used almost back to back for a perfect board.
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That is a valid point; however, you still need to skill up the sub lucifer. You may have better options even though he is relatively easy to skill up provided its an easy weekday material.
It’s mostly a lot of effort, but if it is your best option you can utilize it.
You also need to think is that single killer awakening worth it?
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What about DB Okuni? I’ve used him for delay and enhance to clear Arena 1. Might be an alternative to Loki.
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Yes Oku is a great stand-in for Loki as a damage enhancement and wonderful way to side skirt around resolve such as Hino. Granted it makes your floor 19 harder, but can make others easier.
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There is also Cecil who can give you a Apoc like board. Handy to pair with Grisar.
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Yup! Cecil is quite a new and powerful addition to dark row teams due to the easy synergy with Grisar and any heart breaker
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sorry to bring up an old post, but how exciting is Awoken Vitra for Lucifer?
I’m building my Luci team with a LuBu with Isis inherited because he is what I have for the bind clearing. (maybe Anubis, I’ll play around.)
But would LuBu into Vitra into a good board be infeasible? It seems like it would be crazy effective in my novice mind.
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Well Vritra has amazing awakenings along with a 2x dark enhancement active. So comparing to Lu Bu (who has a new evolution that is soon to be released), Vritra has better awakenings and thus passive damage, but the burst potential is much lower with their active.
Also, if you are abusing Lu Bu’s bind immunity for pseudo bind clearing, he cannot be dropped and you should not run both Vritra and Lu Bu
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Nice post.
I recently got luci and I’m thinking of running him as my arena 1 team. My proposed team would be luci/eschamali/ahaku/akechi/bind clear. I know i’ll need bind clear, but is yomidra strictly necessary? While I do have 300k MP, I’m light-IAP, so the thought of spending all that MP on a bind clear sub rubs me the wrong way.
Alternatively, I have sleeping beauty, but he stats kinda suck. Another option I’ve been kicking around is using awoken anubis with sleeping beauty’s skill inherited. I also have pandora, but as you mentioned, she’s bindable.
Do you think a team of luci/escha/ahaku/akechi/a.anubis(sleeping beauty) is clear arena at a decent rate?
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You may be better served with Sleeping Beauty with a more powerful active (aka damage boost) inherited. You only need the bind clear on floors 1-16 (you should not be bound afterwards) and can have her at the ready and will instead have a massive nuke at the end instead of a bind clear. Without a dmg boost like Loki/Freyja etc, you run the risk of a challenging floor 19 and dark Kali.
If you went with the Anubis route, you don’t have a useful active unless you keep dumping the skill to prevent it switching to a bind clear when you need to burst the final floors.
luci, escha, ahaku, akechi, and sleeping beauty (with a damage enhancer inherited) would have more consistency imo as you run the risk of not enough dmg in the later floors. I know Haku/Akechi is powerful, but that’s only 1 turn of burst and idk your teams +egg investment and you still need to hit 20M dmg on dark kali to break 65%
Keep in mind you would want to find an active for Lucifer (and your friend) that is either the damage enhancement or orb changers that have synergy and help fill in gaps you find (I can foresee an issue with heart orb generation as I run 2 heart makers).
Of course, it will take some practice to clear, but that team should be reasonably consistent and will only improve with practice and finding the right SI for lucifer
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Interesting. The good news is, I have plenty of inherits to choose from for Luci- dupe pandora, satsuki, castor, cecil, dupe haku (leaning toward satsuki), so that will be easy to take care of. I plan to hypermax my entire area team, which is why I want to be sure who goes on it before I start plussing (i already have 2 or 3 +297’s lying around)
The bad news is damage enhancement, for which I have… just lubu, I think, who isn’t ideal. He is workable though, so I’ll go with him. guess im looking at luci(satsuki)/eschamali/ahaku/akechi/sleeping beauty(lu bu). Finally, is there a broad class of inheritable abilities I should look at for the other three (i.e. single orb changer, heart maker, etc.)?
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You can always find a friend Lucifer with the damage enhancement inherited (ie a Norse God). Otherwise your team looks solid, but I would caution using Lu Bu as the reset to 1 hurts your recovery as you will probably need to use more than once per Arena run.
I like the Satsuki as it can combo with Haku and is another way to deal with Grisar.
As to broad class of orb changers, you just have to go through your own box. There are too many to list
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Hello,
iam in the same situation like JK building a arena 1 Luci Team.
My Team so far:
FA Luci (SI: nothing yet)
A.Pandora (SI: Zuoh)
Akechi (SI: nothing yet)
Zuoh (SI: nothing yet)
Lubu (SI: Ame no Uzume) Bind Clearer
I dont know what to inherit on Lucifer, Akechi and Zuoh.
Options i have are: Satsuki, A.Haku, 2nd Akechi, A.Loki, Nephthys, Persephone, Okuniunshi, Anubis, Hamal, UUUevo Pandora,
Thx in Advance
& keep up the good work on your Blog/Youtube =)
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Hello marcello!
First off, you do not need to SI everyone of your cards. Just do your Lucifer and subs as required.
Taking a closer look at your team, It looks solid (base subs) and the Ame bind clear is helpful as it does improve your RCV. My main concern is Lubu would be stuck on a bind clear and you need another source of damage enhancement. As such, you need to have one on yours or friends lucifer. You can inherit A Loki or Satsuki onto your Lucifer and pair with a friend with the other style of active.Pandora does not need a Zuoh active inherited. She already has a great one and you don’t want to be stuck with 2 Zuohs and no way to combo off of.
Hope this helps =)
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There are a few monsters I’d like to hear your thoughts on (not mentioned in guide unless I’m blind e_e).
CyberDragon Diadem – Similar awakening to Y.Dragon creates top dark row and skill haste
Black Mage, Shantotto – 4 dark row and creates top dark row and bottom green row (combo with wood->dark changer)
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Diadem is helpful, but does not generate heart orbs to take advantage of the bind recover. Also has low base stats and no SBR so use with caution.
Shantotto has 4 wonderful dark rows, but you need to build around the lack of utility and somewhat forced to run Pandora or Eschamali to convert the wood orbs.
Feel free to use either if you can work around their shortcomings =)
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Mantastic,
First, let me say that this guide is my A. Lucifer Bible. This guide (as well as your A. Lucifer Arena 1 clear post) is the reason I transitioned to this team. Thank you very much for writing the detailed setup. I extraordinarily appreciate it.
My current team is A. Luci / A. Haku / Burst / YomiDra / Akechi / F.
That being said, I am currently short an optimal burst sub for my A. Lucifer team. It looks as though the Norse/Samurai half of the June Bride Godfest (July 1st) MAY coincide with the first day of a Midnight Gala, slightly increasing the odds of acquiring a Loki.
However, I have 2 Vritra’s in my box. I noticed that the newly-released A. Vritra ALSO offers a 2x burst to Dark types on a cool-down that is 4 turns faster than A. Loki’s. A. Loki and A. Vritra have similar enough weighted stats according PADX, with Vritra being more offensively-focused and Loki offering more utility.
I’m not close to having this team ready for Arena 1. I literally just Penta’d my Awoken Lucifer yesterday. I’d be perfectly fine waiting a few months for A. Vritra to make the journey overseas to NA servers, and then use A. Vritra as my burst sub on the team from that point forwards.
That all being said, I do not mind dropping cash for this upcoming Godfest if a Loki is absolutely necessary for Arena 1/2 clears.
If the Norse half of the Godfest coincides with a Midnight Gala, should I attempt to roll a Loki? Even if it is not a Midnight Gala, the Godfest is still advantageous for my box overall. In that case, should I still roll, with Loki taking the highest priority?
Sorry for the long post, but thank you very much in advance!
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EDIT: NA June Bride Godfest tomorrow DOES coincide with the Midnight Gala. PAD Facebook announced that shortly after I posted this question
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Thank you for the kind words and encouragement =D
Your team line up looks solid as your Haku+Akechi Burst should be sufficient for nearly all the content. Furthermore, bringing a burst sub is not as needed as it used to be due to Skill Inheritance. I dropped my own Loki from my team and paired with my Mom’s Lucifer who has Awoken Freyja inherited. This allowed me to put in Claire who has much more favourable stats and a quick charging active. Thus, I would say you do not need to pursue Loki (or even wait for Vritra) as you can piggyback off a friend instead. In that burst place I would suggest you use a heart/dark orb maker or a quick casting active.
Hope this helps =)
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Again, your feedback has been extremely helpful. It helps a great deal! I’m just at a loss as to which monster I should use.
For quick orb-changers, I have Hanzo, Goetia, Sleeping Beauty, Vampire, and Jester Dragon, Drawn Joker.
In the slightly-longer orb-changing department, I have a second Akechi, Regular Pandora, Beach Pandora, Zuoh, Gryps Rider, Hamal, and every flavor of Ronia.
I’m pretty sure that I’d like another heart-maker on the team, which leaves me with Sleeping Beauty, JDDJ, Akekchi, or Pandora.
What do you think I should use for the final slot?
On a separate note, I COMPLETELY spaced on the fact that I have one I&I in my box from the PC Godfest. I even picked up the Aegir for them earlier in the week. Would it be a good idea to inherit I&I onto my Lucifer? Other options are Ronia Another/Blonia, Apoc, Satsuki, or Akechi #2.
I really appreciate your patience with me as well. Hopefully I’m not bugging you! I look forward to your response and advice. Thank you once again!
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Of the listed options for quick orb changers, Hanzo would be the best and most synergistic due to the potential to combo with Haku should Akechi be already used.
Akechi’s active is by far the strongest of those you listed and is amazing for inheritance as his own form is quite weak. Uuevo Pandora has the best stats of all the listed cards there.
Inheriting either I&I, Satsuki, or Akechi is a great choice and your decision should be based off of what your friends run
Feel free to keep asking questions =)
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Thank you! That’s great, because my Hanzo is max-skilled!
However, RNGesus was kind to me this morning and not only gifted me with the Loki I desired, but an Eschamali as well. Am I correct in thinking this changes my team composition? Eschamali seems like far too good of a sub to forgo.
This should be the last time, but it’s been a pleasure chatting with you! Thank you for all you help thus far!
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Ohh wow RNGesus was really on your side today!
You are correct in that you should make space for Eschamali as she is arguably the largest damage increase a sub can provide via awakenings.
For your team, you should bring Eschamali, Yomi Dragon, Uuevo Pandora with Akechi inherited, and either Haku or flex. Haku has less need due to the removal of poison/jammers from Eschamali, but you do need something to combo with Akechi. You should still inherit a quick orb changer onto your Lucifer and Hanzo, Satsuki, or Akechi can combo with Haku.
Hope this helps =)
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Alright, that sounds like a plan! Luckily, I’ve been hoarding an Ex. King Metal Dragon, so UUPandora can be set up almost immediately! UUevo Pandora is much easier to skill-up than her Awoken form, and I’m having good luck with finding Akechi skill-ups in the new Coin Dungeon rotation as well. Thank god the Monday dungeon has Escha skill-ups!
You have answered all of my questions! You’ve helped me out immensely. I really can’t thank you enough for taking the time to field my questions and help me craft this team! So, if you don’t mind, I’m gonna get right to it. Once again, thank you very much for all your help!
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Yeah! Non-awoken forms are always easier and with the advent of all fairies granting skill up chances only makes it easier.
You are very welcome and glad I could be of help =D
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Hi Mantastic! I’m finally building my A. Luci team. I used to play a Ronia team back in the days, so it’ll be great to make rows again. Anyways, I’m trying to decide on a bind clear sub when the dungeon calls for one. I don’t think I’ll ever be able to get a yomidra, so that’s out of the question. But between sleeping beauty or uevo aamir, who’s better? Or is there an alternative REM/farmable sub that’s not halloween alraune?
My current team is (not fully leveled, but slowly getting there):
A. Luci leads. A Haku/A Pandora/A Loki/Eschamali
Thank you! 😀
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I’m sure Mantastic has some great feedback for you, but before I got a YomiDra, I used a DMeta with a Shadow Dragon Knight inherited for bind clears. SDK has skill-ups on Super Metal Kings, so he’s not difficult to skill-up.
Aamir’s Uevo is much more synergistic with the team than Sleeping Beauty, and has better stats than Sleeping Beauty IMO, especially with that ridiculous recovery.
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Great insight Souen! I forgot about the existence of skill inheritance. lol
I wish I had a DMeta, but she never drops. Instead I get a million LKali and DKali drops! What twisted luck!
I suppose I could also use a Typhon for this, since he’s unbindable and has bind recovery, but Uevo Aamir has a guaranteed bind recovery active skill…
Waiting on Mantastic’s thoughts! 😀 (Take your time though, you’re getting more popular!)
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Well Souen does introduce a great point about using skill inheritance on unbindable cards. Thus, you are left with two options: Using a true bind clearer in Aamir/Sleeping Beauty or a bind immune card who can inherit an active (eg. Dark Metatron, Lu Bu, etc.)
As such, the decision of what you want to use comes down to the nature of the binds and where they will occur in the dungeon. If the binds are near the beginning of the dungeon, you may want a natural bind clearer if skill boosts are an issue. However, you may not want to be stuck with a bind clearing active towards the end and you can inherit an orb changer on to them (farmable cards can act as bases). As such, Aamir could be a great option due to his high RCV and superior stats compared to Sleeping Beauty.
In addition, if you have sufficient skill boosts and are able to get an inherited bind clear up in time, that may be another good avenue. That way you can use the bind clear and do not have to wait for your other active to recharge to use on the later floors. I just don’t like being stuck with a bind clear if possible.
As Souen mentions, the SDK has an offensive oriented bind clear and may be your best inheritance option as you can still use it after Pandora.
Your Lucifer team can have Loki dropped and have your damage enhancement inherited onto either leader. Loki is only used once per dungeon and it is better to replace him with another orb changer. Also, Typhon is not a God or Devil so no extra bonuses
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I love you Mantastic! Souen gets love too.
I’ll work on my uevo aamir then! Perhaps inherit satsuki’s skill onto it.
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Sounds like a Fantastic idea =D
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Hi Mantastic! I really love your posts, they’ve been very helpful with team building, etc. I am currently running the following team and am wondering if it could tackle Arena.
Luci/ Eschamali/ DR Haku/ DD Pandora/ Yomidra
Luci inherited Nephthys active. Haku inherited A. Yomi active. Running DR Haku in the hopes she will help one-shot D. Kali.
I also have a dupe Eschamali and dupe Pandora in my box. With regard to Arena 1 and 2 do you think it would be wise to sub in one of these cards, and if so, for whom? I am wondering so I can start getting more of them to +297.
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You shouldn’t need to inherit anything on your D/R Haku and ideally pair with a lucifer friend who can either convert fire/water to make a 2/3 dark board.If you cannot, I would suggest dropping for another Pandora as her active is much more reliable (and has better RCV as your team is quite low)
Neph’s active is okay, but Loki/I&I/Freyja are better options for your lucifer as it allows for an easier floor 19 and Kali.
In an ideal world, Lucifers have the Loki/I&I/Freyja active and Satsuki/Hanzo/Akechi to combo with your Haku
Hope this is helpful and glad you enjoy my content =D
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Just cleared Arena 1!! Psyched that I did in it my first 100 days of playing! Thanks for your help!
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Wow that is quite fantastic! Congrats on your achievement =D
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Two Tama and I’m in 🙂
My starting ALuci team would be sometging like this:
ALuci
Dmeta (maxed out, SI SDK)
APandora
AHaku (maxed out)
Hanzo
Hope to skill up my Zuoh today
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That looks like the start of a Fantastic team =D Do you plan on using Zuoh on your team?
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Thank you 🙂
I’d like to use Zuoh in place of AHaku (same sinergy with Hanzo plus green > dark from APandora), BUT my AHaku is maxskilled and +297, so I’ll wait to put him in (well, I’ll put a couple of stones in the next PreDra Infestation to maxskill him) ^^
What about Zuoh in place of Hanzo* or Luci SI Hanzo? I’ve got a second Hanzo (Uevoed and max skilled, but without any awoken skill) 🙂
* well, Hanzo is one of my most beloved cards, he’s one of my first roll and I did use him in a lot of teams, now he’s even better with attacker and devil killer 😀
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Well Zuoh has much better stats than Hanzo (even with the dual killer awakenings) and Haku does bring massive RCV that Zuoh lacks so I would not be too hasty to drop her
If anything, I would replace Hanzo and inherit his skill onto Lucifer so you have options for Wood or Fire changers.
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Thanks for your advice 🙂
Yeah, maxed AHaku brings a really useful massive RCV that’s hard to compensate, I even tough to switch APandora with Bankai Pandora…
Well, go and maxlevel that second Hanzo! 😀
I need lots of Piis, both APandora and ALuci are skill level 1 (think to maxskill APandora before ALuci) 😦
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You are very welcome =)
You are correct in that Pandora is better to max skill due to a superior active skill and the haste helps cycle your other actives. At least Hanzo is easy to skill up =)
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Hi Mantastic! I am thinking of building an awoken Lucifer team, although I have not really invested much so far. Could you suggest a good team comp for him? Right now subs I have are: haku, zuoh, eschamali, castor, izanami, durga, nepthys, and Lilith. I found making a team that gets a good amount of row enhances, keeps a good amount of utility, and maintaining 5 skill bind resists to be quite tricky, and I was hoping you could help me with that. Amazing post btw.
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Glad you enjoyed the post MushroomMan64 =D
As for your team, you can run Eschamali, Castor, and either Zuoh/Haku/Neph as based on your RCV values. Escha and Castor have low RCV so it may be challenging to heal. Do you have any other orb changers/board changers you can use on Lucifer for inheritance?
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Thanks for the reply!
After I did some calculations i found out that if I used Zuoh and Haku (unawoken at the moment) I will have about 3,100 RCV, while using Zuoh and Nephthys I will have about 3,800, and with Haku and Nephthys about 4,100. Which would your recommend, as I could only achieve 10 rows with both Zuoh and Haku, although i will have a lower RCV value.
As for other orb changers to inherit I don’t think I have any other than the ones i listed above.
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Oh wait, I do have dill sirius for a skill inheritance.
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You also have to remember the +297 friend’s RCV (unless already factored in). RCV is vital to stalling which is the name of the game for Lucifer as you rely on active to burst a floor down, then recharging for your next round of burst.
Dill Sirius is not that more effective than Lucifer =(
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OK, so I did add some +297’s to my team. My eschamali (which I dont even have max level yet lol) is almost +297, I’m thinking about giving my A. Lucifer a +297 (because i still have the tamadra and I think we’re getting another), and my friend’s +297. With that added in, I reached 5.7k RCV using Haku, Nephthys, Escha, and Castor. I realized that if I replaced Castor with Zuoh, I could reach 10 row enhances, and still maintain the 5 skill bind resists. As I believe Castor’s active is a bit redundant with Escha, do you think that replacing Castor with Zuoh, only lowering the recovery by about 150, is worth it? Thanks again and sorry for asking so many questions, I hope you don’t mind.
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I would use the +297 on lucifer as he is your leader (shows to your friends etc)
You are correct in that we are receiving another +297 Tamadra (thanks to me and Antonio!)
Also, I do not mind you asking questions as it does help other players when they read these comments
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OK thanks.
Just realized I have a blue sonia in my box, and do you think it would be good to inherit on lucifer? You didn’t list it above but the skill is more or less the same compared to ronia.
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That is a good inherit =) Must have missed the c/p lol
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Hi Mantastic. I wanted your advice on my dark box for take on arena 1 for the first time: https://www.padherder.com/user/SMRDave/monsters/#31,0,31,8191,4294967295_63,0,,0,0,0,eq,0,0,0,0,;boxfav,0
I’ve included the parherder box link above. I was thinking going with Lucifer as I don’t have pandora optimal subs (akechi and zuoh) but I maybe able to pull it off with A.Luci. I was thinking: A.luci, A.panda, A.Haku, D.Meta (green odin skill), Escha what do you think as well as anyone else reading this.
I’m also close to getting yomi dragon so should I go that route?
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If you are using Dmeta with a bind clear, there is less need to purchase Yomi D
I would bring D/D Pandora instead as she has much higher RCV and that is important when Dmeta and Escha have so little. Escha somewhat covers the board change so Haku may not be needed. You could bring Claire instead and inherit Castor to upgrade it (Haku is inreliable)
However, I would strongly consider inheriting Satsuki onto Lucifer, especially if you want to keep Haku on your team so you have a combo potential.
You should try and find a friend with a damage enhance active inherited on their Lucifer. Also, is this solo or coop?
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Thank you for the response Mantastic. I have castor D/L evo as well as his D/B one. Satuski is an option but was thinking giving A.Luci meimei which combos off me panda (meimei is close to max skill compared to satsuki). Escha isn’t max skilled (waiting on rotation). I’ve seen A.haku orb troll pretty bad lol. I was going to try out midnight gala roll see if akechi drops as he will help greatly I feel.
I’m looking for solo play first then maybe coop. I could give claire my 2nd castor and see how that goes. A.luci, D/D panda, claire, escha are right now +297 and working on D.Meta. I think I’ll wait to max skill some stuff as Luci cooldown is nightmare (12turns).
Will watch stream tonight take care see you soon ^_^
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The key is to have some sort of 2/3 Dark board combo move as that can be used instead of a damage enhance. If Panda+Meimei is the best option, you should go for that. D/L Castor (godkiller) is another powerful sub to consider
Definitely upgrading Claire with Castor is a good idea (this way you keep the RCV). Let me know how your first few runs go and what your final team roster will be
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Hey Mantastic. Love your site. It’s pretty much my go to for everything related to PAD. I’m in a weird place in that I’m not quite sure what team to go with lately for higher level content. I currently run A Panda, with Zuoh, Akechi, Claire, and either DD Haku/Sephiroth/Nephthys/Ichigo, since I don’t have an ideal candidate for that position.
Recently, I’ve rolled a Lucifer and last night an Eschamali, and I’m wondering if I should focus on building that team for Arena 1. I don’t have a yomidra, and I’ve been hesitating to pick one up for fear of power creep. My question is whether or not I should stick to A Panda, or if I should switch to Lucifer since I have some very ideal subs and he seems to be better overall (well, according to JP leader lists).
Other potential subs I have for Lucifer include A Haku, Okuni, Lilith, Hades, and Sleeping Beauty. It seems like with either team, I’m missing a crucial piece?
Thanks in advance for the help!
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I would swap to Lucifer as he is a lot more stable due to the better durability and now better sub options for you. Also, the Godkiller is amazing in A1
I would run Luci, Escha, Pandora, Akechi, and either Haku/Zuoh. Conversely, you can run Claire and inherit akechi for more RCV. You could inherit a board changer onto lucifer or a damage boost
Key is the 2/3 dark board burst combo and smart inherits. Lucifers should have dmg enhance and other one with orb changer/board changer
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Hi, I’m new to using Luci and would love to know where to put my efforts to make the best team.
A. Luci
Flying Lu Bu
D. Meta
Chibi Ronia
Hanzo
DD Haku
Pandora
Ult Persephone
A. Loki
Sheen
Okuninushi
Satan
I’m having trouble giving up on Lu Bu since he is maxed but he may not fit
Thanks!
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Gremory looks like a decent bind clearing option.
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Yes she would be!
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I know by this point arena 1 is dated, but using your building guide I finally pulled it off. Awoken Lucifer, awoken haku, yomi dragon, awoken Pandora, hanzo, awoken Lucifer. One luci inherited Loki, the other (and my hanzo) inherited satsuki. Having hanzo on the team really helps with those dual killer. Especially in shredding Grisar.
So thanks for pointing the way!
Also, how do you think this team would fare in arena 2 ?
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Congrats on your clear! Achieving a new milestone is still an accomplishment, regardless of when it actually occurred.
As for Arena 2, the only notable spawns are the PreDRAs (who can be killed via Lucifer active), Ilsix, and Vishnu.
Ilsix requires a heart breaker or water to dark orb changer while Vishnu is probably an autoloss in most cases due to god killer
Otherwise, you should be able to clear provided you have reasonable spawns =)
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So so so frustrating. I’ve been trying to run Arena 1 over and over to get better at it, and i am. But so many cheesy moments that end a run with nothing but 5 hours of wasted stamina to show for it.
Well ok, not nothing. I have a much better understanding of where i can stall and where i can’t as well as tactics for each floor.
Just so painful to lose after i knock Dark Kali past 65% but then that full board clear leaves 1 heart orb and no active skills up get more heals. Then she targets my Yomidra(out of everyone) with a skill delay and so i have no ability to heal up. I mean what are the odds?
All in all i would say i am batting 4 for 10 since being successful the first time. Gotta improve that average.
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Just keep at it! I have died more times than you can imagine when A1 first came out before I nailed down my routine and got comfortable with every possible spawn and combo mechanic (ie having dios, lifive, beelz/dq hera in a row). Just keep at it and take your time to plan your moves =)
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How would a team look if i wanted to fit a Dark cecil in there?
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The active skill is great, but the awakenings are not as important. May be better off as an inherit than a sub
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Ok thank you.
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Thanks for the post! Do you think that I could run Barbara from the Heroine REM on his team as well?
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Not ideal as she is a Dragon/Machine and will not benefit from the full leader skill
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