The Four Gentlemen Series: A Comparison and Analysis

Introduction

With the release of the Xiu Min Xiu Min, North American players now have a total of ten, 300,000 Monster Point cards to choose from. The first six are relatively well-known and how they fit in the current meta. However, The Four Gentlemen are still relatively new and many players are wondering who is best the best to purchase. As such, I wish to compare and contrast Xiang Mei Xiang Mei, Xin Hua Xin Hua, You Yu You Yu, and Xiu Min Xiu Min. This article will not go into extensive depth of each card and I encourage you to read my previous postings dedicated to each of them if you require team building, latent, and inheritance advice:

Four Gentlemen at a glance

Each of the Four Gentlemen feature a single attribute, mono-typing, a killer awakening, and an incredible scaling multiplier.

Four Gentlemen Stats
Xiang Mei Xiang Mei
Xin Hua Xin Hua

Healer
2,812 HP / 1.903 ATK / 1,001 RCV
995 Total
Skill Boost Skill Boost Time Extend Skill Lock Resist Fire Row 37

Active Skill:
Question Orb  Arrow Heart
1 turn haste
7 turn CD

Leader Skill:
1.5x HP / 2x ATK for Healer type. 3x ATK when 2 heal combo, 4.5x ATK with 3+ heal combos

2.25x HP / 81x ATK Healer types

Balance
4,496 HP / 1.714 ATK / 599 RCV
992 Total
Skill Boost Time Extend Skill Lock Resist Dark row TPA physical killer

Active Skill:
Question Orb  Arrow Dark
Question Orb  Arrow Heart
1 turn haste
7 turn CD

Leader Skill:
1.5x ATK / 1.5x RCV for Balance type. 2.5x ATK when clearing 5 connected heal orbs. Max 7.5x (10+ orbs)

126.56x ATK / 2.25x RCV Balance types

You Yu You Yu
Xiu Min Xiu Min

Attacker
3,655 HP / 2,606 ATK / 325 RCV
995 Total
Skill Boost Skill Boost Time Extend blue + orb blue + orb blue + orb Skill Lock Resist Balance killer

Active Skill:
Question Orb  Arrow Water
1.5x ATK Attacker types
7 turn CD

Leader Skill:
1.5x ATK when matching 2 water combos. Max 2.5x (4 combos). 5x ATK when matching 5 connected orbs with 1 enhanced.
156.25x ATK

Physical
7,011 HP / 1,465 ATK / 0 RCV
994 Total
Skill Boost Skill Lock Resist Time Extend Light Row Light Row Healer Killer

Active Skill:
Question Orb  Arrow Light
1.5x ATK Physical types
10 turn CD

Leader Skill:
1.5x ATK when matching 2+ Light combos. 2x ATK when clearing 5 connected Light orbs, up to 7x at 10
110.25x ATK

 

Four Gentlemen Pros
Xiang Mei Xiang Mei
Xin Hua Xin Hua
  • 2.25x HP and 81x multiplier combine both survivability and damage potential on healers who have naturally high RCV
  • 1,001 base RCV on Xiang Mei and incredible weighted stats
  • Able to control damage through heart combos and electing to form a fire row
  • Active skill allows for a system like team due to haste
  • Considered a top tier leader with the right support
  • Attacker Killer 37 awakening grants 3x damage to attacker type bosses
  • Puts the Waifu back into Puzzle and Waifus
  • 126.56x ATK / 2.25x RCV allow for spectacular burst damage and ability to heal after attacks
  • 4,496 base HP and incredible weighted stats
  • Able to control damage through heart matches and electing to form a dark row or TPA
  • Nearly impossible to accidentally trigger your leaderskill / damage
  • Active skill allows for a system-like team due to haste
  • Physical Killer physical killer awakening grants 3x damage to physical type bosses
  • Prettier than Xiang Mei
  • Greatest asset are her assets
You Yu You Yu
Xiu Min Xiu Min
  • 156.25x ATK multiplier. Next level of damage
  • Trivializes high health/defense bosses
  • Able to control damage through the number of matched water combos and TPA (if using those subs)
  • Low base cooldown on You Yu allows him to benefit from Skill Inheritance
  • Skill Inheritance helps address the fragility and somewhat orb hungry nature of the team.
  • Considered a high end leader with the right support
  • Balance Killer Balance killer awakening grants 3x damage to balance type bosses
  • Able to deal Tonnes of Damage without type restriction
  • Can pair with various other leads to add diversification (aka survivability)
  • You (not You Yu) can use your own water leads and pair with a You Yu
  • You puns
  • I’m a big fan of his fans
  • Highest base health in the game (7,011) and puts Satan to shame. I don’t know if he will ever be able to RCV from this
  • 110.25x ATK multiplier while stacking light rows Light Row
  • Trivializes high health/defense bosses
  • Able to control damage through the number of connected light orbs and electing to form a row or clump
  • Active spawns 6 light orbs to combo after another orb changer
  • Healer Killer Healer Killer awakening grants 3x damage to helaer type bosses
  • Able to deal large amounts of damage without type restriction
  • Is a beautiful guy who enjoys staring at a piece of paper

 

Four Gentlemen Cons
Xiang Mei Xiang Mei
Xin Hua Xin Hua jjjjjjjjjjjjjjjjjjjjjjjjjjjjjjjjjjjjjjjjjjjjjjjjjjj
  • Horribly restrictive sub pool as fire healers who do not remove heart orbs is very limited
  • Ideal teams require multiple Xiang Mei’s to be excel
  • Skill Inheritance reliant for full optimization
  • Vulnerable to binds and is dependant on subs to remove them.
  • Virtually no uses as a sub
  • Out of reach for the average player in terms of MP investment
  • Is not a dragon
  • Horribly restrictive sub pool as dark balance cards who do not remove heart orbs is very limited
  • Ideal teams require multiple Xin Hua to be effective
  • Skill Inheritance reliant for full optimization
  • Vulnerable to binds and is dependant on subs to remove them.
  • Virtually no uses as a sub due to balance typing
  • Out of reach for the average player in terms of MP investment
  • Will see very little usage due to low viability and team building constraints
You Yu You Yu
Xiu Min Xiu Min
  • Fragile. You Yu has no HP / RCV multiplier. The health can be compensated in coop, but you will still struggle to recover after attacks, especially in solo
  • Vulnerable to binds and is dependent on subs to remove them.
  • Virtually no uses as a sub
  • Do you really need to purchase him with the announcement of Uuevo Sarasvati 3069? She is caps out at 100x for a very similar leader skill. Full Comparison can be found HERE
  • Costs 300,000 Monster Points
  • Somewhat orb hungry although 8 water orbs = 56.25x ATK
  • Someone will either call him Yo Yo or Yu You (I will butcher his and any other Asian name when I resume streaming)
  • Is not a pretty girl and not even a pretty guy
  • Armpit
  • Fragile in the sense he has no base RCV. The naturally high HP helps survive attacks, but you will struggle to recover from them
  • Still cannot survive DQ Hera without coop or a shield
  • 0 base RCV
  • Vulnerable to binds and is dependent on subs to remove them.
  • Low uses as a sub
  • Do you really need to purchase him with the abundance of other glass-cannon leads?
  • Costs 300,000 Monster Points
  • No subtype or sub-element which is a loss of millions of damage when hitting 110.25x ATK
  • Has issues forming numerous unique combos and can struggle with combo shields
  • Somewhat orb hungry 13 light orbs = 110.25x ATK although 10 orbs is 49x with a row
  • I expected someone buffer or more formidable looking as the monster with the most health in the game

Team building

Xiang Mei Xiang Mei and Xin Hua Xin Hua are both restricted to Healer and Balance types respectively and this makes it challenging to form an ideal team. Furthermore, they both require several duplicates of themselves to form a more efficient system team and this is an expensive investment for the average player. On the other hand, You Yu You Yu and Xiu Min Xiu Min have no type restrictions tied to their leader skill; however, their actives (which are often overwritten through skill inheritance) grants bonus damage to their respective typings. The following table is meant to help illustrate who forms their key sub core along with other options. Naturally, you should build your team to counter the various dungeon mechanics and utilize Skill Inheritance as needed.

Four Gentlemen Sub Roster
Xiang Mei Xiang Mei
Xin Hua Xin Hua
Xiang Mei Gadius Uriel Xiang Mei Xiang Mei

The most expensive and luxurious team. You can drop Xiang Mei’s for Uriel Uriel as your budget allows and is nearly as effective. Should only use 1 Gadius Gadius

Other viable subs:
1973 Valen Laila Red Riding Hood Christmas Echidna
2574 1875
Xin Hua Xin Hua Xin Hua Typhon D.F Lucifer

Expensive to form and only modestly effective at best.

Other viable subs:
Gremory Lucifer Halloween Izanami CDK R Summer Sleeping Beauty
Sleeping Beauty D.W Batman Ichigo Thanatos
You Yu You Yu
Xiu Min Xiu Min
Higher tier subs:
Nut
 A Hermes Ult Sumire Skuld ult evo summer urd

Viable subs:
Awoken Oorochi Isis Summer Isis Alrescha Bankai Andro
Gabriel Scheat Ryune Acubens Christmas Paulina

There is no need to prioritze attackers and you have a great deal of flexibility to team build as you please.
Higher tier subs:
Wukong bankai Awoken Apollo Apollo (blue) Awoken DQXQ W Escha
2824

Viable subs:
Raphael W Akechi Pollux Baal Apocalypse
Amate Ilm Saria Ars Nova Alcyone
Fuma Venus

Like You Yu, Xiu Min does not need to prioritize physical subs and instead can use whoever provides the most value for their team.
You may override Xiu Min’s active in order to bring more utility.

If you are missing numerous high tier subs or the non-MP card listed for Xiang Mei or Xin Hua, it may be best to rethink your purchase.

Inheritance Advice

Skill Inheritance is a tool to help you counter the various dungeon mechanics you encounter or to allow you to use certain subs for their favourable awakenings/typings. What you decide to inherit is ultimately based on your needs. The following chart lists the generic utility based inheritance, Damage enhancement, board changers, and orb changers are used based on your current team’s needs. I strongly encourage you to read my Advanced Strategies post for more information.

 Inheritance Options
True Damage /
Poison
Neptune Awoken Archdemon Lucifer rodin Ra Cerebrus Rider Chibi Lilith
Damage
mitigation
Genie Susano Indra Kush Valen Ganesha Raphael
Delay Awoken Oorochi Sun Quan Zeta Hydra Oku Cao Cao  ForestBahn Wee Jas
Green wee jas Kenpachi Sagirinokami

 

Four Gentlemen Inheritance Advice
Xiang Mei Xiang Mei
Xin Hua Xin Hua
Xiang Mei’s ideal team utilizes two additional Xiang Mei as subs along with Gadius and Uriel. This gives you limited options for flexibility and you must utilize Skill Inheritance to fill in the numerous gaps on your team. General consensus is to inherit a true damage card, Saria Saria board changer, delay, and damage enhance/damage mitigation as needed. Otherwise, you can inherit  more fire/heart orb changers. Xin Hua is another team that is horribly reliant on using dupes of herself to populate her team. However, Xin Hua is able to produce both dark and heart orbs which are crucial to her leader skill. In addition, the haste component helps cycle your spells and creates more of a system. As such, you should be trying to not inherit actives on her and instead rely on using the D/F Lucifer D.F Lucifer as your base.
You Yu You Yu
Xiu Min Xiu Min
You Yu has perheps the least helpful active of the Four Gentlemen and he is almost always used as a base for Skill Inheritance as a three-water orb spawner with 1.5x ATK for attackers is underwhelming. Due to his relatively orb-hungry nature, many players will inherit Awoken Hermes A Hermes or Scheat Scheat due to their double orb change and skyfall buff. Xiu Min is in an awkward place for skill inheritance. Due to their 0 base RCV, stalling can be problematic. Furthermore, their 10-turn base cooldown is somewhat long and could prove challenging outside of coop. However, producing 6 new light orbs can be beneficial when used in conjunction with other orb/board changers.

Playstyle and comments

All of the Four Gentlemen feature a spectacular scaling damage multiplier that allows for adequate damage control and amazing burst potential. However, raw power is not the only measurement of a team’s viability: they have to be able to deal with various dungeon mechanics and overcome dangerous abilities.

Four Gentlemen Playstyle & Comments
Xiang Mei Xiang Mei
Xin Hua Xin Hua
Xiang Mei forms a 2.25x HP / 81x ATK fire row Fire Row healer team. As a general rule, healers have wonderful RCV but poor health pools with average attack. However, Xiang Mei is able to bolster your health while providing one of the highest base recovery values in the game. This allows her idea team to easily stall out dangerous mechanics with an added benefit of heart orb generation with haste.

Xiang Mei may not be the fastest leader available, but she is one of the most consistent and safe to run. Main weaknesses are a heavy reliance on Skill Inheritance, a limited sub pool, and vulnerability to binds.

Xin Hua shares the same restricted base sub pool and reliance one numerous duplicates are Xiang Mei. Unfortunately, Xin Hua only boosts recovery which is not that helpful by comparison. Without an augmented health pool nor access to a diverse range of subs, your teams will be hard pressed to survive various boss encounters. Granted coop can help address some of the squishiness, but haste has diminishing returns due to your partner not benefiting.

Xin Hua is heavily reliant on using her active (and her dupes) to cycle her spells to ensure there are sufficient dark and heart orbs to trigger her multiplier. She is restricted in team building and has no budget option like Uriel Uriel for dark-balance cards.

You Yu You Yu
Xiu Min Xiu Min
You Yu has a relatively easy to activate 156.25x ATK multiplier and is capable of delivering spectacular amounts of damage. Furthermore, his quick scaling leader skill allows him to deal with trash floor with as little as 5 water orbs (25x ATK). This allows for both active conservation as well as speed in farming medium difficulty content. However, if you were to look up the definition of a glass cannon, you may find a picture of armpits or You Yu.

The low base cooldown on his active allows you to inherit extra utility or orb changers as you deem fit. However, your lack of durability will be his limiting factor.

Xiu Min is glass-cannon style leader despite having the highest base health in the game. This is because he has 0 base recovery and his teams will be hard pressed to actually recover after taking damage. This makes stalling problematic as well as risky. As such, it is critical to have sufficient skill boosts Skill Boost to ensure actives are ready right away. In regards to his playstyle, Xiu Min is reliant on forming numerous connected light orbs and ideally forming light rows Light Row.

However, with the constraints of connecting 10 orbs, you will struggle to form numerous unique combos and may struggle against combo shields.

Uses as a sub

Without any sub typing or attribute, the Four Gentlemen may struggle as a sub outside niche situations.

Four Gentlemen Playstyle & Comments
Xiang Mei Xiang Mei
Xin Hua Xin Hua
Xiang Mei is a sub on her own team. In an ideal world you have herself as a leader and two as subs. All for the low price of 900,000 Monster Points. Xin Hua is another vital sub on her own team which is a steep investment at 300k Monster Points each. However, Xin Hua will have future benefits on Gremory Gremory teams as she revolves around using Devil and Balance subs.
You Yu You Yu
Xiu Min Xiu Min
You Yu has virtually no uses as a sub.

jjjjjjjjjjjjjjjjjjjjjjjjjjjjjjjjjjjjjjjjjjjjjjjjjjjjjjjjjj

Xiu Min would rarely be used as a sub outside of filling out a mono light team’s roster. However, I believe only Saria Saria Thor Thor could truly benefit (still better options).

Ranking

This is just my own personal opinion and presumes you have the ideal cards for them. Outside of Xin Hua for Gremory, they have virtually no uses as a sub aside from their own teams.

  1. Xiang Mei Xiang Mei
  2. You Yu You Yu
  3. Xin Hua Xin Hua
  4. Xiu Min Xiu Min

Xiang Mei Xiang Mei is easily the strongest of the four as her team (albeit expensive) is incredibly stable and safe to run. You can clear virtually any dungeon in the game.

You Yu You Yu is an easy second due to his insane damage potential and ability to clear almost any dungeon, especially if there are no gimmicky mechanics that forces excessive stalling, binds, preemptives, etc.

Xin Hua Xin Hua is on par with Xiu Min as a leader; however, with the future release of Gremory Gremory, Xin Hua will regain some viability as her active is ideal for the dark and heart orb generation. Also helps she is prettier than Xiu Min.

Xiu Min Xiu Min is mostly disappointing due to their low popularity, boring playstyle, inability to heal, and awkward active due to the cooldown’s length. Coop does not correct their lack of recovery.

Conclusion

The Four Gentlemen series is an exciting set of Monster Point cards as they have helped push the boundaries of powercreep along with a diverse array of leader skills and playstyle. Hopefully Xin Hua and Xiu Min will receive buffs to their leader skills to help offset their weakness and to bring them more in line with what a 300,000 Monster Point card should be. All it takes is a small tweak to dramatically change a card or even the right sub to propel a team into end game content. I also look forward to whatever new card GungHo decides to release.

Let me know who you enjoy using or hope to one day save up for.

Happy Puzzling!

43 thoughts on “The Four Gentlemen Series: A Comparison and Analysis”

  1. I’ve said it before and I’ll say it again… Makes me so sad that Xiu Min my favorite husbando turned out to be disappointing. And not because he’s weak because he hits like a truck. Instead it’s because his hits-like-a-truck somehow got overshadowed because power creep is just that ridiculous nowadays. I mean, why buy Xiu Min for 300K MP when you can build a Miru team and Miru is (technically) free? Sure there’s a difference between 49x and 110x but Miru also has durability in the form of heart cross and costs 0 MP.

    And also Awoken Liu Bei. Ever since his announcement, I feel like I’m the only person who doesn’t own a Liu Bei because I am like the only person on the forums who hasn’t been trying to max skill 2 Zeus Dios. I feel so left out 😦

    *drowns sorrows by cuddling with You Yu*

    Liked by 1 person

      1. I don’t own liu bei or You Yu so in not sure who to cry and hold ><

        I only own a single Cao Cao so I can't coop with myself lol. Maybe my scarlet systems can be put to better use

        Miru is going to be our savior for the poor rem luck people (aka me) so I'm really excited

        If xiu Min gets an rcv boost, he will become amazingly strong as he could now stall out challenging floors

        Like

    1. I totally relate here. I saw Xiu Min as a great leader and I immediately favored him over the others, but in practice he came soft due to his lack of stability against stronger dungeons. If hes going to be a glass cannon, he should at least crush the meta in with which he was built.

      I have a Liu Bei, but I couldnt care less as it seems like a lot more work than I want to put in since I put so much work into Xiu Min-Maxing. (You see what i did there?)

      I have been thinking mostly about Kaede ever since Xiu Min dropped the ball for me. I’m so excited about Kaede, I want to go to sleep early.

      Like

      1. How many Kaede do you have oO And sadly they didn’t come out this patch /sob

        Liu Bei is mostly for farming medium-medium hard content brainlessly. This is appealing to a lot of people due to the simplicity and ease of forming the team.

        Let’s hope that Xiu Min gets a buff soon XD

        Like

      1. I’ve been using gadius and my izanagi. Gadius I use anything from the June Bride thing because they all change to heal orbs, and Izanagi I just use anything that has high stats for a god LOL

        Like

    1. Y’shtola is definitely viable, but not as ideal due to the poor awakenings. The active is strong, but you are better off using a better body and inheritting

      Like

  2. At least it’s a very clean looking armpit, yes? Could be worse!
    Thanks for another helpful write-up! I finally got enough MP to purchase an MP monster last weekend, and I came right here to re-read your articles to make sure I was getting the one that fit me best.

    Like

      1. It’s a dubious honor, 300k MP worth of silvers and unneeded dupes. Oh my. I know (he’s?) out of style now, but I’m thinking Yomidra would work best for me. I’ve got Eschamali, Akechi, Okuni, and Castor from one of your sample teams. Plus a spare Akechi, bankai Panda, Luci and a Lumiel who would all fit right in.

        I’ve got Ra and I’m somewhat clumsy when using him as a lead. Plus I don’t have a DKali, so I didn’t even really consider Radra. You Yu was on my maybe list until I happened to roll Sarasvati (after reading your article that compared the two). The others, I just didn’t have the right cards for. Trying to be smart about this. I’ve even taken notes.

        Like

        1. Yomi Dragon is a she =P

          Well I am glad you take notes as it is a big decision to make! One thing you should consider about Yomi Dragon is her power on Awoken Lucifer teams as a sub. She provides amazing utility and a reliable bind clear. In addition, your prospective team is formidible and the nice thing about Yomi D is that she is a JIll of all traits and one of the best dark subs available. She is also the only MP card I own

          Like

  3. I disagree with only one thing really. I personally purchased 2 XM and I run

    XM/XM/Gadius/Uriel/Uriel/XM

    A pretty close online friend of mine went the even more expensive route as your guide shows and runs the team with 3 XM (4 with friend.)

    After playing quite a bit of coop with him he commented on how useful the second uriel is, and is actually pretty sad that he went the full 900k MP route especially since he ends up running a uriel type skill on his third xm anyway, inherited. He switches it around a lot but after doing a lot of testing – both of us are convinced you don’t need to buy three XM and two is easily 95% as effective if you have two uriel as well. And the utility with two uriel and 3 XM total even surpasses the 4 XM total and one uriel team when you really need both heart and red on the board.

    Bottom line is don’t spend 900k mp if you don’t have to, and the only time you even should is if you don’t have 2 uriel and are VERY heavy IAP. And let’s be honest, if you are heavy IAP and can spend 900k MP you probably have two uriel

    Like

    1. The main benefit of having 3XM is that you are able to form a system in solo. You have sufficient haste to cycle your active and it is very safe to stall. It will not be as fast, but it is safer in the long run.

      What kind of content are you playing? If you are trying to push the hardest content, the 3XM does make a modest difference.

      I do not own XM, but I talk to a lot of players who do own the full 3XM team and they are in unison that it is the strongest team albeit slower

      Like

      1. I have solod arena 2 and have beaten anything else in the game with xm accept for arena 3 or meus solo. Arena 3 is quite easy with xm although I am rarely able to find someone to play it with.

        We can agree to disagree as the extra 300k mp simply isn’t worth it. Maybe people you have talked to want to justify the extra 300k mp purchased. There is nothing in the game xm can beat with the extra xm than without. Meus is an issue solo because of the no recovery aspect but an extra xm doesn’t change that. Anything else I have cleared personally.

        Like

        1. I should further clarify that I agree that 3 XM purchased for 4 total on the team, is a tiny bit better. However. The main reason the system becomes nearly irrelevant, actually more so for the most difficult content solo, is because you have inherited skills on nearly the whole team, if not the whole team. So you are often forced to stall anyway. Stalling is absolutely necessary for XM regardless, and honestly I have absolutely no problem stalling with the team I have assembled. Maybe its easier with three but I certainly don’t get that sense at all. Your two Uriels and your gadius make hearts. IF you have to use a skill you have to use it any way, and stall further to get some back up.

          As an example, for all of the rogue dungeons which XM excels at, you need to have a true damage inherited for the PreDra floor. Nearly every player who uses XM is using an Awoken Ra for this and nearly always on the second XM (or third in your example), so you aren’t using that XM until the PreDra floor anyway. IF you have to use it to get out of trouble and stall for it to get back up, you are going to have to do that regardless and should honestly rarely find yourself in that position. You are almost always finding the right floor and just stalling, which XM makes very very easy BTW, you are rarely in trouble. If you are in trouble then you are on a floor where you can’t stall any way.

          I would further argue that the cost of that extra 3rd XM has hugely diminished returns. Buying three of them is not only unnecessary for completing the most difficult content, but is also a waste for anyone outside of the biggest whales. I simply feel like you have grouped XM together with Plum making it seem like you actually NEED multiples of these to be successful. XM is not like that at all. You can get bye with her with just a single XM if you have Gadius, two Uriel and a great fit for the last spot. Best would be Valen or that Kiriko another. Two of them purchased gives a huge boost, the third only a very minor one.

          Alternate view from me any way

          Like

          1. Those are all very good points and I have been thinking a lot on them today and asked a few of my more IAP friendly friends and their perspectives of owning 3 XM.

            In essence, you are correct a dual XM team can clear the same content as 3 XM; however, optimal teams aren’t built so that they can simply clear the content, but are intended to clear it as consistently and efficiently as possible. Saying that you can clear the same content with a different team doesn’t prove that the optimal team isn’t worth it, because that isn’t the reason behind its existence. For example, you can claim that a Ra Dragon team which uses god ichigo instead of dkali #2 can clear arenas/mzeus, but that doesn’t mean the people rolling for a second dkali are wasting their resources because the radra dkali x2 team is just objectively more consistent than ichigo, regardless of any personal experience.

            The benefits of a third XM over Uriel are small, but do begin to add up once you have everything penta-maxed and need a little bit more of an edge:
            – Highest base stats of a non-coop (mzeus, mhera) monster, almost 200 higher than uriel
            – Extra skill boost preferred over irrelevant autoheal awakenings
            – Killer awakening “future-proofs” (always a concern when chasing meta)
            – Completes the system, guaranteeing an active every turn
            – Shorter cooldown with haste

            XM (like many other leaders) can farm Rogue Descends which are somewhat below her potential. XM’s real power is her Arena consistency (And Annihilation tier) and that is usually the main goal of players who purchase XM, not Rogues. With 21-24 floors, the SI actives will become more valuable as you will be using actives multiple times throughout the dungeon and haste hastens the process (and lowers the risk)

            So someone could potentially clear a dungeon with 2 XM, but they would always be running at 95% rather than 100%. is the main point I want to get across =)

            Like

  4. Xiu min my husbando 😥
    And xin hua my waifu 😥
    I will not buy either one since my sub pool doesn’t work for any of them. Lol. 😥

    Like

  5. i have over 550 mp which do you thing i should buy or on which MP dragon i should invest i think zeus radar dragon is better than the ra dragon well i only ask and for info i have allready YY xD only on your opinion dont mind my box i only just asking

    Like

    1. Unless you have a clear spot/role any current MP card can fill, I would simply wait for the next tier to be released. Powercreep is starting to come heavily into play with heart crosses and who knows what is in store for us next

      Like

  6. Could Min is now the hardest hitting of all of them due to the buff to his active. He is also one of the easiest to activate. Shouldn’t this put him higher up on the list?

    Like

Leave a comment