Hellish Training Arena (Training Arena 3 / TA3) is the newest Normal Dungeon released that features outrageously high health encounters, massive incoming damage, along with 50 million Monster EXP reward which greatly aids cards going trying to get to Level 120.
This 50 million Monster EXP is outrageously high for 120 stamina but this dungeon is not for the faint of heart as it features incredibly over-tuned HP, Attack, and Defense values on every spawn. You will be unsuccessful without careful planning.
Skyozora link HERE
Basically everything has outrageous amounts of Health and possibly Defense along with stupidly hard attacks. My approaches are either one shot every floor (requires a highly specific set up) or abusing Orochi’s Resolve and Delays.
Double Anubis – Faster / more Risk
This team relies on one-shotting every single floor once Anubis has been swapped in under the safety of a Delay. The key with this build is to have 23 Effective Skill Boosts to swap into double Anubis, a 1 turn cooldown card to trigger Anubis’s full Leader Skill, and having enough Double Damage Cap Latent across the team to deal sufficient damage.
This is because a single Damage Cap is only 2.14 Billion damage from a given attribute but with the Latent, that attribute can deal 4.28 Billion. This in turn ensures you can actually one-shot the 23 Billion HP final floor when using the 15% Gravity (now 19.55 Billion HP) from the Hera Luna Weapon .
For my team, I have a total of 9 Damage Caps (counting Double Cap as 2) which equates to a bit over 19.3266 Billion from their Dark attributes. I am able to Double Cap reliably due to the fact that I have permeant 15% Dark Skyfalls along with numerous Orb Enhances :
This means the sub-attributes and the Leveling card need to only deal a relatively insignificant amount of damage to sweep every floor but they will probably be hitting quite hard anyway.
With that being said, this team relies on killing every single floor in one turn as any hit received will result in instant death. As such, the following team will be more forgiving, but will be slower.
Anubis x SR Orochi (Resolve/Zombie team)
The team is a horrible mish-mash of random cards but the key pieces are:
- Anubis on 7×6 (23 Effective Skill Boosts )
- Multiple Delays
- Always Delay multi-spawn floors or when lacking Hearts
- Orochi with his Resolve
- One card with Double Damage Cap Latent with the Farmable Gawain Weapon
Idea with Orochi is to tank any single hit and survive with 1 HP (Resolve) which means every single non-multi spawn floor can be tanked and Anubis’s RCV multiplier ensures players return to >50% HP to have Resolve available again.
In terms of a Leveling a card, Elena (3rd sub) can be dropped as damage is technically not as needed due to Resolve saving you.
With that being said, you will need Delays to overcome multi-spawn floors as getting hit by 2 of them will end your run.
Hellish Training Arena is the most stamina-efficient permanent Dungeon for farming Monster Experience due to the 50 Million completion reward. Of course, this dungeon is incredibly difficult to clear as it features some of the highest HP, Attack, and Defense values we have ever seen.
Both my teams are capable of clearing this dungeon with the Orochi approach being more budget-friendly overall.
Let me know what you think about this dungeon and the teams you have found success with in the comments down below.
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