Godfest basics
When making the decision to roll or save your magic stones, you need to determine if the featured pantheons can benefit or compliment your teams. Chasing for one specific monster is unwise as you will most likely be disappointed and should ideally have Godfests that overlap with many target cards. Remember all monsters that come out of the REM will qualify for Skill Inheritance so do not be too hasty when selling dupes. For a more detailed team building help, please refer to my full list Popular Leader’s and their Full Sub List Post. Lastly, to find more information about a specific pantheon or monster, refer to my Master List to better refine your search. If you are considering to purchase a Four Gentlemen card, please read my Review and Comparison HERE.
Introduction
The Early Harvest Godfest comes hard on the heels of the 10-Stone GFE REM . While Godfest Exclusives are tremendously powerful, you still need regular REM card support to excel and GungHo is presenting us with some of the stronger pantheons. In addition, many of these cards have received new ultimate evolutions in the past month that grant them even more viability.
Gala of Tides | ||
—- — — — Day 1 |
Chinese Celestials | Japanese 2 |
GFE | ||
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— — — — Day 2 |
Indian 2 | Mechanical 1 |
GFE | ||
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Video commentary
Day 1:
The Chinese Celestials are one of the oldest pantheons in Puzzle an Dragons and have begun to fall behind in the current meta. This is mostly due to the dominance of heart cross leaders require board changers that produce heart orbs. This leaves them in a somewhat awkward place as their board change will rarely be as strong as someone who produces 3 elements with one being hearts. However, if other leaders begin to follow similar patterns as Krishnia , they may begin to see more viability. One thing to keep in mind is their ability to be inherited onto other mono-colour teams who may be better able to combo with their actives.
On the other hand, the Japanese 2 pantheon is relatively new and is home to five new and powerful awoken cards. None of them follow any sense of pattern and instead provide unique playstyles as leaders while harbouring interesting active skills. Due to their relative unique-ness, they are fun leaders to play and are capable of clearing some endgame content.
Day 1 is reasonably strong is you are looking to play non-heart cross leaders as they offer some of the stronger mono-colour subs along with unique leaders.
Chinese Celestials |
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jjjjjjjjMonsterjjjjjjjjj | Notes |
Awoken Leilan Physical / Attacker —- All + haste 9 turn CD |
Leilan has legs to die for along with being a mono red powerhouse with a healthy mixture of offensive and utility based awakenings. She can also be effectively comboed with other orb changers to create fire heavy boards. Furthermore, with the release of Ultimate Krishna , Leilan may have found a new home as she fits beautifully on his team. In addition, you also have Reincarnated Shiva on the horizon so there is something to look forward to. Just remember to pair her with Yamato for 2/3 fire boards. Lastly, Leilan can form a system on Ilm teams or be used as an inherit when their new evolution is released.
As a leader, Leilan forms a 16x ATK team with 51% damage reduction from Fire, Wood, and Light enemies. Has situational uses and does shine bright in those types of dungeons. |
Awoken Karin Dragon / Attacker —- All + haste 9 turn CD |
I have a borderline irrational love for Karin and probably stems from my favourite colour being blue, dragons, and a pretty girl all rolled into amazing one monster. Fanboying aside, Karin is most at home on the various mono-blue powerhouse leads such as Blue Sonia , Awoken I&I / Ryune , Sarasvati , and You Yu . Karin’s active, while powerful, is somewhat overshadowed by other water full board changers as she does not generate hearts and most likely needs to be used in conjunction with another orb changer to ensure sufficient water rows. Combo synergy includes Sitri , Hermes , and Hatsume .
Karin may end up being used more as an assistant for mono dark and wood teams as she has wonderful synergy with Pandora . As a leader, Karin forms a 16x ATK team with 51% damage reduction from Water, Wood, and Dark enemies. Has situational uses, but she is mostly used as a sub. |
Awoken Meimei Physical / Attacker —- All + haste 9 turn CD |
Meimei was once the primary wood board changer, but has begun to be overshadowed by Verdandi and Sylvie as she does not generate heart orbs. However, Meimei can still be utilized on the new Awoken Kushinadahime or Ace Bastet teams for both the board changer and dual TPA. Even though both of these teams require as many combos as possible, it is rare to have a perfect distribution of wood orbs and gaining an extra kick of damage can be advantageous.
With all that being said, Meimei is the perfect inherit on dark teams that run Pandora as you are able to form a 2/3 dark, 1/3 heart board. As a leader, Meimei forms a 16x ATK team with 51% damage reduction from Wood, Light, and Dark enemies. |
Awoken Sakuya Dragon / Healer —- 20% Gravity + 3 turn bind clear 10 turn CD |
Sakuya has gone through a rollercoaster ride of ups and downs over the course of her PAD career. She was once a strong leader at her debut with her awoken form. Sadly, the rate of powercreep has been unkind and now she is mostly used as either a sub or offensive bind clear inherit. This does not mean she is a weak leader as 100x is still formidible, but her lack of consistency along with no defensive multipliers hinder her overall performance.
Despite the lower leadership potential, Awoken Sakuya has gained value as a sub on a variety of teams as her bind clear comes with a 20% gravity component. This is unique in the realm of bind clears as you are able to use it offensively to either chunk down a dangerous boss or to help bypass resolve. One of her best homes is on Sherias Roots as her Dragon typing and water coverage help alleviate team building constraints. |
Awoken Haku God / Healer —- All + haste 9 turn CD |
Awoken Haku was once a critical dark sub to own due to her utility and active. Thankfully, other options have opened up, but should not diminish her value. Furthermore, her exceptionally high base recovery dramatically increases your healing potential on many dark teams. Even without any dark row awakenings, Haku can still warrant a slot on your team due to her utility and explosive combo potential with Akechi . Haku can also find a home on Yomi Dragon , Awoken Yomi , and Awoken Anubis teams.
However, her D/D evolution has the devil typing and can be successfully used on Awoken Pandora and now Gremory in conjunction with Akechi for explosive damage. As a leader, Haku forms a 16x ATK team with 51% damage reduction from Fire, Water, and Dark enemies. Has situational uses, but is usually used as a sub. For further reading on determining which Haku evolution is right for you, please read my Haku Evolution Path Guide. |
Day 2
The Indian 2 pantheon is now one of the strongest, if not the most desired series in Puzzle and Dragons. That statement would have been ludicrous six months ago when they were one of the worst as they lacked their current Uuevo ultimate evolutions. The Indian 2 has a nice variety of leads and subs that help fulfill specific roles in your monster box while breathing life into cards that have not been used in a long time. Krishna and Ganesha lead the charge as some of the most popular non-GFE leaders and grant players the opportunity to clear end game content or rank up quickly.
Conversely, the Mechanical 1 pantheon is still strong when used on non-heart cross teams. All of them have received their split evolutions that grant them amazing flexibility as their awakenings passively grant a sizable boost to damage and recovery. In addition, their ability to remove jammer and poison orbs help save full board changers while the haste mechanic helps keep active skills flowing. Generally speaking, you wish to use the evolution that has the Killer awakening as their uses as a lead are slim to nil.
Overall, Day 2 is another great time to roll if you have no interest in heart cross leaders.
Indian 2 |
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jjjjjjjjMonsterjjjjjjjjj | Notes |
Krishna God / Balance / Devil —- 2 + 3 turns fire skyfall 6 turn CD |
Krishna has received his highly anticipated ultimate evolution and has reignited the flame and passion for fire teams. Fire has historically had inaccessible leads and has been lacking a well rounded team for quite some time now. However, this changes with Krishna as you will now be able to form a 2.25x HP / 45.56x ATK / 2.25x RCV fire team that is reliant on matching fire combos.
This makes Krishna a more durable Sarasvati as you will now be able to easily tank most preemptives along with being able to recover from them. Furthermore, your team building is amazingly flexible as you can use any fire sub as there are no restrictions. In addition, you can stack row enhances to help compensate for the “lower” multiplier and be able to deal spectacular burst damage. Drawbacks to Krishna as a lead include a vulnerability to binds, a lower multiplier, and somewhat issues with damage control. Despite all this, Krishna will be able to clear end game content as they can withstand most attacks while being able to deliver heavy burst damage with rows. In fact, Krishna may be the most powerful non-GFE leader available today. As a sub, Krishna becomes more appealing as either a way to ensure all fire orbs come enhanced, a way to deal with skyfall preemptives, or as a base for skill inheritance. |
Sarasvati God / Healer / Physical —- 2 + 3 turns water skyfall 6 turn CD |
Sarasvati is the blue, prettier, and harder hitting form of Krishna. Her leader skill now provides a passive 2x ATK to all water types and provides an additional 5x with 3 water combos. This change allows her to achieve 100x ATK with only 9 water orbs on the board while still being able to stack row enhances for spectacular damage at 12+ orbs. This is incredible and will allow her to deal spectacular damage that puts her on par with the 300k MP You Yu . I did a full analysis comparing the two which you can read HERE, but the bottom line is that Sarasvati begins to deal more damage once you have 9 water orbs on the board.
Even with such a wonderful evolution, it comes at a price. Mainly her lack lack of damage control (due to the fact her leader skill ramps up far too quickly) and no HP/RCV multiplier. This can make stalling a challenge and the permanent water skyfalls could work against you. You also have to heavily invest in skilling her up as the main appeal of using dual Sarasvati leads is the 100% up-time on the skyfall buff. However, you should not be using her for every dungeon as she shines brightest in content with fewer mechanics and massive HP pools. My full team building guide can be found HERE. Overall, Sarasvati is a wonderful leader to own and excels in shorter dungeons with fewer mechanics and high damage requirements. |
Vishnu God / Attacker / Devil —- 2 + 3 turns wood skyfall 6 turn CD |
Vishnu was once heralded as a superstar wood sub; however, time and powercreep has not been kind and he is now struggling to find a home for his amazing 3 TPA awakenings. To help address this, GungHo decided to buff his leadership potential with a new ultimate evolution that allows him to form a 56.25x ATK / 2.25x RCV team that is reliant on wood combos and TPA. This seems reasonable in theory, but with the introduction of Ace Bastet or Kaede . his multiplier will feel weak by comparison. In addition, he is inferior to both Sarasvati and Krishna as he is only middle of the road and does not excel in any particular aspect.
This is not to say he will not be a strong leader, but the bar has been raised so high that it is hard to compete when you do not do anything that truly sets you apart from the masses. As a sub, Vishnu has become stronger due to additional utility and can be used on most mono wood teams, but he is no longer the staple sub he once was. |
Ganesha God / Healer / Attacker —- Enhance all orbs Void all damage for 1 turn 13 turn CD — 1.5x EXP and 2x Coin |
Ganesha has been largely sidelined due to the insignificant role coins play at higher ranks. However, they have now become one of the most desirable cards in the game due to the 1.5x rank experience gained when completing a dungeon. This is Fantastic for Experience of a Lifetime or even Monday Dungeon. JP players have devised button teams for Monday dungeon that utilize dual Genesha leads and are now able to rank up faster than ever before. Some may argue this takes away from the skill of the game, but for some, being able to push rank faster is what matters most. Even if you are unable to button through Monday, you can easily use a single Ganesha lead paired with a high multiplier friend.
Outside of this, Ganesha will some uses as their active is now a full board enhance and full damage void for 1 turn. This is reasonable (although better options exist for either enhance or damage void) for skill inheritance, but you may be best to not inherit him away to better take advantage of easy rank experience. |
Durga God / Devil / Attacker —- 2.5x ATK God & Devil. Reset HP to 1 8 turn CD — 1.5x ATK/RCV Devils. 5x ATK matching any 4 of R/B/G/D/H orbs. 56.25x ATK / 2.25x RCV |
Durga received a sizable buff to her viability and artwork through her latest ultimate evolution. This finally granted her 9 awakenings to better compete with other available options along with an increase to her leader skill. She is now able to form a 56x ATK / 2.25x RCV devil team and with the massive sub pool at her disposal, should not be difficult in forming a synergistic team. Unfortunately, a 56x ATK rainbow team was top tier maybe a year or so ago and will still struggle to deal enough damage in today’s meta. Yes, the RCV is helpful, but if you fail to deal enough damage, all the recovery in the world will not save you.
As such, we should be exploring her sub potential as she now has 9 awakenings. Her dual TPA and high base ATK will allow her to spike very high along with covering. Unfortunately, there are no strong rainbow/combo dark teams and may remain a Skill Inheritance assistant due to the sizable buff or HP reset for Dark Metatron teams. One thing to keep in mind is the dual SBR which gives you the potential to pair with Sephiroth as he is reliant on devil typing. |
Conclusion
Both days feature strong pantheon lineups and when you choose to roll will be dependent on your individual needs. However, Day 2 features a stronger line up of Godfest Exclusive monsters as it omits the Metatrons and Odins while featuring Kaede , Dark Kali , and Sherias Roots .
Let me know what you hope to roll this Godfest and how many stones you have saved up/budgeting.
Happy Puzzling!
When is the godfest?
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Nov 19-20
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How do orb enhance awakenings become more useful after 10+? I always thought once you had 5 you didn’t need anymore since every orb would be enhanced. Unless there is some other effect of having more?
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Any match with an enhanced orb in it gains an additional 5(or 6?)% bonus per OE awakening in your team. You always get a boost for a plus orb, but the awakening bonus stacks. That’s how teams like Tsubaki with a jillion red orb enhances do damage.
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Wow… I always thought the awakening only offered a 20% sky fall chance of that color and when matching, it depended on how many orbs were matched, (n orbs x 6%), not how many awakenings on your team. -_-
Thanks a bunch though, this awakening makes so much more sense now.
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That is part of the reason why Eschamali is so powerful as she single handedly adds the most damage of any sub (provided you had few orb enhances already). Heavy Orb enhance teams can passively deal 2x damage with full enhanced orbs
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Woot! Rolled an Apocolypse and a Norn Verdandi! First time for both of these monsters!
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Wahoo! Congrats =)
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There is a conflict between your GFE data on day 1 & 2 vs puzzledragonx.com they have it as :
Note: +10 to a stat, 3x pantheons, 4x GFEs rates
Day 1: 1x Sonias, 1x Ilm/Zuoh, 1x Steel Stars, 1x JP Callers
Day 2: 1x Odins, 1x Metatrons, 1x Norns, 1x Demons
On mantasticpad.com the Day 1 & Day 2 are reversed.
myself I wouldn’t mind rolling Skuld to complete my Norn set..I have Urd and Verdandi. Wouldn’t mind any of the Odins..since I don’t have one yet. If Indian 2 gods is on Day 2 I might roll then. Wouldn’t mind a Krishna or a Vishnu, since I do have a Wood tpa team with Verdandi. If Indian 2 is day 2..and the Norns/Odins are Day 1..I’d have to pull both days..I was hoping to pull just on Day 2..since that’s when puzzledragonx.com had noted for the odins/norns, along with Indian 2
please clarify which day 1/ day 2 info is the right one?
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I copied the GungHo Facebook page and the shown GFE are those featured at a higher rate (4x). I just quickly double checked and I believe it is correct
PADX lists the reverse, they tell you the 1x rates (technically less information) so everywhere should be correct as I am displaying 4x GFE rates
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okay kewl thank you for the prompt reply 🙂 guess I’ll pull on day 2 for a shot and Krisha/Vishnu..I’ll put off a chance at Skuld for now.
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You are very welcome and I am currently writing my Krishna guide so I saw the little flashing notification XD
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Hi Mantastic,
I ended up pulling on day 2..3 pulls..RNG gods were not nice at all to me. I ended up with a Kraken Rider, Fire Dragon Swordsman & Gamble Mage. So much for crossing fingers on a Krishna/Vishnu/Sherias Roots/Dragon Callers.
I do have a question tho if I may. that being do you have any thoughts on a farmable team that can farm for monster points? I have some cards in my monster box that are from Collabs (Fist of the NorthStar and Rurouni Kenshin). the issue is..without Pys I can’t fully skill those cards up without the Pys. I know the Pys are available in the MP shop..except I don’t have enough MPs less than 3000. Without the Pys I’d have to wait till the next time around those collabs into NA server.
What would be a good farmable team..and what dungeon(s) would you recommend for farming monsters just to sell for monster points?
On a side query : what is your honest opinion on the Mechdragons? Are they worth farming as a push team? this is based on after your article the push button team with the Flame Armor ogres and ugh..forgot his name..the card/monster from Thief Descended. I don’t have a push team yet..and I kinda wish to have one when farming technicals for Pengdras..since the boards I get at times..aren’t the greatest when I’m farming for the various element pengdras. I’d farm the Jewel/Metal dragons..except..I’d rather do that co-op to save on stam..and it’s not always easy to find a co-op partner to do the jewel/metal dragons, even tho I do post in a group on facebook to look for co-op team ups.
thoughts on the Ripper dragons series?
so for the long post/comment. Not sure how else to reach you for thoughts and opinions. I don’t have twitter. Just facebook and commenting on your blog/articles.
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From what I gather..from forums and reddit and such..not so worth it to farm MP..just sell the trash you don’t need..as you said..a drop of water over time adds up. Still would like your thoughts on the Mechdragons. Thanks!
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What do you mean by the Mechdragons?
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For Day 1 of this Godfest, I rolled a Red Sky Fruit, Strawberry Dragon and Red Riding Hood.
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=( are you now red with rage oO
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I rolled a Blue Dragon Knight and a Sylph. What are the chances of rolling a GFE monster during a Godfest?
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You simply need to roll more, I am not sure on the odds though. Maybe 20%?
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I got a Alrescha on day one (today) Is this normal?
Also do you only pull gods during a godfest?
This is my first one and my two pulls today were 2 gods. Alrescha and Kali.
Also while i am at it, what does gfe mean?
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On day 1, you got Alrescha from the Gala of Tides most likely.
You don’t pull gods only, you just got lucky! When the game first came out godfest was when you rolled gods, but now it’s just the name of the “boosted rates in the machine” event.
GFE means “GodFest Exclusive”… you CANNOT roll those cards outside of a godfest.
I rolled a pack hunting for Krishna, fail. Somehow I got a dupe Akechi (useful), and -finally- Alrescha to complete that pantheon, but Krishna continues to elude me… got a crap ton of MP though, I guess that’s something.
Since I can’t ever get Krishna, guess I’ll just wait for Dark Kanna, she’s similar… sigh.
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Heh.
Thanks for answering my simple questions lol.
I am new to this game obviously, there is so much to the game that I am slowly learning everything. And I am learning that there is just…..so much to well, learn!
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Feel free to ask questions and keep reading my content =)
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Good explanation =)
As for your Krishna woes, that kind of sucks =( I am certain you do have various other teams but I can understand wanting to use him as he is pretty amazing
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Hey Mantastic! just wanted to let you know that your red/blue ame no uzume icon when you’re talking about her awoken form leads me to http://www.puzzledragonx.com/en/monster.asp?n=1744
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No idea why or how that happened, but it has been corrected =)
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As I do not have a ‘dragon shield’ for my Roots I hoped for Baldin, Balboa and/or Kushi. Got my 1st Perseus, my 1st DQXQ and my 4th Satsuki. I still do not know what to do with this monster.
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Do you have Awoken Susano? As for 4 Satsuki, wait for their new evo, it may be split like Kanna and the water to dark plus jammer and poison removal is powerful for skill inheritance
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But what is a good lead for her? I have 3 and its killing me.
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Not even Susano. Atm I play Roots, AOrochi, ASakuya, DKali and DIza or Ganesha.
When I have the missing evo materials for AOkuninushi I should be able to use Caph for some more variety in my teams. Maybe Roots, AOkuninushi, DKali, XXX, XXX. This gives me 5 SBR and I can play AOrochi, ASakuya, Caph, Linthia…what ever a dungeon needs.
And when Satsukis evos goes s#!?, They can make some good MP for Ragnarok 😀
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Ragnarok Dragon is an amazing sub for Roots! I would still hold onto satsuki for now as we don’t know what their new Evo will bring as it has not been announced in JP (but should be soon)
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i noticed that the skills for the indian 2 gods all say 3 turn fire skyfall
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no idea how that happened but fixed =)
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This is weird: I rolled Ganesha in what should have been day 1..
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Well congrats on one of the most desired monsters =P
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Rolled Paimon on my second (mostly unused) account, saving stones on my main 🙂
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Wahoo to good alt luck!
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Yesterday, I decided to focus only on water, so I was looking for a new card to develop… but instead I got Krishna
Shiva was my first roll so I have some nice red cards with +297 A.Shiva Urd, R/G Cao Cao, Takeru,
And some other max-skilled nice cards: 2nd Takeru, RGY, Rozuel , Gadius, A Cao Cao, 2nd non-uevoed Urd, Freyr, Chiyome. A. Minerva
And some other cards undeveloped: 3rd Urd, 3rd Takeru, 3rd Cao Cao, 2nd Gadius, 2 Ronias, Scarlet (non-uevoed), Freyr, Chiyome, Minerva
So, I think I have a quite a nice box to work around. Somewhat in the middle of a TPA and a ROW team. So I will start with an hybrid team and move to wherever I feel more confortable. Luckily, I have some stock of +eggs, I don’t know if it will be better to invest them in ACC or Krishna,
Krishna – Takeru – Takeru -RG Cao Cao – Urd – Krishna
That will be 9 rows, 14 OE , 1HE, 6SBR, 5 TE.
Utility might come from RGY, Rozuel or Gadius…
I don’t know if it will
Sorry for the long post but I’m quite hyped.
Happy puzzling
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Shit, I was so hyped that I didn’t realize that changing RGCC to ACC will be easier than hypermax the second CC…
This will be against my AShiva team… But since Krishna > ReShiva…
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Krishna > any fire leader atm =P
I just posted my Krishna team building guide so take a look there, but looking at what you listed, I would suggest Urd, Yamato, A Cao Cao, and flex (probably another Yamato)
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Ame no Uzume (like Rozuel) also have a considerable value to Kanetsugu speed farm with goemon team.
Perfect (unbindable) body to host hino or other defense breaker to be used in the floor 4.
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