Macha and Morrigu Godfest Debut Overview

Godfest Basics

The format for Godfests has been dramatically changed through their REM Renewal along with Full Disclosure of Rolling Rates. These changes dramatically improve your chances of rolling a specific card as the pool of available monsters is significantly smaller as only a portion of the all possible monsters are featured at a given time. This is great news for players as you are better able to focus your Magic Stones on key cards.

Godfests no longer advertise “rate increases” and instead Highlighted specific cards along with 6* Godfest Exclusives being available. As such, these events are the best time to roll the REM as the current meta is heavily favouring these rare and elusive monsters.

Rolling rates may change or vary with each Godfest event.

Introduction

A new Godfest with no name will be descending upon NA/EU on January 31 and will feature two new 6* GFE: Macha  and Morrigu Both of these cards posses amazing active skill that can dramatically change or alter your approach to challenging content.

During this event, 20 6* GFE will be Highlighted but that also means several will be missing. Thus, as with any Godfest, the decision of whether or not to roll will be based on your own Monster Box needs and what you feel will best help round out your collection.

This article will summarize what is currently available (as well as what is missing) to help you make an informed decision as well as providing a review of the two newly released cards.

Video commentary

–video coming soon–

Godfest overview

Unlike Godfests of the past, only some 6* GFE will be featured. If they are listed as unavailable, you will be unable to roll them during the event.

January 31 – February 1 Godfest
6* GFE available

      3268  3233
Eschamali Scheat 3236 Ult Kaede  3370 3414 3416  

6* GFE not available

3391 3392 Dark Kali       2991

I almost feel showing what is missing is almost as important as what is featured since you ideally wish to line up a Godfest that overlaps with several key targets.

Based on the revealed rolling rates, 6* GFE will have 0.6% hit rate each for a total of (0.6*20) 12% for any 6* GFE. This also means that there is a 0.6% chance to acquire one of the two new cards released.

 Macha (New)

Macha is going to be one of the most desired cards in the game because of her amazingly powerful active skill and interesting Leader Skill.

The Dragonbound & Dragon Caller REM featured the very first inheritable Leader swap through Li . This is important and game breaking because you are able to utilize the most powerful teams available on a 7×6 board through intelligent inheritance. Essentially you will want to use a 7×6 generating card as your Leader but bring your intended leader as a sub with Li inherited. Thus, a player may enter a dungeon with Diao Chan  as their leader and bring Anubis 3385 with Li inherited as a sub. With this team, you would pair with a friend’s Anubis.

Eventually, you will be able to swap Anubis into your Leader spot and then enjoy your full multiplier on a bigger board. While you are able to provide greater consistency for high combo teams, you also open the door for colour cross teams to shine.

Colour Cross teams rely on matching several colour crosses but run into spacing issues on a 6×5 board. Thus, when you gain access to a 7×6 format, you are able to match more than 3 colour crosses and deal unparalleled damage.

In essence, a Macha leader swap makes any team perform better as you retain your normal Leader Skill on a larger board. Furthermore, Macha takes one less turn to charge up than Li along with having a stronger secondary benefit.

While most of Macah’s focus will be on her Inheritance potential, she is able to lead a 100x team with dual Macha when HP is greater than 80%. This enables you to build some interesting farming teams provided there are no preemptives.

 Morrigu (New)

In this day and age, Bosses are starting to have outrageous mechanics that players are forced to counter. This can often results in the need to form a column of Hearts () and a 3×3 square () along with numerous combos to ensure damage.

It is certainly possible to use a 7×6 board for more space, but that is not always an option for the average player and you may have to rely on bonus Combo Count actives to meet all of your requirements.

Up until the release of Morrigu, we were only able to utilize +2 combos plus a secondary benefit. While this is often enough for many scenarios, having +3 may help alleviate poor board distribution.

Thus, having Morrigu provide +3 combo count for a single turn can be wonderfully powerful under the right scenario. This will mostly be limited to challenging Special dungeons or niche farming situations as it is less potent as a straight damage enhance for burst. You will most likely be pairing a Morrigu active with a strange board pattern that forces you to match several cumbersome shapes.

However, a vanilla +3 combo boost on a 18 turn cooldown may still be limiting as it does not help prepare the board for you. For example, un-awoken Oichi  generates a tri-elemental board with heart orbs along with +2 combo count on a much shorter cooldown. This can help facilitate your various patterns while helping boost your number of combos. Furthermore, it only occupied a single active slot while accomplishing two goals.

If one relies on Morrigu, you may not have an ideal board to match and the bonus combos will do you no good then. As such, she may be a poor crutch overall as she does not help make your board stronger while also having a lengthy cooldown.

As a leader, Morrigu is interesting, but challenging to reliably activate. She requires 7 combos along with 6+ connected dark orbs to trigger your full offensive and defensive multiplier. This is reasonably orb hungry along with losing all of your defensive traits if your board lacks 6 dark orbs.

Pantheon/5* GFE Highlights

With the presence of a Godfest, only 6* GFE are Highlighted. As a result, the 6* Pantheon cards now lose their Highlighted rates and drop down to 0.64% chance to roll which makes them on par with 6* GFE.

This creates an interesting conundrum, during non-Godfest events, the chances of you rolling a 6* Pantheon card are significantly higher but you cannot acquire the GFE.

With this in mind, it is still best to roll in Godfest events as the 6* GFE tend to be stronger overall and you can at least still roll a 6* Pantheon card at the same time.

Collabs vs Godfests

Prior to the reveal, it was quite risky to roll in Collabs as they often left players more dissapointed than anything else. However, after seeing the Monster Hunter rolling rates, you have a pretty solid chance at acquiring a 7*+ card. Of course you will have to weigh the pros and cons along with examining the lowest rarity rolls from the Collab.

One interesting point is that Macha has a 0.6% rate while the top prizes in Monster Hunter had 2% and 5.22% for 6*. If that Collab rate carries over to the Dragonbound & Dragon Caller event, you would have around a 5% chance of rolling Li for the Leader Swap active.

Conclusion

The new format of Godfests will take some time getting used to and requires more patience overall since only a few cards will be featured at a given time. While this enables you to better snipe a key card, it also means you have to make peace with hoarding stones until the cards you truly want are featured.

Godfests remove the Highlighted status of Pantheon cards to make space for the 6* GFE and while this can be frustrating, Godfests are still the best time to roll the REM.

Let me know what you think about this Godfest, the two new cards, and any suggestions to formatting future Godfest posts in the comments below.

Happy Puzzling!

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15 thoughts on “Macha and Morrigu Godfest Debut Overview”

  1. well its not all that bad, i pulled once to see how the new rem works and got my first fujin, its a good day. no more relying on friends anymore! 😀

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  2. Fujin still eludes me! I did roll Sherias Roots though. I have 2 of the regular Sherias (each evolved differently) and I use light Ideal (or Diablos) as a leader. Any advice as to how I should evolve Roots? Thanks!

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  3. How do you guys stall out the 30+ turns required to use the leader swap active? That seems terrible. My anubis blasts through a3 before leader swap becimes available.

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    1. It is easier in solo mode (assuming not enough SB to instantly swap for coop) and with a team like Anubis, you have bonus RCV so you can simply find a floor to stall on or at least do so a little bit each time and swap in the middle

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  4. Rolled two riders and a blue knight, also, got my 12th sherias while I was actually aiming for the 10th sumire and 8th kushinadahime. Well, Better luck next time…

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