Indian 2 Pantheon Analysis

Please refer to the Master List for directory to the other pantheons and their analysis.

Take a look at my Popular Leaders and their Full Sub List post for inspiration on team building ideas. If contemplating on purchasing a MP Dragon, please check out my Monster Point Dragon Purchasing Check-list Guide.

Keep in mind all of the following monsters qualify for Skill Inheritance so do not be too hasty in selling dupes.


The Indian 2 Pantheon has been relatively weak for a modest period of time. However, Uuevo Sarasvati 3069 is hopefully the first of many amazing evolutions that could revive the pantheon. Unfortunately, we have no more information as to what is in store and for now, the other 4 cards (outside of Vishnu) remain lackluster and in need of a buff.

Indian 2

jjjjjjjjMonsterjjjjjjjjj  Notes
Krishna
3068
God / Balance / Devil
Enhnaced Fire Orb Enhnaced Fire Orb Fire Row
Skill Lock Resist Skill Boost Time Extend
Enhnaced Fire Orb Enhnaced Fire Orb Enhnaced Fire Orb
—-
Question Orb Arrow Fire + 3 turns fire skyfall
6 turn CD
Krishna has received his highly anticipated ultimate evolution and has reignited the flame and passion for fire teams. Fire has historically had inaccessible leads and has been lacking a well rounded team for quite some time now. However, this changes with Krishna as you will now be able to form a 2.25x HP / 45.56x ATK / 2.25x RCV fire team that is reliant on matching fire combos.

This makes Krishna a more durable Sarasvati as you will now be able to easily tank most preemptives along with being able to recover from them. Furthermore, your team building is amazingly flexible as you can use any fire sub as there are no restrictions. In addition, you can stack row enhances Fire Row to help compensate for the “lower” multiplier and be able to deal spectacular burst damage.

Drawbacks to Krishna as a lead include a vulnerability to binds, a lower multiplier, and somewhat issues with damage control. Despite all this, Krishna will be able to clear end game content as they can withstand most attacks while being able to deliver heavy burst damage with rows. In fact, Krishna may be the most powerful non-GFE leader available today.

As a sub, Krishna becomes more appealing as either a way to ensure all fire orbs come enhanced, a way to deal with skyfall preemptives, or as a base for skill inheritance.

 Sarasvati
3069
God / Healer / Physical
blue + orb Skill Boost Time Extend
Skill Boost Time Extend Water Row
Water Row Skill Boost Skill Lock Resist
—-
Question Orb Arrow Water + 3 turns water skyfall
6 turn CD
Sarasvati is the blue, prettier, and harder hitting form of Krishna. Her leader skill now provides a passive 2x ATK to all water types and provides an additional 5x with 3 water combos. This change allows her to achieve 100x ATK with only 9 water orbs on the board while still being able to stack row enhances for spectacular damage at 12+ orbs. This is incredible and will allow her to deal spectacular damage that puts her on par with the 300k MP You Yu You Yu. I did a full analysis comparing the two which you  can read HERE, but the bottom line is that Sarasvati begins to deal more damage once you have 9 water orbs on the board.

Even with such a wonderful evolution, it comes at a price. Mainly her lack lack of damage control (due to the fact her leader skill ramps up far too quickly) and no HP/RCV multiplier. This can make stalling a challenge and the permanent water skyfalls could work against you. You also have to heavily invest in skilling her up as the main appeal of using dual Sarasvati leads is the 100% up-time on the skyfall buff. However, you should not be using her for every dungeon as she shines brightest in content with fewer mechanics and massive HP pools. My full team building guide can be found HERE.

Overall, Sarasvati is a wonderful leader to own and excels in shorter dungeons with fewer mechanics and high damage requirements.

Vishnu
3070
God / Attacker / Devil
Enhanced Wood Orb TPA TPA
Skill Boost Skill Lock Resist Time Extend
TPA Time Extend Skill Lock Resist
—-
Question Orb Arrow Green + 3 turns water skyfall
6 turn CD
Vishnu was once heralded as a superstar wood sub; however, time and powercreep has not been kind and he is now struggling to find a home for his amazing 3 TPA awakenings. To help address this, GungHo decided to buff his leadership potential with a new ultimate evolution that allows him to form a 56.25x ATK / 2.25x RCV team that is reliant on wood combos and TPA. This seems reasonable in theory, but with the introduction of Ace Bastet Cross Bastet or Kaede Ult Kaede. his multiplier will feel weak by comparison. In addition, he is inferior to both Sarasvati and Krishna as he is only middle of the road and does not excel in any particular aspect.

This is not to say he will not be a strong leader, but the bar has been raised so high that it is hard to compete when you do not do anything that truly sets you apart from the masses. As a sub, Vishnu has become stronger due to additional utility and can be used on most mono wood teams, but he is no longer the staple sub he once was.

 Ganesha
3071
God / Healer / Attacker
TPA TPA Jammer Resist
Skill Boost Bind Immune Bind Immune
Skill Lock Resist Time Extend Skill Lock Resist
—-
Enhance all orbs
Void all damage for 1 turn
13 turn CD

1.5x EXP and 2x Coin
Ganesha has been largely sidelined due to the insignificant role coins play at higher ranks. However, they have now become one of the most desirable cards in the game due to the 1.5x rank experience gained when completing a dungeon. This is Fantastic for Experience of a Lifetime or even Monday Dungeon. JP players have devised button teams for Monday dungeon that utilize dual Genesha leads and are now able to rank up faster than ever before. Some may argue this takes away from the skill of the game, but for some, being able to push rank faster is what matters most. Even if you are unable to button through Monday, you can easily use a single Ganesha lead paired with a high multiplier friend.

Outside of this, Ganesha will some uses as their active is now a full board enhance and full damage void for 1 turn. This is reasonable (although better options exist for either enhance or damage void) for skill inheritance, but you may be best to not inherit him away to better take advantage of easy rank experience.

Durga
3072
God / Devil / Attacker
TPA Blind Resist Time Extend
Skill Boost TPA Skill Lock Resist
Skill Lock Resist Skill Boost Blind Resist
—-
2.5x ATK God & Devil. Reset HP to 1
8 turn CD

1.5x ATK/RCV Devils. 5x ATK matching any 4 of R/B/G/D/H orbs.
56.25x ATK / 2.25x RCV
Durga received a sizable buff to her viability and artwork through her latest ultimate evolution. This finally granted her 9 awakenings to better compete with other available options along with an increase to her leader skill. She is now able to form a 56x ATK / 2.25x RCV devil team and with the massive sub pool at her disposal, should not be difficult in forming a synergistic team. Unfortunately, a 56x ATK rainbow team was top tier maybe a year or so ago and will still struggle to deal enough damage in today’s meta. Yes, the RCV is helpful, but if you fail to deal enough damage, all the recovery in the world will not save you.

As such, we should be exploring her sub potential as she now has 9 awakenings. Her dual TPA and high base ATK will allow her to spike very high along with covering. Unfortunately, there are no strong rainbow/combo dark teams and may remain a Skill Inheritance assistant due to the sizable buff or HP reset for Dark Metatron dtron teams.

One thing to keep in mind is the dual SBR Skill Lock Resist which gives you the potential to pair with Sephiroth Sephiroth as he is reliant on devil typing.

Happy Puzzling!

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