10 Magic Stone Super Godfest + Sophie Debut Nov 30 – Dec 2

Introduction

Monday features yet another 10 Magic Stone Super Godfest that features the brand new Godfest Exclusive, Sophie along with all the cards who gained new evolutions in the past Update.

This means the Legendary Heroes who have received Pixels forms  such as Pixel Napoleon will be available for the first time in over a year. As such, players have the opportunity to acquire tremendously powerful Killer solutions that may have been otherwise missing from their Monster Box.

With that being said, this Super Godfest features the base 33% chance of rolling any Godfest Exclusive along with two Samurai 3 cards at 1.5% each. As such, if you already have the Legendary Heroes, this Super Godfest may be less appealing.

Video commentary

–video coming soon–

Rolling line up

7* GFE (1.5% each, 16.5% total)
 
6* GFE (1.5% each, 16.5% total)
3370 3414 3416 3268
Samurai 3 (1.5% each, 3% total) (icon shows Weapon)
Legendary Heroes (2% each, 10% total)
Pantheon cards (1.54% each, 53.9% total)

Base Sophie


Pros
Cons
  • Unique no Main Attribute
    • Sub deals 100% damage
    • Changes attack order
      • Can help for Colour Absorbs
  • Powerful Leader Skill
    • 25% Damage Reduction with 3 colours
    • Auto Follow Up with 3 colours
    • 18x ATK with 7 combos
    • Viable Lucia or Halloween Sonia pair
  • High personal damage
    • 3x 7c 45 + 3 TPA TPA
    • High base ATK
  • 5 turn CD
    • Easy to inherit over
    • 2x ATK & RCV for 1 turn
  • Restricted to Devils
  • Only covers 1 colour for Rainbow
  • VDP is wasted on Rainbow
  • No RCV multiplier
    • Will often require a Healing solution

Base Sophie is the first card to lack a primary attribute which looks unusual and can be a way to circumnavigate certain Colour Absorbs. This is because Sophie’s sub attribute deals 100% damage but the damage occurs after all of the primary attributes in a left to right order on a given team. As such, Sophie could be your friend’s leader which means the final hit will be Water which does overcome Denebola.

Regardless of this, Base Sophie is the strongest of all the forms as a leader due to her impressive multipliers and ease of activation. Having to match any 3 colours for Damage Reduction and Auto Follow Up should be doable on any given board but the flat 2x HP may also be enough to survive. Furthermore, hitting 7 combos should be quite easy to achieve in order to tap into her 18x ATK multiplier.

With this in mind, Sophie can favourably pair with any other Rainbow leader who ideally adds bonus combos such as Lucia or Halloween Sonia . Both pairings provide additional combos to ensure subs such as Leona or Iori hit their 10 Combo awakenings.

On the flip side, Sophie is not without fault as you are restricted to Devil types along with her only providing 1 colour towards Rainbow activation. Furthermore, her VDP awakening will go to waste on Rainbow teams as VDP latents tend to be the most efficient at this point in time. Amusingly, Sophie is a strong contender for the VDP latent due to her high personal damage when matching TPA TPA and 7 Combos  45. As such, using Zaerog Core’s Weapon will be meaningful as it provides an additional 2 TPA awakenings.

Fiendish Flame Demon Caller, Sophie

Pros
Cons
  • High personal damage at 10 combos
    • 10c + 7c 45
  • 4 unique Killers
    • Has Machine Killer Machine Killer
    • Can use any Killer latent
  • 5 turn base CD
    • Easy to inherit over
    • 2x RCV & ATK for 1 turn
  • Killers may not always line up
  • Lower LS multipliers
    • Due to 7×6
    • 7×6 is also punished

Fire Sophie regains a primary attribute and will follow a similar template to all of Sophie’s evolved forms in that they all share a 10c plus 7c 45 awakening, 4 unique Killers, and a 5 turn active that provides 2x RCV & ATK for a single turn.

This is a nice healthy combination of offense with some utility and for Fire Sophie, her Machine Killer Machine Killer gives her a slight edge over the competition.

This is because Shura Realm is the current hardest dungeon and is littered with Machine spawns. Thus, having an additional 3x personal damage against the most common and tanky spawn is meaningful.

On the other hand, her other Killers may or may not have as profound of an effect due to the absence of Devil or Balance, both of which are common in AA4. Just be mindful that she needs to hit 10 combos to deal meaningful damage and a 7×6 board in either Shura Realm or AA4 is punished.

Flashing Lightning Demon Caller, Sophie

Pros
Cons
  • High personal damage at 10 combos
    • 10c + 7c 45
  • 4 unique Killers
    • Can use any Killer latent
  • 5 turn base CD
    • Easy to inherit over
    • 2x RCV & ATK for 1 turn
  • Lacks Machine Killer Machine Killer
  • Lower LS multipliers
    • Due to 7×6
    • 7×6 is also punished
  • No ideal pairing
    • Has lower multipliers

Light Sophie has a similar template to her Fire cousin but also has weaker awakenings for Shura Realm due to no Machine Killer Machine Killer. While her personal damage is still respectable at 10 combos, the lack of the most important Killer can be punishing.

As such, if your current goal is Shura Realm, her Light form will probably not be your preferred choice along with her Leader Skill having less pairings. With that being said, perhaps using Chibi Bradamante to swap in for better multipliers may be meaningful.

Traitorous Dark Demon Caller, Sophie

Pros
Cons
  • High personal damage at 10 combos
    • 10c + 7c 45
  • 4 unique Killers
    • Can use any Killer latent
  • 5 turn base CD
    • Easy to inherit over
    • 2x RCV & ATK for 1 turn
  • Lacks Machine Killer Machine Killer
  • Lower LS multipliers
    • Due to 7×6
    • 7×6 is also punished

Dark Sophie is the final evolution and comes with a nearly identical kit outside of the 4 unique Killers provided. These Killers also exclude Machine Machine Killer which is unfortunate but will still deal meaningful damage in AA4 where the final spawns have both Dragon and God typing.

As such, Dark Sophie can wreck havoc towards the end of this dungeon assuming 10 combos can be achieved. Furthermore, her 5 turn active skill will be valuable in AA4 due to the numerous ATK and RCV debuffs.

With that being said, if AA4 is not your goal, Dark Sophie will have less overall value.

To roll or not to roll

Generally speaking, Super Godfests cost 10 Magic Stones and feature at worst, 1/3 chance for any Godfest Exclusive. As such, it is most advantageous to try and line up as many key cards for your Monster Box as possible before shaking the REM’s hand.

This holds true for this Super Godfest as there is exactly 33% chance to acquire any GFE but is compensated by 3% chance for either of the Samurai 3 cards along with the Legendary Heroes taking up 10% of the rolling pool.

This in turn pushes down the percentage of Pantheon cards featured here but the main appeal will be the Legendary Heroes. As such, if you are lacking these tremendous Killer Solutions, it will be meaningful to roll in here.

On the flip side, if you have already completed your Legendary Heroes collection, this becomes a relatively normal Super Godfest as dupe Legendary Heroes have little value.

Thus, this Super Godfest has the most value if you lack the Legendary Heroes and drops back down to a relatively generic Super Godfest if you already have these cards.

As a slight tangent, if you would like to read more about my thought process for rolling or Monster Exchanging for cards, check out my article HERE.

Conclusion

This 10 Magic Stone Super Godfest features the debut of the new GFE Sophie along with having a 10% chance of acquiring any of the Legendary Heroes who boast 4 of the same Killer awakenings along with the ability to use their latents.

This in turn creates wonderfully strong Killer solutions and should be the main motivator in rolling this Super Godfest as the rates otherwise are quite normal. As such, I feel that this Super Godfest will be most appealing to players who lack these Legendary Heroes and more likely to be skipped by those who own them.

Regardless of this, let me know what you think about this event in the comments below and whether or not you plan on rolling. If you did roll, let me know how it went.

Happy Puzzling!

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9 thoughts on “10 Magic Stone Super Godfest + Sophie Debut Nov 30 – Dec 2”

  1. Nice write up again but I think Napleon and gang came during SDKH so not a year except maybe in SGF?

    I have two now haha, first one came from somewhere and I thought I recall seeing them in one of the week’s rotation in that event.

    Like

  2. Skipping GFs until I see Norza back in with Aten or Videal because those are the leaders I am missing. I yoloed a few in GH collab and got stupid lucky (rolled kisaragi, urd, btb) so my luck is gone for awhile.

    Like

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