March 31st & April 1st Godfest Breakdown and Analysis

If we continue to receive very early warnings about upcoming godfests from PuzzledragonX, it may be feasible to do my own breakdown of the featured pantheons. I guess that if I start doing these regularly, I would already have the templates already made. Regardless, I am going to try something new with these posts and let me know what you think in the comments below.

For a more detailed team building help, refer to my full list HERE.

Fire Gala of Flame Fire
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Day 1
Chinese Celestial Sengoku
Awoken Leilan Awoken Karin MeiMei Sakuya Haku Sanada Mori Motanari Ishida Keiji Akechi
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Day 2
Mechanical 1 Mechanical 2
 Antares Alrescha Spica Pollux Castor Denebola Acubens Algedi Alcyone Hamal

Day 1:

Day 1 features some of the most coveted monsters in Puzzle and Dragons. The Chinese Celestial have always been a powerhouse pantheon and has undergone numerous buffs and evolutions to stay relevant. Perhaps this is because all 5 are pretty girls or because they are one of the oldest sets of gods, but regardless, they are fantastic to own and make some of the best subs for their respective mono-colour teams. On the other hand, the Sengoku series are much newer and do not posses an ultimate evolution. This is beneficial as their significant power will dramatically increase with augmented stats and awakenings.

Chinese Celestial
jjjjjjjjMonsterjjjjjjjjj  Notes
 Awoken Leilan
Awoken Leilan
Enhnaced Fire Orb Enhnaced Fire Orb Skill Lock Resist
Fire Row Skill Boost Fire Row
Skill Boost Time Extend
—-
All  Arrow Fire Green Light + haste
9 turn CD
Leilan has legs to die for along with being a mono red powerhouse with a healthy mixture of offensive and utility based awakenings. She can also be effectively combo-ed with other orb changers to create fire heavy boards. Unfortunately, the 2 top fire teams, Awoken Shiva Shiva and Shiva Dragon Shiva D seldom use  Awoken Leilan due to no two prong attack TPA awakenings or god typing. Hopefully with a release of more Fire Row based teams she will see a resurgence in popularity. Lastly, Awoken Leilan can form a system on Ilm Ilm teams.

As a leader, Awoken Leilan forms a 12.25x ATK team with 51% damage reduction from Fire, Wood, and Light enemies. Has situational uses, but is usually used as a sub.

 Awoken Karin
Awoken Karin
blue + orb Poison resist Skill Lock Resist
Water Row Water Row Skill Boost
Skill Boost Time Extend
—-
All  Arrow Water Green Dark + haste
9 turn CD
I have a borderline irrational love for Karin and probably stems from my favourite colour being blue, dragons, and a pretty girl all rolled into amazing one monster. Fanboying aside, Awoken Karin is most at home on the various mono-blue powerhouse leads such as Blue Sonia Blue Sonia and Awoken I&I I&I / Ryune Ryune . Karin’s active, while powerful, is somewhat overshadowed by other water full board changers as she does not generate hearts and most likely needs to be used in conjunction with another orb changer to ensure sufficient water rows.

As a leader, Awoken Karin forms a 12.25x ATK team with 51% damage reduction from Water, Wood, and Dark enemies. Has situational uses, but she is mostly used as a sub.

 Awoken Meimei
MeiMei
Enhanced Wood Orb Enhanced Wood Orb TPA
Skill Lock Resist TPA Skill Boost
Skill Boost Time Extend
—-
All  Arrow Green Light Dark + haste
9 turn CD
Meimei was once the primary wood board changer and she still reigns strong today. Her awakenings are more powerful than Verdandi Verd and Sylvie Sylvie and only loses ground due to not manufacturing heart orbs. MeiMei can be used to great success on Sylvie Sylvie / Freyja Awoken Freyja , Awoken Bastet Bastet , and Spica Spica teams. Furthermore, multiple MeiMei ‘s can be used to form a “Meimei System” with Zuoh Ult Zuoh as a lead.

As a leader, MeiMei forms a 12.25x ATK team with 51% damage reduction from Wood, Light, and Dark enemies. Has situational uses, but she is mostly used as a sub.

 Awoken Sakuya
Sakuya
Bind Clear awakening Blind Resist Jammer Resist
Skill Lock Resist TPA Time Extend
Bind Immune Bind Immune Skill Boost
—-
20% Gravity + 3 turn bind clear
10 turn CD
Sakuya has gone through a roller coaster ride of ups and downs over the course of her PAD career. She is still currently one of the strongest leaders (and now subs) in her awoken form as she can scale up to 100x damage at 10 combos. The main pitfalls of using Sakuya are a high skill cap, damage inconsistency/orb troll (as it is a scaling and high skill multiplier), and dependency on Light Kalis Kali or other board refreshers. It is still possible to play Sakuya effectively without board changers, but it is becoming harder in today’s meta. Lastly, without any HP/RCV multiplier, it may be challenging to recover after attacks or when stalling. All that negativity aside, Sakuya is still an amazing leader and has been my go to team for over 2 years and have used her to clear numerous Challenge 10s.

Sakuya ‘s uses as a sub are now wide and varied as she combines both a gravity and 3-turn bind clear while being bind immune. Furthermore, Sakuya essentially outclasses Light Metatron Metatron in nearly every aspect as a sub.

   Awoken Haku
Haku
Dark Orb Enhance Dark Orb Enhance blue + orb
TPA Skill Lock Resist TPA
Skill Boost Time Extend
—-
All  Arrow Fire Water Dark + haste
9 turn CD
Awoken Haku was once a critical dark sub to own due to her utility and active. Thankfully, other options have opened up, but should not diminish her value. Furthermore, her exceptionally high base recovery dramatically increases your healing potential on many dark teams. Even without any Dark row awakenings, Haku can still warrant a slot on your Awoken Archdemon Lucifer team due to her utility and explosive combo potential with Akechi Akechi . Haku can also find a home on Yomi Dragon Yomi Dragon , Awoken Yomi Awoken Yomi , and Awoken Anubis Awoken Anubis teams. Lastly, her D/D evolution DD Haku has the devil typing and can be successfully used on Awoken Pandora Awoken Pandora teams.

As a leader, Haku forms a 12.25x ATK team with 51% damage reduction from Fire, Water, and Dark enemies. Has situational uses, but is usually used as a sub.

Sengoku
jjjjjjjjMonsterjjjjjjjjj  Notes
 Sanada
Sanada
God / Attacker
Fire Row
 Skill Lock Resist Skill Boost
Fire Row
—-
Water Arrow Fire
Light Arrow Heart
Fire Arrow Enhnaced Fire Orb
8 turn CD
Sanada is a sleeping powerhouse as he has a spectacular active that combines both a double orb changer and fire orb enhance while still lacking an ultimate/awoken evolution. With his god typing, Sanada can successfully be used on Shiva Dragon Shiva D teams. Unfortunately, the enhancing component goes to waste on Awoken Shiva Shiva teams and currently, fire row Fire Row based teams lack a powerful leader outside of Raoh Raoh .However, with some patience, we should have the release of the ultimate evolution of Gadius Gadius which would then give Sanada a dream home.
 Mori Motonari
Mori Motanari
God / Physical
Water Row
 Skill Lock Resist Skill Boost
Water Row
—-
All Arrow Fire Water + 2 haste
14 turn CD
Mori Motonari Mori Motanari has less popularity because of the abundance of full board changers who are water types. This may change in the future when he receives an ultimate evolution, but for now, Mori Motanari may be sidelined if your water sub pool is deep like the ocean. Furthermore, his skill up material is tedious to acquire and may be challenging to max skill. Noteworthy teams Mori Motanari can make an appearance on are Neptune Dragon Neptune Dragon , Blue Sonia Blue Sonia , and Awoken I&I I&I / Ryune Ryune .

Lastly, Mori Motanari is the perfect board changer for Awoken Hermes Awoken Hermes as he requires both water and fire orbs.

 Mitsunari
Ishida
God / Attacker
Wood Row
 Skill Lock Resist Skill Boost
Wood Row
—-
All Arrow Green Dark Heart + 2 haste
13 turn CD
 Mitsunari is a seldom seen wood monster as wood row teams are still developing with mainly  Sylvie Sylvie / Freyja Awoken Freyja teams being a good home for the row based Ishida . Mitsunari is outclassed by Verdandi Verd and Sylvie Sylvie on TPA teams. The 2 turns of haste adds too many turns to the cooldown and coupled with a challenging to acquire skill up material, may have you waiting too long. Perhaps with the release of an ultimate evolution will grant Ishida more feasibility.
Keiji
Keiji
God / Balance
TPA
 Time Extend Skill Boost
Skill Lock Resist
—-
All Arrow Random + haste
8 turn CD
Keiji has an interesting active as he will randomly change your board. This will remove locked orbs as well as give the chance at cascades to occur. If a cascade does trigger, all of your cooldowns will decrease by 1 and the boss will not retaliate. However, due to the randomness of the board change, you are not guaranteed 3 of each element. This creates an inherit risk when using Keiji ‘s active on rainbow teams. He is largely eclipsed by Light Kali and Dark Kali Dark Kali due to lower stats and no guaranteed spawns. Keiji will mostly be used on Sakuya Sakuya , Awoken Ra Ra , and Ra Dragon Ra Dragon teams.

With an ultimate evolution, Keiji may find more viability, but also keep him in mind for when Skill Inheritance comes to NA.

     Akechi
Akechi
God / Devil
Dark row
 Dark row Skill Boost
Skill Lock Resist
—-
Fire Arrow Dark
Water Arrow Heart
Dark Arrow Dark Orb Enhance
8 turn CD
Akechi has been catapulted into the ranks of one of the most desired  dark monsters in the game. This is because he combines both a double orb changer and damage enhance into a single active. Furthermore, Akechi has incredible synergy with Haku Haku as you will create a 2/3 board of dark orbs that are enhanced. You can find Akechi on all high end dark teams including Yomi Dragon Yomi Dragon , Awoken Lucifer Awoken Archdemon Lucifer , and Awoken Pandora Awoken Pandora . Overall an amazing card to own.

Day 2:

Day 2 features the new “robotic” pantheons of Mechanical Gods 1 & 2. One major downside of newly released monsters is a lack of an ultimate evolution. This results in each monster not hitting their full potential as their base stats and awakenings are somewhat capped to their 6-star form. Furthermore, we do not have any means to skill up any monsters from these 2 pantheons. Unless you can greatly benefit from them considering all these constraints, I would strongly recommend you wait until they become more feasible.

Mechanical 1
jjjjjjjjMonsterjjjjjjjjj  Notes
 Antares
Antares
Machine / God
Enhnaced Fire Orb Enhnaced Fire Orb +heart
Skill Lock Resist Skill Lock Resist +heart
—-
Jammer Poison Heart Arrow Fire
 + haste
7 turn CD
Antares is a powerful fire sub due to offering 2 Skill Lock Resist awakenings. This greatly eases team building as you only require 1 additional sub (provided both leaders have Skill Lock Resist ) to achieve 100% immunity. Unfortunately, they lack a TPA or Fire Row awakening which may place constraints on damage output. However, with their god typing, Antares can successfully be used on Shiva Dragon Shiva D teams.

The main appeal of Antares ‘s active (and the entire pantheon) is the ability to remove jammer and poison orbs with their active. This alleviates the need to bring a full board changer. Only downside is you remove heart orbs and is hard to skill up.

As a leader, Antares forms a 5o1e leader with 16x damage and reducing incoming damage from all elements but fire attribute bosses.

 Alrescha
Alrescha

Machine / God
blue + orb blue + orb +heart
Skill Lock Resist Skill Lock Resist +heart
—-
Jammer Poison Heart Arrow Water + haste
7 turn CD
Alrescha is an interesting sub for water based teams as her awakenings grant large amount of utility. Unfortunately, her active’s main benefit of alleviating the need to bring a full board changer is somewhat mute as water has perhaps the best pool of subs to draw upon such as Mori Motonari Mori Motanari , Blue Sonia Blue Sonia , Ryune Ryune , Awoken Karin Awoken Karin , and Skuld Skuld ult evo . All of these monsters have more synergetic awakenings for the top water teams of Neptune Dragon Neptune Dragon , Blue Sonia Blue Sonia , and Awoken I&I I&I / Ryune Ryune .

Perhaps with an ultimate evolution, Alrescha may have more viability or if water teams shift away form the massive Water Row stacking. As a leader, Alrescha forms a 5o1e leader with 16x damage and reducing incoming damage from all elements but water attribute bosses.

 Spica
Spica
Machine / God
Enhanced Wood Orb Enhanced Wood Orb +heart
Skill Lock Resist Skill Lock Resist +heart
—-
Jammer Poison Heart Arrow Green
 + haste
7 turn CD
Spica has the same benefits and drawbacks as the rest of her pantheon when used as a sub (poison removal has even less relevance on Bastet Bastet teams) . However, her leadership potential is significantly higher and only rivalled by Castor  Castor . This is because wood has a large and powerful pool to draw upon who are less Wood Row reliant. When playing a 5o1e lead, it can be cumbersome to form rows and may find it easier to be reliant on TPA monsters. Thankfully, wood monsters are somewhat famous for their diversity of TPA heavy monsters including Vishnu Vishnu and Liu Bei Liu Bei who both have 3. Furthermore, countless more 2 TPA wood monsters exist to help bolster your damage. On important thing to note is the skyfall mechanic from Vishnu (and to a lesser extent, Australis Australis ) has great synergy with your Enhanced Wood Orb awakenings. Just be aware that wood heavy dungeons are certain disaster as that is the only element Spica does not resist.
 Pollux
Pollux
Machine / God
+light orb +light orb +heart
Skill Lock Resist Skill Lock Resist +heart
—-
Jammer Poison Heart Arrow Light + haste
7 turn CD
Pollux is a powerful rainbow sub for Light Kali Kali , Awoken Sakuya Sakuya , and Awoken Ra Ra  teams. This is due to the high utility offered by her awakenings with the enhanced heart orb +heart lending a significant recovery bonus as none of these leads have any RCV multiplier. Furthermore, the ability to remove poison and jammer orbs and convert them into your primary damage element can conserve precious board refreshes. Unfortunately, Pollux offers no Light Row awakenings and may be overlooked on Awoken Thor  Thor / Saria Saria teams.
 Castor
Castor
Dark Orb Enhance Dark Orb Enhance +heart
Skill Lock Resist Skill Lock Resist +heart
—-
Jammer Poison Heart Arrow Dark + haste
7 turn CD
Castor  is part of the new mechanical Star God series and offers 2 Skill Lock Resist , Dark Orb Enhance , and +heart awakenings. This eases team building as you only require 1 additional sub with Skill Lock Resist to achieve 100% immunity. The passive damage from the enhanced orbs and augmented healing can come in handy, but a lack of Dark row or TPA lowers their damage contribution on Awoken Lucifer Awoken Archdemon Lucifer or Awoken Pandora Awoken Pandora teams. Castor ‘s active is quite powerful as it provides heart, poison, and jammer orb conversion to dark and 1 turn haste on a 7-turn cooldown and can remove the dependency on full board changers. Castor can be successfully used on both Awoken Yomi Awoken Yomi and Yomi Dragon Yomi Dragon teams as the Dark Orb Enhance awakenings have perfect synergy.

Castor is also a powerful lead who plays similarly to Awoken Yomi Awoken Yomi and Yomi Dragon Yomi Dragon except your damage is significantly lower, but you benefit from a 51% damage reduction shield against all elements except dark. Your sub pool is also not restricted like Yomi Dragon and dramatically opens up team building options. However, you can always mix and match with  Awoken Yomi , Hamal Hamal  , and Yomi Dragon as leader pairings to augment your damage or recovery as needed.

Mechanical 2
jjjjjjjjMonsterjjjjjjjjj  Notes
 Denebola
Denebola
TPA TPASkill Lock Resist
God Killer
—-
3 Question Orb Arrow Fire
3 Question Orb Arrow Jammer
3 turn CD
Denebola Denebola can easily fit on an Awoken Shiva Shiva due to her 2 two prong TPA awakenings along with wonderfully high recovery for a fire monster. The 3 random jammers can be managed and being able to produce 3 additional red orbs every 3 turns can prove invaluable in triggering an extra TPA combo. Furthermore, Denebola ‘s active will be ready to use on the first turn should your board be lacking red and you need to sweep the floor right away. One great combo potential is to use Antares Antares after Denebola to convert all the newly created jammers into fire orbs. Lastly, the God Killer awakening will allow you to deal lethal damage to god type bosses as you can stack fire two prong matches.

I would strongly suggest you do not use her as a leader until we have more access to jammer orb generation.

 Acubens
Acubens
blue + orb blue + orb blue + orb
blue + orb Skill Lock Resist God Killer
—-
3 Question Orb Arrow Water
3 Question Orb Arrow Jammer
3 turn CD
Acubens Acubens has an impressive 6 awakening with 4 being enhanced water orbs blue + orb . Unfortunately Acubens, lacks both a TPA and water row enhance Water Row awakening and pushes him out of a Ryune Ryune and I&I I&I teams and leaves him with either Sumire Sumire or Sarasvati Sarasvati teams. Sumire lacks damage output as he caps out at only 20.25x damage and Sarasvati has damage control / stalling issues along with being very orb hungry. I guess you can use Cancer stats on an Awoken Isis Isis team as he covers the rarely seen water and red elements. You can combo Acubens ‘s jammer generation with Alrescha Alrescha or Scheat Scheat ‘s active to transform them into more water orbs.

I would strongly suggest you do not use him as a leader until we have more access to jammer orb generation.

 Algedi
Algedi
Wood Row Wood Row Skill Lock Resist
God Killer
—-
3 Question Orb Arrow Green
3 Question Orb Arrow Jammer
3 turn CD
Algedi Algedi will feel at home on a Sylvie  Sylvie and Freyja Awoken Freyja team as you wish to stack numerous wood row enhance Wood Row awakenings. The low base recovery can be absorbed by the 2.5x recovery mechanic provided by Awoken Freyja and Algedi ‘s high base damage along with her God Killer awakening will result in very high burst damage versus god type bosses. The ability to produce exactly 3 green orbs can be used in conjunction with other orb changers to produce a second or third wood row to maximize your burst potential. Furthermore, Algedi can combo her jammer generating active with Spica Spica or Australis Australis to transform the jammers into more wood orbs. Overall, Algedi will make a strong sub and will only improve when she receives an ultimate evolution.

I would strongly suggest you do not use her as a leader until we have more access to jammer orb generation.

 Alcyone
Alcyone
+light orb +light orb Skill Boost
Skill Lock Resist Skill Lock Resist
—-
Dark Heart Poison Arrow Light + haste
9 turn CD
Alcyone Alcyone will not be the best fit on Saria Saria / Thor Thor teams due to a lack of light row Light Row awakenings. However, they may have the situational niche of removing a full board of poison orbs if you are pressed for board refresh actives or if you are in desperate need for more Skill Lock Resist awakenings. If used on an Awoken Sakuya Sakuya team, Taurus stats is okay, but may overflow the board with too many light orbs, has no two prong attack TPA awakenings, and does not provide additional elemental coverage. However, Taurus stats ‘s active is amazingly powerful as it eclipses all the Greco-Roman pantheon actives (such as Apollo Apollo (blue) ) with an added haste and poison removal for only 1 additional turn of recharging.

As a lead, Taurus stats may be exciting to play as she offers a new playstyle to light teams with 5o1e mechanic capping out at 25x ATK. Furthermore, your RCV is multiplied by 6.25x when matching 4+ heal orbs. This makes you somewhat immortal if you can survive any single hit as you will essentially heal back to full health after every match.

Hamal
Hamal
Dark Orb Enhance Dark Orb Enhance Skill Boost
Skill Lock Resist Skill Lock Resist
—-
Light Heart Poison Arrow Dark + haste
9 turn CD
Hamal Hamal would not be the best fit for an Awoken Yomi Awoken Yomi team because you will most likely spawn too many dark orbs and be unable to match 7 combos. However, on a Yomi Dragon Yomi Dragon team, Aries stats is great as she offers 2 Skill Lock Resist awakenings that will ease teaming building options and the poison removal reduces the dependency on Haku Haku . Hamal essentially functions as a poor man’s Eschamali Eschamali , but replaces skyfalls with haste. Unfortunately, Aries stats lacks either a TPA or Dark row awakening and limits her usage on other teams.

When used as a lead, you have essentially an unconditional 25x multiplier and all you need to do is match 5 dark orbs with 1 being enhanced. In addition, you have access to arguably the best colour sub pool and have no restrictions as to what subs you choose to bring compared to Yomi Dragon . This means you can use the powerful Zaerog Infinity Z8 and benefit from his numerous Dark Orb Enhance awakenings and dark skyfall buff. However, you can also pair your Aries stats with a Yomi Dragon or Castor Castor friend as they have the same damage activation requirements. Lastly, the 6.25x recovery on a 4 heart match will make stalling a breeze as it is near impossible to accidentally trigger your leader skill.

Let me know if this helps you in your godfest rolling decisions. Feel free to comment any questions you may have (link to padherder helps a lot) on team building or if you should roll this day.

Happy Puzzling!

22 thoughts on “March 31st & April 1st Godfest Breakdown and Analysis”

  1. Call me crazy but I’m hoping for sakuya dupes…for skill transfer purposes…I’m thinking Ariel with her four turn CD will benefit from a 14 turn gravity + bind removal…

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    1. Does krazy kitty work? Dupes now have significantly more value with the future skill inheritance and Sakuya’s active can be wonderful under the right conditions.

      Which team are you planning to use Ariel on?

      Like

  2. Wow, great and clear analysis! The best one I’ve seen for a godfest yet. Keep it up! I also loved you Lucifer and Pandora teambuilding guides.

    Like

    1. Thank you for the feedback and encouragement =D

      My Lucifer and Pandora guides were a step above my previous team building endeavours and will try to keep future posts to that format/standard

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  3. Great guide. I think I may pull for the Mech 2 series after reading some of the leader/sub potential. Or maybe I’ll get the elusive Skuld lol. Anyway, thanks for the thoughts and knowledge shared!

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    1. I am going to presume you are aiming for Alcyone and Hamal or do you have a plan for the RBG ones? Skuld is probably best to wait for a 4x GFE

      Hopefully the GungHo gods smile down upon you and thanks for the encouragement =)

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      1. More for Hamal really. My plan for the others wood be to fit them in situationally or sell for MP. I have teams for each color they would fit nicely on but are not necessary. We shall see about waiting for Skuld and truthfully she would only be a nicety for now. My main focus has become hyper maxing teams working up towards tackling Arena 1 & 2 eventually. Looking forward to more content from you!

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        1. If gunning for MP and Hamal, it may be best to patiently wait for a more ideal pairing or even a 4x GFE. The RBG Mechanical 2 are still quite weak and niche. I know your Yomi Dragon team is nearly complete and what are you missing for Lucifer (and Pandora?)

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  4. Do we know what gala starts on April 1? I think the godfest is scheduled between two different galas which doesn’t happen often

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  5. I rolled a fifth Gadius and a Sanada. Fingers crossed that the new MP God orchid makes a crazy powerful system team, because as you said, red rows lack a good lead that isn’t Raoh and I only have red row cards.

    I also hope they change UEVO Ishida’s type to balanced so he can be used with Groania!

    Come on GH…

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    1. That is an exceptional amount of Gadiuses (Gadiusi?) but at least he will get a new evolution to push his power and potential leadership viability. You should keep some (unsure on exact number) for skill inheritance as his board change is very powerful. You do not even need to use the inheritance on fire teams as light or dark teams could also benefit.

      I’m in the process of my Bleach Collab review so stay tuned!

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  6. A question regarding MP Dragons. I’m a non-IAP player, so I spend my stones sparingly for Godfests, and which also means 300k MP will probably be a once in a lifetime occurrence.

    This Godfest I pulled an Ares and a dupe Yamato making my (would be) Shiva Drag team: Shivadra, Yamato x2, Ares, Sanada which I feel is reasonably strong and more than enough to farm most dungeons/descends.

    The other MP Dragon I’m contemplating pulling is Yomidra due to her flexibility as a lead and sub, and her viability in endgame, unlike Shivadra. If I had Yomidra, my team would be: Yomidra, Haku x2, Akechi, Flex (Z8, Anubis, Diza).

    I feel like my Shivadra team is closer to ideal than my Yomidra one, but I’m leaning towards Yomidra because she has more general uses. As I probably will not get another 300k MP, I want someone else’s opinion on this before I make the investment.

    In case you are wondering:
    Rank 310
    Main Teams: A Shiva, A Horus (both of which can pretty much clear everything up to Arena and Challenge 10s pretty smoothly) and Freyr x Raoh (which has significantly less investment than the other two)

    Thanks for your help!

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    1. The main problem with Shiva Dragon is that he is for the most part a luxury farming lead. Yes he can clear a lot of content, but you are nearly at that point already.

      I completely agree with your perspective on the pros and cons of Yomi Dragon. Granted she cannot clear as much as Ra Dragon nor as fast as Shiva Dragon, but she has far more flexibility as you may branch off into other dark teams. Furthermore, the combo of Haku + Akechi is an almost guaranteed one shot on any boss.

      I own a Yomi Dragon on both my accounts (with less ideal subs that you) and do not regret it a single bit.

      For further reading, you may find my other article helpful:

      Monster Point Dragons: Analysis and Comparisons

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