Dark & Light Kali, Eschamali, Scheat, and Australis Analysis

Please refer to the Master List for directory to the other pantheons and their analysis.

Take a look at my Popular Leaders and their Full Sub List post for inspiration on team building ideas. If contemplating on purchasing a MP Dragon, please check out my Monster Point Dragon Purchasing Check-list Guide.

Keep in mind all of the following monsters qualify for Skill Inheritance so do not be too hasty in selling dupes.


The Kalis and Mechanical GFE are some of the most powerful and desired monsters in Puzzle and Dragons. All five posses amazing actives and unique sets of awakenings. They are some of the best cards for their respective roles and all are worthy of the Godfest Exclusive title.

Kalis & Mechanical GFE

jjjjjjjjMonsterjjjjjjjjj  Notes
 Light Kali
Kali
God / Healer
TPA Skill Boost Time Extend
TPA Skill Lock Resist Skill Boost
—-
All  Arrow Fire Water Green Light Dark
7 turn CD
Light Kali is one of the prettiest and most desired monsters in Puzzle and Dragons. She combines style and grace along with powerful awakenings and one of the strongest actives in the game. Her leadership potential is modest and will be augmented to 56.25x with a future buff in the near future at 6 combos and fire, water, light, and dark matches. What sets her apart from other rainbow leads is her ability to create an ideal board with her active and gives you the opportunity to utilize other subs to counter the various dungeon mechanics. Light Kali’s main downside as a lead is her vulnerability to binds and even with 56.26x ATK, her damage is not that spectacular in today’s meta (but much more consistent than Awoken Sakuya Sakuya if unable to achieve 8+ combos every turn). For a more detailed discussion, please read my Light Kali Team Building Guide.

Leadership potential aside, Light Kali is one of the most coveted subs due to her invaluable board change. Being able to change the board every 7 turns is amazing for rainbow teams and is the safest way to prevent orb troll and premature death. Light Kali can be found on both Awoken Ra Ra, Sakuya Sakuya, and DQXQ Awoken DQXQ teams for both the board refresh and fire coverage. In fact, many players will run 2 Light Kalis due to her synergistic awakenings and light as her primary attribute.

Kali’s main diminishing factor is a lack of bind immunity and inability to spawn heart orbs. This prevents her from being used on Ra Dragon Ra Dragon teams. Furthermore, there will be situations where you need to refresh the board, heal, and deal lethal damage and this cannot be done via Light Kali’s active.

Overall an amazing card to own and do not sell away any dupes as she is fantastic for Skill Inheritance.

Dark Kali
Dark Kali
God / Dragon
Skill Boost Bind Immune Time Extend
Bind Immune Skill Boost Time Extend
TPA Skill Lock Resist Bind Clear awakening
—-
All  Arrow Fire Water Green Light Dark Heart
7 turn CD
Blazing Goddess of Power, Kali is one of the most coveted monsters in the game and shines brightest on rainbow teams. Her ability create at least 3 of each element and heart orbs allows for a guaranteed activation on all rainbow teams. There will be times where you need to refresh the board, heal, and deal lethal damage on the same turn, and Dark Kali allows you to do this. Furthermore, you can use her active in conjunction with another orb changer to create a more favourable board for certain rainbow teams who do not requires all 6 elements.

Dark Kali has become somewhat a staple sub on Ra Dragon Ra Dragon teams and many players run two. She provides both dark and fire coverage while providing bind immunity, skill bind resist Skill Lock Resistand recover bind Bind Clear awakening awakening. Through the recover bind awakening, Dark Kali can act as a pseudo bind clearer and her active may generate 6 heart orbs. Other teams she can make an appearance are Awoken Ra Ra, Sakuya Sakuya, Sephiroth Sephiroth (even without ideal typing), Light Kali Kali, and essentially any other rainbow team.

The main drawbacks of Dark Kali is that she is one of the rarest monsters in PAD as she is a 6-star GFE. This can prove challenging for most players to acquire one, let alone two for your favourite rainbow team. Your best bet is to wait for a 4x GFE event and pray you get lucky.

Eschamali
Eschamali
Machine / God
Dark Orb Enhance Dark Orb Enhance Dark Orb Enhance
Dark Orb Enhance Dark Orb Enhance Dark Orb Enhance
Dark Orb Enhance Skill Lock Resist Skill Boost
—-
Green Jammer Poison
Heart Arrow Dark
+
4 turn skyfall
10 turn CD
GH Employee: How many Dark Orb Enhance should we give Eschamali ?
GH Boss: Yes
jjj
No, the 7 dark orb enhance Dark Orb Enhance awakenings are not a typo and those make Eschamali one of the best dark monsters in the game. She can single handedly ensure every dark orb that appears is already enhanced and her active pushes the envelope of power creep as she combines both a double orb changer, poison/jammer removal, and enhanced skyfall on only a 10 turn cooldown. Furthermore, the enhanced skyfalls synergize perfectly with her dark orb awakenings to ensure massive additional damage. Eschamali can act as a pseudo board refresh when faced with numerous poison and jammer orbs as she will convert all of them into dark and arguably replaces Haku Haku on mono dark teams.Due to her power and utility, Eschamali can be found on every mono dark including, but not limited to Awoken Lucifer Awoken Archdemon Lucifer, Yomi Dragon Yomi Dragon, Dark Metatron dtron, Awoken Haku Haku, and Awoken Yomi Awoken Yomi. The only mainstream team she is not used on is Awoken Pandora Awoken Pandora due to no devil typing. Even without any row enhance Dark row awakenings, Eschamli can still be used on row based teams due to diminishing returns when having 10+ row awakenings. At that point, you begin to prioritize orb enhance. Overall an incredible monster to own and will be popular for years to come. The only real fault you can find in Eschamali is that she is a new 6-star godfest exclusive and thus very rare and hard to obtain. However, if you are lucky enough to pull her, your dark box potential will sky-rocket immensely. I want need her….GH please.
Scheat
Scheat
Machine / God
TPA TPA TPA
TPA TPA Skill Boost
—-
Light Jammer Poison
Heart Arrow Water
+
4 turn skyfall
10 turn CD
Holy Scheat, 5 two prong attack TPA awakenings! Scheat is another 6-star Godfest Exlusive and offers very high base stats, incredibly powerful active, combined with insane burst potential through two prong attacks. Her active converts light, hearts, jammer, and poison orbs to water orbs as well as increasing the skyfall chance of water orbs by 15% for 4 turns on a 10 turn cooldown. She essentially combines the actives of several monsters into one and greatly eases team building strain in terms of active management. By removing jammer and poison orbs, you can save a full board active and the enhnaced skyfall mechanic can overwrite other skyfall abilities created by certain bosses. Scheat‘s base stats are powerful when matching two prong attacks, but her 653 attack falls flat when matching rows. However, she is still a great candidate for the attack latent Imp ATK Tamadras as a means to further augment her TPA potential.

Water two prong attack teams are still not as popular as their row based cousin, and perhaps the best team fit for Scheat is Rukia Rukai Kuchiki.  As a side note, a lack of skill bind resist Skill Lock Resist can impose restrictions in team building if you wish to achieve 100% immunity.

Overall, Scheat is a fun card to own, but may remain a sleeping powerhouse due to a lack of viable teams she can sub on.

Australis
Australis
Machine / God
Wood Row Wood Row Wood Row
Wood Row Wood Row
—-
Light Jammer Poison
Heart Arrow Green
+
4 turn skyfall
10 turn CD
Upon first inspection, I thought Australis was a girl. Maybe it was those thighs, but regardless, Australis is pushing the idea that wood row based teams are viable by bringing a walloping 5 Wood Row and no other awakenings.  Australis can function on is a Sylvie Sylvie / Freyja Awoken Freyja as Awoken Astaroth Astaroth cannot use machine or god types. Row based teams benefit heavily from large scale orb changers as you want to make at least 2 rows when trying to burst a boss down and Australis will almost guarantee 2 unique rows worth of wood orbs. Building upon that, you can also use him on Bankai Perseus Bankai Perseus teams as his double skill bind resist and diverse awakenings help make up for Australis.

Stat distribution wise, he is quite evenly spread and has 780 weighted when max level. Unfortunately, you need to be careful using him as a sub because she offers no SBR Skill Lock Resist, skill boosts Skill Boost , or time extend Time Extend awakenings. This forces you to bring subs who provide these awakenings as you do not wish to become skill locked nor have to stall for too long for actives.

Overall, Australis is a valuable sub for wood row teams, but will require planning to safely accommodate on teams due to a lack of diverse awakenings.

Happy Puzzling!

18 thoughts on “Dark & Light Kali, Eschamali, Scheat, and Australis Analysis”

  1. The only one of these I have is DKali, who I’m thankful for on my A.Ra team (I rolled her at rank ~70 and was confused on how her active was at all useful 😂). I will tell my friend to look here, I keep telling him “your eschamali is good, your eschamali is good!” But he never listens…

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  2. LKali’s buff is going to bring her to 7.5x, so 56.25x for double LKali. Quite good for 6 combos, as Sakuya won’t be better until you hit 8 combos.

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    1. Yeah, and Kali’s consistency is significantly higher if you discredit preemptive leader binds (but your subs are more flexible as you already bring two board refreshes).

      PS thank you for spotting my calculation on her ATK multiplier =)

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  3. I prayed to GH gods and ON the first day of 10MM godfest I rolled an Eschamali. I couldn’t believe my luck. I think every gold egg I rolled before that I convinced myself that it’d be her…haha. Not just this recent godfest but since she was available.

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  4. Minor point, you overlooked Australis as a sub on a Perseus team. He already brings enough SBR to make he lack of one not matter in the least. Also, since you have 9 rows just between Australis and 2x Perseus leads, you are free to stack the other spots with OE or other utility subs.

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  5. I have Scheat and play her on a Sarasvati team only card i need is Isis to complete that team 😀 with a Andromeda and a A.I&I u have 4 SRB 1 more and u is good to go with a bind clearer who has a 1SRB. 4 Water orbs on Scheat and she deals crazy dmg with right multiplier

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      1. that for sure but its just shitty when u get orb trolled like cray cray for example u only need a 15 WT orbs just make it like thiss and u get dmg like hell Wt,Wt,Wt,Wt,X,X
        X, X, X, X, X, X
        Wt,Wt,Wt+,Wt,Wt,X
        X, X, X, X, X, X,
        Wt,Wt,Wt,Wt,Wt,Wt

        X = random orb Wt Water orb well u have at last 3 cards who does TPA and u have 6 Row awakenings so well = Hello tons of dmg and Holy Scheat

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      2. I have a Sarasvati lead (Beast Rider, Wiz Merlin skill assist), and use, Scheat, Div. Arch Gabriel, Blue Wind Hatsume, and Reincarn Kamui as subs, all orb changers (plus others I can sub in including Andromeda). It is an amazingly powerful team. All fully maxed out and skilled-up. The only drawback is avoiding skill block (and sometimes it is too powerful), but I have had some ridiculous totals, especially Scheat.

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