The Sonia Elle Tournament is now live and gives players the opportunity to chase a crown along with Sonia Elle by achieving a high score. Players are ranked based on Combo Count, Time Remaining, Max Damage, and Skill Only Defeat with the top 6% earning a Crown and top 26% earning Sonia Elle.
This article will explain my thought process for earning a crown along with strategies for maximizing your score.
Dungeon information can be found HERE.
–video coming soon–
Skyfalls were quite friendly
Thankfully, players will have access to Super Awakenings as Ranking Dungeons are only completed in solo mode.
In Ranking Dungeons, players are scored based on the following:
- Each Combo is worth 5,000 points
- Each second remaining is worth 500 points
- Hitting 40 Million damage is 10,000 points
- Each active used to kill a floor (no combo made) is -5,000 points
Due to the fact that Sonia Elle is 9 floors, each Combo is somewhat devalued assuming one combos each floor.
5,000/9 = 555.56 points per combo made means one has to move at an exceptionally fast pace to justify matching additional combos without active skill help.
With this in mind, players can inflate their combo count by either abusing bi-colour boards or buttoning a floor to decrease the number of floors the combo score is divided by.
For example, if a player uses 3 buttons, each combo now becomes worth 5,000/6 = 833.33 which can be further amplified via bi-colour boards and 7×6.
Key components to bring
Being skilled at solving boards is a valuable skill to have, but no amount of amazing puzzling will compensate for a poorly crafted team as Sonia Elle has many mechanics to abuse to increase your score.
Inflating combo count
The best way to inflate your combo count is to utilize a 7×6 leader along with bi-colour boards.
Thankfully, Ilmina and her skill up, Melissa , are both able to provide a 100,000 True Damage and bi-colour board changer. As such, it is vital to have at least one as a sub and pair with a friend’s Ilmina.
A bi-colour on 7×6 will usually provide 10+ combos which will help pad your total score.
The Sonia Elle Tournament has 9 floors, but three of them have 55 or less HP (with high DEF). As such, virtually any True Damage active will execute them and is the main reason why Ilmina or her skill up is vital.
One active is able to clear two floors and will help keep your total combo count higher since there are fewer floors that are actually matched. Granted you do lose 5,000 points per button, but the time saving and combo count preserving greatly outweighs this penalty.
For this event, one only needs to pair with an Ilmina, have her skill up (or an actual Ilmina) as a sub/leader, and one non-board modifying True Damage active skill to succeed.
The FUA requires more elaborate matching which may drastically reduce your consistency as a board changer may not provide 6 hearts nearby and subsequently waste additional time. Thus, a 30% Gravity will immediately bypass the Resolve threshold and one can combo as usual.
The final floor in the Sonia Elle tournament will spawn an absurd amount of Clouds and it is almost mandatory to have a Cloud Resist awakening on your team. The above mentioned Christmas Hera and Avalon Drake will be the two most common solutions via their Super Awakenings.
In order to have a Hera’s 30% Gravity ready for Floor 2, one must have 12 Skill Boosts (can gain 1 via the Solo Mode Badge) on their team. This can be eased by pairing with a Ilmina friend as she already come with 4. Thus, one needs to find 8 across 5 cards.
In regards to your leader, Ilm and Yog are great solutions (provided no ilmina is available) as they have two Skill Boosts, high multipliers, and a bi-colour board changer. Barring this, any combo-oriented leader will work. For Mantastic, I used Anubis and simply had to play with only 3 bi-colour board changers.
If lacking more ideal options, virtually any combo-based leader can work when paired with Ilmina.
Generic set up
The following is a generic team set up/floor-by-floor strategy:
Combo/Bi-colour means you can either regular combo or use a bi-colour and solve that board. A given team will have 3-4 bi-colour boards so use them when you feel the normal board does not preset an easy solution. If using 4 bi-colours, one will only have to solve 2 vanilla boards.
Regular True Damage is any form of True Damage that does not disrupt the board. This is to save on both animation time as well as prolonging the time to plan out the bi-colour board given by Ilmina / Melissa .
Will NA outpace JP?
This is always a challenging question to answer as there are several factors at play. Firstly, NA is able to sometimes use new cards, but will have a feasible team template ready on Day 1 which grants more overall attempts as theory crafting is not required; however, NA tends to lag behind JP when it comes to pure Puzzling skills.
As such, there is a possibility NA will be able to surpass JP due to the extra knowledge of winning team compositions, but being forced to heavily combo on 7×6 with little movement time may be restricting. Furthermore, many players may not be able to build the stronger team templates so that may also be a limiting factor.
The following chart was compiled by Pandaa and shows the JP cutoff for a Crown and 26% for Sonia Elle:
If the image does not load or is hard to see, the final cutoffs are:
Crown (6%) – 127,958
Sonia Elle (26%) – 98,004
The Sonia Elle tournament gives players the opportunity to acquire a 6% Crown or Sonia Elle at 26%. As a whole, this Ranking Dungeon will be quite accessible for players who have the more ideal team templates as it will provide them with a significant advantage over the average player; however, everyone should have access to a friend Ilmina and this can help pad their score overall.
Let me know what you think about this Ranking Tournament in the comments below along with what team composition you plan on running.
|Mantastic Social Media|
If you enjoy my content, please consider turning off AdBlocker for this website =)