Greco-Roman 2 Pantheon Analysis

Please refer to the Master List for directory to the other pantheons and their analysis.

Take a look at my Popular Leaders and their Full Sub List post for inspiration on team building ideas. If contemplating on purchasing a MP Dragon, please check out my Monster Point Dragon Purchasing Check-list Guide.

Keep in mind all of the following monsters qualify for Skill Inheritance so do not be too hasty in selling dupes.


The Greco-Roman 2 are renown for their double orb changer active that converts two different elements into their primary colour. This is fantastic for teams who wish to flood the board with their desired colour and generally is best on row based teams. With the introduction of their awoken evolutions, players now have a tough decision to make as each evolution offers different benefits.

Greco-Roman 2

jjjjjjjjMonsterjjjjjjjjj  Notes
Awoken Ares
Awoken Ares
Devil / Attacker
TPA Skill Boost Blind Resist
Fire Row TPA Enhnaced Fire Orb
Enhnaced Fire Orb Skill Lock Resist

Heart Water Arrow Fire
2 turns fire skyfall
8 turn CD
—-
 Ares
Ares
God / Physical
TPA Skill Boost Blind Resist
Fire Row Skill Lock Resist Fire Row
Fire Row

Heart Water Arrow Fire
8 turn CD
Ares is one hot fire monster and was once crowned the title of highest ATK base stats in the game. Times have certainly changed, but Ares still remains as one of the highest attack monsters in the game. Furthermore, this combos beautifully with his dual TPA awakenings and will make a stellar Reincarnated Shiva 3241 sub. Furthermore, his devil/attacker typing makes him a potential sub on Raoh Raoh teams. Unfortunately, this will remove his presence on Shiva Dragon Shiva D teams so exercise caution before committing (we also are still patiently waiting on the stats for Shiva Dragon’s new evolution).

With the release of Uuevo Krishna 3068, Ares has found new relevance for his Fire/Light form as a sub. Fire/Light Ares has better awakenings for Krishna along with higher HP. Normally HP is not an issue, but it can have value when trying to reach specific health thresholds. Furthermore, I personally want to cut down on the number of Orb Enhances on Krishna teams as it can make damage control problematic. One popular usage for Awoken Ares on Krishna teams is using him as an assistant for Krishna to upgrade his active. This way, you retain the skyfall mechanic along with a way to flood the board with fire orbs.

As a leader, Awoken Ares forms a 4x HP / 36x ATK team when matching fire and wood orbs. This is quite viable as you have access to Leilan Awoken Leilan (and Chiyome Chiyome for the combo) as a board changer. With  such a large HP pool, you should be able to withstand the strongest attacks. Just remember your RCV may be very low unless you run numerous fire healers or Uriel Uriel for the autoheal. For maximum damage, you should prioritize rows over TPA.

Hermes
Hermes
God / Attacker
Skill Lock Resist Skill Boost Skill Boost
Water Row TPA Water Row
Water Row
—-
BL Hermes
God / Physical
Skill Lock Resist Skill Boost Skill Boost
Water Row Devil killer Water Row

Green Heart Arrow Water
8 turn CD
—-
Awoken Hermes
Awoken Hermes
Devil / Attacker
Skill Lock Resist Skill Boost Skill Boost
Water Row Water Row TPA
blue + orb blue + orb
—-
Green Heart Arrow Water
2 turn water skyfall
8 turn CD
Hermes is one of the few monsters that has 3 unique and powerful options for evolution trees (which I will be covering in a more extensive post). The decision of which evolution boils down to the type of leader you are using.

  • B/D Hermes is best on Neptune Dragon Neptune Dragon teams
  • B/L  BL Hermes is a physical Blue Sonia Blue Sonia sub (or Neptune Dragon Neptune Dragon )
  • Awoken Awoken Hermes for every other water team except for Neptune Dragon Neptune Dragon and Blue Sonia Blue Sonia

If you are deciding which Hermes to use for Sarasvati 3069, you should either choose Awoken or B/L. You choose B/L when you require additional HP and Awoken in almost all other cases

Regardless of which evolution path you choose, all the Hermi (Hermeses?) are outstanding mono water team subs on row Water Row based teams as his active overflows the board with your desired water orbs and can be combo-ed with nearly every full board changer to generate a 2/3 water board.

As a leader, Awoken Hermes can pair with Awoken Sun Quan A Sun Quan to form a 2x HP / 48x ATK / 2x RCV team that is reliant on matching fire and water orbs. You can choose to prioritize rows or TPA and your damage output is quite formidable.

Please read my Hermes Evolution Comparison Post for a more detailed examination of which path is best for you.

Awoken Artemis
Awoken Artemis
Attacker/ Devil
TPA Skill Boost Blind Resist
Wood Row Enhanced Wood Orb Skill Lock Resist
 TPA Enhanced Wood Orb
—-
Fire Heart Arrow Green + 2 turn wood skyfall
8 turn CD
—-
Artemis
God / Attacker
TPA Skill Boost Blind Resist
Wood Row Skill Lock Resist Wood Row
Wood Row
—-
Fire Heart Arrow Green
8 turn CD
Artemis is still in an awkward position even with her branched evolution tree. Her double orb changer is similar to Australis Australis and the problem is further compounded by removing hearts in a heart cross meta.

Exploring her options, Artemis is strongest as a leader when paired with Balboa Balboa to form a 2x HP / 36x ATK / 2x RCV tank team that is reliant on matching water and wood orbs. This may not be a top tier team, but is still formidable and is capable of clearing plenty of content.

However, one thing Awoken Artemis shines at is being an Awoken Astaroth Astaroth sub as her team is normally quite restrictive in their sub choices.

Please read my Artemis Evolution Comparison Post for a more detailed examination of which path is best for you.

Apollo
Apollo (blue)
God / Attacker
+heart +heart TPA
Skill Boost TPA Light Row
Light Row
—-
Heart Dark  Arrow Light
8 turn CD
—-
Awoken Apollo
Awoken Apollo
Healer / Attacker
+heart +heart TPA
Skill Boost +light orb TPA
Skill Lock Resist +light orb
—-
Heart Dark  Arrow Light + 2 turn light skyfall
8 turn CD
Presently, Awoken Apollo is a wonderful option on mono-light teams as he overflows the board with light orbs. Even without any light rows, the skyfall mechanic may help and the TPA helps add value when starved for light orbs. In addition to mono row teams, Apollo finds a wonderful home on hybrid rainbow teams such as Awoken DQXQ Awoken DQXQ and Yuna Yuna as you can take advantage of the additional light orbs without compromising your rainbow component. He can even see some use as an okay Myr Miru sub. Even though he breaks heart orbs, you can follow up with another active while benefiting from the flooding of light orbs.

L/B Apollo Apollo (blue) can be used as a light row Light Row sub but his lower weighted stats and a lack of utility based awakenings diminish his value.

Please read my Apollo Evolution Comparison Post for a more detailed examination of which path is best for you.

Awoken Persephone
Awoken Persephone
Attacker / Devil
+heart +heart TPA
Skill Boost Dark Orb Enhance Skill Lock Resist
TPA Dark Orb Enhance
—-
Heart Light Arrow Dark + 2 turn skyfall
8 turn CD
8 turn CD
Persephone
Persephone
God / Healer
+heart +heart TPA
Skill Boost TPA Dark row
Dark row
—-
D.R Persephone
God / Devil
+heart +heart TPA
Skill Boost God Killer Skill Lock Resist

—-

Heart Light Arrow Dark
8 turn CD
—-
Awoken Persephone is the newest addition to the Persephone family and gives us more options of how to evolve one of PAD’s loveliest ladies. She loses her God typing (thus exclusion from Yomi Dragon Yomi Dragon teams), but gains/retains her devil typing. Thus, she makes a Fantastic sub on both Lucifer Awoken Archdemon Lucifer, Pandora Awoken Pandora, and Nobungana Nobunaga teams due to her naturally high base RCV, double orb change, skyfall mechanic, and enhanced dark/heart orbs. Once row teams reach 10 awakenings, they should begin to prioritize orb enhance as this will add significantly more damage in the long run. Furthermore, the enhanced heart orbs play a dual purpose: improving your healing potential along with retaining their plus-ed status once converted into dark orbs. As such, Awoken Persephone adds a great deal of versatility for these mono dark tank teams.

As a leader, Awoken Persephone forms a 2.25x HP / 20.25x ATK / 2.25x RCV team when matching both dark and water orbs. Thankfully, she has access to both Haku Haku and Typhon Typhon as viable board refreshers. Her team may not be able to clear all the content available, but your survivability will enable you to stall with ease and unleash either row or TPA oriented damage through your actives.

Her other evolutions are largely inferior to her awoken form and unless you are either needing their specific colour coverage or typing, I would strongly suggest you aim for her awoken evolution.

Overall, Persephone is both pretty and viable in today’s meta as both a sub and leader. My favourite form in terms of art is still Dark/Fire and was the main motivation in trying to roll her over 2 years ago.

Happy Puzzling!

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