Puzzle and Dragons is a massive game that has unrivaled depth in the mobile game industry. In fact, it really does not feel like you are playing a mobile game and are instead playing a complex RPG that would not be playable without third party websites/databases as there are thousands of monsters and hundreds of different dungeons with diverse spawns and mechanics. This is partially why this website can exist as there is simply so much content to potentially write about.
As such, it can sometimes be overwhelming to stay “meta” or keep up with the rate of new content being released, especially if you are newer to the game and/or non-IAP.
However, these past few months have really felt like a period of catch-up due to the lack of new content actually being released from a gameplay perspective (outside of 3-Player Coop). We have been given an excessive number of stones, 5-coin cost coin dungeons, unlimited rank ups through Legendary Earth, and climaxing with one of the best Player’s Choice Godfests to date (full review can be found HERE).
This article will examine what exactly is Powercreep/meta, how to try and stay abreast or current with the changing landscape, as well as suggestions for fighting off boredom.
Do note that this was in my drafts for a month or two so forgive any dated content as 3P was not released then. I somehow forgot about this and ideally should have been published a few weeks ago.
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What is Powercreep
Powercreep can be best defined as progressively advancing rate of mechanics from both a monster collection and dungeon difficulty perspective. This is important for any longstanding game as it would quickly grow stale if content did not evolve over time as you would run out of things to actually play. Continue reading How to Keep up with Powercreep
3-Player Coop is in full swing and with it comes a flurry of highs and lows, excitement paired with despair, along with a new hurdles of challenges to overcome. I have been able to play a modest amount of 3-Player since the release on Monday and was able to clear all the non-Endless Corridor levels through pre-made teams as well as random-matchmaking.
This article will simply summarize my thoughts and impressions thus far as well as some advice moving forward. If you wish to read a more detailed article on preparing yourself for 3-Player Coop, you can find it HERE.
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One of the best aspects of 3-Player Coop is the built in matchmaking system. A large barrier to the enjoyment of 2P mode was the difficulty in finding partner who had synergistic teams. As such, 3P being both a more solo-oriented experience by comparison helps you quickly find a match and actually get to playing.
While random matchmaking can be exciting and possibly amusing, it also has the tendency for troll-oriented teams (although I have managed to dodge all of those). This is because you are matched with two random players and do not see their teams until you actually enter the dungeon so you cannot preemptively dodge the match. Continue reading Thoughts on New 3-Player Coop Dungeons
The 10-Stone Godfest Exclusive Machine is returning to NA/EU and it offers players the chance to spent 10 Magic Stones for a guaranteed GFE. This means no filler silvers or troll golds and every roll will be at least 15,000 Monster Points. As such, this is the highest per roll if you are purely chasing Monster Points along with potentially the best chance at acquiring 6-Stars.
Puzzle and Dragons has been decreasing the dependency of solely using 6-star GFE through the current top tier leaders being more forgiving and utilizing pantheon cards. However, there are many active skill that cannot be replicated any other way. Furthermore, JP has released brand new split evolutions for 7 GFE cards which dramatically improve their viability and uses.
This article will present my tier list that includes the new JP evolutions along with a small write up for each card.
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GFE tier list
All tier lists will have a certain degree of bias whether it is accidental or by design and mine is no exception. I try my best to evaluate each card based on their value as a leader, sub, inherit, or niche applications. It also does it’s best to take into consideration the newly announced/released evolutions in JP. Thus, you should take them with a grain of salt and use them as a beginning reference point.
If a card has a split evolution, both are taken into consideration as they have different merits/strengths. Ney is not included but will be an easy S once she does debut (really should have a tier all to herself due to the sheer power, but that is for another post).
Order within each tier is random and not reflective of power in any way. Continue reading 10-Stone GFE Rare Egg Machine Review Plus New Split Evolutions
3-Player Coop has been released in North America, but our first taste was with an easy to clear evolution material dungeon. While this may seem a bit lackluster, it was probably done to “test” the servers as well as giving players a more gentle transition before the real content is released.
As such, this article will be going over what you should be prioritizing in this temporary downtime.
–video coming soo
How does 3-Player differ?
3-Player Coop is significantly more polished than 2-Player in that there is a dedicated match-making system in place. This will enable you to randomly match with 2 strangers while preserving a solo-y feel as you use your unique own team/health bar and only share the board in between turns. Continue reading Preparing for harder 3-Player Coop Dungeons
As part of the Version 11.1 patch (full review can be found HERE), new evolutions and balance changes/buffs are now live for some of your favourite monsters.
This article will highlight the strengths and benefits of each new evolution while providing advice as to which path you should pursue along with providing commentary on all the new changes on each monster
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While most awoken/reincarnated forms tend to be strict upgrades, the ones that were released today are not so clear cut. Granted they do gain either an improved active/enhanced stats/more awakenings/etc, but some of these dramatically change what the card is known for and you should exercise careful planning if you lack duplicates. I will be referring to the official FB post HERE. Continue reading New Evolutions and Upgrades Review for Version 11.1 – June 7, 2017
Puzzle and Dragons was updated to Version 11.1 and with it comes new evolutions, quality of life improvements and a brand new gameplay mode. This article will not focus on the new evolutions (that article can be found HERE) and instead will be reviewing the other changes with particular focus on 3-player coop and the strategies used to approach it.
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Bonus/Follow Up Attack Awakening
Completing what I call the holy trinity of powerful awakenings is Bonus/Follow Up Attack (Guard Break and 7 Combo are the other two). Bonus/Follow Up Attack is often referred to as the Resolve Killer awakening as it provides you with 1 additional point of damage AFTER your matched orb damage is triggered.
Bosses with Resolve will survive with 1 HP after all your regular damaging abilities and this Follow Up Attack will deal the final blow before they can cast their 1% ability. As a result, Resolve Bosses will no longer be a threat to most teams as you can simply combo away on a 5×5 board and no longer need to worry about damage control, delays, gravities, or execution abilities. Continue reading Version 11.1 Update and 3-Player Coop Review