Sengoku F

Sengoku Pantheon Analysis

Please refer to the Master List for directory to the other pantheons and their analysis.

Take a look at my Popular Leaders and their Full Sub List post for inspiration on team building ideas. If contemplating on purchasing a MP Dragon, please check out my Monster Point Dragon Purchasing Check-list Guide.

Keep in mind all of the following monsters qualify for Skill Inheritance so do not be too hasty in selling dupes.


The Sengoku pantheon is surprisingly powerful even without the release of an awoken, let alone ultimate evolution. This is nearly unheard of in today’s meta of cards having 7+ awakenings and 800+ base stats. However, their actives are on par or stronger than many awoken forms and this is what makes them shine bright. I can only imagine the kind of power they will have once they do receive additional evolutions.  In the mean time, they are fantastic options for assistants via Skill Inheritance.

Sengoku

jjjjjjjjMonsterjjjjjjjjj  Notes
 Sanada
3101
God / Attacker
Fire Row Skill Lock Resist Skill Boost
Fire Row Skill Boost Fire Row
Fire Row Fire Row
—- 
Water Arrow Fire
Light Arrow Heart
Fire Arrow Enhnaced Fire Orb
8 turn CD
Sanada is one of the strongest fire cards as he has a spectacular active that combines both a double orb changer and fire orb enhance. By combining both a heart and fire orb changer along with a fire orb enhance, you remove the need to bring a damage enhancing active. This is crucial in high end content as you free up an active skill slot and can further refine your team to counter other dungeon mechanics.

Sanada gained an additional buff that provided an additional fire row and a stat increase. The additional health is important as he is still far too ATK oriented and survivability is more important in the majority of situations.

Sanada is a wonderful sub on Krishna 3068 as ideal teams try to stack rows for optimal damage. However, if you are fortunate enough to roll rare Collab cards, Christmas Gremory 3379 and Yamamoto 3357 teams could both significantly benefit from a Sanada.

What makes Sanada so powerful is his combo synergy with Urd Urd to produce a 2/3 enhanced fire, 1/3 heart board. This will deal lethal damage to essentially boss in the game.

One last thing to note is that Sanada can be combo-ed with Mori Mori Motanari for a full board of enhanced fire orbs.

 Mori Motonari
3103
God / Physical
Water Row
 Skill Lock Resist Skill Boost
Water Row Skill Boost Water Row
Water Row
—-
All Arrow Fire Water + 2 haste
14 turn CD
Mori Motonari had less popularity because of the abundance of full board changers who are water types. However, this all changed with the introduction of his new ultimate evolution. He now has 4 amazing water row enhances on top of augmented base stats and his overpowering active. 11/10 times you should choose this evolution as the other form offers lesser awakenings and a largely irrelevant leader skill.

Noteworthy teams Mori can make an appearance on are include Sarasvati 3069, Neptune Dragon Neptune Dragon , Blue Sonia Blue Sonia , and Awoken I&I I&I / Ryune Ryune . His board change does work for Awoken Hermes Awoken Hermes, but you are gambling on a bi-colour board that is skewed to water.

However, with the advent of Skill Inheritance, Mori may have additional options as he can be used for both mono water and fire teams. The haste allows you to cycle your other actives more readily and may have many applications in coop farming. Just a word of caution, Mori’s has a very long cooldown, and you may have to wait longer than is ideal to use his active through skill inheritance.

 Mitsunari
3105
God / Attacker
Wood Row
 Skill Lock Resist Skill Boost
Wood Row Skill Boost Wood Row
Wood Row
—-
All Arrow Green Dark Heart
2 turns haste
13 turn CD
Mitsunari is a seldom seen wood monster as wood row teams are still lackluster and thus preventing Mitsunari finding an ideal home. However, with the coop prowess of Awoken Liu Bei A Liu Bei, Mitsunari may have some value. Mitsunari + Liu Bei does result in a full board of wood orbs and can be used as either a placeholder for another Zeus Dios Ult Zeus Dios or as a means to overcome combo shields. However, for players who are looking to min-max their button farming teams/time, Mitsunari may not be the best choice as the haste animation along with requiring two actives for a full board are time sinks. In addition, dual colour board changers are superior for combo shields.

However, Mitsunari is still a great inheritance option for both mono wood and dark teams as his value brings amazing value and can be comboed with Pandora Awoken Pandora. This has tremendous potential on Gremory Gremory teams as many choose to run Pandora subs.

Keiji
3107
God / Balance
TPA
 Time Extend Skill Boost
Skill Lock Resist Skill Lock Resist TPA
Devil killer
—-
All Arrow Random + haste
8 turn CD
Keiji has an interesting active as he will randomly change your board. This will remove locked orbs as well as give the chance at cascades to occur. If a cascade does trigger, all of your cooldowns will decrease by 1 and the boss will not retaliate. However, due to the randomness of the board change, you are not guaranteed 3 of each element. This creates an inherit risk when using Keiji ‘s active on rainbow teams. He is largely eclipsed by Light Kali and Dark Kali Dark Kali due to lower stats and no guaranteed spawns. Keiji will mostly be used on Sakuya Sakuya , Awoken Ra Ra , and Ra Dragon Ra Dragon, teams.

However, many players will value Keiji for his board refresh active as an assistant for Skill Inheritance. This can be easily transferred onto your team and even mono-colour teams may benefit as a means to remove locked orbs.

With an ultimate evolution, Keiji may find more viability, but may still be regulated to an assistant via Skill Inheritance due to the random-ness of his active unless you need a 100x glass cannon leader.

Akechi
d-d-akechi
God / Devil
Dark row
 Dark row Skill Boost
Skill Lock Resist Skill Boost Dark row
Dark row
—-
Fire Arrow Dark
Water Arrow Heart
Dark Arrow Dark Orb Enhance
8 turn CD
Akechi is considered one of the strongest dark subs in the game. This is because he combines both a double orb changer and damage enhance into a single active. Furthermore, Akechi has incredible synergy with Haku Haku or Zuoh Ult Zuoh to create a 2/3 board of dark orbs that are enhanced. You can find him on all high end dark teams including Yomi Dragon Yomi Dragon, Gremory Gremory, Awoken Lucifer Awoken Archdemon Lucifer, Awoken Pandora Awoken Pandora, or other God/Devil teams.

He was once marred as a either a skill inherit assistant or a less ideal sub because of the low base stats and awakenings. However, with the release of his new ultimate evolution, Akechi is now incredible and the only real fault I can find in him is low base Recovery.

One thing to keep in mind is where you plan to use Akechi as his D/L 3110 is superior on non-row teams and row teams that lack numerous orb enhances.

Happy Puzzling!

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