The Indigo Tournament is another chance for players to try and achieve a new high score to unlock various rewards. This include in-game items, cosmetic upgrades, and solo mode badge quest credit along with a Magic Stone for the first clear.
Unfortunately, this ranking dungeon has a fairly rigid set up for success and hopefully you have ample Killer cards at your disposal.
This article will summerize the dungeon along with explaining the rationale behind building a successful team.
–video coming soon–
For the Indigo Tournament, the most efficient team to use is Zeus Verse as he is able to achieve 225x ATK when full health. The health clause is mitigated by self healing actives and enables you to 1 combo your way to victory.
The 1 combo is crucial to your success due to the 15 floor layout that heavily favours speed over combos. As a result, you should be using cards with numerous Killer awakenings to help quickly mow through spawns.
The following team is not the only one available, just an example of utilizing heavy Killers efficiently. Change and modify as needed for your own Monster Box.
Zeus Verse – Indigo Tournament
Shazel can be used in lieu of Mito as both boast multiple Devil Killers , but I prefer to use Mito due to the built in self healing on a low cooldown. In fact, you only require Mito’s healing active to return yourself to full health after the two different preemptives.
The Flex slot can technically be left empty as you do have enough damage from your cards and by omitting one sub, you technically hasten your clear time due to less animation. However adding in more Killer cards can help expand your colour coverage and options for matching on each floor.
With the above set up, you don’t technically need any inherits, but it is highly advantageous to either run a sub or Weapon Inherit with Jammer resist awakening. This is because Cerberus will change 2 random colours to jammers and this can greatly diminish your consistency if your specific colours are removed. Thus, having as close to 100% will greatly improve your chances of success.
For example, you could run Moogle as a sub for 40% Jammer Resistance and pair with a Zeus Verse friend with a weapon inherit for another 40%. Having Poison Resist may feel appealing, but is not as crucial as the only spawn that makes Poison orbs will also produce at least 3 of each colour.
Finally, you want to run the Mass Attack solo mode badge to deal with floors that have multiple spawns to remove the need for TPA or matching 5 connected orbs.
Due to the notion of trying to 1 combo every floor (with the exception of Cauchemar on Floor 11), you want to plan out which specific colour you are required to match to sweep the floor. This will vary from team to team so just match your specific Killer with the boss spawn and memorize the colour you need to match.
Using the above team template, the following chart will help myself play through the dungeon.
Colour to match
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After doing the above video, I played a few more runs and managed to achieve what may be a safe score. Skyfalls on Belial and Indigo made me lose at least 1,000 points.
The Indigo Tournament puts an interesting twist on the puzzling aspect in that we want to match as few combos as possible. With that being said, it will have 15 turns of luck involved as each unwanted skyfall will result in a slower clear time.
Let me know what you have been using for this dungeon and where you plan to save time while playing through.
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