Pure Ranking Tournament Strategies

Introduction

Starting on Monday, November 19, the North American server will begin their first of three weekly Ranking Dungeons. This is both exciting and potentially stressful as we will be enjoying/suffering through three weeks of Ranking Dungeons. Each of these Ranking Dungeons will give players a Crown for a top 3% finish while everyone in the top 20% will receive the respective Puppeteer.

While the Puppeteers are not truly desired at this point in time, being able to acquire one for free is still meaningful and may come in handy in the future.

The Pure Ranking Dungeon features a No Awakenings clause which will force players to adjust accordingly but has a relatively straightforward path to victory.

I plan to release a strategies article for each Ranking Dungeon before their respective debut.

Video commentary

–video coming soon–

Score breakdown

In Ranking Dungeons, players are scored based on the following:

  • Each Combo is worth 5,000 points
  • Each second remaining is worth 500 points
  • Hitting 40 Million damage is 10,000 points
  • Each active used to kill a floor (no combo made) is -5,000 points

Due to the fact that the Pure Tournament is 7  floors, each Combo is reasonably valuable:

5,000/7 = 714 points per combo.

This is a reasonably high amount and players are able to abuse 7×6 leaders to further bolster their combo count. Furthermore, it is possible to Button a single floor which will increase the value of each Combo made to 833.3.

No awakenings

No awakenings is an interesting restriction as it will force players to adjust their teams accordingly as their awakenings, Latent awakenings, and Super Awakenings will be disabled. Thankfully, we will still have access to our Leader Skills and this will be a more “fair” Ranking compared to the previous Xiu Min Tournament.

Actives to pursue

With no awakenings, players will not be able to use Skill Boosts Skill Boost in order to pre-charge their actives and will only be able to use a skill with up to a 6 turn cooldown; however, if using a Button for floor 6, one will only be able to use a 5-turn skill.

You will not be able to inherit skills effectively and doing so will only transfer a modest amount of stats.

In terms of the more ideal actives, using the farmbale Formula  will enable players to button through floor 6 while any 5-6 turn water orb making skill will help hit damage cap on the final boss. The time saved along with improving the combo value of all other floors makes this method worthwhile.

Just note that if using Formula, you will be unable to use a 6-turn active skill as one floor is Buttoned.

One noteworthy orb maker is Merlin Rider  as he will remove hazards and help condense the board to fewer elements but cannot be used if Buttoning Floor 6 unless running the Skill Boost badge.

On the other hand, the farmable Cthulhu  and Siegfried Seigfried are both 5-turn Water orb changers who can help ensure one hits damage cap on the boss.

Subs to use

Unless you are planning on using a specific sub for their respective active skill, it is best to use your Water cards with the highest ATK value assuming you are using a Water orb changer on the boss. This will help ensure the 40 million damage cap is met for an additional 10,000 points.

Leaders to use

Due to the fact that we will have limited access to actives, the easiest way to inflate our combo count is to use a 7×6 leader paired with something that scales with combos made

Thankfully, one does not actually have to own a 7×6 leader to take advantage of the bigger board and can simply utilize a friend.

With that in mind, Diablos  is an all-around good choice as his 8.5x ATK only requires 8 or more combos along with having no colour restriction. On the other hand, Jhoira  has colour advantage against Pure along with a higher ATK multiplier which may make it easier to hit damage cap. Unfortunately, one must match both Fire and Water orbs to deal meaningful damage but that should be reasonably doable from most 7×6 boards.

On the other hand, the combo leader one can pair with should be the one that has the highest ATK multiplier without being colour restricted. This can include, but not limited to Anubis 3385, Dark Ideal , and even Blue Hunter . With that being said, Dark Ideal provides free time Extend which may be vital to making additional combos whereas Anubis will provide the most consistency in hitting damage cap on the final floor assuming an active skill is used.

Solo mode badge

The vast majority of scenarios will have one using the Time Extend badge. This is because there will be no additional movement time outside of Leader Skills and each combo is worth 714-833 points each. Thus, being able to match one more combo in a single second will grant more points along with enhancing the chance of skyfalls occurring.

On the other hand, it may be possible that a team composition uses the Skill Boost badge. This will enable 7 turn actives to be used (6 if using a Button) which may be helpful but Time Extend will most likely be the best choice.

Blank sub slots

The concept of using less subs has merit if all other areas can be covered. In the case of the Pure tournament, we will not be missing their awakenings and it will only be their damage output that may hinder the Max Damage cap of 40 million.

With this in mind, it is possible to run one fewer sub to cut down on animation time. While the total difference may feel small, every little bit helps and may make a difference when nearing various score thresholds.

Sample team

Like mentioned above, outside of Formula and a Water orb maker, the rest of the subs are simply your highest ATK Water cards with the possibility of using an empty slot if you are comfortable hitting damage cap.

Pure Ranking – TE Badge
Card
SA
Inherit stats stats stats stats stats flex
Latent

JP Scores

The following chart was compiled by pandaa and it shows the JP scores for each day. Take these charts as a gentle point of reference as NA tends to fluctuate but generally speaking, we tend to do better on non-fixed teams as we are able to see all of the best strategies on Day 1.

Current 3% NA Score: –
JP Crown: 143,454

Current 20% NA Score:
JP Pure: 119,380

Conclusion

The Pure Ranking Dungeon is an opportunity for players to acquire a Crown and the Red Puppeteer Red Puppeteer as rewards. The primary strategy is to use 7×6 with sufficient movement time via Skill Badge or Leader Skills and make as many combos as possible.

Let me know what you think about this upcoming Ranking Dungeon in the comments below along with your thoughts on having three Tournaments in a row.

Happy Puzzling!

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24 thoughts on “Pure Ranking Tournament Strategies”

    1. He also suggested Jhoira but since this ranking dungeon has no awakenings you need the highest multiplier you can get for a good time.

      Other wise, yes you can pretty much use any other 7×6 leader.

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      1. Jhoira and Diablos are the two best options as they have high multipliers and relatively easy activation requirements

        In theory you could use others, but your consistency will decrease

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  1. Thanks for the guide!
    Well, I went into the corridors (no awoken) with the following team:
    Reeche/Valk /Youyu/Mercuria/R.Karin/Jhoira

    9 seconds with the Badge was doable for 9 combos (sometimes 10+ with Skyfall)
    The team covers all the colors cuz reeche is kinda rainbow, but it’s more than likely we’ll be matching all the colors in the board anyway.

    Mercuria hits incredible damage, (but Valk doesn’t 😦 ), so maybe I make some adjustments tomorrow, changing Valk by Yuki and giving up heartbreak on floor 7, or replacing Youyu for a Button on floor 6.

    Again, thanks for the tips.

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      1. Yes, I have Anubis and also Ideal, but if I evolve Ideal to the dark form just to play the tournament, that may cost 2 dragon Killers 😀
        So, let’s try Anubis, if doesn’t work I’ll evolve her.

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          1. Yeah… You was right. I converted, lost the drak’s, and failed anyway. But It’s ok, I brought her back to the lights 😀

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    1. Anubis diablos with Ameno, Blue Odin, karin,and Taka. My highest attack cards. 11.4 combo count. No skill kills. Hit 145.9. At 1.8 right now. We’ll see if it holds up.

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  2. Just updating my previous comment: I tried Reeche/, but got better result with Dideal/Diablos.

    Here a tip: Break poison & Jammers in the end, I used ronove, because Diablos is green.
    Mercuria will do insane damage anyway, but when i feel short in water I pop up Valk.

    I’m at 10%, but honestly I’m not good on 7×6 boards, so I think that’s it…

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  3. Since I’m lacking any pure combo lead I’m sticking with Reeche and a team of water subs with appropriate sub attributes. Got to 32% by now. I don’t have any diablos friends so I’m running dual reeche.

    I’m farming a formula atm and will see if I can push to 20%. Would be my first sub 30% ever. I hope it will work out.

    I could make an Dark Ideal since I recently got lucky and pulled her but I don’t know if it’s worth. Altough the evo is reversable so I might give it a shot. Ideal is really nice on my Reeche team though, hits like a truck.

    Thanks for the guide and best of luck to all

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    1. If you have the resources to convert Ideal to both forms, it will most likely improve your score and maybe enough for 20%

      Tournament is only a week so you will only be without your ideal for a bit

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