Mechanical 2 Pantheon Analysis

Please refer to the Master List for directory to the other pantheons and their analysis.

Take a look at my Popular Leaders and their Full Sub List post for inspiration on team building ideas. If contemplating on purchasing a MP Dragon, please check out my Monster Point Dragon Purchasing Check-list Guide.

Keep in mind all of the following monsters qualify for Skill Inheritance so do not be too hasty in selling dupes.


The Mechanical 2 series are one of the newer pantheons and feature monsters who have a hard time fitting in due to a lack of synergy. Only Hamal Hamal can be effectively used presently and it would be best to avoid rolling for this pantheon until more cards are released or the jammer meta is more solidified.

Mechanical 2

jjjjjjjjMonsterjjjjjjjjj  Notes
 Denebola
Denebola
Machine / God
TPA TPASkill Lock Resist
God Killer
—-
3 Question Orb Arrow Fire
3 Question Orb Arrow Jammer
3 turn CD
Denebola can easily fit on an Awoken Shiva Shiva due to her 2 two prong TPA awakenings along with wonderfully high recovery for a fire monster. The 3 random jammers can be managed and being able to produce 3 additional red orbs every 3 turns can prove invaluable in triggering an extra TPA combo. Furthermore, Denebola’s active will be ready to use on the first turn should your board be lacking red and you need to sweep the floor right away. One great combo potential is to use Antares Antares after Denebola to convert all the newly created jammers into fire orbs. Lastly, the God Killer awakening will allow you to deal lethal damage to god type bosses as you can stack fire two prong matches.

I would strongly suggest you do not use her as a leader until we have more access to jammer orb generation.

 Acubens
Acubens
Machine / God
blue + orb blue + orb blue + orb
blue + orb Skill Lock Resist God Killer
—-
3 Question Orb Arrow Water
3 Question Orb Arrow Jammer
3 turn CD
Acubens has an impressive 6 awakening with 4 being enhanced water orbs blue + orb. Unfortunately he lacks both a TPA and water row enhance Water Row awakening and pushes him out of a Ryune Ryune and I&I I&I teams and leaves him with either Sumire Sumire or Sarasvati Sarasvati teams. Sumire lacks damage output as he caps out at only 20.25x damage and Sarasvati has damage control / stalling issues along with being very orb hungry. I guess you can use Acubens on an Awoken Isis Isis team as he covers the rarely seen water and red elements. You can combo his jammer generation with Alrescha Alrescha or Scheat Scheat ‘s active to transform them into more water orbs.

I would strongly suggest you do not use Acubens as a leader until we have more access to jammer orb generation.

 Algedi
Algedi
Machine / God
Wood Row Wood Row Skill Lock Resist
God Killer
—-
3 Question Orb Arrow Green
3 Question Orb Arrow Jammer
3 turn CD
Algedi will feel at home on a Sylvie  Sylvie and Freyja Awoken Freyja team as you wish to stack numerous wood row enhance Wood Row awakenings. The low base recovery can be absorbed by the 2.5x recovery mechanic provided by Freyja and Algedi’s high base damage along with her God Killer awakening will result in very high burst damage versus god type bosses. The ability to produce exactly 3 green orbs can be used in conjunction with other orb changers to produce a second or third wood row to maximize your burst potential. Furthermore, she can combo her jammer generating active with Spica Spica or Australis Australis to transform the jammers into more wood orbs. Overall, Algedi will make a strong sub and will only improve when she receives an ultimate evolution.

I would strongly suggest you do not use Algedi as a leader until we have more access to jammer orb generation.

 Alcyone
Alcyone
Machine / God
+light orb +light orb Skill Boost
Skill Lock Resist Skill Lock Resist
—-
Dark Heart Poison Arrow Light + haste
9 turn CD
Alcyone will not be the best fit on Saria Saria / Thor Thor teams due to a lack of light row Light Row awakenings. However, they may have the situational niche of removing a full board of poison orbs if you are pressed for board refresh actives or if you are in desperate need for more Skill Lock Resist awakenings. If used on an Awoken Sakuya Sakuya team, Alcyone is okay, but may overflow the board with too many light orbs, has no two prong attack TPA awakenings, and does not provide additional elemental coverage. However, her active is amazingly powerful as it eclipses all the Greco-Roman pantheon actives (such as Apollo Apollo (blue) prior to awoken evolution) with an added haste and poison removal for only 1 additional turn of recharging.

As a lead, Alcyone may be exciting to play as she offers a new playstyle to light teams with 5o1e mechanic capping out at 25x ATK. Furthermore, your RCV is multiplied by 6.25x when matching 4+ heal orbs. This makes you somewhat immortal if you can survive any single hit as you will essentially heal back to full health after every match.

Hamal
Hamal
Machine / God
Dark Orb Enhance Dark Orb Enhance Skill Boost
Skill Lock Resist Skill Lock Resist
—-
Light Heart Poison Arrow Dark + haste
9 turn CD
Hamal would not be the best fit for an Awoken Yomi Awoken Yomi team because you will most likely spawn too many dark orbs and be unable to match 7 combos. However, on a Yomi Dragon Yomi Dragon team, Hamal is great as she offers 2 Skill Lock Resist awakenings that will ease teaming building options and the poison removal reduces the dependency on Haku Haku . Hamal essentially functions as a poor man’s Eschamali Eschamali , but replaces skyfalls with haste. Unfortunately, she lacks either a TPA or Dark row awakening and limits her usage on other teams.

When used as a lead, you have essentially an unconditional 25x multiplier and all you need to do is match 5 dark orbs with 1 being enhanced. In addition, you have access to arguably the best colour sub pool and have no restrictions as to what subs you choose to bring compared to Yomi Dragon. This means you can use the powerful Zaerog Infinity Z8 and benefit from his numerous Dark Orb Enhance awakenings and dark skyfall buff. However, you can also pair your Hamal with a Yomi Dragon or Castor Castor friend as they have the same damage activation requirements. Lastly, the 6.25x recovery on a 4 heart match will make stalling a breeze as it is near impossible to accidentally trigger your leader skill.

 

Happy Puzzling!

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