Tag Archives: Mantastic

Heroine REM Review and Analysis – May 2020

Introduction

The Heroine Rare Egg Machine returns to North America this coming Friday and with it, three new cards along with several Weapon Assists at the top rarity.

As a whole, this event has become weaker over time due to its age and rate in which GungHo releases new characters who tend to be stronger. This is the nature of Powercreep and for players who have rolled in here numerous times already, there will be little merits in throwing more Magic Stones at this machine.

With that being said, if this would be the first time or nearly your first time in rolling here, there is some value across all rarities and they may help fill roles/niches you currently have.

On the other hand, this event will return on a regular basis so there is no “rush” to pull right now.

Regardless, this article will outline the pros and cons for each card within the Heroine Egg Machine event to give players a better understanding of what each monster can do.

Video commentary

—video coming soon—

Overview

Heroine REM Pros & Cons – May 20, 2020
Pros
Cons
  • Value at all rarity levels
  • Weapon Assists provide more value for 6/7*
  • Higher Weighted Stats overall
  • Will return on a regular basis
    • No “rush” to roll
    • Higher rarity cards tend to be buffed
  • Old event
  • Becoming more top-heavy
  • 5-star cards lack Weapon Assists
    • Low value in Dupes
  • 5-star cards are becoming less unique/powerful
Heroine REM
7 Star base
(2% each, 12% total)
3274
6 Star base
(41.4% total)
     
 
5 Star base
(46.56% total)
     
Heroine REM Rankings – May 20, 2020
S
A  
B 3274    
 
C
D

Order within each tier is random and not reflective of ranking

Regardless of card’s ranking, you should always keep it if it is your very first time acquiring them
Bottom rarity quick summary

The bottom rarity should be the main motivation to roll in an event and here is a brief summary showcasing their awakenings and/or Weapon Assists if applicable. Awakenings in (brackets) are Super Awakenings.

  • TPA TPA TPA TPA Skill Boost Skill Boost Time Extend Balance killer God Killer ( TPA) – D
  • +heart +heart +heart +heart +heart +heart TPA  Skill Lock Resist (  TPA) – B
  • Bind Immune Bind Immune Skill Boost Skill Boost Bind Clear awakening  Devil killer Devil killer ( ) – C
  • Time Extend Time Extend Time Extend Time Extend TPA TPA TPA Skill Boost ( 45 TPA) – D
  • Dark row Dark row Skill Boost Skill Boost Skill Lock Resist 45 physical killer Machine Killer Devil killer ( 45) – C
  • Enhanced Wood Orb Enhanced Wood Orb Enhanced Wood Orb Enhanced Wood Orb Skill Lock Resist 45 (45 ) – B

Continue reading Heroine REM Review and Analysis – May 2020

Grigory x Grigory Versus Alt. Arena 3

Introduction

Alt. Arena 3 remains one of the best dungeons to farm on a regular basis due to the Rank EXP, Pys, Killers, and the satisfaction of clearing a challenging dungeon.

Despite being in the game for a modest period of time, AA3 can still be unforgiving to an unprepared player as failing to bring a key Resist or flubbing a kill board could result in an unfortunate ending.

With this in mind, I wish to share my double Grigory team as he tries to revive the TPA TPA meta through his massive multipliers, immunity to Poison damage, and Auto Follow Up Attack.

Despite having many things going in his favour, I found my Grigory team had several issues compared to other higher tier leaders and I believe the issue lies in the fact that I am running double Grigory.

This is because the two strongest mechanics for Leader Skills are 7×6 and Auto Follow Up Attack which will result in asymmetrical pairings. As such, my 6×5 Grigory team had issues with Combo shields along with some problems with damage due to a lack of offensive sub options.

With these points in mind, I wish to explore how I built my own team along with addressing the major hurdles that can be found in Alt. Arena 3.

Video clear


Notable Alt. Arena 3 mechanics

Alt. Arena 3 is currently one of the hardest dungeon available in North America and may push many teams to their limits. As such, it is important to understand the key mechanics that must be addressed.

Continue reading Grigory x Grigory Versus Alt. Arena 3

7* GFE Menoa Review + Debut Super Godfest

Introduction

Friday marks the debut of the brand new 7-star Godfest Exclusive (GFE), Menoa during a Super Godfest. New cards are always exciting and in the case of Menoa, she is akin to Ney and Cotton in that all of them have 6 distinct forms which will cover all 5 attributes.

As such, Menoa offers wonderful flexibility and it is important to choose the form that will best help your individual Monster Box.

Unfortunately, her debut Super Godfest is nothing special as it features the standard 1/3 GFE rates along with the regular +297, max level and awakenings. With this in mind, I would be hesitant in spending Magic Stones here as stronger events will eventually come around.

Regardless, this article will highlight each of Menoa’s 6 different forms to give players a better understanding of her potential.

Video commentary

–video coming soon–

Debut Super Godfest

At this point in time, 10-Magic Stone Super Godfests have become the norm and the routinely features approximately 1/3 chances for pulling any Godfest Exclusive along with miscellaneous other fluff benefits. When this was first introduced, these rolling rates and additional benefits were unparalleled but they have now become the norm/baseline in which we evaluate Super Godfests.

Taking this into consideration, the upcoming Menoa debut Super Godfest is nothing special aside of her being included in the line up. It does not feature higher than average rolling rates, no Seasonal cards, nor the promise of ex Godfest Exclusives, just the standard 1/3 chance for a GFE and 2/3 Pantheon.

As a result, I feel that this Godfest can be easily skipped unless you are a brand new player who has a fledgling Monster Box, but even then, you could probably wait a couple of weeks for another event as Super Godfests cannot get any worse than this 1/3 rate. Continue reading 7* GFE Menoa Review + Debut Super Godfest

Bleach Collab Review and Analysis – May 2020

Introduction

The Bleach Collab returns to North America after a prolonged absence. This is good news as all of the cards have received various buffs along with some gaining new evolutions.

Sadly, only the top rarity will gain Weapon Assists which does lower the value of duplicates at the 4 and 5-star rarities. While this is saddening, two out of the five 4-star cards are quite powerful and may be enough justification to do a few rolls.

This is further facilitated by the 5 Magic Stone price tag but at the same time, players should be aware that the overall Weighted Stats are on the lower end.

This article will outline the pros and cons for each card within the Bleach Collab event to give players a better understanding of what each monster can do.

Video commentary

—video coming soon—

Overview

Bleach Collab Pros & Cons – May 7, 2020
Pros
Cons
  • 2/5 bottom rarity cards are valuable
  • 5 Magic Stones per roll
    • Worth doing a couple
  • All cards have Voice awakenings
  • Only top rarity has Weapon Assists
    • Lowers value of dupes for 4/5*
  • Low weighted stats due to 5-Stone cost
  • Somewhat average event
Bleach Collab REM
6 Star base
(2.5% each, 12.5% total)
5 Star base
(38% total)
3361 3363 Kenpachi Toshiro Kisuke
4 Star base
(49.5% total)
Rangiku Yoruichi Ishida Chad Orihime
Bleach Collab Rankings – May 7, 2020
S
A    Chad Orihime
B 3363 Kenpachi Toshiro
C 3361 Kisuke Rangiku Yoruichi
D Ishida

Order within each tier is random and not reflective of ranking

Regardless of card’s ranking, you should always keep it if it is your very first time acquiring them
Bottom rarity quick summary

The bottom rarity should be the main motivation to roll in an event and here is a brief summary showcasing their awakenings and/or Weapon Assists if applicable. Awakenings in (brackets) are Super Awakenings.

  • Rangiku Time Extend Bind Immune Bind Immune Balance killer Balance killer God Killer Skill Boost ( ) – C
  • Yoruichi Skill Boost Time Extend Skill Lock Resist Wood Row Wood Row ( ) – C
  • Ishida +light orb Jammer Resist Jammer Resist TPA TPA God Killer Devil killer ( TPA ) – D
  • Chad Enhnaced Fire Orb Fire Row Fire Row Skill Boost Skill Boost Skill Boost ( ) – A
  • Orihime Enhanced Wood Orb Enhanced Wood Orb +heart +heart +heart Skill Boost (  ) – A

Continue reading Bleach Collab Review and Analysis – May 2020

Which Starter Team to Pick for 3 Choices! Win a Team!

Introduction

Friday, May 1st marks the start of a special new event/dungeon that will award players with the pre-made team they selected. This choice can only be made once and once awarded the pre-made team, you should not sell the Starter Dragon as it will be used for another set of challenges that requires said Starter Dragon.

For the most part, you should be selecting the pre made team that features a Pantheon card you do not own but in the case of missing multiple cards, the decision becomes a bit more meaningful.

This article will briefly outline my thought process for selecting a team for this new event.

Video commentary

–video coming soon–

Selection is permanent

Your selection is irreversible once you clear any one dungeon so it is in your best interest to choose the team that can benefit you the most. Continue reading Which Starter Team to Pick for 3 Choices! Win a Team!

Gintama Review and Analysis – April 2020

Introduction

The Gintama Collab comes to North America after a surprising, late night, hours before midnight/release announcement. Upon the initial debut in JP, it was one of the most exciting Collabs but failed to come to us until after a second run.

This means many of these cards are older which has cut into their overall value, especially at the bottom rarity. While every single card does own a Weapon Assist, the 5-star cards bring the bare minimum to the table.

With that being said, it is potentially a way for less developed accounts to acquire Assists and awakenings they do not currently own but also means players with deeper Monster Boxes will find much less value.

As such, this event is better suited towards those who lack a large pool of useful Weapon Assists as they can potentially fill in many of these gaps.

This article will outline the pros and cons for each card within the Gintama Collab event to give players a better understanding of what each monster can do.

This review is somewhat rushed due to the last minute announcement so let me know if there are any errors or areas that require further clarity

Video commentary

—video coming soon—

Overview

Gintama Pros & Cons – April 23, 2020
Pros
Cons
  • All cards have Weapon Assists 
    • 5* provides some useful awakenings
  • 5 Magic Stones
    • Cheaper to roll
  • Almost every card has some value
  • Average is a good word to describe the event as a whole
  • 5* provide the bare minimum for Weapon Assist value
    • Becomes redundant if owning other options
Gintama REM
 6 Star base
 5 Star base       
Gintama Rankings – April 23, 2020
S
A
B     
C
D

Order within each tier is random and not reflective of ranking

Regardless of card’s ranking, you should always keep it if it is your very first time acquiring them
5 Star quick summary

The 5-star cards/bottom rarity should be the main motivation to roll in an event and here is a brief summary showcasing their Weapon Assists  or sub usage if applicable. Let me know if this information is helpful and I will include it in future reviews.

  • RCV Latent
  • Skill Boost Skill Boost Skill Boost Skill Boost physical killer physical killer sub
  • Jammer Resist Jammer Resist Imp ATK Imp ATK
  • Imp ATK
  • RCV Latent
  • Dark Orb Enhance Dark Orb Enhance RCV Latent
  • +light orb +light orb +light orb Dark Orb Enhance Dark Orb Enhance Dark Orb Enhance

Continue reading Gintama Review and Analysis – April 2020

Nelle x Yugi Versus Arena 6

Introduction

Arena 6 is the newest dungeon to be released in PAD and gives players a new chance to test their team building and puzzling skills while also being introduced to new mechanics.

As a whole, Arena 6 is quite challenging but at the same time, feels reasonably fair as spawns can be stalled and you do not have to one shot everything right away. With that being said, Arena 6 has numerous new mechanics and challenges to overcome with the most notable mechanic being team ATK debuffs. These debuffs will reduce the damage output of your entire team and while some can be stalled out or possibly ignored, it does give more merits to team ATK buffs.

In addition to this, Floor 10 (Nohime) will feature different move-sets for players who use 7×6 teams as a way to punish them. While this can be dangerous, it is still stall-able with strong RCV.

The included video is of my one and only clear (at the time of publishing) so some spawns/mechanics may be a bit foreign but at the same time, you can see how I push through challenging content where I am uncertain of what will happen.

With this in mind, I wish to explore how I built my own team along with addressing the major hurdles that can be found in Arena 6 and ways I can improve upon my team.

Video clear


Notable Arena 6 mechanics

Arena 6 is one of the hardest dungeons currently available in North America and may push many teams to their limits. As such, it is important to understand the key mechanics that must be addressed.

Continue reading Nelle x Yugi Versus Arena 6