The Monster Exchange System is one of the greatest improvements to Puzzle and Dragons as it allows players to convert excess copies of Godfest Exclusives/Event cards for valuable Monsters. This process will consume 4-5 cards each time so it is not a decision that should be made lightly and should only be done when it will improve your current situation.
My general rule of thumb is to always keep at least 2 copies of any given card due to the fact that GungHo has been releasing numerous split evolutions and it is impossible to predict what will be released/buffed next. A great example of this is Valkyrie Ciel who went being an underwhelming card, to having two incredibly powerful evolutions where you would badly want each version.
When I first started playing PAD, Skill Up and Great/Super rates were a 10% chance to succeed and waiting for a 2x event was meaningful. Fast forward to today and it is essentially 100% chance for Great/Super which is fantastic overall but also means we should be mindful of how much EXP we fuse to a given card.
As such, I often try my best to never waste anything and try to fuse just enough so that a Great (which almost always happens) will fully max out the respective card.
With this in mind, I want to “math out” the EXP needed along with common EXP materials you can use to quickly and mindlessly max level a card.
I will only be using on-colour EXP material as it provides 1.5x more EXP and have adjusted the following charts to properly reflect the current EXP fusion values. Furthermore, the values of the Snow Globes and King Dragons are now the same for every colour. With that being said, Dark has a few more advantages due to more options of EXP fodder.
Video commentary
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4 million curve
Always fuse on-colour for 1.5x more EXP. All Colours show what type of materials to fuse to the respective colour.
1.5x = 4M x = 2.67M
4M Curve – 2.67M
Goal: Level 84
What to Fuse
All Colours
(Fuse matching colour)
or
Dark
or
It is challenging to find common fodder to add up to 2.67 million EXP so I just use as few things as possible for 3 million EXP.
The Queen Metal Dragon and the EXP of a Lifetime Tamadra both yield 3 million EXP when fused on-colour. These can be used in lieu of a lil Snow Globe as both grant 3 million EXP.
5 million curve
1.5x = 5M x = 3.33M
5M Curve – 3.33M
Goal: Level 84
What to Fuse
All Colours
(Fuse matching colour)
King plus Super King yields 3,750,000 exp.
10 million curve
Weapon Assists tend to require 10 million EXP.
1.5x = 10M x = 6.66M
10M Curve – 6.66M
Goal: Level 84
What to Fuse
All Colours
(Fuse matching colour)
or
Dark
All of the above options yield 6,750,000 EXP
Conclusion
This is something that I do on a regular basis and has become somewhat second nature to me and with the recent buff to EXP values, this has become easier compared to before.
With that being said, I hope this is helpful to some of my readers.
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Puzzle and Dragons is a constantly evolving and changing game that has gone through numerous ups and downs. Presently speaking, PAD is in a great place due to the high volume of new content being released on a regular basis. Furthermore, we have a steady stream of free Magic Stones along with a wider variety of content to actually play.
With that being said I want to take a look at the current state of the game for April 2022 by providing my thoughts and commentary on this highly addictive game.
Due to continuous wrist problems, this article will have the meat of the content done via video but my commentary notes are all here.
Video commentary
Hiiiiiiiiiiiiiiiiiii cool people
Magic Stone Economy
Free vs Paid stones
5 vs 10 MS REMs
IAP shifting more towards Bundles
Mitigates higher rolling cost by directly giving valuable card
The general gist of Question Time posts are for players to ask various PAD-related questions that do not have a simple/Google-able answer or related article on my website. I do play other games and have often found myself having specific/unique questions about it but have no where to go and can imagine this may hold true for some of my readers.
With that being said, there will be some restrictions on the types of questions I will be answering.
If planning on commenting on a regular basis, it is advantageous to create a WordPress account to both receive notifications as well as giving me a point of reference as to who I am responding to.
Do’s and Don’t
 For the most part, almost any question will be answered, even some non-invasive Off-Topic ones; however, it is best to ask questions that require explanation/why/my personal opinion. The following examples are Fantastic types of questions to ask:
Of these options, what is the best Yusuke team I can make for Arena 3?
What direction do you think GungHo will take with the 4x HP leads?
Can Heart Cross teams be revived and if so, how?
 The following types of questions will not be answered by me either because it has a simple Google-able answer or shows a lack of effort on the reader’s part:
Anything that Google/Padx can answer
A link to your entire Monster Box and saying “make me a team”
Conclusion
I hope my readers use this opportunity to ask questions that will hopefully improve their overall game play and progression.
Happy Puzzling!
The general gist of Question Time posts are for players to ask various PAD-related questions that do not have a simple/Google-able answer or related article on my website. I do play other games and have often found myself having specific/unique questions about it but have no where to go and can imagine this may hold true for some of my readers.
With that being said, there will be some restrictions on the types of questions I will be answering.
If planning on commenting on a regular basis, it is advantageous to create a WordPress account to both receive notifications as well as giving me a point of reference as to who I am responding to.
Do’s and Don’t
 For the most part, almost any question will be answered, even some non-invasive Off-Topic ones; however, it is best to ask questions that require explanation/why/my personal opinion. The following examples are Fantastic types of questions to ask:
Of these options, what is the best Yusuke team I can make for Arena 3?
What direction do you think GungHo will take with the 4x HP leads?
Can Heart Cross teams be revived and if so, how?
 The following types of questions will not be answered by me either because it has a simple Google-able answer or shows a lack of effort on the reader’s part:
Anything that Google/Padx can answer
A link to your entire Monster Box and saying “make me a team”
Conclusion
I hope my readers use this opportunity to ask questions that will hopefully improve their overall game play and progression.
Happy Puzzling!
Spinners or Roulettes are one of the better designed mechanics in the game simply because they can be overcome by strong Puzzling Skills. Of course, we can Lock the Board, have excessive Movement Time, Roulette Clear Super Latent, or make our own Spinner but the fact that they can be purely overcome via intelligent matching makes it a rewarding challenge.
For myself, I am confident in my own Puzzling abilities to turn Spinners into Winners and I wish to share my thought process of how I approach them.
Video commentary & examples
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What are Spinners?
Spinners or Roulettes are fixed positions on a given board that cycle/rotate between all 6 elements. For the most part, the vast majority of Spinners will be on a 1 second interval time which means it will take 6 seconds to fully cycle.
Puzzle and Dragons is a tremendously deep game that has years worth of content waiting for players. Sadly, there is essentially no in-game information as to what mechanics, spawns, or what can actually happen in a dungeon which in turn creates a terrible guessing game.
Thankfully, we are eventually able to “solve” any dungeon with enough trial and error and for myself, what I find most helpful when trying to tackle a new dungeon is a Checklist of notable mechanics. From this Checklist, I will try my best to address all of the dangerous mechanics while prioritizing unavoidable abilities.
For Stellar Stage of the Supreme (Shura Realm 3), players must enter the dungeon with all Attributes which in turn provides another hurdle of team building. With that being said, cards who Transform and change their colours are allowed, as long as you enter with all Attributes present. Colour coverage can be achieved via main or sub attribute.
Link to my master Checklist article can be found HERE.
Video commentary
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How to use my checklists
With any dungeon, there are avoidable and unavoidable mechanics and it is important to address the unavoidable mechanics first. As such, there will be a priority-like system when looking at dungeon mechanics and you may have to forgo certain solutions depending on the depth of your Monster Box. Furthermore, certain teams/leaders may naturally counter specific mechanics. Continue reading Stellar Stage of the Supreme (WoC3/SR3) Mechanics Checklist→
If we are able to get the above tweet to 10k likes, all players will receive a free 7/8-star card from the One-Punch Man Collab.
Introduction
The One-Punch Man Collab makes their debut in North America and features a 7 Magic Stone REM along with a host of new cards. Unfortunately, the bottom rarity comprises 75.8% of the rolling pool and I personally feel that they hold minimal value to developed Monster Boxes.
This is frustrating as I am always excited for new Collabs as they can often provide new solutions to various problems and usually encourage modest rolling. Sadly, One-Punch Man feels a little flat due to the overwhelmingly poor bottom rarity who lack Weapon Assists .
While there is still value to be found at the 7/8-star rarity, it may be challenging to justify too many rolls unless you are feeling exceptionally lucky. On the other hand, I highly encourage all players to Monster Exchange for 1-2 Garou as they are an outstanding mono Dark sub. You can read more about Garou HERE.
The One Punch Man Collab features the “Farmable” Garou who is arguably one of the best Dark subs in the game and I encourage all players to acquire at least 1-2 copies. This is because they are able to function incredibly well on any mono Dark team due to their stellar damage output, 2 turn active which is valuable, and 6-star rarity which will grant bonus stats in the future Alt. MD2.
With this in mind, they are well worth the 5 Black Event Medals (25 Rainbow Event Medals ) to acquire and strong arguments can be made for acquiring a second and use both as subs for Alt. MD2 Blackbird teams as their stats will be greatly boosted due to their 6-star rarity.
Video commentary
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Garou
Pros
Cons
Huge personal damage
()
High ATK stat
Dark sub attribute
Can deal meaningful damage
Cloud Resist
2 turn CD
No Skyfalls
Water Unmatchable
Clears other Unmatchable debuffs
No negative interaction with Blackbird
Converts Water to Hearts
+4 Dark & Heal
Fantastic Blackbird sub
Incredibly well suited for MD2 and future Alt. MD2
Clears Unmatchable
6* rarity receives huge stat boost in Alt.
Costs 5 Black Event Medals
Do not have to roll
Can only acquire via Black Event Medals
Needs 25 Rainbow Event Medals
Do not miss out
Conclusion
Make sure you get 1-2 Garou as they are valuable on any mono Dark team while also being exceptionally potent in both forms of MD2. It is quite refreshing to see a Farmable being a desirable card but I feel this may have been a miscalculation by GungHo of the future Alt. MD2 where 6-star cards have augmented stats.
Regardless of that, being behind 2 months from JP gives us the foresight in knowing Garou is an exceptional card for a future dungeon.
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