Tag Archives: Mantastic Puzzle and Dragons

Best Friend + Memorial Resets Coming Tues Oct 22

If you have not used your BFF Token, Present or hit 150, 250, or rank 500, you will lose them after the next maintenance on 10/22 (Tues) 6pm (UTC-8)

Introduction

On Tuesday October 22 at 6pm (UTC-8), PAD will go under maintenance and this will also reset the Best Friend Token, Present, Memorial Machines, and One-Time Bargain set.

The Best Friend reset will grant an additional Token which will allow you to choose a new Best Friend. This additional selection will not override your existing ones but failing to use a current selection will not carry over after the reset.

Best Friends are a vital part of your PAD experience as it will enable you to expand the leaders available as well as gaining additional Pal Points.

This article will explain the Friend and Best Friend System along with how you can improve your chances of being selected by strangers as well as how to form BFF Triangles.

From the previous reset, I was the first player on any PAD server to achieve 300/300 Best Friends on my Mantastic account and wondering if I can achieve that same status on Fantastic as I am around 175. With this in mind, if you wish to Best Friend Mantastic or Fantastic, please leave your ID number, your in game name, and which account you want to Best Friend. Mantastic can only accept a handful of players as I can only delete a few inactive BFF.

Video commentary

–video coming soon–

Finding Friends

The first step to Pal Point domination is to find friends to populate your list. As you rank up, your friends list will max out at 50 players. You can add 5 additional friend slots for 1 magic stone, up to a maximum of 300 friends. Continue reading Best Friend + Memorial Resets Coming Tues Oct 22

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PAD Harvest Ranking Tournament Strategies

Introduction

The PAD Harvest Ranking Tournament has gone live in North America and gives players a chance to play for lucrative rewards along with a 7% Crown.

As a twist, this Fixed Team will only have to face a one floor but is nearly impossible to kill in a single turn. In fact, killing in two turns is difficult and if players are able to do so, they are almost always going to obtain a Crown.

This article will explain my approach to this Ranking Tournament for clearing it in two turns.

Score breakdown

In Ranking Dungeons, players are scored based on the following:

  • Each Combo is worth 5,000 points
  • Each second remaining is worth 500 points
  • Hitting 40 Million damage is 10,000 points
  • Each active used to kill a floor (no combo made) is -5,000 points

Continue reading PAD Harvest Ranking Tournament Strategies

It’s Morphin’ Time!

Introduction

In the near future, North American will be blessed with the Power Rangers Collab! This will be the second NA-exclusive Collab to come to us after the disappointing Voltron which was a reskin of a lackluster REM with some of the better/best cards removed.

With this in mind, hopefully GHNA does not follow that same path as it was a massive let down to the community. With that being said, we know nothing other than a the Red Ranger will be featured from their teaser video and everything up to this point is speculation.

This article will mostly serve as a place for me to put down my thoughts and to act as a medium for my readers to express their hopes/dreams for this event in the comments section.

The official teaser trailer/video can be found HERE.

Video commentary

–video coming soon–

Hopes for the Collab

For myself, I want this Collab to succeed as it can open the doors to future events if it proves successful. GungHo is a business and doing anything like this will cost money. As such, there has to be a positive enough player response for us to continue to receive meaningful events. Thus, there are a few things that I feel can help enhance the chances of Power Rangers being successful in North America. Continue reading It’s Morphin’ Time!

Male & Female Hunter Review – November 2019

Introduction

The Monster Hunter Collab is in full swing and one of the more exciting features is the inclusion of the Male and Female Hunters. These cards are able to be evolved into a total of 12 distinct evolutions while also having the option of exchanging either 3 Evolved Male/Female Hunters for a Super Hunter.

This article will provide a brief summary of what each Hunter does and where how they can be used along with advice on whether the 3 Super Hunters are worthwhile.

One thing to keep in mind is that none of the Hunters have received buffs which potentially lowers their overall value as they will have  harder time keeping abreast with current options. Furthermore, these are free/farmable cards so their power is kept in check.

Video commentary

–video coming soon–

Acquiring Hunters

During the current Monster Hunter event, players will receive one base Male Hunter in the mail and an earn an additional Male and one Female from clearing the Monster Hunter dungeons. As such, some players will be in possession of several Hunters. In addition to these free Hunters, each base form can be purchased for 200,000 Monster Points. These Hunters will only be available if players did not login/clear the dungeons last time as none of these were reset outside of a free Female Hunter. Continue reading Male & Female Hunter Review – November 2019

Monster Hunter Collab REM Review and Analysis – October 2019

Introduction

The Monster Hunter Collab will be returning to North America for the third time in 2019 on Monday, October 7. This may feel like a bit of an overload, but it is one of the single best events to roll in for the vast majority of players.

This is because it is home to some of the most valuable Weapon Assists in the game along with tremendous value at the 5-star rarity. This helps lessen the pain of rolling a Gold Egg as some are chase cards due to their Weapon Assists and 60% resistance to Blind Blind Resist, Jammer Jammer Resist, or Poison Poison resist mechanics.

On the other hand, more veteran players may have less desire to roll as they may have already acquired most/all the 5-stars along with numerous dupes. This can make it challenging to continue rolling if already saturated.

The following article will highlight the strengths and weaknesses of all the featured REM cards to give players a better understanding of whether or not Magic Stones should be spent. With that being said, if you have rolled little or none at all thus far, it will almost always be a good idea to do so now.

Video commentary

—Video coming soon—

Fast Overview


Overview

Monster Hunter Pros & Cons – October 3, 2019
Pros
Cons
  • Some of the best Weapon Assists in the game
  • Huge value at the 5-star rarity
    • Roll for the Resists
  • Dupes are usually welcomed
  • All cards can be Limit Broken/SA
    • Massive weighted stats
  • Puts the Dragons in Puzzle and Dragons
  • One of the prettier Orb Skins
  • All rolls cost 10 Magic Stones
    • High Monster Exchange cost
  • Large rolling pool
    • Harder to roll a specific card
  • Has come many times before
    • May already own the older cards so less motivation to roll
  • No cards have Voice Awakening
    • GH missed out on ROARS
Monster Hunter Collab REM
7 Star base     
6 Star base      
5 Star base   
Monster Hunter REM Rankings – October 3, 2019
S
A  
B  
C
D

Order within each tier is random and not reflective of ranking

All icons show non-Weapon Assist form

Regardless of card’s ranking, you should always keep it if it is your very first time acquiring them.

Continue reading Monster Hunter Collab REM Review and Analysis – October 2019

Building a PhenomINAl Team for AA2

Introduction

I previously rolled in the Draconic Orchestra event along with the 7-Magic Stone Super Godfest and was magically blessed with both Phenom and Ina . These two can combine to make a truly Phenominal team that is able to waltz through the hardest content available despite being a blob-oriented leader.

The past meta was heavily defined by pure combos as they are simple to match along with having solid multipliers. By comparison, blob leaders tended to fall behind as their multipliers could not justify the harder/more orb hungry activation clause.

With that being said, Phenom x Ina throw all of that out the window as they come high Effective Health, built in Follow Up Damage, natural Resists, bonus combo count, and a strong sub pool.

This article will take a closer look at my own team composition along with my rationale for each card along with strategies for tackling Alt. Arena 2 (AA2). As such, not everything here will be relevant if playing through different content.

Video commentary

–video coming soon–

Alt. Arena 2 Clear


Alt. Arena 2 mechanics

Alt. Arena 2 is currently the hardest dungeon available in North America (Alt. Arena 3 is coming soon) and offers lucrative rewards from a Monster Experience point of view due to a random Snow Globe + Rainbow Snow Globe Dragon as drops. In all honesty, Arena 5 is better to farm as it is faster, easier, and drops two Killer latents along with special events granting more Rank Experience (from the regular 4x EXP events). Continue reading Building a PhenomINAl Team for AA2

Meta Snapshot & Ways to Improve PAD

Introduction

The landscape of Puzzle and Dragons has changed and shifted over the years and we are currently enjoying an era of durable leaders who can naturally survive any preemptive in the game along with boasting solid multipliers.

A few months ago, the top teams were largely defined by pure combos but we are now starting to see blob-based teams take hold due to various new mechanics. For example, many of these can activate from fewer combos or their leader skill grants bonus combos for matching their specific pattern. Either way, this makes performing VDP  + FUA is much easier which has become the norm in high end content.

This article will look at what makes a card powerful along with current trends I feel are playing a major role in shaping the PAD landscape.

Video commentary

–video coming soon–

Current trends

High Effective health

At this point in time, all strong leaders have a certain degree of Effective HP (HP multipliers or Damage Reduction) which enables them to naturally survive large preemptives without active skill intervention. This is important as eases team building requirements along with having the opportunity to stall should the need arise. Continue reading Meta Snapshot & Ways to Improve PAD