Category Archives: Godfest

May Mornings Godfest Analysis and Breakdown

Unfortunately this Godfest was announced very late last night and caused my analysis to be delayed. When making the decision to roll or save your magic stones, you need to determine if the featured pantheons can benefit or compliment your teams. Chasing for one specific monster is unwise as you will most likely be disappointed and should ideally have Godfests that overlap with many target cards. Remember all monsters that come out of the REM will qualify for Skill Inheritance so do not be too hasty when selling dupes. Lastly, for a more detailed team building help, please refer to my full list HERE.

Green Forest Gala Green
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Day 1
Indian 1 Indian 2
Shiva Awoken Lakshimi Awoken Parv Indra row Vitra Krishna Sarasvati Vishnu Ganesha Durga
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Day 2
Archdemon Japanese 2
Belial Amon Astaroth Baal Awoken Archdemon Lucifer Ame U&Y Kush Izanagi Oku

Day 1:

Day one is a large disappointment as the Indian 2 pantheon is currently very lackluster as none of them have awoken evolutions and aside from Vishnu Vishnu, is terribly weak and in need of a revamp or buff. Indian 1 has some strong leaders with Awoken Shiva Shiva, Lakshmi Awoken Lakshimi, and Parvati Awoken Parv but all have nearly no sub potential. Indra Indra would be the most widely used sub from the pantheon, but is only situationally useful and should ideally have his awoken evolution made by now. Even if chasing a specific card, I would strongly advise you to not roll this day.

India 1
jjjjjjjjMonsterjjjjjjjjj  Notes
 Shiva
Shiva
Attacker / Devil
Time Extend Skill Boost TPA
TPA Skill Boost Enhnaced Fire Orb
Skill Lock Resist Time Extend
—-
Heart Fire Arrow Enhnaced Fire Orb +heart
Reduce enemy defence 75%
7 turn CD
Awoken Shiva is one of the hottest leads in Puzzle and Dragons as he forms a powerful 20.25x ATK / 2.25x RCV team that is two prong  TPA reliant. Furthermore, his sub pool has no type restrictions other than they must have the fire attribute. This allows for great flexibility with team building along with compensating for fire’s normally low RCV. I enjoy Awoken Shiva’s playstyle as he combines speed and power and can clear high level content due to amazing burst potential. If you wish to read about how to properly construct a Shiva team, please refer to my Team Building Guide.

Unfortunately, Awoken Shiva does falter in the highest level content as his active is relatively weak and his damage output is heavily gated by active usage and may run out of steam mid dungeon. However, do not let this discourage you as he is capable of clearing Challenge 9s and some 10s with the right team and investment. You will also be able to find a huge number of friends due to his popularity.

Lastly, his sub potential is quite low as there are better options for a fire orb enhancer.

 Lakshmi
Awoken Lakshimi
Physical / God
Skill Boost Auto heal Bind Clear awakening
Time Extend blue + orb Skill Lock Resist
TPA Water Row
—-
4 Question Orb Arrow Heart + 25x ATK heal
8 turn CD
Awoken Lakshmi is an often overlooked water powerhouse as she forms an incredible 39x ATK / 2.25x RCV team that is focuses around water rows Water Row . For comparison sake, most other row leaders range from 10.25-25x ATK. Granted you have to match 6 connected heart orbs to do so (in any shape), but the augmented recovery and built in bind recovery Bind Clear awakening from the your leaders help alleviate team building stress. Your subs ideally need to generate both heart and water orbs and some noteworthy ones include, but are not limited to, Andromeda Bankai Andro, Ryune Ryune, Sumire Sumire, and Gabriel Gabriel.

With a built in heal and heart orb generating active, you can stall for actives with ease and the naturally high base HP on water type monsters allows you to survive attacks that most other non-HP multiplied teams could not. Furthermore, you are able to control your damage output by choosing how many heart orbs to match. This is becoming more vital with the advent of bosses with specific damage absorption shields. Lastly, her awakenings are all over the place and perhaps when her design phase they gave up and just gave her a little of everything.

Lakshmi’s main drawbacks are a difficulty finding friends along with almost no sub potential herself.

 Parvati
Awoken Parv
Balance / Devil
Poison resist Enhanced Wood Orb TPA
Auto heal TPA Skill Boost
Bind Immune Bind Immune
—-
Water Arrow Heart
Green Heart Arrow Enhanced Wood Orb +heart
5 turn CD
Awoken Parvati is another 39x ATK / 2.25x RCV leader who is also reliant on heart orb matching for damage. She is essentially the wood version of Lakshmi Awoken Lakshimi , but focuses on Two Prong Attacks TPA to deal lethal damage. This is fantastic as most of the strongest wood subs are TPA oriented and many have 3 of those awakenings. Furthermore, the bind immunity eases team building as you may not need to bring a bind clearing sub. Unfortunately, she lacks a recover bind Bind Clear awakening awakening to help the rest of her team. In addition, with her scaling multiplier, you can control your damage and also elect to not trigger two prong attacks to handle floors with specific damage absorptions.

There is not too much else to say for Parvati as she is a powerful lead who is capable of clearing Arena 1. Her main drawback is her lack of popularity as her leader skill requires some thinking to proc and many people are opting for more mindless/higher output leads.

On the bright side, her two tigers are both cute and majestic.

Indra
Indra row
Dragon / Balance
Time Extend Skill Lock Resist Skill Boost
Skill Lock Resist Light Row Light Row
—-
75% damage reduction for 3 turns
15 turn CD
It is strange how Indra is still lacking an Awoken Evolution as the fire, water, and wood monsters in his pantheon received theirs ages ago. This does put a damper on his viability as he does not have the same power potential as other monsters. Regardless, his 75% damage reduction shield is amazing as you can essentially survive any attack for 3 turns. Granted the cooldown is very long, but will save you during critical phases.

One of his evolutions provides 2 light rows Light Row and allows Indra to participate on some of the newer teams if you need the shielding. His other evolution,  Indra , has god typing which has made him nearly a staple sub on Ra Dragon Ra Dragon teams due to his 2 skill lock resist Skill Lock Resist awakenings. I used to use Indra for that feature when my various teams were less developed as it allowed me to achieve 100% immunity with ease. Lastly, many rainbow teams will use him for the shield as they lack an HP modifier.

Overall, Indra is a vital sub on certain teams, but does not have too many uses for the average player. Perhaps with his Awoken evolution will we have something more meaningful.

Vritra
Vitra
Dragon / Devil
Dark row Skill Boost Dark row
Skill Lock Resist Skill Boost Dark row
—-
Varying damage to all enemies, 1.5x dark ATK
9 turn CD
Vritra appears to have amazing awakenings and upon first glance, but his active is far too weak to be utilized. Dark has numerous options for enhancing their damage via Loki Awoken Loki , Neph Nephthys , and Oku Oku who all provide more burst potential/utility as their secondary effect does not deal small damage. As such, Vritra and his amazing art is regulated to push button teams who wish to farm a dungeon quickly by pressing an active to sweep a floor. Although with the awakenings buff, his other evolution posses the God Killer God Killer awakening and may have a bit more uses on non-button teams.

The HP reset is usually a bad thing, but on teams such as Dark Metatron dtron, it can be a lifesaver if you are unexpectedly healed too much.

Hopefully with an Awoken evolution Vritra will become more useful than a button team sub.

Continue reading May Mornings Godfest Analysis and Breakdown

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PAX East Godfest Analysis and Pantheon Breakdown

My breakdown and analysis of all the featured pantheons for the PAX East godfest. For a more detailed team building help, please refer to my full list HERE.

Light Heaven’s Gala Light
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Day 1
Greco-Roman 2 Three Kingdoms
Ares Hermes Awoken Artemis Apollo (blue) Persephone Cao Cao Sun Quan Liu Bei DQXQ LL Lu Bu
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Day 2
Greco-Roman 1 Hero
Minerva Neptune Awoken Ceres Venus Awoken Hades Bankai Yamato Bankai Andro Bankai Perseus Wukong bankai Awoken Pandora

Day 1:

Day 1 features some of the most powerful subs in Puzzle and Dragons who bring a mixture of utility and sheer power in their actives and awakenings. The Greco-Roman 2 all have amazing double orb changer that convert 2 other orbs into their primary colour. Furthermore, their entire pantheon is in the process of receiving Awoken Evolutions which push their base stats and actives into new territory by granting them an enhanced skyfall mechanic for 2 turns. Furthermore, all of the Greco-Roman 2 monsters have 2+ viable evolution paths so their flexibility is unsurpassed. The Three Kingdoms have more diversified actives that fulfil many roles and with the new awakenings buff, some have 2 viable evolutions. In addition, DQ DQXQ LL will be reunited with her sister to form a newly announced Awoken evolution that caps at 100x damage. Overall a great day to roll if you are looking to bolster your mono colour teams.

Greco-Roman 2
jjjjjjjjMonsterjjjjjjjjj  Notes
 Ares
Ares
God / Physical
TPA Skill Boost Blind Resist
Fire Row Skill Lock Resist Fire Row
Fire Row

Heart Water Arrow Fire
8 turn CD
Ares is one hot fire team sub and was once crowned the title of highest ATK base stats in the game. However, time has seen his place shifted around to his current form of a fire row Fire Row powerhouse. Furthermore, with his god typing, he makes an incredible Shiva Dragon Shiva D sub. Unfortunately, Ares is unable to be as well utilized on other top fire teams such as Awoken Shiva Shiva or Gadius Gadius as he will either create too many fire orbs and prevent sufficient combos or remove heart orbs.

On the bright side for Awoken Shiva Shiva teams, Ares just had an Awoken Evolution announced (no icon yet). This will grant him Devil / Attacker typing and causing him to become TPA TPA oriented with massive base attack and an enhanced fire skyfall active in conjunction with double orb change. This is also great news for Raoh teams as the double orb change helps flood the board with fire orbs. Unfortunately, this will remove his presence on Shiva Dragon Shiva D teams so exercise caution before committing. I will also do his own special post comparing his evolutions at a later date.

Hermes
Hermes
God / Attacker
Skill Lock Resist Skill Boost
Skill Boost
Water Row TPA Water Row
Water Row
—-
BL Hermes
God / Physical
Skill Lock Resist Skill Boost
Skill Boost
Water Row Devil killer Water Row

Green Heart Arrow Water
8 turn CD
—-
Awoken Hermes
Awoken Hermes
Devil / Attacker
Skill Lock Resist Skill Boost Skill Boost
Water Row Water Row TPA
blue + orb blue + orb
—-
Green Heart Arrow Water + 2 turn water skyfall
8 turn CD
Hermes is one of the few monsters that has 3 unique and powerful options for evolution trees (which I will be covering in a more extensive post). The decision of which evolution boils down to the type of leader you are using.

  • B/D Hermes is best on Neptune Dragon Neptune Dragon teams
  • B/L  BL Hermes is a physical Blue Sonia Blue Sonia sub (or Neptune Dragon Neptune Dragon )
  • Awoken Awoken Hermes for every other water team except for Neptune Dragon Neptune Dragon and Blue Sonia Blue Sonia

Regardless of which evolution path you choose, all the Hermi (Hermeses?) are outstanding mono water team subs on row Water Row based teams as his active overflows the board with your desired water orbs and can be combo-ed with nearly every full board changer to generate a 2/3 water board.

Awoken Artemis
Awoken Artemis
Attacker/ Devil
TPA Skill Boost Blind Resist
Wood Row Enhanced Wood Orb Skill Lock Resist
 TPA
Enhanced Wood Orb
—-
Fire Heart Arrow Green + 2 turn wood skyfall
8 turn CD
—-
Artemis
God / Attacker
TPA Skill Boost Blind Resist
Wood Row Skill Lock Resist Wood Row
Wood Row
—-
Fire Heart Arrow Green
8 turn CD
Artemis is still in an awkward position even with her branched evolution tree. Her double orb changer is similar to Australis Australis and Liu Bei Liu Bei , but she cannot as easily be placed on any team as both those counterparts do their job better.

Australis Australis has 5 Wood Row awakenings and a more powerful active as her skyfall buff lasts for 4 turns. Liu Bei Liu Bei has 3 TPA TPA awakenings and by default hits harder (maybe the skyfall mechanic negates this). Regardless, playing Artemis on a TPA oriented combo team such as Awoken Bastet Bastet is problematic due to overflowing the board with too many wood orbs and potentially causing you to be unable to form 7+ combos required for full leader skill activation. You can arguably use Awoken Artemis Awoken Artemis as a leader on her own to form a 4x HP / 16x ATK team but must work around awkwardly matching water and wood orbs.

However, one thing Awoken Artemis Awoken Artemis shines at is being an Awoken Astaroth Astaroth sub as her team is normally quite restrictive in their sub choices.

For further reading as to which Artemis evolution is best for you, please read my full analysis HERE.

 

Apollo
Apollo (blue)
God / Attacker
+heart +heart TPA
Skill Boost TPA Light Row
Light Row
—-
Heart Dark  Arrow Light
8 turn CD
—-
Awoken Apollo
Awoken Apollo
Healer / Attacker
+heart +heart TPA
Skill Boost +light orb TPA
Skill Lock Resist +light orb
—-
Heart Dark  Arrow Light + 2 turn light skyfall
8 turn CD
L/B Apollo Apollo (blue) is a fantastic light row Light Row sub for Saria Saria / Thor Thor teams as his active floods the board with numerous light orbs and almost always ensures you can manufacture 2 unique rows. Furthermore, his dual orb changing capabilities allow him to combo with most full board changers. Unfortunately, a lack of SBR Skill Lock Resist or time extend Time Extend diminish his utility value.

On the other hand, Awoken Apollo Awoken Apollo is quite the horny and majestic unicorn (seriously, his art is just mind-boggling) and appears to have less synergy with most teams as he lost his row enhances. The strange part of the entire Greco-Roman pantheon’s active favours row formation due to flooding the board with their respective colour. Regardless, Awoken Apollo gains the healer typing and opens options to be used on Awoken Ama Amate , Light Metatron Metatron , and Light Zhuge Liang Light Zhuge Liang teams. In addition, the new wood typing means Awoken Sakuya Sakuya teams do not need to bring a wood sub and may ease team building. Of course, the overflow of light orbs may make it problematic to adequately combo, but can be used after Light Kali Kali ‘s active to ensure a more combo friendly board. Furthermore, the enhanced skyfall mechanic may add lethal amounts of additional damage.

Persephone
Persephone
God / Healer
+heart +heart TPA
Skill Boost TPA Dark row
Dark row
—-
D.R Persephone
God / Devil
+heart +heart TPA
Skill Boost God Killer Skill Lock Resist

—-

Heart Light Arrow Dark
8 turn CD
—-
Persephone was far prettier in her dark/fire D.R Persephone form and is only evolved to dark/wood because of the additional awakenings and most notably 2 Dark row . In addition, the 2 +heart awakenings add significant increase to healing that should not be overlooked. Furthermore, the enhanced heal orbs will be converted into enhanced dark orbs. Row based teams love actives that can flood the board with dark orbs and Persephone is an amazing candidate. Main drawback are a lack of Skill Lock Resist awakening and may place constraints on team building along with no devil typing. This changes with the D.R Persephone evolution at the cost of 2 Dark row and TPA .

However, Awoken Persephone (no icon at the moment) was just announced in JP and brings yet another tough decision to make in terms of viable evolution paths. I will be making a special follow up post at a future date with her pros and cons, but I will just leave you with her becoming Attacker / Devil typing and being orb enhance Dark Orb Enhance and TPA TPA reliant.

Continue reading PAX East Godfest Analysis and Pantheon Breakdown

March 31st & April 1st Godfest Breakdown and Analysis

If we continue to receive very early warnings about upcoming godfests from PuzzledragonX, it may be feasible to do my own breakdown of the featured pantheons. I guess that if I start doing these regularly, I would already have the templates already made. Regardless, I am going to try something new with these posts and let me know what you think in the comments below.

For a more detailed team building help, refer to my full list HERE.

Fire Gala of Flame Fire
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Day 1
Chinese Celestial Sengoku
Awoken Leilan Awoken Karin MeiMei Sakuya Haku Sanada Mori Motanari Ishida Keiji Akechi
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Day 2
Mechanical 1 Mechanical 2
 Antares Alrescha Spica Pollux Castor Denebola Acubens Algedi Alcyone Hamal

Day 1:

Day 1 features some of the most coveted monsters in Puzzle and Dragons. The Chinese Celestial have always been a powerhouse pantheon and has undergone numerous buffs and evolutions to stay relevant. Perhaps this is because all 5 are pretty girls or because they are one of the oldest sets of gods, but regardless, they are fantastic to own and make some of the best subs for their respective mono-colour teams. On the other hand, the Sengoku series are much newer and do not posses an ultimate evolution. This is beneficial as their significant power will dramatically increase with augmented stats and awakenings.

Chinese Celestial
jjjjjjjjMonsterjjjjjjjjj  Notes
 Awoken Leilan
Awoken Leilan
Enhnaced Fire Orb Enhnaced Fire Orb Skill Lock Resist
Fire Row Skill Boost Fire Row
Skill Boost Time Extend
—-
All  Arrow Fire Green Light + haste
9 turn CD
Leilan has legs to die for along with being a mono red powerhouse with a healthy mixture of offensive and utility based awakenings. She can also be effectively combo-ed with other orb changers to create fire heavy boards. Unfortunately, the 2 top fire teams, Awoken Shiva Shiva and Shiva Dragon Shiva D seldom use  Awoken Leilan due to no two prong attack TPA awakenings or god typing. Hopefully with a release of more Fire Row based teams she will see a resurgence in popularity. Lastly, Awoken Leilan can form a system on Ilm Ilm teams.

As a leader, Awoken Leilan forms a 12.25x ATK team with 51% damage reduction from Fire, Wood, and Light enemies. Has situational uses, but is usually used as a sub.

 Awoken Karin
Awoken Karin
blue + orb Poison resist Skill Lock Resist
Water Row Water Row Skill Boost
Skill Boost Time Extend
—-
All  Arrow Water Green Dark + haste
9 turn CD
I have a borderline irrational love for Karin and probably stems from my favourite colour being blue, dragons, and a pretty girl all rolled into amazing one monster. Fanboying aside, Awoken Karin is most at home on the various mono-blue powerhouse leads such as Blue Sonia Blue Sonia and Awoken I&I I&I / Ryune Ryune . Karin’s active, while powerful, is somewhat overshadowed by other water full board changers as she does not generate hearts and most likely needs to be used in conjunction with another orb changer to ensure sufficient water rows.

As a leader, Awoken Karin forms a 12.25x ATK team with 51% damage reduction from Water, Wood, and Dark enemies. Has situational uses, but she is mostly used as a sub.

 Awoken Meimei
MeiMei
Enhanced Wood Orb Enhanced Wood Orb TPA
Skill Lock Resist TPA Skill Boost
Skill Boost Time Extend
—-
All  Arrow Green Light Dark + haste
9 turn CD
Meimei was once the primary wood board changer and she still reigns strong today. Her awakenings are more powerful than Verdandi Verd and Sylvie Sylvie and only loses ground due to not manufacturing heart orbs. MeiMei can be used to great success on Sylvie Sylvie / Freyja Awoken Freyja , Awoken Bastet Bastet , and Spica Spica teams. Furthermore, multiple MeiMei ‘s can be used to form a “Meimei System” with Zuoh Ult Zuoh as a lead.

As a leader, MeiMei forms a 12.25x ATK team with 51% damage reduction from Wood, Light, and Dark enemies. Has situational uses, but she is mostly used as a sub.

 Awoken Sakuya
Sakuya
Bind Clear awakening Blind Resist Jammer Resist
Skill Lock Resist TPA Time Extend
Bind Immune Bind Immune Skill Boost
—-
20% Gravity + 3 turn bind clear
10 turn CD
Sakuya has gone through a roller coaster ride of ups and downs over the course of her PAD career. She is still currently one of the strongest leaders (and now subs) in her awoken form as she can scale up to 100x damage at 10 combos. The main pitfalls of using Sakuya are a high skill cap, damage inconsistency/orb troll (as it is a scaling and high skill multiplier), and dependency on Light Kalis Kali or other board refreshers. It is still possible to play Sakuya effectively without board changers, but it is becoming harder in today’s meta. Lastly, without any HP/RCV multiplier, it may be challenging to recover after attacks or when stalling. All that negativity aside, Sakuya is still an amazing leader and has been my go to team for over 2 years and have used her to clear numerous Challenge 10s.

Sakuya ‘s uses as a sub are now wide and varied as she combines both a gravity and 3-turn bind clear while being bind immune. Furthermore, Sakuya essentially outclasses Light Metatron Metatron in nearly every aspect as a sub.

   Awoken Haku
Haku
Dark Orb Enhance Dark Orb Enhance blue + orb
TPA Skill Lock Resist TPA
Skill Boost Time Extend
—-
All  Arrow Fire Water Dark + haste
9 turn CD
Awoken Haku was once a critical dark sub to own due to her utility and active. Thankfully, other options have opened up, but should not diminish her value. Furthermore, her exceptionally high base recovery dramatically increases your healing potential on many dark teams. Even without any Dark row awakenings, Haku can still warrant a slot on your Awoken Archdemon Lucifer team due to her utility and explosive combo potential with Akechi Akechi . Haku can also find a home on Yomi Dragon Yomi Dragon , Awoken Yomi Awoken Yomi , and Awoken Anubis Awoken Anubis teams. Lastly, her D/D evolution DD Haku has the devil typing and can be successfully used on Awoken Pandora Awoken Pandora teams.

As a leader, Haku forms a 12.25x ATK team with 51% damage reduction from Fire, Water, and Dark enemies. Has situational uses, but is usually used as a sub.

Continue reading March 31st & April 1st Godfest Breakdown and Analysis

Player’s Choice Godfest Anticipation 11/29-12/01

Baby Shiva Baby Kagu.png Baby Caocao Baby Rodin

baby I&I Baby Isis  Baby Sun quan

Baby Meiemi Baby liu Bei baby verd baby Kaede Baby Vishnu Baby Susano Baby Bastet Baby Kush

Baby Indra.png Baby Kanna Baby Venus Baby Ama baby kali Baby Sakuya Baby Ra

Baby Haku.png Baby dtron Baby Oku baby dkali Baby Satsuki Baby Akechi Baby Yomi Baby Pandora

 

The voting for this year’s Player’s Choice Godfest (PCGF) is very well done compared to previous years where there was more hostility between the newer and veteran players wanting different gods. With the advent of more clearly defined powerhouse leaders and the MP Dragons, players are given more direction Continue reading Player’s Choice Godfest Anticipation 11/29-12/01