Tag Archives: Mantastic

Sin Dragon Key Shard Farming – 2P Pixel Woodsie + Zeus Dios

Introduction

The Sin Dragon and Key Heroes event features powerful Weapon Assists that can be farmed by repeatedly playing the event dungeon over and over again.

For myself, I have decided to use my Fantastic account to self coop as I already had the entire team made along with it being easy to use and low investment.

If you are wondering why farming these Shards is important or which Keys to pursue, please check out my Sacred and Cursed Key Guide HERE.

Video clear

Team set up

Continue reading Sin Dragon Key Shard Farming – 2P Pixel Woodsie + Zeus Dios

Farmable Sacred and Cursed Key Guide

Introduction

The Sin Dragon and Key Heroes event is one of the largest to date as it features a strong REM component along with many farmable cards that come in the form of Sacred and Cursed Keys.

These Keys function somewhat like the Monster Hunter Hunters in the sense that players have to play through the event dungeon to acquire evolution materials to evolve the Keys into various Weapon Assists .

As a whole, these Weapon Assists are worth pursuing as they are Farmable with many of them sharing the same active skill as their Sin Dragon counterpart. While these Weapon Assists will not always be as strong as their REM alternatives, they only cost time and stamina to acquire.

As such, this article will outline each of the 10 different Keys to help give players a better understanding of what to expect from each of them along with advice on which ones to prioritize.

If you are searching for the REM review, please check out my other post HERE.

Video commentary

—video coming Monday—

Sacred and Cursed Keys

All players will receive one Sacred Key when they log in and one Cursed Key for clearing the Sin Dragon Rush dungeon along with another copy of each from the second part of this event. Additional Keys can and should be purchased for 100,000 Monster Points. Continue reading Farmable Sacred and Cursed Key Guide

Sin Dragon and Key Heroes Review and Analysis – October 2020

Introduction

The highly anticipated Sin Dragons and Key Heroes is finally coming to North America! This special month-long event features 12 new cards who will be added into the Rare Egg Machine. Of these 12 cards, many of them are impossible to replicate elsewhere along with the top rarity featuring some of the strongest leaders to date.

These new cards will constitute 50% of the rolling pool while the other 50% will feature a rotating list of Pantheons and ex-Godfest Exclusives. Furthermore, there is no Monster Exchange available for this event which means that players will have to roll in in order to actually acquire any of the cards featured in this article.

While this can be frustrating, we will be blessed with numerous free rolls and 150 Magic Stones during the event.

With this in mind, I would love to outline the pros and cons for each card to give players a better understanding of what to expect in the Sin Dragon & Key Heroes event.

On a different note, this event does feature many valuable Farmable cards which will be covered in a separate post.

Video commentary

—video coming Monday—

Overview

Sin Dragon and Key Heroes REM Pros & Cons
– October 2020
Pros
Cons
  • Powerful Transforming cards at 7*
    • 30 turn cooldown but have
      respectable Base forms
  • Weapon Assists for all 5 and 6* cards
    • Comes out as Weapon Assist
      • Less investment to develop
  • No bad cards from Sin Dragons/Key Heroes
  • Not a separate machine
    • Pantheons will appear 50% of the time
  • No Monster Exchange
    • Have to roll
  • Rolling rates are poor
    • 5% total for any 7-star card
      • 1% each
Sin Dragon and Key Heroes REM
7 Star base
(5% total)
6 Star base
(18% total)
5 Star base
(27% total)
*Note that the rolling rates add up to 50%, the other 50% will be a rotating list of Pantheons*
Sin Dragon and Key Heroes – October 2020
S  
A
B  
C
D

Order within each tier is random and not reflective of ranking

Icons show Weapon Assist or Transformed state if possible

Regardless of card’s ranking, you should always keep it if it is your very first time acquiring them
Bottom rarity quick summary

The bottom rarity should be the main motivation to roll in an event and here is a brief summary showcasing their awakenings and/or Weapon Assists if applicable. Awakenings in (brackets) are Super Awakenings.

The Sin Dragons feature Pantheons as the “bottom rarity” as they are included in the Rare Egg Machine. As such, it is best to examine each rotation to try and line up Pantheons that are more desirable for your Monster Box.

Continue reading Sin Dragon and Key Heroes Review and Analysis – October 2020

Monster Hunter Collab Review and Analysis – September 2020

Introduction

The Monster Hunter Collab returns to North America and contains an absurd number of different cards along with multiple evolutions. Furthermore, every single card has one Weapon Assist with the top rarity having two options.

This greatly decreases the frustration associated with duplicates as most cards will have value along with the several bottom rarity cards providing numerous Resists Jammer Resist Poison resist Blind Resist.

While the bottom rarity is not as strong relatively speaking to other options, they are still respectable cards and many can be used to help round out your inheritance options. As such, if you have never rolled here before, there is value to be found as almost every Weapon Assist will be helpful.

With this in mind, I would love to outline the pros and cons for each card to give players a better understanding of what to expect in the Monster Hunger Collab Rare Egg Machine.

On a different note, this is my longest article to date at 10,538 words.

Video commentary

—video coming Monday—

Overview

Monster Hunter Collab Pros & Cons – September 2020
Pros
Cons
  • BIG Weighted Stats all around
  • All cards have a Weapon Assist
    • 7-star cards have two
  • 1/5 chance for any top rarity card
  • Value at every rarity
  • Huge rolling pool
    • Harder to roll dupes
  • Has returned numerous times
    • Older players will have little motivation to roll
  • Bottom rarity is no longer as dominating as before
    • Less rolls should be used overall
  • 10 Magic Stone cost
    • More expensive to Monster Exchange
  • Overall, not as game changing as before
  • Huge rolling pool
    • Harder to roll what you want
Monster Hunter Collab REM
7 Star base
(20% total)
 
6 Star base
(40% total)
 
5 Star base
(40% total)
 
Monster Hunter Collab – September 2020
S
A
B
C
D

Order within each tier is random and not reflective of ranking

Icons show Revo or Transformed state if possible

Regardless of card’s ranking, you should always keep it if it is your very first time acquiring them
Bottom rarity quick summary

The bottom rarity should be the main motivation to roll in an event and here is a brief summary showcasing their awakenings and/or Weapon Assists if applicable. Awakenings in (brackets) are Super Awakenings.

  • Skill Boost Skill Boost Skill Lock Resist Skill Lock Resist Time Extend  ( Balance killer) – B
      Balance killer Enhnaced Fire Orb Enhnaced Fire Orb Enhnaced Fire Orb Enhnaced Fire Orb Imp ATK
  • Skill Boost Skill Boost Skill Lock Resist Time Extend Time Extend 45 Healer Killer physical killer 37 ( Skill Boost) – B
    Poison resist Poison resist Poison resist Imp ATK
  • Skill Boost Time Extend Time Extend Enhnaced Fire Orb Enhnaced Fire Orb Enhnaced Fire Orb Enhnaced Fire Orb 45 45 ( 45 ) – D
    Imp ATK Imp ATK Imp ATK Time Extend Fire Row Fire Row
  • Skill Boost Skill Boost Skill Lock Resist Blind Resist Blind Resist Poison resist Poison resist 45 ( 45 ) – B
    Blind Resist Blind Resist Blind Resist Imp ATK
  • Skill Boost Skill Boost Skill Lock Resist Water Row Water Row Water Row Water Row 45  ( ) – D
    Imp HP Imp HP Imp ATK Time Extend Blind Resist Jammer Resist
  • TPA TPA TPA TPA TPA Time Extend Skill Boost Skill Boost 45 ( TPA 45) – C
    Balance killer 42 Time Extend Imp ATK
  • Time Extend Skill Boost Skill Lock Resist TPA TPA TPA TPA  ( TPA ) – D
    RCV Latent RCV Latent Imp ATK Bind Clear awakening Bind Clear awakening
  • Skill Lock Resist Time Extend Time Extend Time Extend Time Extend Skill Boost Healer Killer Healer Killer ( Time Extend ) – B
    Jammer Resist Jammer Resist Jammer Resist Imp ATK

Continue reading Monster Hunter Collab Review and Analysis – September 2020

Puzzle and Dragons Combo Guide – Brute Force 6×5

Introduction

Puzzle and Dragons is my longest played game to date and one reason for my continued interest it infinite skill ceiling required for orb manipulation and comboing.

Like any skill, learning how to puzzle better takes time but I have found you can greatly hasten your progress through dedicated practice along with being aware of variuos matching techniques.

As such, I would like to share my own thought process for matching combos from a “Brute Force” perspective. What I mean by this is matching sets of three without the use of Cascades (staggered matching) by following my 1, 2, 3 method.

This method breaks the board down into three unique sections which in turn makes it easier to visualize where everything will end up while also having a tentative plan in your head. As a result, this will make it easier to fully solve a given board as you will be following a rough template as you go.

While there is no “perfect” way to approach things along with everyone having their own preferences or styles, I have found success with this method and is the technique I teach my supporters on download Patreon.

Video commentary & sample boards


6×5 boards

A standard board in Puzzle and Dragons is 6×5 which yields 30 orbs and a maximum of 10 combos. However, it is very unlikely you will actually have perfect board distribution to hit those 10 and will more than often settle for 7-8 maximum combos. Continue reading Puzzle and Dragons Combo Guide – Brute Force 6×5

10 Magic Stone Super Godfest Aug 31 – Sept 6

Introduction

Another Super Godfest has descended upon North America not even 2 weeks after Remu’s debut that shares the same rolling rates and distribution of Godest Exclusives and Pantheons.

As a whole, Super Godfests have become the norm with at least 1/3 chance to acquire any Godfest Exclusive (6 or 7-star) for the price of 10 Magic Stones per roll. This has become the current baseline in which we measure the potential value of a Super Godfest with better events featuring any combination of higher rolling rates, rarer non-GFE cards such as the Samurai 3 Pantheon, or featuring high rarity Seasonal cards like Valentine’s Ideal .

In the case of this current Super Godfest, it features essentially 1/3 GFE rates along with two Samurai 3 cards which brings the total chance for acquiring any other Pantheon card at 64%.

As such, this is not an exceptional Godfest from a rolling point of view and at least from my own point of view, a weaker roster of Godfest Exclusives as many of the 7-stars featured are Redeemable from an Event Medal or older.

With that being said, the featured line up may be exceptionally valuable for your own individual needs which in turn can give justification to roll. Furthermore, newer accounts can almost always benefit from rolling in a Super Godfest as many of the Pantheon cards can at least function as transitional cards for your current teams.

On a side note, I miss having actual names for Super Godfests.

Video commentary

–video coming soon–

Remu

Remu has only been in North America for 10 days or so and I am just including the same copy-paste breakdown of her from my previous Godfest article:

Continue reading 10 Magic Stone Super Godfest Aug 31 – Sept 6

Sacred Relic REM Review and Analysis – August 2020

Introduction

The Sacred Relic event returns to North America on August 17 and comes with several small but meaningful buffs for most cards. What makes the Sacred Relic event unique is that all cards found within are able to Transform with many of them actually providing numerous Effective Skill Boosts before Transforming.

This aiding other cards to Transform while also Transforming is incredibly valuable as it will remove the now “dead” Skill Boost Skill Boost awakenings as they are now replaced with something else along with the actives being greatly upgraded.

Furthermore, Sacred Relic is home to two incredibly powerful bottom rarity cards who will be a boon to essentially any Monster Box. With this in mind, I do encourage players to roll in this event if they have not done so in the past or if they are missing Lampeid   and especially Polowne .

With that being said, none of these cards have Weapon Assists which greatly lowers the value of Dupes along with it often being difficult to run 2 of the same card on a given team.

Video commentary

—video coming Monday—

Overview

Sacred Relic Pros & Cons – August 2020
Pros
Cons
  • 2/4 bottom rarity cards are worth owning/pursuing
    • Lampeid
    • Polowne
  • Plenty of value sprinkled throughout all rarities
  • Fewer cards available
    • Easier to roll a specific monster
  • No Weapon Assists on any card
    • Dupes have much lower value
    • More painful with 10 Magic Stone cost
  • Relatively small rolling pool
    • Only four 5-star cards that make up 55% or rolls
Sacred Relic REM
7 Star base
(10% total)
   
6 Star base
(35% total)
    
5 Star base
(55% total)
   
Sacred Relic REM Rankings – August 2020
S
A    
B  
C
D

Order within each tier is random and not reflective of ranking

Icon shows Transformed state

Regardless of card’s ranking, you should always keep it if it is your very first time acquiring them
Bottom rarity quick summary

The bottom rarity should be the main motivation to roll in an event and here is a brief summary showcasing their awakenings and/or Weapon Assists if applicable. Awakenings in (brackets) are Super Awakenings.

For the Sacred Relic cards, I will show both pre and post-Transform states:

  • Skill Boost Skill Boost Water Row Water Row – A
    Water Row Water Row Water Row Water Row Water Row Water Row
  • Bind Immune Bind Immune Skill Lock Resist Skill Lock Resist Skill Lock Resist  – D
     
    Bind Immune Bind Immune Skill Lock Resist Skill Lock Resist Skill Lock Resist  
  • Skill Boost Skill Boost Skill Lock Resist Time Extend  – C
    Skill Lock Resist Skill Lock Resist Time Extend
  • Skill Boost Skill Boost – S
      Skill Lock Resist  Time Extend Time Extend

Continue reading Sacred Relic REM Review and Analysis – August 2020

Evangelion Collab REM Review and Analysis – July 2020

Introduction

The Evangelion Collab makes a return to North America after several years of absence. This means that all cards have received sizable changes in order to help bring them up to par with modern day options.

While there are Weapon Assists on all but one 5-star card and above, the 4-star cards comprise over half or the rolling pool and are lackluster overall. I am well aware that they all have a Super Resist ( ), the majority of them will be immediately replaced by other options as soon as they are acquired.

As such, it is a poor investment even for new players along with them having essentially no value beyond the usually questionable first copy.

As a whole, this event does feature several strong and valuable cards but there is far too much junk/filler heavily sprinkled in along with the Monster Exchange only being available for the single 7-star card.

Either way, this article will outline the pros and cons for each card within the Evangelion Collab event to give players a better understanding of what each monster can do.

Video commentary

—video coming Monday—

Overview

Evangelion Collab Pros & Cons – July 2020
Pros
Cons
  • 5 Magic Stones per roll
    • Bad rolls feel less painful
  • Weapon Assists on almost half of the cards
  • Only a few cards are truly valuable
    • These tend to be the rarer ones
  • Bottom rarity has quickly replaceable cards
    • Low value in rolling dupe 4-stars (51.5% of rolls)
  • Poor Diamond (6*+) rates
  • Cannot Monster Exchange for the 6-star cards
Evangelion Collab REM
7 Star base
(1.5% total)
6 Star base
(7.5% total)
5 Star base
(39.5% total)
4 Star base
(51.48% total)
   
Evangelion Collab REM Rankings – July 2020
S
A
B
C
D   

Order within each tier is random and not reflective of ranking

Icon shows most evolved, non-Weapon Assist form regardless if it is their strongest evolution

Regardless of card’s ranking, you should always keep it if it is your very first time acquiring them
Bottom rarity quick summary

The bottom rarity should be the main motivation to roll in an event and here is a brief summary showcasing their awakenings and/or Weapon Assists if applicable. Awakenings in (brackets) are Super Awakenings.

Despite all of these cards having Super Resists, I view them as a gateway option for covering Jammer, Blind, or Poison and the lowest ranking ones will be immediately replaced as soon as almost any other option is acquired. While one could argue that a new account can technically fill in holes, it is not a viable long term solution and will be quickly replaced as more events are rolled in.

  • Water Row blue + orb Auto heal Auto heal TPA Skill Lock Resist ( Skill Boost) – B
  • Light Row +light orb Auto heal Auto heal Auto heal Skill Boost Skill Lock Resist ( ) – D
  • Wood Row Wood Row Wood Row Wood Row Enhanced Wood Orb ( ) – C
  •  Skill Boost Auto heal Auto heal Auto heal Auto heal Auto heal Auto heal ( ) – C
  • 45 TPA TPA TPA TPA Water Red Water Red ( 45) – D
  • Dark row Dark Orb Enhance Time Extend Time Extend Time Extend Skill Boost Skill Boost Skill Boost ( ) – D

Continue reading Evangelion Collab REM Review and Analysis – July 2020

8 Magic Stone Super Witches Godfest Review

Introduction

Today marks the debut a special Super Godfest that features all 9 Great Witches that have been released thus far along with a discounted Magic Stone cost. This leads to an interesting situation as each roll will only cost 8 Magic Stones along with the featured roster containing many useful and powerful Godfest Exclusives along with the entire Samurai 3 Pantheon.

The Samurai 3 Pantheon are one of the newer cards to be released who have received Weapon Assist evolutions in JP which should becoming to North America now/soon. These Weapon Assists are unique and powerful as they are able to provide 80% Resistance against a certain mechanic (Jammer Resist Poison resist Blind Resist) along with a single Skill Boost Skill Boost.

With this in mind, the Samurai 3 Pantheon is highly desirable and I will add their 7.5% total chance into the “good” stuff to roll category for this Super Godfest.

The official GungHo post can be found HERE.

Video commentary

Samurai 3 Weapon Assists

Puzzle and Dragons is an incredibly deep game that requires an exceptional amount of in-game knowledge to efficiently build a team with Weapon Assists playing a vital role in this process. This makes sense as you have 2 leaders, 4 subs, and 6 inherits/Weapons along with a potentially long checklist of mechanics to cover/counter. Continue reading 8 Magic Stone Super Witches Godfest Review

Draconic Orchestra REM Review and Analysis – July 2020

Introduction

The Draconic Orchestra returns to North America along with their host of musically-themed characters. Sadly, this event as a whole does not strike a high note as the cards featured lack any truly outstanding monsters along with the bottom rarity not receiving any love which in turn has further subjected them to Powercreep.

On the bright side, this event will return on a regular basis which means most of these cards should be regularly buffed. As such, it should be relatively easy to skip rolling in this current iteration and wait for more meaningful buffs before committing Magic Stones.

Either way, this article will outline the pros and cons for each card within the Draconic Orchestra event to give players a better understanding of what each monster can do.

Video commentary

—video coming Monday—

Overview

Draconic Orchestra Pros & Cons – July 22, 2020
Pros
Cons
  • Event will return on a regular basis
    • Time rolls when they are buffed more
  • Easy event to pass/not roll in
  • Music-themed cards
  • Small bottom rarity pool
    • 4 different card
    • Comprises 37.5% of the rolls
  • Low value in rolling dupes
  • No exceptional card
  • Low motivation to roll
Draconic Orchestra REM
7 Star base
(14% total)
6 Star base
(48.5% total)
 
5 Star base
(37.5% total)
Draconic Orchestra REM Rankings – July 22, 2020
S
A
B    
C
D

Order within each tier is random and not reflective of ranking

Icon shows Base form regardless if it is their strongest evolution

Regardless of card’s ranking, you should always keep it if it is your very first time acquiring them
Bottom rarity quick summary

The bottom rarity should be the main motivation to roll in an event and here is a brief summary showcasing their awakenings and/or Weapon Assists if applicable. Awakenings in (brackets) are Super Awakenings.

  • Skill Boost Skill Lock Resist 45  45 Dragon Killer 37 (45 ) – C
    Skill Boost Skill Lock Resist +heart +heart +heart Bind Immune Bind Immune
    (45 )
  • Skill Boost Skill Boost Skill Boost  Skill Boost Skill Boost (  ) – B
    Skill Boost Skill Lock Resist 45 Jammer Resist Poison resist Blind Resist (  )
  • Skill Lock Resist God Killer Machine Killer Healer Killer physical killer ( 45 ) – D
    Skill Boost Skill Boost Time Extend Time Extend 45 Skill Lock Resist Skill Boost ( 45 )
  • Skill Boost Skill Boost Healer Killer Healer Killer Machine Killer Machine Killer ( 45) – B
    Skill Boost Skill Boost Skill Boost 45 Time Extend Skill Lock Resist ( 45)

Continue reading Draconic Orchestra REM Review and Analysis – July 2020