Mechanical 1 F

Mechanical 1 Pantheon Analysis

Please refer to the Master List for directory to the other pantheons and their analysis.

Take a look at my Popular Leaders and their Full Sub List post for inspiration on team building ideas. If contemplating on purchasing a MP Dragon, please check out my Monster Point Dragon Purchasing Check-list Guide.

Keep in mind all of the following monsters qualify for Skill Inheritance so do not be too hasty in selling dupes.


The Mechanical 1 Pantheon is relatively new and features Machine / God type monsters. They have an interesting set of awakenings and provide 2 skill bind resist Skill Lock Resist along with a powerful active that removes jammer and poison orbs. They can also form 16x leads with 51% damage reduction from 4 different elements. In addition, their enhanced orb and heart awakenings grant a significant bonus for both healing and damage potential when combo-ed with their heart breaking active. The “sub” evolution that includes Skill Boost Skill Boost God Killer is almost always the superior option due to the God Killer awakening and extra skill boost. You should only choose the other evolution if you need the specific sub colour. As a leader, they form a 1.69x HP / 42.25x ATK for Machine types. It is arguable if the non-leader evo was better with the damage reduction component.

Mechanical 1

jjjjjjjjMonsterjjjjjjjjj  Notes
 Antares
3054
Machine / God
Enhnaced Fire Orb Enhnaced Fire Orb +heart
Skill Lock Resist Skill Lock Resist +heart
Skill Boost Skill Boost God Killer
—-
Jammer Poison Heart Arrow Fire
 + haste
7 turn CD
Antares is a powerful fire sub due to offering 2 Skill Lock Resist awakenings. This greatly eases team building as you only require 1 additional sub (provided both leaders have Skill Lock Resist ) to achieve 100% immunity. Unfortunately, they lack a TPA or Fire Row awakening which may place constraints on damage output. However, with their god typing, Antares can successfully be used on Shiva Dragon Shiva D teams.

The main appeal of Antares ‘s active (and the entire pantheon) is the ability to remove jammer and poison orbs with their active. This alleviates the need to bring a full board changer. Only downside is you remove heart orbs and is hard to skill up.

One interesting place you can make use of Antares is on Awoken Cao Cao A Cao Cao teams as you can form a system with Scarlet Scarlet Icon subs as it will allow you to use one sub active every turn.

 Alrescha
3056
Machine / God
blue + orb blue + orb +heart
Skill Lock Resist Skill Lock Resist +heart
Skill Boost Skill Boost God Killer
—-
Jammer Poison Heart Arrow Water + haste
7 turn CD
Alrescha is an interesting sub for water based teams as her awakenings grant large amount of utilty. Unfortunately, her active’s main benefit of alleviating the need to bring a full board changer is somewhat mute as water has perhaps the best pool of subs to draw upon such as Mori Motonari Mori Motanari , Blue Sonia Blue Sonia , Ryune Ryune , Awoken Karin Awoken Karin , and Skuld Skuld ult evo . All of these monsters have more synergetic awakenings for the top water teams of Neptune Dragon Neptune Dragon , Blue Sonia Blue Sonia , and Awoken I&I I&I / Ryune Ryune .

Perhaps with her ultimate evolution, Alrescha may have more viability or if water teams shift away form the massive Water Row stacking.

 Spica
3058
Machine / God
Enhanced Wood Orb Enhanced Wood Orb +heart
Skill Lock Resist Skill Lock Resist +heart
Skill Boost Skill Boost God Killer
—-
Jammer Poison Heart Arrow Green
 + haste
7 turn CD
Spica has the same benefits and drawbacks as the rest of her pantheon when used as a sub (poison removal has even less relevance on Bastet Bastet teams) . However, her leadership potential is significantly higher and only rivalled by Castor  Castor . This is because wood has a large and powerful pool to draw upon who are less Wood Row reliant. When playing a 5o1e lead, it can be cumbersome to form rows and may find it easier to be reliant on TPA TPA monsters. Thankfully, wood monsters are somewhat famous for their diversity of TPA  heavy monsters including Vishnu Vishnu and Liu Bei Liu Bei who both have 3. Furthermore, countless more 2 TPA wood monsters exist to help bolster your damage.

One important thing to note is the skyfall mechanic from Vishnu (and to a lesser extent, Australis Australis ) has great synergy with your Enhanced Wood Orb awakenings. Just be aware that wood heavy dungeons are certain disaster as that is the only element Spica does not resist.

Presently, Spica has found an amazing home on Machine Athena 3074 teams as one of the stronger mechanical subs available. Her powerful awakenings and quick orb changer help keep a steady flow of wood orbs along with potentially acting as a base for skill inheritance. In addition, she can also serve as a dual Skill Bind Resist sub for Awoken Liu Bei A Liu Bei

 Pollux
3060
Machine/ God
+light orb +light orb +heart
Skill Lock Resist Skill Lock Resist +heart
Skill Boost Skill Boost God Killer
—-
Jammer Poison Heart Arrow Light + haste
7 turn CD
Pollux is a powerful rainbow sub for Light Kali Kali , Awoken Sakuya Sakuya , and Awoken Ra Ra  teams. This is due to the high utility offered by her awakenings with the enhanced heart orb +heart lending a significant recovery bonus as none of these leads have any RCV multiplier. Furthermore, the ability to remove poison and jammer orbs and convert them into your primary damage element can conserve precious board refreshes. Unfortunately, Pollux offers no Light Row awakenings and may be overlooked on Awoken Thor  Thor / Saria Saria teams if you lack other row enhance subs. However, once you surpass 10+, orb enhance +light orb awakenings become more meaningful and the enhanced heart orbs retain their plus status when converted to light.

One new opportunity for Pollux is on Awoken DQXQ Awoken DQXQ teams. Pollux covers the challenging dark (or fire) element along with providing enhanced orbs. This will dramatically improve your survivability while diversifying your damage awakenings. She rivals Baal Baal as the best dark coverage sub. Arguably the most useful card out of this pantheon. If only her L/R evolution was the better one (as it is far prettier).

 Castor
3062
Machine / God
Dark Orb Enhance Dark Orb Enhance +heart
Skill Lock Resist Skill Lock Resist +heart
Skill Boost Skill Boost God Killer
—-
Jammer Poison Heart Arrow Dark + haste
7 turn CD
Castor  is the final card of the Mechanical Star God series and offers a wonderful array of awakenings. This eases team building as you only require 1 additional sub with Skill Lock Resist to achieve 100% immunity. The passive damage from the enhanced orbs and augmented healing can come in handy, but a lack of Dark row or TPA lowers their damage contribution on Awoken Lucifer Awoken Archdemon Lucifer teams. Castor’s active is quite powerful as it provides heart, poison, and jammer orb conversion to dark and 1 turn haste on a 7-turn cooldown and can remove the dependency on full board changers. Castor can be successfully used on both Awoken Yomi Awoken Yomi and Yomi Dragon Yomi Dragon teams as the Dark Orb Enhance awakenings have perfect synergy.

Castor is also a reasonable leader who plays similarly to Awoken Yomi and Yomi Dragon except your damage is significantly lower, but you benefit from a 51% damage reduction shield against all elements except dark (unless you opt for the “Leader option”). Your sub pool is also not restricted like Yomi Dragon and dramatically opens up team building options. However, you can always mix and match with  Awoken Yomi and Yomi Dragon as leader pairings to augment your damage or recovery as needed.

Happy Puzzling!

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