Final Fantasy Tournament Strategy and Guide

Introduction

The Final Fantasy Tournament uses the loved/dreaded preset teams. With a preset team, it helps even the playing field as no one can gain an advantage via specific cards or combos. However, it does dramatically cut down on creativity and also results in more “luck” when trying to min-max your score as skyfalls/bad boards will play a massive role in determining how well you place. With this post, I will try my best to help give my readers a slight competitive edge based on my own experience running the dungeon.

In these ranking dungeons, we are scored based on 3 criteria:

  1. Average combos made: 5,000 points per combo
  2. Time Remaining: 500 points per second remaining
  3. Maximum damage: up to 10,000 points if you hit 40 million.

Clear videos

115,708 score

Mantastic commentary

—talking about the dungeon itself—-

Your team

Everyone will be using the same team (max skill and max awoken) and it is important to understand how your leader skill functions along with any combo synergy you may have.

Noctis at a glance

This is based off the current form and does not take into consideration the future Yama P buff.

Noctis
3305
Physical / Attacker
TPA TPA Skill Lock Resist
Time Extend Time Extend Time Extend
Skill Boost Skill Boost Devil killer
6 star base
—-
4 Question Orb Arrow Dark
+1 combo for 1 turn
7 turn CD
—-
1.5x HP/ATK/RCV but cannot erase 3 connected orbs. 3x ATK with 3 combos. 6x with 6+ combos
2.25x HP / 81x ATK / 2.25x RCV

Noctis’s Scaling Leader Skill
# combos 3 4 5 6
Multiplier 20.25x 36x 56.25x 81x

This may seem like an amazing leader skill, but you  have to remember you cannot match 3 connected orbs. Thus, every match must be at least 4 and it is wise to match primary colours in a TPA fashion (4 connected) and dead orbs in any number you can.

Based on the floor you encounter, you can make fewer combos in order to save time. Remember, you can always use Noctic’s active skill to increase you combo count by 1.

Cards and relevant damage awakenings

The only thing that matters in this tournament is your damage output so I will only be highlighting their relevant awakenings along with their total attack value.

Elemental Brawl Tournament Team
3305
2,372
TPA TPA Devil killer
Cecil
2,648
TPA TPA
Sephiroth
2,797
TPA TPA
Lightning
2,285
Yuna
2,273
3305
2,372
TPA TPA Devil killer

Despite the fact that Sephiroth has 3 Killer awakenings, none of them are relevant in this dungeon. On the other hand, your two Noctis will be dealing 3x damage to all bosses except for the fourth floor.

You are forced to always match 4+ connected orbs and you should always form a TPA on dark and light matches (as Noctis will benefit from the light TPA). Your other colours/elements can be matched in any pattern you wish and it may be advantageous to match more than 4 connected to better remove them from the board.

Your team has an outrageous amount of time extend and you should get into the habit of preemptively dropping your orb once enough combos have been formed.

Dungeon Strategies

The goal of any ranking tournament is to clear the dungeon as fast as possible and only take one turn on every single floor. Thus, speed is crucial to your success and the less actives you use, the better your score will be as they add additional time to the end result. However, you should always use an active if it can save you from wasting a turn.

The information displayed always assumes a TPA match and shows the lowest combo count required to sweep that particular floor.

Final Fantasy Ranking Tournament
Floor Spawn HP Notes
1 2052 Devil killer 1,028,121 4 combos, light
No dark
2 2055 Devil killer 2,632,612 4 combos, 1 dark
or 5 combos, 1 light
3 2056 Devil killer 3,082,804 3 combos, 1 dark
4 2787 3,169,249 5 combos, 1 dark
5 2789 Devil killer 2,013,846 50% damage reduction
5 combos, 2 dark + 1 light
6 combos, 1 dark

3305 Noctis (if needed)
6 3306 Devil killer 24,634,530 6 combos, 3 dark
will hit damage cap

Cecil Cecil +
Use one of the following:
Sephiroth Sephiroth
3305 Noctis

In an ideal world, you only use Cecil on the final floor; however, you rarely will have things going your way and if you are simply going for a top 10% clear, you can use actives as listed above. If you are orb trolled on floors 1-4, use Lightning to reset your board.

Using an active skill will drain your time as you have to go through the animation along with the haste component hindering your score. Furthermore, due to the randomness of your actives, you will not be able to plan ahead and will be more rushed when matching.

Additional advice

Remember to turn off the skill confirmation animations through Others -> Options -> Dungeon -> Skills Off to save a couple extra seconds!

Skill Disable.jpg

My current placings

These are my two highest scores that I achieved within the first hour or so of the dungeon being released. I am uncertain what the cutoff point will be and what kind of movement I can expect:

fan-scvore

capture

Conclusion

Hopefully this overview will help shed some light on how to better approach the Final Fantasy ranking dungeon. Many players are thrilled to have a preset team, but it does cut down on the creativity along with forcing players to use a playstyle that is possibly foreign to them.

One last pro tip is to use the same team I used 😉

Happy puzzling!

33 thoughts on “Final Fantasy Tournament Strategy and Guide”

  1. Really good, was having issues because I didn’t quite know the minimum required to kill each floor. Here’s hoping I can get higher than my current 105k… Thanks!

    Like

  2. I hate this dungeon. Currently sitting at 109K/8.9%. I know I should try for the crown but, I just really, really hate this dungeon.

    Like

  3. I can’t even finish the dungeon. This has been the most frustrating thing ever. I guess I just suck at making the required combos but I’ve also just been getting skyfall trolled every single floor. Maybe the ranking dungeons just aren’t possible. After 20-30 attempts don’t even care about getting a great score or a crown or anything I just want to be able to beat it. I feel like the fixed teams should have been the best chance. I’m at 298 and while I have a decent box/lineup those fixed teams are usually stronger in respect to the specific dungeon. I was just hoping to see that I’m not completely alone in not even being able to complete this but apparently everyone else is just zipping through it. Just super discouraged.

    Like

    1. The thing that really helped me was knowing I had more time to move the orb. I also wait and look at the board. I count each color to see if I have four orbs.

      Here is a thought to practice. Build a team for practice. put on your team every monster with jazz hands (time extends) that you can. Run super cheap dungeons, like the very first normal dungeon, and just practice lining up orbs in different ways. See if you can dig a blue orb out of the corner. Stuff like that. Try that about 5 times, and then go back and see if you have more success!

      Like

      1. Oh, and using Cecil for the boss is a must for us *normal* people :D. Some may not need him, but I needed every help I could get to make 6 combos

        Like

    2. My advice is that the first time you go through, don’t worry about the score and take your time. Noctis is a weird leader so you will need some time to get used to his “you can’t match three orbs” gimmick. also use Noctis often if you have trouble, you can stall on anything (except the boss who eventually hits for 50k) in this dungeon, plus you have 3 turns of haste (Seph and Yuna).

      Don’t forget to use Cecil and Noctis on the final boss for the kill.

      And don’t worry about not doing so well. I have been playing on and off for a few years (although I only restarted 3 months ago) and despite reaching 3.9% in the last ranking dungeon, I started this one off with 45%, so it happens to everyone.

      Good Luck!

      Liked by 1 person

  4. Thank you Mantastic! My score went from 65% (my usual for team ranked dungeons) to 31.6 (temporary, I know, at 90k plus! Thanks so much for the help!
    kenneth

    Like

    1. Apparently the cutoff for top 2% was 121000 in JP or something, so my guess is around there! (currently at 5.6% myself, with 114,400 points, so I need to shave off like 15 seconds from my best run…)

      Like

  5. I’m currently at 48.5% (94sec) and I keep getting stuck on the last two floors. There are plenty of times where orbs are just completely not near each other. Do you have any advice for arranging the 4s on the board. As it is now, I can only sometimes one shot either one.

    Like

  6. this tournament is so frustrating orz all those time u lose while waiting that annoying quickstrike message and dead message i combo to quick so i only get 4,5-5 max combos orz

    Like

  7. Just got a really lucky run with perfect boards. Max damage, 4.8 avg combo, and about 180 second clear time. Scored 123950, top 0.1%.

    Good luck to the rest of you! grind grind grind~!

    Like

Leave a comment