PAD Cross Review and Analysis


PAD Cross has finally arrived in North America to celebrate the Puzzle and Dragons Anime that can be found somewhere on the internet. Hopefully people are not too Cross about the delay in gaining these new evolutions. Thankfully, unlike other Collabs, PAD Cross does not involve an extra REM to roll from. Instead, it provides ultimate evolution options for some existing farmable and regular REM cards. This is fantastic as players do not have to spend additional magic stones and may already own some of the required cards from Godfest rolls. None of these evolutions are mandatory, but give players the option to modify some of their favourite cards.

Video commentary

New REM evolutions

Ana Typhon
Cross Typhon

Dragon / Balance
 Bind Clear awakening Skill Boost Time Extend Skill Lock Resist Dark row Bind Immune Bind Immune Devil killer

Active Skill
All Arrow Fire Water Dark Heart
2 turn haste
13 turn CD

Leader Skill
1.35x HP / ATK for Dragon and Balance type. 6x ATK and 35% damage reduction when forming a heart cross.
1.82x HP / 65.61x ATK / 57.75% damage reduction
Continue reading PAD Cross Review and Analysis

Solo Challenge 10 with Sarasvati (7×6 Board)


Challenge Dungeons 29 is another opportunity for players to test their puzzling skills along with creativity to overcome a new set of obstacles for valuable rewards. For this Challenge 10, I decided to clear it solo to showcase how a glass-cannon leader with the proper planning and skyfall luck can succeed.

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Dungeon commentary

I do not have a fully skilled up Amon Amon and was part of the reason I entered Coop as it would allow me to have sufficient skill boosts along with saving 50 stamina. If he had been skilled up, there would have been no need to enter via coop. If you disconnect from multiplayer, you do not receive the Quest Badge bonus (which is somewhat irrelevant as you would be choosing the +5% attack).

The reason I bring Amon is to utilize his counterattack mechanic to bypass Zeus/Hera’s resolve ability as they will strike you with a 90% health cut which is immediately counterattacked to kill them. This produces a safer run as you no longer have to worry about that floor.

Aside from the counterattack ability, my subs were mostly chosen for their orb changing capabilities to ensure I have enough Water-power (not firepower) to drown each floor. It is also beneficial to use a water team as the Blue Puppeteer will produce water orbs for free.

Finally, I used Andromeda to ensure my sub attributes do not heal the various encounters due to their colour absorptions.


This Challenge 10 is easily manageable with a non-light or dark glass cannon team as all the floors have high health values along with low mechanics.

What did you use to clear Challenge 10?

Happy Puzzling!

Batman Collab REM Review and Analysis


What is that sound? Na Na Na Na Na Na BatREM! BatREM! The Batman Collab returns to Puzzle and Dragons along with various buffs to some of your favourite characters. In addition, the BatREM introduces the Tamazo X Batman character!

Batlog Batman Collab REM Rolls Batlog
jjjjjjjjj5-star base formjjjjjjjjj 4-star base form
D.W Batman D.L Batman 678 2136 674 672 3164

Video Commentary

Five star rolls

Batman + S. Gloves Act FB
D.L Batman
Physical / Devil
4,103 HP / 1,398 ATK / 52 RCV
Dark Orb Enhance +light orb Dark row Bind Immune Light Row Skill Boost Skill Boost Bind Immune

Active Skill:
2 turns delay
2 turn bind clear
9 turn Cooldown

Leader Skill:
Light Attribute 3.5x ATK when HP is over 80%


Batman + S Gloves has been upgraded by gaining full bind immunity as well as gaining 2 turns of bind clear alongside his two turns of delay. This provides an interesting combination as it adds an unique dimension to bind clearing options as you now have the potential to delay the boss at the same time. The Devil typing allows  Batman + S Gloves to be used on all the top tier dark teams as a valuable utility sub.

One other aspect to keep in mind with Batman + S Gloves is his ability to be used as an assistant via Skill Inheritance. This means you can gain his unique and powerful active on any card you desire. However, one major downside I could foresee with Batman + S Gloves is not having enough turns on his bind removal as many bosses possess stronger binding moves. Continue reading Batman Collab REM Review and Analysis

Spice of Life Godfest: Eygptian 1, Mechanical 1, Arch Demons, and Sengoku Review and Analysis

Godfest basics

When making the decision to roll or save your magic stones, you need to determine if the featured pantheons can benefit or compliment your teams. Chasing for one specific monster is unwise as you will most likely be disappointed and should ideally have Godfests that overlap with many target cards. Remember all monsters that come out of the REM will qualify for Skill Inheritance so do not be too hasty when selling dupes. For a more detailed team building help, please refer to my full list Popular Leader’s and their Full Sub List Post. Lastly, to find more information about a specific pantheon or monster, refer to my Master List to better refine your search. If you are considering to purchase a Four Gentlemen card, please read my Review and Comparison HERE.


The Spice of Life Godfest promises to warm your heart with a dash of Nutmeg and Six-Star Godfest Exclusives. The weather outside may be frightful, but our rolls will be delightful. Day 1 features the iconic Egyptian 1 and the newer Mechanical 1 series while Day 2 offers the Arch Demons and new ultimately evolved Sengoku series. In addition, each day features a varying array of Godfest Exclusives.

Water Gala of Tides Carat

Day 1
Egyptian 1 Mechanical 1
Horus Isis Bastet Ra Awoken Anubis 3054 Alrescha 3058 3060 3062
Red Sonia Blue Sonia Green Sonia Metatron dtron Eschamali Scheat Australis
Ult Zuoh Ilm Gadius Typhon Ryune Saria Sylvie Sherias Roots
Sherias Fenrir Viz Fenrir Baldin Balboa Gremory Ronove 2991
2993 2997

Day 2
Arch Demons Sengoku
Belial Amon Astaroth Baal Awoken Archdemon Lucifer 3101 3103 3105 3107 d-d-akechi
rodin Blodin Green Odin Metatron dtron Kali Dark Kali Urd
Skuld ult evo Verd Ult Tsubaki Ult Sumire Ult Kaede Kanna Baby Satsuki Ult Zuoh
Ilm Sherias Roots Sherias Baldin Balboa Gremory Ronove 2991
2993 2997

Video commentary

Day 1:

Day 1 features the old, but iconic Egyptian 1 pantheon who has received several new evolutions through the PAD Cross collaboration. Unfortunately, these evolutions do not bring them back to their former glory days of power and simply offer a more viable alternative than their current Awoken Evolution. You can read more about the PAD Cross review HERE. On the other hand, Awoken Isis Isis is still one of the most desired cards while Awoken Ra Ra remains a push-button staple.

On the other hand, the Mechanical 1 series is relatively new and has also received powerful ultimate evolutions. These new evolutions attempt to categorize them as better subs or leaders, but 95% of the time, the evolution with the God Killer God Killer awakening will be superior unless you need the sub colour for a specific team. Sadly, the Mechanical 1 series are a bunch of heart breakers in heart-cross meta which does diminish their overall value.

The featured Godfest Exclusives may feel lackluster as they do not include Kaede Ult Kaede or Dark Kali Dark Kali who are both somewhat instrumental to some of the top tier teams.
Continue reading Spice of Life Godfest: Eygptian 1, Mechanical 1, Arch Demons, and Sengoku Review and Analysis

[Video] Special Descend Rush – Annihilation vs Sarasvati


Version 9.4.2 has been released and one of the wonderful additions was Descend Challenges/Quests. Completing these will allow you to access various rushes via multiplayer on a permanent basis. These can be cleared again for an additional stone along with having easy access to these lucrative dungeons. I decided to take my Sarasvati 3069 team for a spin in Special Descend Rush – Annihilation due to the easy access to delay cards, ability to override skyfalls, ability to avoid the final floor binds, and being able to deal spectacular damage with a single active.

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Team I used

I did not use any inherits and latents are largely irrelevant for Sarasvati in this setting. Everyone is max skill and +297.

3069 Bankai Andro BL Hermes Ryune Blue Sonia 3069
Blue Sonia Mori Motanari Awoken Oorochi A Sun Quan

One nice benefit of using Sarasvati is the lower team cost on herself and the non-GFE subs as they are able to level up significantly faster which can greatly aid in the later floors, especially Linthia. I also forgot how to dual-colour combo solve for some strange reason.

In all honesty, that run could have been significantly smoother and I am confident I could min-max it better to reduce the level of risk as there are no surprises as each floor is a fixed spawn (unlike Arena).


Special Descend Rush – Annihilation is an exciting, albeit challenging dungeon to clear. It is not feasible to run on a regular basis as the drop rate is depressingly low; however, some people may wish to repeatedly play for the massive rank experience it rewards upon completion.


I dearly hope I can hold all of these drops with the 80 additional box space😉

Happy Puzzling!

+80 Box Space, I mean Version 9.4.2 Update Review


Upon waking up today, thousands of Puzzle and Dragoners were greeted with an additional 80 box space and team cost that came with the 9.4.2 update. In this article, I wish to highlight all the noteworthy changes along with how I feel they will impact our PAD life.

You should always refer to the official patch notes as I may gloss over certain updates etc. This can be found HERE.

Video Commentary

New evolutions

9.4.2 comes with new split evolutions for Spica, Mitsunari, and Akechi that better defines them as either leaders or subs.


3058 3057

Unless you love the art work or in desperate need for the sub colour, the Wood/Water Spica 3058 is the strongest option as she comes with a wonderful God Killer God Killer and dual Skill Boost Skill Boost awakenings. Spica may have new found usage (despite the Heart Cross meta) as a sub for Machine Athena 3074 due to her Machine typing. She is also phenomenally pretty.


3105 mitsuaria-evo

Mitsunari is an often forgotten card as he struggled to find a team to call home. Even his leader form of Wood/Dark is lackluster due to the active skill clause. Thus, we lose the mask and bring 4 wood row Wood Row awakenings with an active that converts the whole board to wood, dark, and heart orbs along with 2 turns of haste on a 13 turn cooldown. This can be useful as either an inherit for mono wood or dark teams or as a stellar sub on wood teams that are row based.

One interesting option for using Mitsunari is on Awoken Liu Bei A Liu Bei teams if you are struggling to farm up numerous Dios Ult Zeus Dios as a Mitsunari + Liu Bei active results in a full board of wood orbs. However, this does take more time due to pressing an additional button and going through the haste animation. Conversely, you can also use Mitsunari as a means to help overcome combo shields with his tri-colour board active.


d-d-akechi 3110

Akechi is regarded as one of the strongest dark cards in the game due to his overwhelming active that forms dark and heart orbs along with enhancing all dark orbs. This combines two mechanics into one and allowed for spectacular burst damage when used in conjunction with Haku Haku. In addition, it also means you can save a sub slot as you combine an enhance and orb change. Unfortunately, Akechi’s own base stats and awakenings were lackluster until his new ultimate evolution!

Most players will have already evolved him into his D/D d-d-akechi as he now brings a spectacular 4 dark row Dark row awakenings and 750 base stats. Amusingly, the other Akechi evolution allows him to achieve 64x ATK with a 5o1e and dark+light match. However, this is impractical as your choices of board refreshes are limited and you are almost always better of going with the D/D evolution. Continue reading +80 Box Space, I mean Version 9.4.2 Update Review

Changes I have made to my Myr team and Upcoming Buff Impressions


For those who have been following my website or regular Twitch streams, it becomes apparent that I have a certain soft spot for the Myraculous Myr Miru. I use her to clear all current content including Arena 3 and most recently, Machine Athena. Furthermore, she will be receiving a leader skill buff to 59.29x ATK in the very near future which will augment her already impressive damage output. As such, I wish to use this article to discuss how the buff will impact her capabilities as well as going over my current team set up and discussing the changes I have made since her release.

Video commentary

Relevant articles

These are other relevant articles I have written about Myr and will reference their content here. If you have not already read them, I strongly advise you to do so as it will give you a better base for understanding how Myr works.

Leader skill buff impressions

Myr is scheduled for a leader skill upgrade that will change her from a 49x ATK lead to a 59.29x ATK while retaining her 75% damage reduction shield. To compensate for the leader skill change, her second evolution will be buffed to the same stats as her final form and will cap out at 49x ATK. In all honesty, this buff was unnecessary as there are countless other cards who actually need the buff, but it can be hard to complain when she is my favourite card/leader. Even though this is a buff in most situations, the higher multiplier can be troublesome when facing damage absorption shields.

A lack of damage control

Myr has always struggled with damage control Continue reading Changes I have made to my Myr team and Upcoming Buff Impressions

Elemental Brawl Tournament Strategy


The Elemental Brawl Tournament brings back the loved/dreaded preset teams. With a preset team, if helps even the playing field as no one can gain an advantage via specific cards or combos. However, it does dramatically cut down on creativity and also results in more “luck” when trying to min-max your score as skyfalls/bad boards will play a massive role in determining how well you place. With this post, I will try my best to help give my readers a slight competitive edge based on my own experience running the dungeon.

In these ranking dungeons, we are scored based on 3 criteria:

  1. Average combos made: 5,000 points per combo
  2. Time Remaining: 500 points per second remaining
  3. Maximum damage: up to 10,000 points if you hit 40 million.

JP Clears

Clears from JP from players that truly Myraculous

—second video may go here—-

Mantastic commentary

Your team

Everyone will be using the same team (max skill and max awoken) and it is important to understand how your leader skill functions along with any combo synergy you may have.

Leader skill

Shining Sea Diety Isis

3x ATK when matching and 3 elements. 0.5x for each additionmal orb type. Max 4.5x ATK for all 6

Isis’s Scaling Leader Skill
# elements 3 4 5 6
Multiplier  9x 12.25x 16x 20.25x

This is quite a forgiving leader skill as it will allow you to always activate to some degree and depending on the floor spawn, you can time spent provided you can still sweep the floor

Cards and relevant damage awakenings

Continue reading Elemental Brawl Tournament Strategy

Puzzling those Dragons