Fairy Title / Dimension Guide (MD1/Alt. MD1) Mechanics Checklist

Introduction

Puzzle and Dragons is a tremendously deep game that has years worth of content waiting for players. Sadly, there is essentially no in-game information as to what mechanics, spawns, or what can actually happen in a dungeon which in turn creates a terrible guessing game.

Thankfully, we are eventually able to “solve” any dungeon with enough trial and error and for myself, what I find most helpful when trying to tackle a new dungeon is a Checklist of notable mechanics. From this Checklist, I will try my best to address all of the dangerous mechanics while prioritizing unavoidable abilities.

For the Fairy Title Challenge, players will be playing through the Alt. version which provides 4x HP & RCV for Healer or Devil type cards. To compensate for this buff, all Enemies will hit 3.5x harder.

As such, you will need to prioritize cards with these typings, especially if they are your Healing Solution via Enhanced Heart Orbs +heart. Having 1-2 cards without the correct typing still works as many leaders have up to 16x Effective HP. The biggest HP check is the Gems on Floor 10 who have Super Resolve (must tank 1 hit) and hit for a total of 2.1 million per turn.

Link to my master Checklist article can be found HERE.

Video commentary


How to use my checklists

With any dungeon, there are avoidable and unavoidable mechanics and it is important to address the unavoidable mechanics first. As such, there will be a priority-like system when looking at dungeon mechanics and you may have to forgo certain solutions depending on the depth of your Monster Box. Furthermore, certain teams/leaders may naturally counter specific mechanics.

Beside each mechanic I will put in brackets for the floor it can be encountered on and if I include a star (*) it means this is unavoidable or is a guaranteed spawn on this floor.

The bottom section will be a quick reference as to whether or not these are needed.

  •  download Need it
  • Nice to have but not a priority
  • x Not relevant

Another aspect is having sufficient Effective HP to survive unavoidable preempetives/attacks. For example, if there is a 200,000 hit and your team has 75% Damage Reduction, you would only need 50,001 HP to survive this.

I am also going to assume you have FUA / Auto Follow Up Leader Skills, L , and VDP or equivalent. I will highlight any notable Void spawns if they require an exceptional amount of damage to overcome.

Dimension Guide

Dimension Guide (MD1)

13 Floors

Things you must bring

Most floors have 2 possible spawns

Great to have but lower priority
  • All spawns but final floor execute on 6th turn
  • 36 Billion VDP over 6 turns
    • F12*
  • 6 turn Skill Delay on Leaders (F1*)
    • No other Delays
  • Unable to Match Clear
    • 5 turns random 1 (F4*)
    • 5 turns Hearts (F11)
  • Awoken Bind Clear
    • 7 turns (F7)
    • 10 turns (F10)
    • 5 turns (F13)
  • RCV Buff
    • 10 turns (F2)
    • 10 turns (F10)
  • Movement Time Buff
    • 10 turns (F2)
    • 10 turns (F10)
  • ATK Buff
    • F13
  • 2+ turn Damage Absorb Void
    • F8
    • F9
      • 25% chance for back-to-back
      • F9 is Delayable
    • F13
      • 20% spawn chance
  • L for Locked Skyfalls
    • Locked board/orbs
      • F3
      • F6
      • F8
      • F12
      • F13
  • Poison and/or Jammer Surge
    • 50% chance this spawn appears
  • 100% Damage Reduction to survive Dark Albrecht (F13)
    • Alleviates need to kill in 7 turns
      • Most likely need for a Wood Team
  • Counter to Spinners/Roulettes
    • F2
    • F4 -> 5 needs the Spinners or a Full Board Changer
      • F5 can also be Delayed
    • F7
    • F10
    • F12*
  • 5.4 Million Auto Follow Up Attack
    • Bypasses Saria’s Puzzle (F9)
  •   Poison Resist
  •   Jammer Resist
  • Blind Resist
  • download Cloud Resist
  • download  Tape Resist
  • x  Skill Bind Floor 1 (but may occur F2)
  • Leader Swap (50% F11)
  • download 7×6 Punishment (50% chance for 659,300 preemptive F8)

 

Alt. Dimension Guide (Alt. MD1)

14 FloorsOn-type cards have 4x HP & RCV
Enemies hit 3.5x harder
You will have to do adjustments in link as it goes to a translated MD1

Things you must bring

Most floors have 2 possible spawns

Great to have but lower priority
  • All spawns but final floor execute on 6th turn
  • 2.1 million Effective HP
    • F10*
      • Has Super Resolve so must tank a hit
      • Some are Delayable
  • 36 Billion VDP over 6 turns
    • F13*
  • 6 turn Skill Delay on Leaders (F1*)
    • No other Delays
  • Unable to Match Clear
    • 5 turns random 1 (F4*)
    • 5 turns Hearts (F12)
  • Awoken Bind Clear
    • 7 turns (F7)
    • 10 turns (F11)
    • 5 turns (F14)
  • RCV Buff
    • 10 turns (F2)
    • 10 turns (F11)
  • Movement Time Buff
    • 10 turns (F2)
    • 10 turns (F11)
  • ATK Buff
    • F14
  • 2+ turn Damage Absorb Void
    • F8
    • F9
      • 25% chance for back-to-back
      • F9 is Delayable
    • F14
      • 20% spawn chance
  • L for Locked Skyfalls
    • Locked board/orbs
      • F3
      • F6
      • F8
      • F10
      • F13
      • F14
  • Poison and/or Jammer Surge
    • 50% chance this spawn appears
  • 100% Damage Reduction to survive Dark Albrecht (F14)
    • Alleviates need to kill in 7 turns
      • Most likely need for a Wood Team
  • Counter to Spinners/Roulettes
    • F2
    • F4 -> 5 needs the Spinners or a Full Board Changer
      • F5 can also be Delayed
    • F7
    • F10
    • F13*
  • 5.4 Million Auto Follow Up Attack
    • Bypasses Saria’s Puzzle (F9)
  •   Poison Resist
  •   Jammer Resist
  • Blind Resist
  • download Cloud Resist
  • download  Tape Resist
  • x  Skill Bind Floor 1 (but may occur F2)
  • Leader Swap (50% F12)
  • download 7×6 Punishment (50% chance for 2,307,550 preemptive F8)

Conclusion

Team Building for Puzzle and Dragons can be a daunting task but with a Checklist of key mechanics that needs to be overcome, this process becomes significantly easier. For myself, this is how I approach any dungeon as I try to my best to counter the most dangerous and unavoidable mechanics first.

With that being said, I wish all of my readers successful attempts if pursuing the Fairy Title.

Happy Puzzling!

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