One True Pairing Godfest: 3 Kingdoms, Egyptian 2, Samurai, & Norse Review and Analysis

Godfest basics

When making the decision to roll or save your magic stones, you need to determine if the featured pantheons can benefit or compliment your teams. Chasing for one specific monster is unwise as you will most likely be disappointed and should ideally have Godfests that overlap with many target cards. Remember all monsters that come out of the REM will qualify for Skill Inheritance so do not be too hasty when selling dupes. For a more detailed team building help, please refer to my full list Popular Leader’s and their Full Sub List Post. Lastly, to find more information about a specific pantheon or monster, refer to my Master List to better refine your search.


Introduction

The One True Pairings Godfest coincides with the June Bride REM and gives players a challenging decision to make as where to spend their Magic Stones. This Godfest features a diverse array of powerful leaders and subs along with the soon to be Awoken 3 Kingdoms Pantheon. We have also just had the highly anticipated Awoken DQXQ Awoken DQXQ who should be some indication as to the power the 3 Kingdoms have in store for us. It is just unfortunate they are being paired with the lackluster Egyptian 2. For Day 2, the featured Norse Pantheon contains some of the most desired mono colour subs along with fantastic leads in their own right. Lastly, the Samurai series features some of the strongest actives in the game who are phenomenal as an assistant for Skill Inheritance.

Light Light Gala Facet / Dark Midnight Gala Sheen
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Day 1
3 Kingdoms Egyptian 2
Cao Cao A Sun Quan A Liu Bei Awoken DQXQ A Lu Bu Set Nut Osiris Hathor Nephthys
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Day 2
Samurai Norse
Sanada Mori Motanari Ishida Keiji Akechi Freyr I&I Awoken Freyja Thor Awoken Loki

Day 1:

The Three Kingdoms are finally starting to get their awoken evolutions, but are still considered some of the strongest subs in the game with only an ultimate evolution. This is because they combine fantastic awakenings, unique active skills, and great synergy for their respective teams. However, with all that being said, their Awoken Evolutions are starting to be released and will hopefully find their way to North America soon that will cause a dramatic shift in the meta and powercreep. Overall, the Three Kingdoms are one of the strongest pantheons and are worth pursuing.

On the other hand, the Egyptian 2 pantheon is in an awkward place in today’s meta. They are a relatively new pantheon, but old enough to not have kept pace with the rate of powercreep. Furthermore, none of these cards have an awoken evolution (and probably will not for some time) and this further diminishes their value. Relatively speaking, they make reasonable subs for their respective teams, but may be outclassed by other options.

Rolling in Day 1 will mostly be for the coveted Three Kingdom gods who all have a solidified place on their respective teams. If only we had a better pairing than Egyptian 2.

Three Kingdoms

jjjjjjjjMonsterjjjjjjjjj  Notes
 Cao Cao
Cao Cao
Dragon / Attacker
Fire Row
 Enhnaced Fire Orb Skill Lock Resist
Skill Boost Skill Boost TPA
TPA

R.D cao
Attacker / God
Fire Row Enhnaced Fire Orb Skill Lock Resist
Skill Boost Fire Row Dragon Killer


Water Arrow Fire
1 turn delay
9 turn CD
Cao Cao is an incredibly powerful mono fire sub due to his active combining an orb change and delay along with synergistic awakenings. Cao Cao is best matched with Awoken Shiva Shiva due to the heavy reliance on TPA TPA awakenings. However, you can still use him to great success on Gadius Gadius and Raoh Raoh teams due to the single Fire Row awakening and being the only high end delay fire monsters have.

One thing to keep in mind is that his other evolution R.D cao will gain Dragon Killer Dragon Killer and another Fire Row awakening which is more suitable to fire row teams (who still need a good leader) along with God typing (which mean Shiva Dragon Shiva D sub potential).

Awoken Sun Quan
A Sun Quan
Healer / Physical
Water Row blue + orb Blind Resist
Skill Boost TPA Skill Lock Resist
TPA TPA—-
2 turn delay. 2x ATK water for 2 turns
13 turn CD
—-
Sun Quan
Sun Quan
Dragon / Healer
Water Row blue + orb Blind Resist
Skill Boost Water Row TPA
Time Extend
—-
Sun Quan B.L
God / Healer
Water Row blue + orb Blind Resist
Skill Boost Skill Lock Resist Dragon Killer

2 turn delay, 2x ATK Healer types for 2 turns
13 turn CD
Awoken Sun Quan now is able to enhance water type monsters for 2 turns instead of healers. This is quite a dramatic shift as it opens up new opportunities to use for both usage as a sub and assistant via Skill Inheritance. As a sub, Awoken Sun Quan can be used on every mono-water team as a replacement for Awoken I&I I&I as your damage enhancement and his physical typing grants him a spot on Blue Sonia Blue Sonia teams. In addition, he is capable of covering the water/fire attributes on rainbow teams although his active will mostly be used for the 2 turns of delay.

As a leader, Awoken Sun Quan is capable of forming a 36x ATK / 4x RCV team when matching Fire and Water along with using an active skill. This could be paired with Awoken Hermes A Hermes to bolster your HP, but the awkwardness and low output will probably have him used mostly as a sub.

In his other evolution forms, Sun Quan is a powerful and highly desired sub as he can cover the awkward water and wood elements on rainbow teams along with providing 2 turns of delay. The 2x damage for healers is simply icing on the cake, but may benefit numerous cards. With the advent of awakenings buff, his other evolution Sun Quan B.L has relevance due to possessing a skill lock resist Skill Lock Resist and dragon killer Dragon Killer awakenings along with regaining the god typing. This is important for Neptune Dragon Neptune Dragon , Awoken Ra Ra , and Ra Dragon Ra Dragon teams as the added god typing allows you to benefit from their full leader skill.

Sun Quan is also an excellent candidate for Skill Inheritance as the delay can prove invaluable.

 

Awoken Liu Bei
A Liu Bei
Physical / Attacker
Wood Row Enhanced Wood Orb Jammer Resist
Skill Boost Skill Boost Bind Immune
Bind Immune Wood Row
—-
Dark Heart Arrow Green + 20% Max HP heal and 2 turn bind clear
10 turn CD
—-
Liu Bei
Liu Bei
Dragon / Attacker
Wood Row Enhanced Wood Orb Jammer Resist
Skill Boost TPA TPA
TPA
—-
G.L Liu Bei
God / Attacker
Wood Row Enhanced Wood Orb Jammer Resist
Skill Boost Skill Lock Resist Dragon Killer
—-
Dark Heart Arrow Green + 3,000 HP heal
10 turn CD
Liu Bei was once regarded as a superstar wood sub when Awoken Bastet Bastet reigned supreme. However, his star has fallen quite far from grace and  is in an awkward position due to his awakenings and active synergy while we wait for his Awoken evolution. But once Awoken Liu Bei goes live, his star will once again soar into the heavens as both a super star lead and sub.

Awoken Liu Bei seems to do it all, double orb change, 20% maximum HP heal, 2 turns of bind clear while being bind immune, and a 64x ATK lead that stacks wood rows Wood Row. Perhaps it is his leadership potential that has everyone frantically scrambling to prepare a button team for coop farming. Double Liu Beis are capable of forming a 64x ATK / 4x RCV team when matching 9+ connected wood orbs. Thankfully, the future ultimate evolution Zeus Dios Ult Zeus Dios makes your life easy by being able to convert the entire board into wood on a 15-turn cooldown. Thus, coop teams would fill their sub roster with multiple Zeus Dios and simply button their way to victory. 0 skill required.

Outside of a brainless and powerful leadership role, Awoken Liu Bei can be used as a sub on mono wood teams as a bind clearing sub who also is able to generate numerous wood orbs. In addition, the 20% heal has more impact on teams that multiply health or while playing coop.

Liu Bei’s Wood/Fire evolution has an incredible 3 TPA awakenings However, Liu Bei’s active makes TPA combo arrangements challenging because of the chance of wood overflow. A double orb changer is better suited to Wood Row oriented teams, but his awakenings puts him behind when compared to Australis Australis or G/D Artemis Artemis .

Regardless, once Awoken Liu Bei goes live, most players will immediately convert him into a superstar coop leader.

DQXQ
Awoken DQXQ
God / Dragon
Light Row Water Row Time Extend
Skill Boost Light Row Water Row
Skill Lock Resist Light Row

—-
Dark  Arrow Light
Fire Arrow Heart
Jammer Poison Arrow Water
8 turn CD
Awoken DQXQ is finally reuniting the two sisters to form a rainbow/light row hybrid leader who can achieve 100x damage! This has incredible burst potential while catering to players who enjoy rainbow teams as you are still required to match 4 elements. Furthermore, you are able to control your damage as your multiplier scales from 16-100x based on the number of linked water or light orbs. This is invaluable when facing content that has specific damage absorption shields. Unfortunately, Awoken DQXQ is vulnerable to binds and also lost her bind recover Bind Clear awakening awakening so you will need to carefully plan your team roster before tackling a dungeon. Furthermore, her lack of an HP or RCV multiplier may cause you problems when stalling or recovering from a large preemptives. However, you have immense sub flexibility due to skill inheritance and should be able to address any problematic mechanic. I strongly encourage you to read my detailed analysis of her HERE as I go into greater detail for team building and strategies. She is also my new favourite lead and have been almost playing her exclusively since her debut to clear essentially all the current content available.

Branching away from her leadership potential, Awoken DQXQ or her L/L DQXQ LL evolution act as a powerhouse mono light sub due to synergistic awakenings and complimenting active. She finds an ideal home on Saria Saria / Thor Thor teams and can also act as a pseudo bind clearer through Bind Clear awakening (in her L/L form) and a row of hearts provided she herself is not bound. L/L can also be found on Awoken Ama Amate or any other healer team as a staple sub.

For beginner players, any evolution DQXQ is a fantastic starting leader who will teach you comboing skills and provide a steady 16x multiplier. You can also mix and match with other rainbow leads to augment your damage output at the cost of a harder to activate multiplier.

Overall, DQXQ is an incredibly powerful monster for beginner and veteran players. Also, two is better than one and I am thankful GungHo reunited the sisters.

Lu Bu
A Lu Bu
God / Devil / Dragon
Dark row Dark Orb Enhance Bind Immune
Skill Boost Bind Immune Dark row
Skill Boost Skill Lock Resist Bind Clear awakening
—-
3x ATK for devils. HP set to 1
11 turn CD
Chaotic Flying General, Lu Bu has a fantastic name that will only become more spectacular with his newly created Bankai Evolution. Outside the new SBR and bind recover Bind Clear awakening awakening, Lu Bu has finally got his Dragon (and now Dragon typing) back! The bind recovery is especially valuable for your dark/devil teams as you now have a more reliable means to take care of binds. Many players were already using Lu Bu as a base for Skill Inheritance to counteract preemptive binds, but you may be able to have more flexibility due to his ability to remove binds with a horizontal heart orb match.

As a sub, Lu Bu  can be found on Awoken Lucifer Awoken Archdemon Lucifer and Awoken Pandora Awoken Pandora teams as the largest single turn nuke (ties with King Baddie King Baddie) and emergency bind clear if needed. Some may argue that a 3x nuke is excessive; however, with the pace of powercreep in end game dungeons, we may have to call upon Lu Bu’s active more in the coming months.

As a leader, Lu Bu provides 2x HP and 4.5x ATK for devil types when a skill is used (3x with no skill). This allows him to form a powerful tank team that can be paired with Pandora, Lucifer, or the future Nobunaga Nobunaga to form a 2x HP / 40.5x ATK / 1.5x RCV devil team. That’s 40.5x ATK on a dark row Dark row team. You will obliterate everything when combined with Lu Bu’s active. Move over Red Sonia Red Sonia.

 

Egyptian 2

jjjjjjjjMonsterjjjjjjjjj  Notes
Set
Set
God / Attacker
Enhnaced Fire Orb Skill Boost Enhanced Wood Orb
Enhnaced Fire Orb TPA TPA
TPA +heart
—-
Heart Arrow Fire
1.5x ATK Fire att. for 2 turns
11 turn CD
Ding dong. No, that was not the doorbell, but was Set’s triple dong awakenings! For those who avoid the internet (wise choice), the dong awakening sometimes refers to the Two Prong Attack TPA and is Set’s signature aspect. With 3 TPA awakenings, he has the potential for massive burst damage. As such, Set can find a warm welcoming from Awoken Shiva Shiva where his burst potential and damage enhancement active are highly desired. One Fantastic aspect of Set’s active is being able to augment your damage for two turns as well as a heart to fire orb changer. This allows you to conserve actives as you can use Set on the second to last floor with no other orb changer to sweep and then proceed into the boss with the second turn of enhancement.

In addition to Awoken Shiva, Set can be utilised on Shiva Dragon Shiva D teams due to his God typing. This allows Set to be your go to choice for damage enhancement as Awoken Freyr Freyr lacks a god typing. In addition, you can use Set on Raoh Raoh teams due to his Attacker typing if you need the burst. Unfortunately, fire is lacking a solid end game lead and this is the main drawback of Set as you will struggle to find an ideal home for pushing current content. Furthermore, Set is also lacking a Skill Bind Resist Skill Lock Resist awakening and may place constraints on your team when trying to achieve 100% immunity.

For beginning players, Set is a strong leader as he will teach you the ways of comboing and basic orb management.

Overall, Set is a solid sub for mono fire teams because your damage enhancement will carry over for two turns. This will help conserve your actives towards the end of a dungeon and ensures you are all set for any encounter.

Nut
Nut
God / Physical
blue + orb TPA Time Extend
blue + orb TPA blue + orb
blue + orb +heart
—-
L Column  Arrow Water
4  turn CD
I am going a little nuts over Nut’s artwork and the whole galaxy theme combined with masks and mystery set my heart all aflutter. I actually have her as my desktop’s wallpaper. Regardless, Nut is an interesting water monster who is starting to see more gameplay with the resurgence of water TPA through Rukia Rukai Kuchiki. However, even without any water row Water Row awakenings, Nut can still be utilised due to her 4 water orb enhance blue + orb awakenings. She ensures 80% of all water orbs that appear come with an enhance and is a fantastic way to add additional damage to your team. Her God and Physical typing allows them to fully benefit from Neptune Dragon Neptune Dragon and Blue Sonia Blue Sonia‘s leader skill. In addition, you can use Nut on I&I I&I / Ryune Ryune as a means to frequently proc your leader skill via a 4 turn active.

Looking at Nut’s active, you are able to generate 1-5 additional water orbs on a 4 turn cooldown. What makes this unique compared to other orb changers is that she will spawn the orbs in a fixed location regardless of what is already there. This means you can use Nut as a way to improve an already strong board after a full board changer or to override poison/jammer orbs. Furthermore, the column that is generated can easily be converted into a TPA match by moving a water orb from the bottom or top.

The main drawback of using Nut is a lack of SBR Skill Lock Resist which could place constraints on team building in order to achieve 100% immunity.

Overall, Nut is a solid water sub and although she may not be a source of healthy fat/protein, she can strengthen your team’s output via her 4 water orb enhances.

Osiris
Osiris

God / Balance
Enhanced Wood Orb TPA Time Extend
Enhanced Wood Orb TPA Enhanced Wood Orb
Enhanced Wood Orb+heart
—-
R Column  Arrow Green
4  turn CD
Osiris was designed as the wood counterpart to Nut as he shares the same style of awakenings and active. He also features his wonderful pet, Medjedra, along with stunning art work. Unfortunately, Osiris is seldom seen on many mono wood teams due to the sheer abundance of TPA-oriented subs. Despite the fact that teams like Bastet Bastet thrive on additional orb enhances, you may not be able to as easily accommodate Osiris on your team due to a lack of SBR  Skill Lock Resist. In terms of a quick orb changer, most players would elect to use Vishnu Vishnu instead due to the additional Two Prong Attack, SBR, and enhanced skyfall mechanic.

Another factor that is hurting Osiris’s viability is a slow decline of wood TPA teams. They have actually become stronger since the inception of Awoken Bastet due to additional subs and skill inheritance. However, their improvement has not kept pace with the current rate of powercreep and players are beginning to shift away from wood teams.

One thing to keep in mind with Osiris is that he forms a modest 1.82x HP / 12.25x ATK / 1.82x RCV team that can be used to clear early-mid game descends. Only problem is finding friends who use him.

Overall, Osiris is still a strong card, but the teams where he shines have not kept pace with powercreep and his own lack of an awoken evolution dampens his own power. On the bright side, Medjedra still loves him.

Hathor
Hathor
God / Healer
+light orb Skill Boost blue + orb
+light orb +light orb +light orb
Skill Lock Resist Time Extend
—-
25% gravity
13 turn CD
Got Milk? Hathor certainly does! She brings joy and overflowing jugs all rolled into one pretty girl in Puzzle and Waifus. It is a shame Hathor was released very late into the game and could not shine bright in the meta as 25x rainbow leads began to go out of style. She is capable of forming a 1.82x HP / 20.25x ATK / 1.82x RCV rainbow team that requires 5/6 elements to trigger activation. This would have made her stronger than the first few evolutions of Sakuya, but the game shifted away from rainbow leads before Hathor could develop a following. Presently, Hathor is mostly a pretty box cheerleaders and potential candidate for skill inheritance as gravity assistant. She could also be used as a mono light sub for gravity, but is relatively eclipsed by Awoken Sakuya Sakuya in that department.

Hathor is still lacking a Bankai or Awoken evolution and either one may be able to resurrect her viability as a tank rainbow team with a higher multiplier could be viable in the current meta.

Overall, Hathor is a potential assistant as a gravity through skill inheritance and requires a major buff or evolution to gain relevance as a leader.

Nephthys
Nephthys
God / Devil
Dark Orb Enhance Skill Boost Enhnaced Fire Orb
Dark Orb Enhance Dark Orb Enhance Dark Orb Enhance
+heart Skill Lock Resist
—-
Dark Arrow Dark Orb Enhance
1.5x Dark ATK for 2 turns
8 turn CD
Nephthys is an adorkable card in Puzzle and Dragons as she combines cute with a touch of ebil. She also follows the relative trend of the Egyptian 2 pantheon by featuring 4 enhanced orb awakenings and being largely outclassed by other options for her respective role. Even with the buff to her active skill to allow 2 turns of damage enhancement, she will still feel inferior to Loki Awoken Loki or other damage boosters. Unlike Set, Nephthys only enhances dark orbs (instead of generating extra orbs) and still requires another orb changer to deal damage. Furthermore, if you are planning to use her active on the second to last floor (as your second turn of damage carries over), you will have wasted the majority of your burst due to the orb enhancement. Thus, you would probably need to use Nephthys on the boss itself and negating the two turn enhancement buff. This may seem a little nit-picky; however, it becomes crucial to min/max at higher levels and you need to be careful of what actives/subs you bring to the party.

Looking beyond Nephthys’s active, her God and Devil typing allow her to be utilised on all the popular dark teams: Yomi Dragon Yomi Dragon, Awoken Lucifer Awoken Archdemon Lucifer, and Awoken Pandora Awoken Pandora. The 4 enhanced dark orb Dark Orb Enhance add a sizeable damage increase and ensure 80% of all spawned orbs come with an enhance. Furthermore, by being able to enhance dark orbs with her active, you can correct badly spawned full board changers for Yomi Dragon.

Nephthys is also capable of forming a modestly strong 1.82x HP / 9x ATK / 1.82x RCV rainbow team that only requires you to match 3 elements. This may not seem that powerful, but you have access to numerous (and powerful) dark subs and you can prioritise rows along with having a 50% uptime on the 1.5x ATK buff from her active with max skilled leaders. You may not be able to find friends, but it is an interesting point to consider and there are numerous clears of higher end content with Nephthys floating around the internet.

Overall, Nephthys is a reasonable dark team enhancer, but may be outclassed by other options.

Day 2

The Sengoku pantheon is surprisingly powerful even without the release of an awoken, let alone ultimate evolution. This is nearly unheard of in today’s meta of cards having 7+ awakenings and 800+ base stats. However, their actives are on par or stronger than many awoken forms and this is what makes them shine bright. I can only imagine the kind of power they will have once they do receive additional evolutions. In the mean time, they are fantastic options for assistants via Skill Inheritance.

To make this day better, the Norse Gods all have their awoken forms and grant 2x damage for their primary and sub elements along with forming powerful tank teams. They are mostly used on their respective mono-colour teams, but can sometimes play a role in rainbow teams due to enhancing two colours and providing double skill lock resist Skill Lock Resist awakenings. As such, they can also be used as assistants for Skill Inheritance for the dual enhancing active. Lastly, by boosting damage for two turns, you can use on the floor prior to the boss to ensure you sweep it while conserving your other actives.

In summation, Day 2 has fantastic value and is well worth rolling if you are missing many of the featured Gods as they all bring value to your teams as leads, subs, and assistants through Skill Inheritance.

Sengoku

jjjjjjjjMonsterjjjjjjjjj  Notes
 Sanada
Sanada
God / Attacker
Fire Row Skill Lock Resist Skill Boost
Fire Row
—-
Water Arrow Fire
Light Arrow Heart
Fire Arrow Enhnaced Fire Orb
8 turn CD
Sanada is a sleeping powerhouse as he has a spectacular active that combines both a double orb changer and fire orb enhance while still lacking an ultimate/awoken evolution. With his god typing, Sanada can successfully be used on Shiva Dragon Shiva D teams. Unfortunately, the enhancing component goes to waste on Awoken Shiva Shiva teams and currently, fire row Fire Row based teams lack a powerful leader outside of Raoh Raoh. However, with the release of the ultimate evolution of Gadius Gadius, Sanada gains a clearly defined role on a heart/fire row team.

However, Sanada’s active is a fantastic option for Skill Inheritance as he combines fire and heart orb generation along with fire orb enhancement. Lastly, he can be combo-ed with Mori Mori Motanari for a full board of enhanced fire orbs.

 Mori Motonari
Mori Motanari
God / Physical
Water Row
 Skill Lock Resist Skill Boost
Water Row
—-
All Arrow Fire Water + 2 haste
14 turn CD
Mori Motonari has less popularity because of the abundance of full board changers who are water types. This may change in the future when he receives an ultimate evolution, but for now, Mori may be sidelined if your water sub pool is deep like the ocean. Furthermore, his skill up material is tedious to acquire and may be challenging to max skill. Noteworthy teams he can make an appearance on are Neptune Dragon Neptune Dragon , Blue Sonia Blue Sonia , and Awoken I&I I&I / Ryune Ryune . His board change does work for Awoken Hermes Awoken Hermes, but you are gambling on a bi-colour board that is skewed to water.

However, with the advent of Skill Inheritance, Mori may have more options as he can be used for both Neptune Dragon and Shiva Dragon Shiva D as a bi-colour board changer with two turns of haste. The haste allows these two dragons to feel similar to their original actives. Just a word of caution, Mori’s has a very long cooldown, and you may have to wait longer than is ideal to use his active through skill inheritance.

 Mitsunari
Ishida
God / Attacker
Wood Row
 Skill Lock Resist Skill Boost
Wood Row
—-
All Arrow Green Dark Heart + 2 haste
13 turn CD
Mitsunari is a seldom seen wood monster as wood row teams are still developing with mainly  Sylvie Sylvie / Freyja Awoken Freyja teams being a good home for the row based Mitsunari . Mitsunari is outclassed by Verdandi Verd and Sylvie Sylvie on TPA teams. The 2 turns of haste adds too many turns to the cooldown and coupled with a challenging to acquire skill up material, may have you waiting too long.

Perhaps with the release of an ultimate evolution will grant Mitsunari more feasibility or with creative skill inheritance uses for Dark and Wood teams (can combo with Pandora Awoken Pandora for a 2/3 dark board).

Keiji
Keiji
God / Balance
TPA
 Time Extend Skill Boost
Skill Lock Resist
—-
All Arrow Random + haste
8 turn CD
Keiji has an interesting active as he will randomly change your board. This will remove locked orbs as well as give the chance at cascades to occur. If a cascade does trigger, all of your cooldowns will decrease by 1 and the boss will not retaliate. However, due to the randomness of the board change, you are not guaranteed 3 of each element. This creates an inherit risk when using Keiji ‘s active on rainbow teams. He is largely eclipsed by Light Kali and Dark Kali Dark Kali due to lower stats and no guaranteed spawns. Keiji will mostly be used on Sakuya Sakuya , Awoken Ra Ra , and Ra Dragon Ra Dragon teams.

However, many players will value Keiji for his board refresh active as an assistant for Skill Inheritance. This can be easily transfered onto your team and even mono-colour teams may benefit as a means to remove locked orbs.

With an ultimate evolution, Keiji may find more viability, but also keep him in mind for when Skill Inheritance comes to NA.

     Akechi
Akechi
God / Devil
Dark row
 Dark row Skill Boost
Skill Lock Resist
—-
Fire Arrow Dark
Water Arrow Heart
Dark Arrow Dark Orb Enhance
8 turn CD
Akechi has been catapulted into the ranks of one of the most desired  dark monsters in the game. This is because he combines both a double orb changer and damage enhance into a single active. Furthermore, Akechi has incredible synergy with Haku Haku or Zuoh Ult Zuoh to create a 2/3 board of dark orbs that are enhanced. You can find him on all high end dark teams including Yomi Dragon Yomi Dragon , Awoken Lucifer Awoken Archdemon Lucifer , and Awoken Pandora Awoken Pandora . Overall an amazing card to own and will only become more incredible with an ultimate evolution.

With the introduction of Skill Inheritance, many players are opting to use Akechi as an assistant to benefit from his incredible active while we wait for better awakenings and stats.

 

Norse

jjjjjjjjMonsterjjjjjjjjj  Notes
Freyr
Freyr
Attacker / Physical
Fire Row +heart Fire Row
Skill Boost TPA Skill Lock Resist
Skill Lock Resist TPA
—-
2x ATK Fire & Water. 1 turn haste
12 turn CD
Freyr is the first of the Norse God series and finally ditched the little pigs in favours of two magnificent swords and a majestic rainbow. Amusing art aside, Freyr is an amazing card for augmenting your Firepower. His awakenings bring a healthy mix of offensive and defensive utility and the double SBR Skill Lock Resist eases team building. Unfortunately, you cannot use Freyr on Shiva Dragon Shiva D and Xiang Mei Xiang Mei teams which are arguably the strongest for fire. This can be frustrating as Awoken Shiva Shiva and Gadius Gadius are your next best options as a sub.

As a leader, Freyr pairs wonderfully with Raoh Raoh to form a powerful 1.5x HP / 14.625x ATK / 2.5x RCV team for Attacker and Devil types while prioritizing fire rows Fire Row. Tank teams are able to effectively stall on most floors and can unleash amazing burst damage through orb changers and Freyr’s active.

Through Skill Inheritance, Awoken Freyr is able to be used as an assistant for both fire and water teams.

I&I
I&I
Physical / Devil
Water Row +heart Water Row
Skill Boost TPA Skill Lock Resist
Skill Lock Resist TPA
—-
2x ATK Water & Dark. 1 turn haste
12 turn CD
Awoken Idunn&Idunna doubles both your fun and damage! They are perhaps Puzzle and Dragon’s most loved pair (although DQXQ Awoken DQXQ is a strong contender) and it is no surprise GungHo has kept them relevant through a powerful Awoken evolution. I&I is a staple sub on every high end water team as her physical typing allows her to be used on Blue Sonia Blue Sonia. Other teams include Awoken Karin Awoken Karin, Hermes A Hermes, Lakshmi Awoken Lakshimi, and Skuld Skuld ult evo. Even without a god typing, You may still elect to use her on Neptune Dragon Neptune Dragon teams due to the sheer power of her active and awakenings.

I&I also pair wonderfully well with Ryune Ryune to form a 2x HP / 14.06x ATK / 2.5x RCV team that is capable of clearing essentially all the content PAD has to offer. For a more detailed analysis, please read my Full Guide for more information on team building and strategy. I&I / Ryune teams are effective due to their high survivability that allows them to stall on what would normally be dangerous floors for other teams. They can effectively control their damage and choose when to unleash amazing burst damage and sweep a floor.

Through Skill Inheritance, Awoken I&I is able to be used as an assistant for both water and dark teams.

Overall, I&I is a highly desired monster due to their sub and leadership potential and fantastic art work.

Freyja
Awoken Freyja
Devil / Attacker
Wood Row +heart Wood Row
Skill Boost TPA Wood Row
Skill Lock Resist Skill Lock Resist
—-
2x ATK Wood & Dark. 1 turn haste
12 turn CD
Freyja is a mono wood powerhouse with 3 wood row awakenings. Many wood teams are shifting towards a more row oriented playstyle, and Freyja is leading the charge. When paired with Sylvie Sylvie, you form a tanky 2x HP / 14.06x ATK / 2.5x RCV team that is capable of clearing end game content. Unfortunately, your sub pool is less diverse compared to water teams, and their popularity is diminished compared to I&I I&I / Ryune Ryune. You may be able to form a fantastic mono wood team, but may struggle to find dedicated friends.

As a sub, Freyja works on all mono wood teams as your strongest option for damage enhancement. Furthermore, her devil typing allows you to use her on the restrictive Awoken Astaroth Astaroth. Lastly, the two SBR Skill Lock Resist alleviates some team building stress and allows for more sub flexibility.

Through Skill Inheritance, Awoken Freyja is able to be used as an assistant for both wood and dark teams.

Thor
Thor
Devil / Attacker
Light Row +heart Light Row
Skill Boost Skill Boost Skill Lock Resist
Skill Lock Resist Light Row
—-
2x ATK Light & Water. 1 turn haste
12 turn CD
Thor is sadly not the hunky beefcake you see flying around in cinemas and his art work may make you cringe upon closer inspection. Poor art and fashion choices aside, Thor is an incredible mono light card as both a sub and leader. When used as a leader, he pairs wonderfully with Saria Saria to form a 2x HP / 14.06x ATK / 2.5x RCV tank team that has an amazing sub pool to draw upon. For further reading and team building advice, please read my Full Guide. Light has a fantastic array of subs to draw upon that are row oriented and can easily surpass 10 row Light Row awakenings with the right subs. You are able to safely stall on various bosses and can unleash spectacular burst damage with your various orb changers.

As a sub, Thor can be found on mono light and rainbow teams due to his light and water enhancement. Most rainbow teams are light heavy and by granting 2x damage, you should safely sweep any floor. Perhaps his most synergetic rainbow pairing is on Awoken DQXQ Awoken DQXQ as she greatly benefits from his 3 row enhances. Furthermore, Ra Dragon Ra Dragon teams could use Thor despite the lack of god typing if you (for some reason) need the damage enhancement and the two SBR Skill Lock Resist awakenings. You can also utilize Thor’s active for skill inheritance as a means to conserve sub slots of those have more favourable awakenings/typing.

Through Skill Inheritance, Awoken Thor is able to be used as an assistant for both water and light teams.

Loki
Awoken Loki
Physical / Devil
Dark row +heart Dark row
Skill Boost TPA Skill Lock Resist
Skill Lock Resist TPA
—-
2x ATK Dark & Light. 1 turn haste
12 turn CD
Loki is the last of the Norse Gods and has the highly desired Devil typing. This allows him to be fully utilized on both Awoken Pandora Awoken Pandoraand  Awoken Lucifer Awoken Archdemon Lucifer teams as a powerful 2x damage enhancemer. Some players will argue the necessity on using Loki on Pandora teams as with the right orb changer combos, you should be able to obliterate any boss in the game. However, he is almost mandatory on Lucifer teams for high end content. The enhanced heart orb +heart awakening augments your healing potential and can be used in conjunction with other heart breaking actives to produce enhanced dark orbs. Without a God typing, Loki will most likely not be used on Yomi Dragon Yomi Dragon teams in favour of stronger options. Other potential teams Loki can make an appearance on are Awoken Yomi Awoken Yomi and Dark Metatron dtron.

Another interesting aspect of Awoken Loki is his potential as a rainbow sub due to his light and dark enhancement. Many rainbow teams are light heavy and the additional dark coverage and two skill bind resists ease team building constraints while still providing damage enhancement.

Overall, Loki is a vital sub for mono dark teams who wish to push end game content as he allows you to safely burst the most durable of bosses.

Conclusion

Day 2 is a much stronger day to roll for as all of the featured gods fulfill valuable roles as leaders, subs, and assistants via Skill Inheritance. Day 1 could have been incredible as the Three Kingdoms are some of the strongest cards in the game and are near the top in terms of power due to their newly released evolutions.

Let me know what you hope to roll this Godfest and how many stones you have saved up/budgeting.

Happy Puzzling!

21 thoughts on “One True Pairing Godfest: 3 Kingdoms, Egyptian 2, Samurai, & Norse Review and Analysis”

  1. I won’t have many rolls on this godfest, as I blew all my stones on the June Bride REM. Well, five actually were accidentally spent on the regular REM, as I was speeding through the menus too fast and hit the wrong machine. It didn’t go too bad, as I did get a Hanzo, but I would have rather used the June Bride machine. Anyways, I’ll probably be rolling on day two because the Samurai series is just so good in general, and because I have a million (more like 3) random Sylvie friends and plenty of good wood row subs, so a Freyja would be nice.

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    1. Well Hanzo is quite a reasonable roll considering it was outside of Godfest. Can combo with Haku and Zuoh so you got that going for you =)

      I agree with you that day 2 is far better as both pantheons are very powerful and relevant

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  2. I had 57 stones since I star keeping them after PCGF…I didn´t have any plans on rolling this GF because of the Light Gala…then I realice that it was Dark Gala and even when I already have Lu Bu and I am nor very interested in Nephthys I did one roll today (day 1).
    I got a Fire Dragon Swordman…he has a +…and…¿is a good skill to SI, I guest? >_<

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    1. The Fire Dragon Swordsman is quite powerful for skill inheritance as doubles as a bind clear and fire orb generator. The galas switch over on Day 2 I believe.

      Are you going to roll any more oO

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      1. I don’t think so. I already have a max lvl Akechi and an Awoken Loki is a future project so I thing I will pass.
        I think I am in the point were I star waiting for Pantheon with galas that I am interested so I could get the cards that I am looking (for example wait for Norde and Water Gala to try and get an I&I)

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      2. I don’t think so. I already have a max lvl Akechi and an Awoken Loki is a future project so I thing I will pass.
        I think I am in the point were I star waiting for Pantheon with galas that I am interested so I could get the cards that I am looking (for example wait for Norde and Water Gala to try and get an I&I)

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        1. Ah then you have already hit all the main dark cards. That is a good idea to start becoming more choosy with your Godfest pulls as you have a better idea of your needs and wants.

          What kind of team did you have in mind for I&I?

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  3. One roll on June Bride machine: Achechi (oh yeah!). (very) Long term program: Awoken DQXQ team
    Three rolls on day 2 Godfest: Mitsunari, Okunikushi, Thanatos.

    I’m a non-IAP player, but I felt lucky*: DMeta (my to go team) with inherited Shadow Dragon Knight, DD Haku, AHaku, 2x Hanzo, Lu Bu, Bankai Pandora and a second Pandora I want to awoken.
    Is Thanatos of any use for skill Inheritance?

    * and very unlucky when we talk about red cards ^^’

    A bit OT: What do You think about Beach Valk and/or Beach Pandora in a DMeta or an APandora teams? Do You think it’s worth saving stones ’til PAD Island REM?

    Thank you for your blog, it’s very very useful!
    (I’m sorry for my bad English, but I’m an Italian who studied French ^^’)

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    1. Forgot to mention I also have got Zuoh, Satsuki and Lucifer.
      My standard team is a hybrid row/TPA with DMeta, AHaku, Hanzo, Satsuki, Lu Bu, any suggestion?

      Thank you 🙂

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      1. Your English is far better than my French or Italian =P

        Congrats on your Akechi! What a Fantastic roll! He will be a great asset on your future DQXQ team

        Thanatos is not much use as there are very few situations where you need to resist light damage.

        Beach Valk and Summer Pandora are powerful cards, but considering you are non/light IAP, it is not worth pursuing a rare Collab roll as the rates are horribly low. Also, the Valkyrie is only slightly better than her REM counterpart while Pandora is on par.

        You probably do not need Lu Bu on your team and would be better off with an orb changer (unless you need the HP reset). Also, try to find a friend to pair with that has a powerful active as Dark Metatron’s is not that needed.

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        1. Thanks for your advice 🙂

          I think Lu Bu is pretty solid (HP reset, unbindable, 2 rows – can’t wait for his Bankai evo) but I felt he’s a bit situational. Unlukily I haven’t too many options for a orb changer: Lumiel, Vector Finn, Zuoh all with lvl. 1 skill (six runs on Mytichal Prison last friday: five angelits, one devilit ^^’ ) and an unevolved Hamal. Actually I can trow in a DD Haku (lvl. 4 skill) or a Bankai Pandora (lvl. 2 skill), the latter can be comboed with inherited Shadow Dragon Knight. Luckily a couple of friends have Eastern Seven Star Formation on their DMeta.

          One last thing: I’m approaching 300k MP, should I get Yomidra?

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  4. I rolled on day 2 of the godfest hoping to pull a Thor or Loki for my A DQXQ team. Instead I pulled the dark gemstone princess sheen. Do you have any suggestions for what I could use it for as I don’t have many good dark monsters.

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  5. Thanks for your detailed analysis! I was really hoping to pull DQXQ or Liu Bei from this godfest, so I blew 11 rolls on day 1… only to get a bunch of troll golds and silvers (read: Chrono Turtle and Basilisk). The only decent pulls I had were Hathor, Osiris, and Sherias. Sherias is turning out to be a wonderful gem of a card, since he has an L. Kali active and is a decently strong leader, good enough for most content (maybe not late endgame, though). I’m finding it hard to find Sherias friends, though…

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    1. Yeah, Sherias is quite a good early-mid game lead, but you won’t find many friends due to how new they are and the whole-host of other leads available. However, you will still gain great value from Skill Inheritance or as a sub =)

      Hopefully Hathor and Osiris receive meaningful evolutions soon

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