Another patch of Godfest Exclusives (GFE) is being released and features the highly anticipated Eschamali , Scheat , and Australis . In all honesty, the GFE pantheon is becoming too crowded and making it much harder to acquire the ones you actually want. Godfests are now 2 day affairs and splits the GFE evenly between the 2 days. This can make it challenging to roll for your ideal godfest as the GFE cards you want may not be featured with the regular pantheons you are aiming for. Rambling aside, , , and are 3 new and powerful additions who actually feel worthy of the GFE title due to their amazing awakenings and heavily powercreeped actives that combine an enhanced skyfall mechanic with a double orb changer (as well as jammer and poison orbs) to their primary colour. Their viability as leads will be slow to start as we do not have access to enough machine cards and this post will mostly be focusing on their sub potential.
Awoken Loki , Bankai , Green Sonia , and Blue Sonia all recieved new evolutions, but does this increase their viability? All 4 of these monsters have been pushed out of the current meta for some time now, but these evolutions bring considerable power to their arsenal through bonus awakenings and revamped leader skills.
Awoken Loki is the only monster to recieve an awoken evolution and follows the trend of I&I in gaining 2 skill lock resist and 2 two prong awakenings. In addition, has a revamped active skill that boosts dark and light attribute monsters by 2x attack for 2 turns along with providing 1 turn of haste. Looking at his role as a sub, can fit on both dark row , , or devil based teams; however, he can make a Continue reading Awoken Loki, Ult Belial, Green Sonia, and Blue Sonia Impressions
I tried to put the Rush in Ultimate Dragon Rush by using my Wonder Boys of Umisachi & Yamasachi team. This was one of the first times I took my newly hypermaxed Famiel who has an impressive 3 two prong attack awakenings. I will just say the damage she was able to hit was mind blowing. My other subs were Oku , Sun Quan , and Awoken Isis .
P.S. I almost got recording for Mantastic to work so it may not be long until I can make videos of different clears =)
Volsung Descended went live this afternoon and I was eager to push my puzzling skills to their limit. The dungeon has a similar layout to Zaerog Infinity in that the first few floors are freebies that give you a chance to level up your monsters a bit. However, Volsung is significantly harder and I place it on par with Scarlet Descended as the final boss is much more difficult to deal with unless you bring a delay or poison as he lacks a status shield. Continue reading Volsung Descended Clear!
Friday Afternoon will mark the debut of Sea Dragon King – Legend Plus that awards the coveted boss drop of Giant Arched Sea Dragon King, Volsung . The dungeon will be rogue style in nature in that all your monsters will start at level 1 and progressively level up as you clear each floor. The amount of experience and thus ending level of your monsters will be determined by their team cost; the lower the cost, the higher their ending level will be. This automatically awards teams that have heavy plus egg investment because the pluses will not be affected reduced monster levels and instead provide their full benefit. But dungeon aside (will cover in a subsequent post when I actually get to play it), I want to take this opportunity in exploring the power offers along with his viability and whether he is worth the investment. Continue reading Volsung Analysis
Even after an unprecedented 9 new evolutions a week ago, GungHo is still pumping out more content so kudos to them! Keeping the theme of the previous post, I want to analyze the strengths and weaknesses of these new monsters and if we will see a shift in the meta as a result. Awoken Astaroth , Nephthys , and Rozuel all received significant buffs with their ultimate evolutions along with significantly improved art! Continue reading January 21st Ultimate Evolutions (Awoken Astaroth, Nephthys, and Rozuel)
Normally Level 9 is quite straight forward; however, the inclusion of Ilsix as the boss floor with his 30% resolve provides an awkward challenge to overcome. In addition, the 6th floor has 50% wood and light resistance and would make my Awoken Sakuya hard pressed to deal 10 million damage while attempting to survive 20k hits or a 27k execute. With all these factors in mind, I decided to use my new Yomi Dragon team as dark damage is most favourable for the dungeon along with rapid access to haste and shields to allow for easy stalling and safe clears on every floor. Continue reading Challenge Dungeon 19 – Level 9 Cleared