The Heroine event returns once again to North America and comes with a myriad of buffs for nearly every single card. Unfortunately, this event still costs 10 Magic Stones and the vast majority of the bottom rarity cards feel grossly outdated despite the buffs.
In fact, even the 6-star cards have questionable value with the vast majority of meaningful cards residing in the top rarity. While they do feature a healthy 17.5% chance of being rolled, they can simply be Monster Exchanged for if you feel they will greatly improve your Monster Box.
On the bright side, all cards feature Weapon Assists along with the option to pull five times at once. This multi-pull feature will grant players 5 random rewards but at the same time, will cost 50 Magic Stones and I do not truly feel this is a great place to spend your precious Stones.
As a whole, I feel that this is a skippable event from a rolling perspective but there may be some justifications in Monster Exchanging for several cards.
The Monster Exchange System is one of the greatest improvements to Puzzle and Dragons as it allows players to convert excess copies of Godfest Exclusives/Event cards for valuable Monsters. This process will consume 4-5 cards each time so it is not a decision that should be made lightly and should only be done when it will improve your current situation.
My general rule of thumb is to always keep at least 2 copies of any given card due to the fact that GungHo has been releasing numerous split evolutions and it is impossible to predict what will be released/buffed next. A great example of this is Valkyrie Ciel who went being an underwhelming card, to having two incredibly powerful evolutions where you would badly want each version.
When I first started playing PAD, Skill Up and Great/Super rates were a 10% chance to succeed and waiting for a 2x event was meaningful. Fast forward to today and it is essentially 100% chance for Great/Super which is fantastic overall but also means we should be mindful of how much EXP we fuse to a given card.
As such, I often try my best to never waste anything and try to fuse just enough so that a Great (which almost always happens) will fully max out the respective card.
With this in mind, I want to “math out” the EXP needed along with common EXP materials you can use to quickly and mindlessly max level a card.
I will only be using on-colour EXP material as it provides 1.5x more EXP and have adjusted the following charts to properly reflect the current EXP fusion values. Furthermore, the values of the Snow Globes and King Dragons are now the same for every colour. With that being said, Dark has a few more advantages due to more options of EXP fodder.
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4 million curve
Always fuse on-colour for 1.5x more EXP. All Colours show what type of materials to fuse to the respective colour.
1.5x = 4M x = 2.67M
4M Curve – 2.67M
Goal: Level 84
What to Fuse
All Colours
(Fuse matching colour)
or
Dark
or
It is challenging to find common fodder to add up to 2.67 million EXP so I just use as few things as possible for 3 million EXP.
The Queen Metal Dragon and the EXP of a Lifetime Tamadra both yield 3 million EXP when fused on-colour. These can be used in lieu of a lil Snow Globe as both grant 3 million EXP.
5 million curve
1.5x = 5M x = 3.33M
5M Curve – 3.33M
Goal: Level 84
What to Fuse
All Colours
(Fuse matching colour)
King plus Super King yields 3,750,000 exp.
10 million curve
Weapon Assists tend to require 10 million EXP.
1.5x = 10M x = 6.66M
10M Curve – 6.66M
Goal: Level 84
What to Fuse
All Colours
(Fuse matching colour)
or
Dark
All of the above options yield 6,750,000 EXP
Conclusion
This is something that I do on a regular basis and has become somewhat second nature to me and with the recent buff to EXP values, this has become easier compared to before.
With that being said, I hope this is helpful to some of my readers.
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The Kingdom Collab makes a debut in North America and comes with a 10 Magic Stone price tag. While this on the more expensive side, all cards feature Weapon Assists which can help offset the pain of rolling a bottom rarity. Furthermore, due to the fact that this is a debut event of a newer Collab, many of these cards feature the newer awakenings and are better suited towards current content compared to older machines.
With this in mind, I would be inclined to do at least 5 or so rolls (plus free Memorial pulls) as the chances of acquiring a duplicate are reasonably low due to the large rolling pool and the fact that we have never rolled this before. Continue reading Kingdom Collab REM Review→
The Illusionary Artists are a GungHo owned event that features numerous event cards that are lumped together with the REM alongside a sprinkling of Godfest Exclusives (GFE). This means that the Artists event will return on a regular basis and it is not a far stretch to expect buffs, especially for the top rarity.
On the other hand, the rolling rates are abysmal as there is a strong likelihood that you will not even be able to roll an event card, let alone the top rarity cards who boast a 1% rolling rate. This can lead to frustration along with those top rarity cards being potentially difficult to team build for as they require 28 Skill Boosts to Transform which will be challenging for less developed boxes. Continue reading Illusionary Artists REM Review→
Spinners or Roulettes are one of the better designed mechanics in the game simply because they can be overcome by strong Puzzling Skills. Of course, we can Lock the Board, have excessive Movement Time, Roulette Clear Super Latent, or make our own Spinner but the fact that they can be purely overcome via intelligent matching makes it a rewarding challenge.
For myself, I am confident in my own Puzzling abilities to turn Spinners into Winners and I wish to share my thought process of how I approach them.
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What are Spinners?
Spinners or Roulettes are fixed positions on a given board that cycle/rotate between all 6 elements. For the most part, the vast majority of Spinners will be on a 1 second interval time which means it will take 6 seconds to fully cycle.
The Yu Yu Hakusho Collab returns to North America with various buffs for existing cards along with four new monsters and Weapon Assists for everyone. This does grant the bottom rarity more value overall but at the same time, they are for the most part underwhelming.
As such, I feel that there is little motivation to actually roll in this event and instead take advantage of the incredible Monster Exchange rates. This is because all trades will only cost four 6-star Godfest Exclusives which is the lowest we can ever go. Furthermore, there is a strong chance many players have copious amounts of 6-star fodder available and can easily pick up any card that looks appealing.
If we are able to get the above tweet to 10k likes, all players will receive a free 7/8-star card from the One-Punch Man Collab.
Introduction
The One-Punch Man Collab makes their debut in North America and features a 7 Magic Stone REM along with a host of new cards. Unfortunately, the bottom rarity comprises 75.8% of the rolling pool and I personally feel that they hold minimal value to developed Monster Boxes.
This is frustrating as I am always excited for new Collabs as they can often provide new solutions to various problems and usually encourage modest rolling. Sadly, One-Punch Man feels a little flat due to the overwhelmingly poor bottom rarity who lack Weapon Assists .
While there is still value to be found at the 7/8-star rarity, it may be challenging to justify too many rolls unless you are feeling exceptionally lucky. On the other hand, I highly encourage all players to Monster Exchange for 1-2 Garou as they are an outstanding mono Dark sub. You can read more about Garou HERE.
The One Punch Man Collab features the “Farmable” Garou who is arguably one of the best Dark subs in the game and I encourage all players to acquire at least 1-2 copies. This is because they are able to function incredibly well on any mono Dark team due to their stellar damage output, 2 turn active which is valuable, and 6-star rarity which will grant bonus stats in the future Alt. MD2.
With this in mind, they are well worth the 5 Black Event Medals (25 Rainbow Event Medals ) to acquire and strong arguments can be made for acquiring a second and use both as subs for Alt. MD2 Blackbird teams as their stats will be greatly boosted due to their 6-star rarity.
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Garou
Pros
Cons
Huge personal damage
()
High ATK stat
Dark sub attribute
Can deal meaningful damage
Cloud Resist
2 turn CD
No Skyfalls
Water Unmatchable
Clears other Unmatchable debuffs
No negative interaction with Blackbird
Converts Water to Hearts
+4 Dark & Heal
Fantastic Blackbird sub
Incredibly well suited for MD2 and future Alt. MD2
Clears Unmatchable
6* rarity receives huge stat boost in Alt.
Costs 5 Black Event Medals
Do not have to roll
Can only acquire via Black Event Medals
Needs 25 Rainbow Event Medals
Do not miss out
Conclusion
Make sure you get 1-2 Garou as they are valuable on any mono Dark team while also being exceptionally potent in both forms of MD2. It is quite refreshing to see a Farmable being a desirable card but I feel this may have been a miscalculation by GungHo of the future Alt. MD2 where 6-star cards have augmented stats.
Regardless of that, being behind 2 months from JP gives us the foresight in knowing Garou is an exceptional card for a future dungeon.
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If we are able to get the above tweet to 10k likes, all players will receive a free 7/8-star card from the Prince of Tennis Collab.
Introduction
The Prince of Tennis Collab makes their North American debut and features a massive roster of cards who all sport 2 unique Weapon Assists . This gives all cards at least some value and for newer accounts who lack options, many of these cards can be meaningful.
Generally speaking, Weapon Assists tend to be Powercrept the slowest which can give many of these cards a longer shelf life compared to leaders who can tend to be rotated out on a much more frequent basis. With that being said, the Prince of Tennis Collab does not feature any notable leader along with the bottom rarity having much less value for more developed Boxes.
With that being said, I do feel that this Collab is worth at least several rolls due to the large rolling pool which should hopefully lower the chances of duplicates along with many of the 7/8-stars being tremendously valuable.
Due to continuing wrist pains, I have only done Pros & Cons for all the cards.
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Overview
All Monster information gathered via Tsubaki Bot (Discord Bot) and monster icons come from PADx or Tsubaki Bot
Prince of Tennis Collab REM Pros & Cons – January 2022
Pros
Cons
All cards have 2 Weapon Assists
7 Magic Stones to roll
Strong subs & Weapons
Leaders are Powercrept the fastest
Value for nearly every 7/8* card
33.9% chance
No stellar leaders
Evolving Skills may be cumbersome to manage/juggle
But can have a large pay off if done right
Bottom rarity has much lower value for developed Boxes