Fist of the North Star Collab Review and Analysis

Introduction

“In the midst of the post-apocalyptic wasteland, Kenshiro struggles to keep moving forward: to seek revenge against the man that betrayed him, and to find his lost love, Yuria. Fortunately for him, he encounters allies: strong warriors and friends in the form of Toki, Rin, and Fudo! His epic unfolds by discovering the true nature of those that face him–by battling with his fists!” – GungHo North America

I am not familiar with this Anime and am left wondering why the protagonist is less rare than his long lost love. Regardless, the Fist of the North Star (FotNS) Collab as a very hand-on feel with all these flying fists. Hopefully, you will not require a fist-full of magic stones to acquire all the cards you desire!

Video commentary

Overview of the Collab REM

 

Fist of the North Star REM
Six Star Rolls Five Star Rolls
yuria Raoh toki kenshiro
Four Star Rolls
 1875 huey nano rei juza rihaku fudo shin shew thouzer juda

Every card in this Collab qualifies as an assistant through Skill Inheritance due to all the four stars having an evolution.

Six Star Rolls

Yuria
yuria
 Healer
2,685 HP / 1,255 ATK / 704 RCV
754 Total
Light Row +heart Skill Boost Skill Lock Resist Time Extend

Active Skill:
Question Orb  Arrow Heart
3 turn heart skyfall
6 turn CD

Leader Skill:
1.5x ATK with 1 heal combo. 2.5x ATK with 2+ heal combos. 2x ATK with 4 connected light, max 3x at 6+ connected light
56.25x ATK

Heart Pros Heart
Poison Cons Poison
  • Skyfall active
  • Scaling 56.25x ATK LS
  • Thigh Highs
  • Available for 250k MP
  • Low value as a sub
  • LS is outdated
  • Six star rarity
  • No light orb generation
Impressions

 

Thighs highs are always a crowd-pleaser and perhaps this is why she is the rarest roll from the Fist of the North Star Collab REM. Unfortunately, her design is somewhat outdated as she received no additional buffs to either her active, leader skill, or  awakenings. She is essentially as orb hungry as the all mighty Myr Miru, but lacks the damage mitigating potential and is also vulnerable to binds. Yuria is able to have 100% uptime on her heart-skyfall buff, but this also means you have to sacrifice two actives for light orb generation. This would not be as detrimental if she possessed the heart cross mechanic as you could stall for significant lengths of time, but alas, Yuria is not.

Many people have asked if Yuria is a viable Myr sub, and I feel the answer is no. You are already heavily pressured to bring light orb generation on Myr teams and having a sub with average awakenings and a low impact active will have no place most Myr teams. You are able to use the skyfall mechanic to override other debuffs put in place by various bosses (will not stop Jammer or Poison) and would perhaps be the only time when you would use Yuria as a Myr sub.

Despite all of these setbacks, Yuria has merits in early/mid game as she comes ready to use along with possessing a scaling multiplier that is relatively beginner friendly.


Five star rolls

Raoh
Raoh
 Devil / Attacker
3,638 HP / 2,125 ATK / 63 RCV
810 Total
Fire Row Skill Boost Dark row Fire Row Skill Lock Resist Time Extend

Active Skill:
Heart Jammer Poison  Arrow Fire
1 turn haste
7 turn CD

Leader Skill:
1.5x HP / ATK for Devil and Attacker. 2x ATK when clearing 4 connected fire orbs. Max 4x ATK with 8+ linked fire orbs
2.25x HP / 36x ATK

Heart Pros Heart
Poison Cons Poison
  • Haste active
  • Can form a system (eg. Scarlet Icon subs)
  • Less need for full board change
  • 36x ATK row leader
  • 2.25x HP
  • 63 base RCV
  • Type restriction on LS
  • “Low” multiplier
  • Difficultly in healing
Impressions

Despite being a somewhat dated leader, Raoh is still a powerful card and has a modest sub pool to draw from to form a 2.25x HP / 36x ATK team. His active is essentially the same as Antares 3054 with the haste component allowing you to form a system if you bring two other subs that have a 7 turn cooldown with haste. This means your max skilled Scarlets Scarlet Icon will have a new home and will allow you to use an active every turn. With two Scarlets as subs, you can bring two other utility subs and be able to bring them up quickly as you can use 1 haste active per turn. However, a full team of Scarlets will allow you to use 3 actives per turn.

The main downside of dual Raoh leaders is a sever lack of recovery and all the health in the world cannot save you from prolonged encounters that require stalling. Thankfully, Raoh has a savior in Awoken Freyr Freyr who will form a 1.5x HP / 22.5x ATK / 2.5x RCV tank team. This will result in a loss of damage, but Freyr’s active will help close the gap and will allow you to actually heal and stall if required.

As a sub, Raoh will be outclassed by Antares and I recommend you mostly use him as a leader.


Kenshiro 
kenshiro
 Physical / Attacker
4,208 HP / 1,820 ATK / 76 RCV
810 Total
Skill Boost Skill Boost TPA TPA Skill Lock Resist Time Extend

Active Skill:
Void enemy defense for 1 turn
+7s to orb movement time
12 turn CD

Leader Skill:
1.5x ATK / RCV for Physical and Attackers. 4x ATK when 4 colours attack at once. 5x for all 5 colours
56.25x ATK / 2.25x RCV

Heart Pros Heart
Poison Cons Poison
  • Double TPA
  • 56.25x ATK rainbow lead
  • Complete defense void
  • Value as an assistant via SI
  • 2.25x RCV
  • 76 base RCV
  • Type restriction on LS
  • “Low” multiplier
  • Low value active as a lead
Impressions

Kenshiro was once a powerful rainbow leader as he had one of the higher multiplier and an RCV boost as well. Unfortunately, he has not kept pace with the rate of powercreep and while 56.25x ATK is strong, it is somewhat lackluster compared to what is currently available. Two major drawbacks of rainbow leaders are a heavy reliance on favourable boards along with “diluted” damage due to matching off colour elements to trigger full multiplier. This is naturally overcome by leaders such as Sherias Roots Sherias Roots and Ra Dragon Ra Dragon who boast skyhigh multipliers or hybrid rainbow leaders such as Ronove Ronove and DQXQ Awoken DQXQ who gain additional benefits.

To top it all off, Kenshiro’s active has niche uses at best and is wasted on the two leaders who would much prefer an orb changer or board refresh. Furthermore, his cooldown is quite long which makes it challenging to inherit something more useful. However, 100% defense break does have value under the right conditions and Kenshiro can be used as an inherit to trivialize PreDRA Fire PreDRA spawns.


Toki
toki
 Healer / Attacker
2,315 HP / 1,807 ATK / 632 RCV
804 Total
Bind Immune Bind Immune Skill Boost Water Row Skill Lock Resist Time Extend

Active Skill:
Void all damage for 1 turn
Full bind clear
13 turn CD

Leader Skill:
1.5x HP / ATK for Healer and Attackers. 2x ATK when clearing 4 conneced water orbs. Max 4x with 8 linked water orbs
2.25x HP / 36x ATK

Heart Pros Heart
Poison Cons Poison
  • Unique active
  • 36x ATK row based team
  • Complete defense void
  • Value as an assistant via SI
  • 2.25x HP with high RCV
  • Type restriction on LS
  • “Low” multiplier
  • Low value active as a lead
  • So many fists, no TPA
Impressions

The Man who aimed to be the Ken-oh, Toki would take you almost as long to say as it would to count the number of flying fists he has (I count 17). Regardless, Toki has gained a new evolution that places him on par with Raoh from a pure leader skill perspective. Unfortunately, Toki has a weaker active for every day usage as it would be rare to need a full bind clear, let alone a damage void twice in an encounter. As such, he will not be as popular a leader as Raoh as you will be more hard pressed to generate water orbs.

However, Toki’s main value would be as either a niche sub or assistant via Skill Inheritance as his active fulfills the role of both a full bind clear and 100% damage void. This can be great when playing dungeons where there are either large preemptives/execution abilities from resolve or when you are facing large binding moves.

 

Four star rolls

All of the following monsters qualify as assistants via Skill Inheritance as they can be evolved to at least a 5-star form. This dramatically raises their value and you should think twice before vendoring away.

Huey
huey
Attacker
2,375 HP / 1,705 ATK / 215 RCV
650 Total
Enhanced Wood Orb Enhanced Wood Orb Enhanced Wood Orb Skill Boost Multiplayer Bonus

Active Skill:
Right Column Arrow Green
Green Arrow Enhanced Wood Orb
5 turn CD

Leader Skill:
3x ATK for Wood when HP is full. 1.5x ATK for 5o1e
20.25x ATK

Heart Pros Heart
Poison Cons Poison
  • VERY powerful active
  • Makes Osiris feel sad
  • Multiplayer Bonus = 50% more stats in coop
  • Value as an assistant via SI
  • Lower value in solo
  • No Skill Lock Resist
Impressions

Huey is one of the stronger silver rolls from the Fist of the North Star Collab REM as he combines both a damage enhance and orb generation active on a short 5-turn cooldown. By comparison, Osiris Osiris is on a 4-turn cooldown while Griffin Griffin is 3. Thus, combining the two should yield a recharge time of around 7 turns, but Huey is a Myraculous 5! Furthermore, Huey has 50% more stats when used in coop which pushes him to nearly 1,000 base stats while having modest awakenings.

Huey can be used as both a sub or assistant via Skill Inheritance, but I strongly recommend using him in coop if electing to use him on your team.


Shuren
nano
Attacker
2,458 HP / 1,993 ATK / 15 RCV
649 Total
Enhnaced Fire Orb Enhnaced Fire Orb Enhnaced Fire Orb Skill Boost Multiplayer Bonus

Active Skill:
Right Column Arrow Fire
Fire Arrow Enhnaced Fire Orb
5 turn CD

Leader Skill:
2.5x ATK with 2+ fire combos. 1.5x ATK for 5o1e
14.06x ATK

Heart Pros Heart
Poison Cons Poison
  • VERY powerful active
  • Multiplayer Bonus = 50% more stats in coop
  • Value as an assistant via SI
  • Lower value in solo
  • No Skill Lock Resist
  • 15 base RCV
Impressions

Shuren is the fire equivalent to Huey and comes with all the same benefits in his powerful active that combines an orb enhance and fire orb generation. However, you may feel his 15 base RCV is lacking (even with the coop bonus) so his value as a sub may be diminished. Overall, one of the stronger silver rolls from the FotNS Collab.


Mamiya
1875
Healer
2,123 HP / 1,028 ATK / 425 RCV
560 Total
Dark Reduction Dark Reduction Dark Reduction Dark Reduction Skill Boost Auto heal Skill Lock Resist Bind Clear awakening Fire Row

Active Skill:
Jammer Water Arrow Fire
Heal 30% max HP
6 turn CD

Leader Skill:
2.5x ATK / 1.5x RCV for Healers
6.25x ATK / 2.25x RCV

Heart Pros Heart
Poison Cons Poison
  • Unique active
  • Xiang Mei Xiang Mei sub
  • Combo potential with Urd Urd
  • Strong awakening for a 4 star
  • Strong SI potential
  • 560 base stats
  • Does not remove poison
  • Low value outside XM team
Impressions

Xiang Mei Xiang Mei is still a powerful leader and her main drawback is a lack of viable fire healers. Thankfully, Mamiya helps provide another option to use even though her base stats are depressingly low. Mamiya may not produce heart orbs, but is able to help populate your board with fire orbs. Furthermore, due to the large HP pool of Xiang Mei teams, the 30% heal is quite substantial and can be used to help survive large attacks when your heart orbs are scarce. Unfortunately, due to the low base stats Mamiya will not be used on other teams and would otherwise be an assistant via Skill Inheritance.


Rei
rei
Attacker
2,025 HP / 1,802 ATK / 374 RCV
687 Total
Bind Clear awakening Skill Boost TPA

Active Skill:
Heart Jammer Poison  Arrow Water
1.25x boost to ATK cards for 1 turn
6 turn CD

Leader Skill:
1.5x HP & 2.5x ATK for Attackers. 1.5x ATK for each water cross combo (max 2 in 6×5 board)
2.25x ATK / 31.64x ATK

Heart Pros Heart
Poison Cons Poison
  • Useful active
  • Value as an assistant via SI
  • Poor awakenings
  • LS is impractical
  • No Skill Lock Resist
  • Breaks hearts
Impressions

Even with a new ultimate evolution, Rei is still a lackluster card when used as a leader or sub. Forming 2 water crosses without time extend is challenging and the reward is quite trivial by today’s standards. Furthermore, his 3 measly awakenings don’t make sense as he breaks heart orbs with his active. His main value would be as an assistant via Skill Inheritance.


Juza
juza
Attacker
2,343 HP / 1,822 ATK / 171 RCV
656 Total
+light orb Skill Boost TPA Multiplayer Bonus

Active Skill:
Light attack based on team % HP to 1 enemy
More damage at low health
1.5x Light ATK for 4 turns
10 turn CD

Leader Skill:
3.5x ATK but team RCV is halved. 1.5x ATK attacker type when HP is 20% or lower
27.56x ATK / 0.25x RCV

Heart Pros Heart
Poison Cons Poison
  • Multiplayer Bonus = 50% more stats in coop
  • Interesting/unique active
  • Value as an assistant via SI
  • Needs a manicure
  • LS is impractical
  • No Skill Lock Resist
Impressions

Juza may be shocked by his own fingernails; however, what is more shocking is his unique active. He is capable of dealing 200x his attack to a single enemy (plus eggs and coop bonus apply) which may have some button applications; however, the four turns of 50% damage enhance to light cards is quite appealing. You can use this to not only augment your own damage output, but to also bait out status void attacks to give yourself an extra turn of stalling. Regardless of how you choose to use his active, he is one of the stronger 4-star rolls from the Fist of the North Star Collab REM.


Rihaku
rihaku
Attacker
2,506 HP / 1,429 ATK / 353 RCV
654 Total
Skill Boost blue + orb TPA Multiplayer Bonus

Active Skill:
10x ATK of entire team’s value to a single enemy
1.5x Water ATK for 4 turns
10 turn CD

Leader Skill:
2x ATK with 2 combos. Max 3x with 5+ combos. Extend time to move orbs by 2 seconds
9x ATK

Heart Pros Heart
Poison Cons Poison
  • Multiplayer Bonus = 50% more stats in coop
  • Early game LS
  • Value as an assistant via SI
  • LS is impractical
  • No Skill Lock Resist
Impressions

Rihaku shares a similar Leader Skill to Juza in that he provides 4 turns of damage enhancement. However, he grants an interesting single target nuke that takes into consideration your entire team’s ATK value. Unfortunately, it will not hit very hard as well as only targeting a single enemy. It should be noted that his leader skill is very beginner friendly as it will allow you to have ample time to move orbs and will help reward combo matching and can be paired with essentially any other leader.


Fudo
fudo
Physical
3,898 HP / 1,318 ATK / 4 RCV
655 Total
Wood Row Skill Boost Wood Row Multiplayer Bonus

Active Skill:
30x ATK of to a single enemy
1.5x Wood ATK for 4 turns
10 turn CD

Leader Skill:
4x ATK when HP is under 20%. Survive a single attack with 1 HP when above 50%
16x ATK

Heart Pros Heart
Poison Cons Poison
  • Multiplayer Bonus = 50% more stats in coop
  • Unique active
  • Value as an assistant via SI
  • LS is impractical
  • No Skill Lock Resist
  • 4 base RCV
Impressions

Fudo also shares the interesting 4 turns of 1.5x damage enhancement as Juza and Rihaku. However, Fudo’s sub value is perhaps the lowest due to the 4 base RCV which can make it problematic for teams to accommodate.


Shin
shin
Devil
2,510 HP / 1,640 ATK / 212 RCV
650 Total
TPA Time Extend Light Row

Active Skill:
77 fixed damage to 1 enemy
Question Orb Arrow Light
10 turn CD

Leader Skill:
2.5x ATK / 1.5x RCV for Devils
16x ATK

Heart Pros Heart
Poison Cons Poison
  • Spawns 7 light orbs
  • Can execute 1 PreDRA Fire PreDRA
  • Most value as an assistant via SI
  • LS is impractical
  • No Skill Lock Resist
  • No sub value
  • Can overwrite heart orbs
  • Can only execute 1 PreDRA Fire PreDRA
Impressions

Shin has a unique active that is able to execute a single high defense monster. However, it only kills one of them and will leave you vulnerable to the remaining spawns. However, the 7 light orb spawn can be useful on a variety of teams as it allows you to instantly form a row. Unfortunately, it can overwrite heart orbs which makes it risky to use on heart-cross leaders.


Shew
shew
Attacker
2,980 HP / 1,570 ATK / 115 RCV
650 Total
Time Extend TPA Skill Boost

Active Skill:
Replace all orbs (removes locked orbs)
6 turn CD

Leader Skill:
2x ATK for Attackers. Survive single hit if above 50% HP
4x ATK

Heart Pros Heart
Poison Cons Poison
  • Rare orb refresh active
  • Most value as an assistant via SI
  • LS is impractical
  • No Skill Lock Resist
  • No sub value
Impressions

Shew has one job and one job only: to be an inheritted board refresher to remove locked orbs. The locked orb mechanic was most detrimental on +297 Zeus with many players struggling to overcome the preemptive 20 locked orbs. Thus, Shew could be your salvation. Unfortunately, his active can only be skilled up with Woodpy.


Thouzer
thouzer
Attacker
2,885 HP / 1,624 ATK / 108 RCV
649 Total
Skill Boost Skill Lock Resist Light Row

Active Skill:
Middle row Arrow Light
3rd from right Column Arrow Light
11 turn CD

Leader Skill:
1.5x HP for Devils. 3x ATK for clearing each light orb cross (max 2 in 6×5 board)
2.25x HP / 81x ATK

Heart Pros Heart
Poison Cons Poison
  • Very unique active
  • Great asset on Machine Zeus teams Awoken Zeus
  • Most value as an assistant via SI
  • Low sub value
  • LS not worth effort
Impressions

Thouzer has one of the most unique actives of any Collab monster as he is able to instantly spawn 10 light orbs in an interesting pattern. This will have the most value on Machine Zeus teams as an inherit for easy farming/combo forming to help overcome combo shields. He could also be used on other mono-light teams as an inherit provided you only require light orbs to activate your leader skill.


Juda
juda
Devil / Attacker
2,605 HP / 1,325 ATK / 373 RCV
650 Total
Skill Lock Resist Dark row Wood Row

Active Skill:
49 True damage to 1 enemy
Question Orb Arrow Green
Question Orb Arrow Dark
5 turn CD

Leader Skill:
3.5x ATK when clearing 7+ wood orbs
12.25x ATK

Heart Pros Heart
Poison Cons Poison
  • Can execute 1 high Def monster
  • Kills Dtron Tama
  • Can be inherited
  • Poor awakening
  • Low stats
  • Niche active
  • Can only kill 1 monster
Impressions

Juda is quite a weak card from the FotNS Collab REM as his only role is to execute a single high defense enemy. This means you will still have PreDRAs Fire PreDRA left over so it may only  be worthwhile in niche situations. However, the 49 true damage allows you to safely execute the Dark Metatron Tamadra in Legendary Sea of Tears.

Special MP Shop

Rin
rin
Healer
2,198 HP / 805 ATK / 598 RCV
580 Total
Bind Immune Bind Immune Skill Lock Resist Skill Boost

Active Skill:
Full bind clear
1 turn haste
8 turn CD

Leader Skill:
2x HP / ATK  for light attribute
4x HP / 4x ATK

Heart Pros Heart
Poison Cons Poison
  • Fan service
  • Short CD full bind clear
  • Low sub value
  • Not used as a leader
  • Costs 100k MP
Impressions

Rin is available from the Monster Point store for 100,000 MP and in all honesty you should not purchase her unless you are a die-hard fan. Her value is distressingly low and you cannot inherit her active through Skill Inheritance as she did not come out of a REM.

Conclusion

 

The Fist of the North Star Collab REM has a wide array of unique actives that can help diversify your monster box or give you more options with what to play with. However, none of the top tier cards are ground breaking as they are somewhat dated through Powercreep. The silver eggs do possess some interesting actives to play around with, but I would recommend you roll lightly or if you are a true fan of the series.

How many stones have you saved up and who are you hoping to roll?

Happy Puzzling!


10 thoughts on “Fist of the North Star Collab Review and Analysis”

  1. This REM is terrible. Compared to the beyond broken Crystal Defender Collab, none of the Collabs could keep track and this one just won’t leave Japan…
    Rin is probably one of the worst MP Shop Cards ever, just imagine the amount of latent awakenings you could by for 100.000 MP, sat lest they didn’t went greedy and wanted 300.000 MP cause compared to NY Amaterasu she’s not even close

    Like

  2. Rei was one of the first rolls (Mamiya being the other roll on this collab) I made and he was a staple sub in my PAD early days 🙂
    Now, he’s sitting in my blue box and his UE is really really disappointing 😦

    I’m a huge fan of this manga/anime since the 90s, but I’m going to save stones this time.

    Like

  3. This collab is a tragedy.

    The first time it ever rolled around, my first roll was Kenshiro. My coworker pulled the same. We never looked back (i did slightly look over my shoulder when Yuria had some hype, but I was generally disinterested).

    Now old Kenshiro is eating cheetoes on the bench as he watches the powercreep train go by. Shiva sat down next to him at out-of-meta station and wont shut up about his upcoming revo and how its going to “change everything for him”. Kenshiro sits uncomfortably and tries to give the impression he’s listening and Set pretends to be asleep at the other end of the bench. Raoh is standing on the platform pretending he has somewhere to go. The day he showed up, he realized the entire FotNS collab was at the station. Still, he refuses to sit in the seat Cao Cao left him and is very annoyed with the Healer girls bickering about what a stuck up B Echidna is at the cafe. Not that she’s around or even cares, since she can still go to all the parties do literally anything with anyone she wants.

    I want to commend you on your objective review. You should not be afraid to tell the truth though, this collab is horribad.

    Liked by 1 person

    1. 10/10 would read again =D

      I am glad you are able to be passionate about your cards that are still stuck on the bench! Shiva’s evo will make him stronger, just not top tier. My mom will be happy at least XD

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