Category Archives: Monster Analysis

Indigo Descended & November 18th Evolutions

Indigo Indigo Descended is going to be available on November 20th at 6pm and brings fourth a new set of challenges, some familiar faces, and a 7×6 board. Those who have managed to clear the first Endless Coridoors will have unlocked a 7×6 board onwhich to practice upon. I have found myself becoming quite dizzy and slightly nauseous from playing the 7×6 and 5×4 boards as I am too familiar with the 6×5. With a larger board, the boss’s health is boosted to compensate for the higher average combos when playing with 12 additional orbs. Row enhance-based teams will have a tough time trying to match a horizontal line of seven orbs whereas a TPA focused team will excel as more two prongs can be achieved. Naturally, combo-based teams will have it easier; players are expected to pump out millions of damage every turn to overcome the nearly 10 million health pool of the boss. Continue reading Indigo Descended & November 18th Evolutions

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Scarlet Cleared and Super Gabriel Announced

Two exciting things happened to me last night: finally cleared Scarlet Scarlet Icon on both accounts and Super Gabriel being announced. This is the second time Scarlet Icon has been available for North America and I was eager to finally clear this new challenging descend as during the first rotation I only gave it a few feeble attempts before getting distracted by other things. In addition, this was the first descend I got to push my newly evolved Sakuya and U&Y to their limits. Continue reading Scarlet Cleared and Super Gabriel Announced

Light Metatron, Still in the Meta?

Metatron Light Metatron is one of the oldest godfest exclusives (GFE) along with the Odin pantheon. As with any long-lasting and content-rich game, the issue of powercreep will raise its ugly head. Powercreep occurs when older monsters become more trivialized and less capable of clearing the newer and harder content. To help combat this, Gung-Ho has been systematically going through the older pantheons and giving less popular cards an awoken evolution to propel them back into top-tier status. Re-buffing older cards is healthy for Puzzle and Dragons because  many players will have rolled a worthless god months ago and an awoken evolution breathes new life into their box. It also encourages other players to yearn for it and thus roll more heavily during a godfest. It is a win-win situation for everyone and users do not feel the constant pressure to roll for new gods all the time. With all that being said, Metatron is still stuck in an unfavourable spot and it has only gotten worse with the advent of more exciting (and offense oriented) bind clear monsters such as  Isis , Amate , Ame , and Sakuya . Furthermore, the high end game play in Puzzle and Dragons Continue reading Light Metatron, Still in the Meta?

November 11 New Evolutions: Awoken Sakuya, L/D Izanagi, Umi Yami, and Kushinadahime

New evolutions are out and bring many game changers to the table!

Izinagi Izanagi has fallen a bit out of favour while waiting for his new ultimate evolution. I felt he was being pushed out of the meta because his viability as a sub was being outshined by other options. In terms of descend capable teams, he would be a sub on L G Sakuya , Kali , and  Hathor . With the advent of Sakuya losing her god typing and gaining a higher scaling combo-based multiplier, Izanagi’s burst (and awakenings) can no longer benefit your two leaders and should not be used as a staple sub anymore. The dark typing is an amazing addition to the other light-based rainbow teams as you now have a stronger option than Arthur Rider or Diza if you do not need the shield. Kali and Hathor teams are the only ones left who will truly benefit from his additonal TPA Skill Boost  Skill Boost  and dark typing. One other use for the new L/D evolution is the ability to cover all the colours for a  U&Y team. This can allow you to choose three unrestricted subs and can help you go more mono blue. The Wonder Boys still retain their god typing, so the  Izinagi active is still beneficial. Overall, the new evolution is very welcomed, but just a little too small and too late to fully capitalize on release. Furthermore, I discussed the struggles that rainbow teams face in a previous Posting and Izanagi is still regulated being a rainbow sub that can now fulfill dark requirements.

I had started to put pluses on my own Izanagi as he would have become Continue reading November 11 New Evolutions: Awoken Sakuya, L/D Izanagi, Umi Yami, and Kushinadahime

Awoken Sakuya discussion and team building

Sakuya

Sakuya was my first real REM god (I semi-started with a Gabriel Gabriel) and it completely changed my playstyle and enjoyment of PAD. She has carried me through countless descends and I still choose to use her in my most challenging encounters.

Sakuya has always historically been one of the top tier leaders and only began to fall out of favour within the last 6-8 months due to powercreep and the advent of TPA mono-colour teams. Mono-colour leads such as Shiva Shiva provide almost the same multiplier, but are able to focus on one colour and utilize TPA and numerous orb changers. (I go into more detail on the strengths and weakness of rainbow teams in a previous Guide I wrote.) But the long and short of the matter is rainbow teams Continue reading Awoken Sakuya discussion and team building

Rainbow Team Guide

Hello and welcome! Today I am going to discuss rainbow teams in detail along with their pros and cons, strategies, and team building. A rainbow team uses a leader skill that requires 4+ elements to produce damage, thus the multi-colour/rainbow name. This creates a skill threshold in order to achieve consistent activation as well as a challenge when facing harder descends.

Pros:

  • High base multiplier
  • Less REM reliant (especially at earlier levels)
  • Usually utility oriented
  • Wide range of subs/team building options
  • Damage is controlled as it is hard to accidentally proc your leader skill
  • Exciting to play

Continue reading Rainbow Team Guide

Best Farmable Monsters to Obtain and Why

As the title implies, I want to provide a list of the best farmable monsters to acquire and where they can be found. Currently, GungHo has been very generous with events, magic stones, etc. and a new account are able to push through content much faster due to more REM access, higher multiplier leads, and hypermaxed (best) friends. All of this adds up to a lower need to search out and acquire farmable monsters, but many have value to this day. These will be listed in no particular order because everyone will place different value on each card as your team composition, team cost, and current progress affect your needs. From my own experience, I found Echidna Echidna , Valkyrie valkpad , Athena Athena , Dark Izanami Diza , Zaerog Infinity Z8, and Satan Satan to be the most helpful and still used to this day. Furthermore, I will try my best to keep this list up to date as new content is released. Continue reading Best Farmable Monsters to Obtain and Why