Evangelion Collab Rare Egg Machine Review and Analysis

Introduction

The Evangelion Collab is one of the oldest Collabs in Puzzle and Dragons. This is generally a bad thing as older cards are poorly positioned against Powercreep and to keep the Collab interesting, GungHo has released several new cards. Unfortunately, most are disappointing reskins of existing REM monsters with noticeable downgrades.

To make matter worse, the Collab has low value outside of the 6-star category and has little to offer for the average player.

All players above rank 50 will receive 1 free pull on the Evaangelion Collab Rare Egg Machine.

Video commentary

—video goes here—

Rolls overview

Evangelion Collab Egg Machine Overview
6 star rolls 3393 3394
5 star rolls 3398 2328 3396 3395 3397 1201
4 star rolls 700 2327 3400 704 1200 2326

Evangelion Collab Egg Machine Overview
download download download 3394
download download 3393 2328
download 3395 3396 1201 2327 3400
2558736037bba11c264e4086f62b8246_clipart-question-mark-question-mark-clipart-nature_2400-2400 2326 3398 3397
x 700 704 1200

6 star rolls

Myr Regalia, Rei
3393
Attacker / Dragon / Machine
4,210 HP / 1,775 ATK / 523 RCV
950 Total
Bind Immune Bind Immune Time Extend Time Extend Time Extend Skill Boost Skill Lock Resist TPA TPA

Active Skill:
Question Orb Arrow Heart
+7 seconds orb movement time for 1 turn
10 turn cooldown

Leader Skill:
3x ATK when matching 4 colours, 6x with 5 colours. 3x ATK & 50% damage reduction with a heart cross
324x ATK / 75% damage reduction

Pros Cons
  • Bind immune
  • 950 weighted stats
  • Leader skill is amazing on paper
  • TPA-based team
  • Not loli
  • Poor sub value
  • Leader skill is impractical
    • no viable board changer
  • Low value active
  • Cannot use orb changers except single orb
  • Lower consistency than Myr Miru
  • Needs rainbow activation and heart cross
  • No sub element
Impressions

Rei Myr looks gamebreaking on paper if you only look at her multiplier without taking into consideration the activation requirements. However, upon closer inspection, she is far from easy to utilize and is impractical in end game content.

Heart cross leaders already need to dedicate 5 orbs to their cross which takes up both orb movement time and space on the board. Thankfully, most are able to utilize orb changers to facilitate matching as it can condense your board and allow you to burst efficiently. Unfortunately, Rei Myr does not allow that as she is the most orb hungry heart cross leader to date. She requires 4 different elements and a heart cross to trigger respectable damage of 81x (either component alone will not kill mid-end game floors) and that is both challenging from a matching perspective and having the orbs present on a given board. For maximum damage, Rei Myr requires all 5 colours and hearts.

By comparison, Ronove Ronove requires 3 colours and a heart cross for 100x and 4 colours for 144x. While he may not be able to cap out on as high of a multiplier, he is better able to utilize orb changers as 100x with TPA tends to kill most floors. While Ronove is vulnerable to binds, his inherit ability to consistently deal damage outpaces Rei Myr.

What further compounds Rei Myr’s viability is an active skill that is on a horribly long cooldown that has the strong possibility of overwriting key orbs for activation along with no reliable board changer. Ronove does face a similar hurdle with an optimal board changer as you can never be guaranteed 5 heart orbs, but his base active skill easily corrects this while not running the risk of removing too many colour orbs.

Overall, I feel Rei Myr is impractical to use in end game content and too challenging to activate for easier dungeons. She is still more than capable of clearing challenging encounters, but her consistency is significantly lower than her farmable cousin, Myr Miru


Kali Regalia, Kaworu
3394
Attacker / God / Machine
3,819 HP / 2,131 ATK / 425 RCV
950 Total
Bind Immune Bind Immune Bind Clear awakening Skill Boost Skill Boost Time Extend Time Extend TPA TPA

Active Skill:
Question Orb Arrow Fire Water Green Light Dark Heart
1.5x ATK for God and Attacker types for 1 turn
10 turn cooldown

Leader Skill:
2.5x ATK & RCV for Attacker & God types. 5x ATK & 25% damage reduction when matching fire, water, wood, dark and heal
156.25x ATK / 6.25x RCV / 43.75% damage reduction

Pros Cons
  • Bind immune
  • 950 weighted stats
  • Leader skill is amazing on paper
  • Dark Kali Dark Kali style active
  • Controllable damage
  • Able to gain damage reduction
  • Amazing RCV
  • Does not need light orbs to deal damage
  • Can be a Dark Kali substitute
  • A male Kali
  • Damage reduction is conditional
    • Have to proc 156x ATK
  • Stalling can be challenging
  • No sub element
  • Lesser board change active than REM cousin
  • Challenging damage control
  • A male Kali
Impressions

Kali Regalia, Kaworu is quite an interesting card from the Evangelion Collab as he is a male Dark Kali Dark Kali with a unique twist. Dark Kali-style board changers are some of the most desirable abilities in the game as they are crucial for any top tier rainbow team. As such, Koworu will be one of the most desirable cards from this Collab as you can use him as a sub, inherit (strong weighted stats), or even as a potent leader.

Looking at his sub potential, Kaworu is able to make a viable replacement for a Dark Kali on Ra Dragon 3265 teams. He trades a SBR Skill Lock Resist for a TPA TPA and this is actually a beneficial upgrade as you should not have any issues hitting 100% immunity. However, his main downside is a lack of a sub element and a longer base cooldown. The 1.5x ATK for Gods is usually not required and simply tacks on additional turns to your active skill.

Moving away from the a sub role, Kaworu is able to form a formidable team that has a relatively gentle activation requirement. His team will always have a flat 6.25x RCV and that easily enables infinite stalling provided you can survive the incoming attack. However, the key to their power lies in their 5/6 rainbow activation for 156x ATK and 43% damage reduction. By only having to match 5 elements (all minus light), you are able to take advantage of orb changers. Unfortunately, your damage reduction component is tied to damage activation which means you will not be able to feasibly stall as you will most likely be sweeping the floor. On the bright side, it also means you should be able to survive any incoming preemptive attack, but will still probably need to bring a shielding sub for when you are required to dance around with a dangerous boss.

While this may make one feel that he is on par with Ra Dragon, his lack of damage control and conditional defensive multiplier lowers his overall consistency. This is not to say Kaworu is a poor leader and it says something when he can be at least compared to the strongest team in the game.

5 star rolls

Ceres Regalia, Mari
3398
Attacker / Devil
3,079 HP / 1,924 ATK / 261 RCV
780 Total
Bind Immune Bind Immune Bind Clear awakening Skill Boost Skill Lock Resist Skill Lock Resist

Active Skill:
Heals 30% maximum HP
3 turn bind clear
1.5x ATK for Attacker & Devil for 1 turn
8 turn Cooldown

Leader Skill:
2x ATK & RCV for Attackers. Half damage from Wood, Light, and Dark bosses
4x ATK / 4x RCV / 75% damage reduction

Pros Cons
  • Utility awakenings
  • Multipurpose active
  • Does not really do much
  • No sub element
Impressions

Mari is a new five star roll from the Evangelion Collab, but she is simply underwhelming. She does not really fulfill any unique or niche role as a purely bind clearing sub has lower value with more bind immune cards and the pressing demand for offensive components. While one can argue that her active skill has a 1.5x boost for Devils and Attackers, it really does not accomplish much overall.

If I were to compare her to the Heroine Mito 3282, Mari loses out in essentially all aspects due to no Killer awakenings.


Misato&AAA Wunder, Main Battery Gunfire
2328
Attacker / Machine
2,895 HP / 2,230 ATK / 342 RCV
850 Total
Fire Row TPA Skill Boost Bind Immune Bind Immune Bind Clear awakening TPA TPA

Active Skill:
Dark Heart Arrow Fire
1 turn haste
9 turn Cooldown

Leader Skill:
2.5x ATK & 2x RCV for Attacker and Machine types. 1.5x ATK when 2 fire combos, 2x with 3+
25x ATK / 4x RCV

Pros Cons
  • 3 TPA TPA
  • 2,230 base attack
  • Bind immune
    • can inherit to become a hard bind clearer
  • Recover bind Bind Clear awakening
  • Double orb changer with haste
  • Low leadership value
  • Breaks heart orbs
    • counter intuitive for Bind Clear awakening
Impressions

Misato was one of the stronger rolls at the time of Evangelion’s release and this still holds true today. While breaking hearts is less desirable, being able to change a more unique orb alongside is valuable for opening up new board changer combos. In addition, paying only one more turn for haste is quite strong value overall.

Misato has a wonderful array of awakenings that help her capitalize on their high base attack while providing a unique amount of utility. While her active skill does remove hearts and is counter intuitive for the recover bind Bind Clear awakening awakening, you can easily address this via Skill Inheritance or by simply hoarding heart orbs. This inherit flexibility dramatically improves her viability as she can fulfill multiple roles.

The strongest TPA team you can utilize Misato on is Shiva 3241, but you do not have to regulate her solely here if you are in need of a powerful bind immune card.


Yamato Takeru Regalia, Asuka
3396
Attacker / Dragon
3,591 HP / 1,887 ATK / 133 RCV
781 Total
Skill Boost Skill Boost Skill Boost Time Extend Fire Row Fire Row

Active Skill:
Green Arrow Fire
Dark Arrow Heart
+5 seconds to move orbs
9 turn Cooldown

Leader Skill:
2x HP & ATK for Attackers. 2.5x ATK when matching 6+ connected orbs
4x HP / 25x ATK

Pros Cons
  • Budget Yamato Bankai Yamato
  • 3 Skill Boosts Skill Boost
  • A female Yamato
  • Worse Yamato Bankai Yamato active and awakenings
  • No sub element
Impressions

Asuka is a disappointing card to say the least as she is simply a lesser form of a REM counterpart. While Asuka was at least able to retain the signature 3 Skill Boost Skill Boost awakenings, her remaining awakenings and active skill are inferior. Gaining +5 seconds to orb movement time is not really needed and this comes at the cost of 1 additional turn on his cooldown and no enhanced heal orb component.

Overall, a disappointing card that could not even add any unique twist to an existing pantheon card.


Leilan Regalia, Misato
3395
Attacker / Physical
4,534 HP / 1,584 ATK / 29 RCV
780 Total
Skill Boost Fire Row Fire Row Time Extend Bind Immune Bind Immune

Active Skill:
All Arrow Fire Green Light
2 turn haste
13 turn Cooldown

Leader Skill:
1.5x ATK & RCV for Attackers. 3x ATK when 3 colours attack at once among Fire, Wood, Light, and Heal
20.25x ATK / 2.25x RCV

Pros Cons
  • Bind immune
  • 2 turns haste
  • Active does not make hearts
  • Long cooldown
  • No sub elemnt
Impressions

Leilan Awoken Leilan boards are nothing too impressive in this day and age. However, more teams are better able to take advantage of the spawned fire and light orbs such as Minerva 3238, Ilm 3235, and Tsubaki Ult Tsubaki. Unfortunately, outside of better combo synergy with wood orb changers, Saria Saria will generally be the superior choice.

Thankfully, the Evangelion version of Leilan provides a unique 2 turns of haste. While this adds considerable waiting time to the cooldown, it can be have benefits when used on specific farming builds to recycle used actives. In addition, the bind immunity can help provide more stability, but converting her into a hard bind clearer is challenging due to the 13 turn cooldown.


Scheat Regalia, Shinji
3397
Attacker / Machine
3,155 HP / 1,801 ATK / 312 RCV
780 Total
TPA TPA TPA Skill Boost Skill Lock Resist Time Extend

Active Skill:
Green Arrow Water
Heart Arrow Dark
4 turns water skyfalls
8 turn Cooldown

Leader Skill:
1.5x HP/ATK/RCV for Attackers. 2x ATK with 2 water combos. 2.5x with 3 combos
2.25x HP / 14.06x ATK / 2.25x RCV

Pros Cons
  • High value water skyfall active
  • Some value for Dark Athena 3193
  • Breaks hearts
  • Lesser Scheat Scheat active
  • Hard to use TPA awakenings
Impressions

Water TPA cards have been somewhat on the decline due to the sheer dominance of row-based teams. With that being said, Shinji does have a unique active skill that actually has a reasonably high uptime for water skyfalls. While inferior to Scheat Scheat in most aspects, the ability to spawn dark orbs alongside may have minor value for Dark Athena 3193 teams. While the water skyfalls do go to waste, it does at least provide an another orb changer alongside Awoken U&Y 2982 for water and dark orb generation.

On mono-water teams, Shinji will most likely play the role of a situational inherit. with the water skyfalls being the shining aspect. These not only help ensure your next turn has adequate water orbs, but can also be used to override existing skyfall debuffs.


Shinji&Kaworu&Unit-13, Fl
1201
Attacker / Machine
3,470 HP / 2,215 ATK / 198 RCV
856Total
Water Row Skill Lock Resist TPA Skill Boost Bind Immune Bind Immune Time Extend Multiplayer Bonus

Active Skill:
300,000 water damage to a single enemy and reduce team HP to 1. 3x ATK for Attacker and Machine types of 1 turn
10 turn Cooldown

Leader Skill:
3.5x ATK ofr Attackers and Machine. 2x ATK & RCV when 4+ colours attack at once.
49x ATK / 4x RCV

Pros Cons
  • 2,215 base ATK
  • Coop boost Multiplayer Bonus awakening
  • Amazing button base
  • High ATK multiplier on active
  • Weapon 2 series is coming out
  • Active skill nuke is outdated
  • Not many Machine/Attackers to take advantage of active
  • Low uses outside button and niche inherit
  • Weapon 2 series is coming out
Impressions

The main appeal of Shinji&Kaworu&Unit-13, Fl is the massive base attack combined with the coop boost Multiplayer Bonus awakening. The coop boost provides 50% more stats when used in coop and this transforms them into an incredible button farming card when inheriting Grimmjow 3363 as it can allow you to potentially hit for 1 million damage. This will enable you to clear content even faster and is mostly an extreme luxury to have.

Outside of the speed farming potential, Unit 13 has low value as the nuke component of their active skill is trivial and there are very few machine/attacker teams that can adequately take advantage of the 3x boost.

One saving grace that may mean you do not need to roll Eva collab for Unit 13 is the future release of the new Weapons 2 pantheon. This future series will provide you with cards with nearly identical base attack and the same coop boost to fulfill the button niche without gambling in a poor Collab.


4 star rolls

Mari&Eva Unit-08
700
Attacker / Machine
2,135 HP / 1,900 ATK / 162 RCV
648 Total
Wood Row Enhanced Wood Orb Wood Row

Active Skill:
30x ATK to 1 enemy. 1.5x ATK for Attacker & Machine for two turns
7 turn Cooldown

Leader Skill:
2x ATK & 2x RCV for Attackers
4x ATK / 4x RCV

Pros Cons
  • 3,000 Monster Points
  • Doesn’t actually do anything
  • Not the pink Power Ranger
Impressions

This is a bad card and the only potentially positive thing I could come up with is possibly baiting out status void effects with the nearly pointless active skill.


Rei&Eva Unit-00, Core Fusion
2327
Attacker / Machine
2,235 HP / 1,690 ATK / 347 RCV
677 Total
Light Row +light orb Auto heal Auto heal Auto heal Skill Boost Skill Lock Resist

Active Skill:
Reduce all damage by 50% for 2 turns
10 turn Cooldown

Leader Skill:
2x HP & RCV for attacker types
4x HP / 4x RCV

Pros Cons
  • Inheritable shield
  • Only 50% shield for 2 turns
Impressions

This is a respectable card for a 4-star Collab roll as you are able to inherit them and may provide some players with their first inheritable shield. While 50% may not save you from every hit in the game, it is a still a respectable value and will most likely help you survive for two additional turns or a particularly large preemptive strike.


Rei Ayanami & Awoken Mark.09
3400
Healer / Machine
2,363 HP / 1,293 ATK / 465 RCV
650 Total
Bind Immune Bind Immune Auto heal Auto heal Auto heal Auto heal Auto heal Auto heal

Active Skill:
Top row Arrow Dark
Reduce all damage by 50% for 1 turn
11 turn Cooldown

Leader Skill:
2x HP / ATK for Healers and Machine
4x HP / 4x ATK

Pros Cons
  • 50% shield
  • Generates row in top row
  • Viable inherit for dark teams
  • Low value outside of dark teams
  • 1 turn shield
  • Niche inherit
Impressions

Gaining access to more inheritable damage reduction abilities is never a bad option, especially when it comes in dark and allows for stat transfer as most tend to be wood or light. However, only a single turn of shielding will not save you from much and perhaps the main value will be for saving you from a preemptive strike while simultaneously sweeping the floor beforehand.

Kaworu&Mark.06
704
Attacker / Machine
1,890 HP / 1,853 ATK / 263 RCV
647 Total
Dark row Dark Orb Enhance Time Extend

Active Skill:
10x ATK to a single enemy and recover 100% damage dealt as HP. 1.5x ATK for attacker and machine types for 4 turns
12 turn Cooldown

Leader Skill:
2x ATK & RCV for Attackers
4x ATK / 4x RCV

Pros Cons
  • 3,000 Monster Points
  • Marginally better than 700
  • Everything about them
Impressions

Kaworu&Mark.06 is perhaps a marginally better Mari&Eva Unit-08, but that is like saying you are terrible instead of horrible. Only reason why I could fathom 06 is better is due to the fact that their active skill lasts for 4 turns and can provide a very gentle boost or extend the window to bait out status void mechanics.


Asuka&Upgraded Eva Unit-02, Code 777
1200
Attacker / Machine
1,905 HP / 1,813 ATK / 401 RCV
687 Total
Fire Row Enhnaced Fire Orb TPA TPA TPA

Active Skill:
7 second change the world
5 turn Cooldown

Leader Skill:
2x HP & 2.5x ATK for Attackers
4x HP / 6.25x ATK

Pros Cons
  • 3 TPA
  • High base attack
  • Has a funny active skill name
  • Almost pointless active
  • Low weighted stats
  • Hard to justify using as a sub
Impressions

While Unit-02 has wonderfully offensive awakenings and naturally high base ATK, it will be challenging to justify their inclusion on any end game team. This is partially due to the low weighted stats and horribly useless active. Change the World was situationally helpful in the early days of PAD due to no Time Extends Time Extend, but we are now in an era where we have teams that have 7+ seconds of orb movement time. Thus, the need to actually have a Change the World is slim to nil.

Unit-02 mostly feels like a less desirable Kuvia 3280.


Shinji&Eva Unit-01, First Awoken Form
2326
Attacker / Machine
2,398 HP / 1,823 ATK / 218 RCV
677 Total
Water Row blue + orb Auto heal Auto heal Skill Boost TPA Skill Lock Resist

Active Skill:
Green Arrow Water
Heart Arrow Dark
7 turn Cooldown

Leader Skill:
1.5x HP/ATK/RCV for Attackers
2.25x HP / 2.25x ATK / 2.25x RCV

Pros Cons
  • Active like U&Y 2982
  • Has value as an inherit for Dark Athena 3193 or Persephone Awoken Persephone
  • 7 turn cooldown
  • Poor active for mono-water teams
  • Low value as a sub
Impressions

A double orb changer that produces two colours is generally poor value for mono-colour teams due to the fact that the additional orb change adds turns to your cooldown while not really accomplishing much. However, you may find some value as an inherit for Dark Athena 3193 or Persephone Awoken Persephone teams as they both require water and dark orbs for activation. While you may sometimes be better off with a board changer, it is not a horrible card to have as an option and the 7-turn cooldown is respectable.

Conclusion

The Evangelion Collab is mediocre at best. The main problem is that there is very little value at the silver egg level along with most of the golds being poor alternatives to their REM counterparts. Despite the prospect of being able to pull a powerful Dark Kali alternative or the chance at using a more awkward Myr, this Collab really does not have much to offer for the average player.

What do you think about the Evangelion Collab REM and how much do you plan on rolling?

Happy Puzzling!

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56 thoughts on “Evangelion Collab Rare Egg Machine Review and Analysis”

  1. Mantastic, would a D.Athena/ D/L Satsuki/ Grida / D/L Kanna/ Hypermaxed Zaegrog 8 be decent, or are there better farmable subs. Thanks.

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      1. I think this collab pretty much sucks to be brutally honest. Was hoping to get lucky on the free roll but got silvers on both accounts. Saving up for Fujin and Raijin plus hopefully Facet

        Like

  2. Misato is a guy? News to me.

    Probably was going to roll hard on this no matter what since this is my single favorite anime ever, but I suppose if I luck into DKali Kaworu and Wunder Misato early, I’ll stop since everything else is some combination of crap and stuff I don’t have a niche for.

    Like

  3. Dude, I’m just pulling for the Husbando value. Unlike you, who strives to pull good, I’m at a point where even as a non-IAP I am happy with my box, and thus I’m gunning for my first pure swag pull of Kaworu. Saved 25 pulls for it too, plz wish me luck

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    1. Umm, went 1/7. And when I say 1/7, I mean I rolled Kaworu on my seventh stone and now have an entire pack of stone chilling on my account cause wtf, I got lucky!?

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  4. Rei Ayanami & Awoken Mark.09 is actually quite interesting active. Ofc shield is only 1 turn, but atleast in most cases arena doesn’t really need more. Maybe aizen could have use of this.

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    1. It would mostly be an early-mid game inherit as most cases you do require multiple turns of shielding. However, being able to avoid a preemptive is invaluable, especially for A1 and DQ Hera

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  5. I’ll skip this really bad collab 🙂

    Got Shinji in my early PAD days (thinking on inherit him when DAthena will come in NA/EU), this time I’ve got useless Mari with the free roll.

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      1. My Alt got Mari with the free rolls! Two accounts, two Mari here 😀
        Sell or keep them? I don’t believe she will get a decent buff in the future…

        Well, I’m going to skill up that Shinji

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  6. hmmm Regalia Myr would be better when she get something like that matching 3colours and Heart for getting that 3x or 4 colours+ Heart but that would be a bit to crazy OP with that shield but i think making a Heartcross and matching 4 clours aint that hard just playing her on a A.DQXQ team would do the trick i think and praying for the 5 th colour on skyfall xD and hey 81x ATK for heartcross+ 4 colour match is really good and we have enough time with myr so matching a heartcross + 5 colours shouldnt be that hard its just my own thinking no offense 😀

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    1. Rei Myr gains more value with the release of 7×6 leaders as it helps alleviate the orb troll factor. Unfortunately, the only one atm is Aten but if I am not mistaken, the new Heroine cards make strong pairings

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  7. Just a quick correction for Kali Regalia, Kaworu, they require all matches but light to trigger the leaderskill. You note, to match all but heal. I wish it was conditional to match any 5, but it is not sadly.

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  8. Well this collab just SUCKS 10x over. After 2 rolls I just said nope im done……waiting for the voltron collab or whatever with my other 20 stones.

    Like

  9. Thanks, as always for all the helpful advice.
    So if there are only 14 or so possible monsters to pull from the collab REM, it seems the chances to pull that Kali-Kowaru should be a bit higher–maybe? And if so,maybe there is a little lemonade to be from all the lemons in this crappy collab, at least for those desperately trying to fill a d.Kali void (which, at this point, is totally not me, I’m still noob enough that making any 5 combos at all excluding sky fall is a big deal)…of course if that hateful silver gung troll is hiding in the machine when you roll…well, we all know how that goes. Now I have to go knock wood because I probably just jinxed my future rolls.

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    1. Just because the pool of monsters is smaller, it does not mean they can be more easily pulled as each card has their own roll rate. I wouldnt risk your magic stones here

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  10. Would asuka be a good inherit for a dantalion burst? I’m not sure what to use her for otherwise. I feel like the on topic changes and the extra time could add up to a sure thing massive multiplier

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    1. Build them like ra dragon as you share God’s. However, maybe swap kanna to dark and find a dkali for fire and isis for water wood.

      That leaves you one flex slot to fill as needed =)

      Like

  11. So, now I have an interesting dilemma. Okay, it’s not interesting. Rather, it’s a story of disappointments. I pulled Mari, and currently already have 2 Mitos. Should I sell a Mito and let Mari waste away in my box or should I just sell Mari and stay double Mito?

    Like

    1. Keep double Mito in case you want to cheese your way through Devil heavy content (killers are amazing)

      As for Mari, up to you if you want to keep (I’d still keep as it is new and who know what may happen to her in the future)

      Like

      1. Thank you for the advice, Part of me kinda feels bitter about receiving so many of the more lackluster monsters every Godfest and the REM is killer (but in the worst kind of way). It’s very frustrating because I have hit a wall, and my box is kind of all over the place. Like I can’t seem to beat Legendary Snowy Valley. I love this game so much, but there are so many things about it that make me sad. I’m not asking for help. I just wanted to vent. Thanks for listening

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  12. for your comparison to ronove, i believe the word you’re looking for is “inherent” not “inherit”
    aside, shinji unit-01’s skill also works for re:neptune cheese teams

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