Combos and Spatial Planning Guide

Introduction

The Puzzle and Dragons meta is shifting towards a more combo-oriented playstyle through new leader skill and the 7 combo 45 awakening. Furthermore, with Sunken Serpent Labyrinth arriving on Monday, players will need to push their puzzling skills to the limits.

This article will be focusing how I approach combo-ing a board when the raw number of combos is the main goal. My method works for me and is just one of many ways to tackle a given board and is not the only way possible.

Video commentary & sample boards

—video coming soon—

Understanding combos

A standard board in Puzzle and Dragons is 6×5 which yields 30 orbs and a maximum of 10 combos. However, it is very unlikely you will actually have perfect board distribution to hit those 10 and will more than often settle for 7-8 maximum combos.

When approaching any board, it is wise to count the number of orbs of each colour to give yourself an idea of what the optimized board can yield. For example, if you have 5 dark and 5 light orbs, those two colours can only yield a possible 2 combos. Thus, you are looking for multiples of 3 when counting.

This may seem basic, but is easy to overlook when in a pressured situation.

Assigning sections to a board

In my head, I assign three different sections to every board in order to better plan out my matches:

You can relabel each section to suit your preference along with having the large horizontal section be at the top etc. Regardless, this is how I mentally plan out a board by determining whether or not I want my Section 1 at the top or bottom.

This is because in Section 1, you want to make 4 combos that are in a horizontal fashion. Thus, you are looking for closely grouped colours that are readily matched in this respective pattern.

Once that is complete, you want to try and make 3 vertical combos in Section 2 with Section 3 being used for whatever is leftover:

But why?

There is method behind my madness and the reason why you only make two rows of horizontal matches is because it helps facilitate easier matching.

If we were to use the middle row of the board for another horizontal match (presently made 6 combos), we would be left to play around with a 6×2 board which will force you to make additional horizontal matches and this becomes terribly difficult to do when as moving around in that vertically restricted space will most likely result in fewer combos overall.

As such, if you are left with at least 3 orbs in each direction (horizontal and vertical) you are much better able to form combos as you can go in either direction without fear of breaking up a previous combo.

Remaining orbs

Generally speaking, you will be left over with 6-9 orbs based on if you were able to match 7-8 combos and these will tend to be collected in Section 3. If you are fortunate enough to have two of a particular colour, try your best to place them together in the hopes that a matching orb will skyfall into place. You have a 1/6 chance of this occurring (6 different elements) but why not take all the help you can get.

In theory you should try and place them horizontally and have each end open to grant you a 1/6 chance of skyfall happening twice.

Cascading

Cascading is a technique used to help facilitate skyfall matches by having combos on your board match in a staggered fashion. These delayed combos are intentional and by having new orbs fall down in a staggered rate, you increase the chances of new orbs falling down to match with existing ones.

While this has no effect on no-skyfall leaders, it can be used a means to help facilitate combos as you may require less overall steps to achieve.

The above image showcases how the cascading light orbs on the leftmost column will trigger several additional combos. This will result in a staggered rate of orbs being cleared with grants the opportunity for additional matches.

If you wish to read more about Cascading, please refer to my guide HERE.

Watch the video

I try my best to create accessible content that can be consumed in both a written and video format, but when it comes to a combo guide, it is best to see it play out in action.

Furthermore, when practicing on your own, you should always go into Endless Corridors first and vary the amount of Time Extend until it becomes akin to what a normal team would have.

Lately, I have been playing a great deal of Anubis 3385 on my Twitch Twitch stream and it is another great medium for learning combo skills.

Conclusion

There are many different ways to approach solving a board and everyone will have their own personal preferences and strategies. The techniques I use are not the only way to go and view them as a supplemental way to solve a board.

Happy Puzzling!

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27 thoughts on “Combos and Spatial Planning Guide”

  1. Awesome! What makes this really great is that you put a name to what I realize I have been habitually doing. That is, I try and do a couple horizontals, then whatever I can get. But to specify parts of the board, and to work vertically, you can get a lot done.

    What has been hard for me is what to do with the leftover. I just try and combo left to right or right to left. But by leaving all the orbs in one section, you don’t sty my yourself or get locked in a corner as easy. thank you!

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    1. Yeah its kinda hard to reinvent the wheel, just provide clarification and rationale behind my methods XD

      But I have found that going in a systematic fashion is the easiest way to solve a board as you can “forget” the previous section and only focus on the remaining ones

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  2. Due to the new 7c awakenings, I’ve gotten a lot better at comboing simply because I’m trying to trigger bonus damage, but if I fail it’s not like I die. So there’s more leeway for practicing. Cross leads (I use Aizen) require some additional tricks to get higher combos, but even there I’ve gotten to 5-6 combos pretty regularly with crosses.

    My Anubis team has 2 Diaochans, which is just crazy for practicing and doing killer damage.

    One thing that’s always bugged me about PAD’s UI is that it is usually VERY difficult for me to read that little timer bar on the finger cursor, even playing on a tablet… pretty sure it’s a psychological thing, I can’t look away from the orb I’m immediately moving. So when they added the “hold to see how much time” feature, it was a huge boost, since I could at least do some “one-one thousand-two-one thousand…” counting to maximize my time usage.

    Of course, now we’re in crazytown, with Awoken Raphael… Ever since no skyfalls was a thing, I thought they should do a leader with a massive damage boost if you clear the board… with Raph, they added a bit of a fudge factor to it (big boost for 4 or less orbs remaining), so I’m super interested to see how that plays out.

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    1. Raphael looks quite interesting but it will still be hard to leave only 4 orbs. However, you will be able to make 4 or 5 connected to help facilitate this and orb changers will make life easier

      As for the time remaining, you will hopefully gain a mental clock once you play the team enough =)

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  3. Been waiting for something like this for a while. For people with no system it sheds some light on what other puzzlers are doing to get the most out of boards and combos. Looking forward to any more of these types of posts in relation to ‘no skyfall’ leaders.

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  4. Great work, definitely much appreciated. Having been recently graced with Anubis I realised I had to step up my combo game after somewhat slacking on it with my many heart cross leads. So far I struggled doing the ‘Section 1’ approach on the whole board, often falling short of those crucial Anubis 8+, so I’m very eager to try out your technique. Many thanks and happy puzzling!

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    1. On a side note, I’d personally really appreciate a similar guide for general tactics to tackle 5×4 and 7×6 as well.

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      1. Glad to be of help! Having a plan or template to go off of will help your consistency as you have a “goal” in mind

        As for 5×4 that doesnt really apply to any dungeon outside of endless. I personally dislike 7×6 due to the tiny or sizes

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        1. Good point. Personally I like to go into 7×6 with something benefitting from skyfall, as there tend to be more possibilities. With Anubis it tends to turn into “get as many combos as you can and then pray to GungHo for good drops”. Yet another reason why I’d rather improve my planning skills ^_^

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  5. What stylus do you use? I’ve used the cheap foam type, but it eventually sticks after too much use. I also have an Admit Jot Pro, but there are times when it has stopped registering a connection in the middle of a solve and I dropped the orb.

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  6. Hi, mantastic, can you show us how to combo while doing TPAs of particular colour at the same time? TPA teams Like Haku for example, any hint would help, thx!

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  7. Thanks man, but IDK if I can do this, I’ve been playing pad “horizontally” for years, moving orbs vertically seems kinda challenging for me, but I’ll definitely give it a try. Meanwhile I’ll just try to max out combo count first, then make one TPA on the side if possible, Thx again

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  8. Big thanks for the guide. Hopefully you recovered well from your med-treatment. I wish you all the best!

    I’ll leave a few questions if you find the time 🙂 Like many, i recently got Anubis (pcgf ofc) and 2 diaochan and have them finally evolved, partly skilled and try to get in the extreme comboing.
    With my team and +1 sec badge
    Anubis/Dia/Dia/Reinc.Pandora/Lumiel/ Friend
    i have 11.5 seconds.
    After several endless (didn’t know there was a stone actually, lol) my questions:
    Matching 6-7 looks ok, i achieve 8 sometimes for now, but that is the max, skyfall excluded. If skyfall happens it is extreme ofc. From your experience, is 8 maybe the goal to set up for the mental picture, even if more is even possible? Seems i loose valuable time neatly arranging sectors 2 and 3 to left and right border.

    Related to that, with how much time do you personally safely achieve 8 combos? If i add 2 seconds maybe that should be achievable at lesser talent.

    I understand Anubis is an endgame leader, which at higher difficulty levels and his rather low HP it’s kill or die every floor, so basically his active and the subs are there mostly to help if he screws up, right (+ TE)? With that said, what’s his endgame viability with no utility of importance (delay, guard-break, other).

    Best wishes from Germany!

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  9. Hi Mantastic, I wasn’t sure where to post that question. But here it is. What kind of device you, Pancake and Momtastic use. I’ve been playing for around 16 months using a Samsung tablet and phone and I get a lot of lag and even orbs that drag or refuse to move all together. I used to match with my finger but change for a supen stylus to see if thing could improve a bit. Thing are about the same. Was wondering if a iOS device work better than Android for pad.
    Thanks
    Also keep up the great work it help me a lot in all the phases of the game. 😊

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    1. I do not think IOS vs Android makes a difference, its more so the age of your device running it

      For devices, I use

      Mantastic: iPad mini first gen (super old)
      Fantastic: Android Galaxy A5
      Pancaaake: iPhone something, not the newest but not super old either

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  10. I need to get a better understanding of team building & the different types .I have been playing a while but I have yet to be able to clear most of the descended dungeons .

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