If we are able to get the above tweet to 10k likes, all players will receive a free 7/8-star card from the Prince of Tennis Collab.
Introduction
The Prince of Tennis Collab makes their North American debut and features a massive roster of cards who all sport 2 unique Weapon Assists . This gives all cards at least some value and for newer accounts who lack options, many of these cards can be meaningful.
Generally speaking, Weapon Assists tend to be Powercrept the slowest which can give many of these cards a longer shelf life compared to leaders who can tend to be rotated out on a much more frequent basis. With that being said, the Prince of Tennis Collab does not feature any notable leader along with the bottom rarity having much less value for more developed Boxes.
With that being said, I do feel that this Collab is worth at least several rolls due to the large rolling pool which should hopefully lower the chances of duplicates along with many of the 7/8-stars being tremendously valuable.
Due to continuing wrist pains, I have only done Pros & Cons for all the cards.
Video commentary
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Overview
All Monster information gathered via Tsubaki Bot (Discord Bot) and monster icons come from PADx or Tsubaki Bot
Prince of Tennis Collab REM Pros & Cons – January 2022
Pros
Cons
All cards have 2 Weapon Assists
7 Magic Stones to roll
Strong subs & Weapons
Leaders are Powercrept the fastest
Value for nearly every 7/8* card
33.9% chance
No stellar leaders
Evolving Skills may be cumbersome to manage/juggle
But can have a large pay off if done right
Bottom rarity has much lower value for developed Boxes
Comprises 66.1% of the total rolling pool
Prince of Tennis Collab REM
8 Star base
(11.5% total)
7 Star base
(22.4% total)
6 Star base
(66.1% total)
Icons show Base form/form they come out in
Prince of Tennis Collab Rankings – January 2022
S
A
B
C
D
Order within each tier is random and not reflective of ranking
Bottom rarity quick summary
The bottom rarity should be the main motivation to roll in an event and the following chart shows all the 6-star Rankings. In total, they comprise 66.1% of the rolling pool and for the most part offers little for modestly developed Boxes.
Prince of Tennis Collab Bottom Rarity (6*) REM Rankings – January 2022
S
A
B
C
D
Evolving active skills
The Prince of Tennis Collab’s 7 and 8-star cards feature Evolving Active skills which may be cumbersome initially, but can be tremendously rewarding if properly managed.
These Evolving Skills will either Loop (reset back to P1 after using the final step) or permanently stay at the final step. With that being said, skills will not Evolve if you use the inherit on top, you have to actually use the card’s original skill to advance it forward. As such, this can be problematic if their P1 has a longer cooldown and/or an underwhelming effect. This is because you will not be able to use an inherit to help solve floor 1 and instead must dump their P1 skill in order to start accessing the next steps.
On the other hand, if you are able to plan out your active skill usage, Looping skills can allow a single card to handle multiple different mechanics which will be a massive boon to Team building.
Lose inherits on an earlier floor so have to use base skill to counter Paimon
Only 1 attribute
Does not aid in All Attribute Dungeons
Cannot gain extra damage from secondary attribute
Long cooldown for P1
15 turns for Full Cleric?
Harder to inherit effectively to help solve F1
You want P2
I feel their main value is in MD2
Poor choice for SR3 due to no secondary colour
Better to just run 2x HCottons if available
Weapon 1
Pros
Cons
SB
Enhanced Heart orb
3 turn Delay
4 eSB
1 turn Attribute Absorb void
Opportunity cost of not using Base form for Daytona in MD2
But making this form is valuable if you don’t have Daytona/not playing MD2
Can always change later
Weapon 2
Pros
Cons
2 Team HP
SBR
2 turn Haste
Not exceptionally special unless you need Team HP with Haste
Kunimitsu Tezuka – A
Pros
Cons
High personal damage
2-4 SB
Or Super Poison
Unique active
P1: Spinners + 2 turn Damage Absorb Void (15CD)
P2: Unlock & +5 Water orbs (2CD)
Active times well in dungeons with only 1 Absorption spawn
Can use an inherit T1, recharge by time you get to Absorb spawn
P2 is pure orb generation on 2 turn CD
Can also inherit something of value overtop due to 2 CD
Orb Skin
Can directly IAP
Orb Skin
Cannot Monster Exchange
No VDP
Cannot harm Void spawns
Unfortunate due to high personal damage
Weapon 1
Pros
Cons
Team HP
L
ATK, TE, & RCV buff
Helps clear various debuffs
Relatively low impact Weapon
Weapon 2 has more impact
Weapon 2
Pros
Cons
SB
3 Team RCV
Significant Healing boost
2 turn Haste
3 eSB
5x ATK for all subs
TE & RCV buff
Heavy overlap with Amatsu Lute
Nearly same awakenings but Lute has Cloud
Lute is superior overall in a vacuum
Still a strong Weapon
Shusuke Fuji – S
Pros
Cons
Super Blind
High personal damage
()
Large ATK stat
2-4 SB
Unique Looping active
P1: TE, RCV, & Wood Row (4CD)
P2: 75% Shield, Wood Skyfall, & Wood Row (4CD)
P3: Full Cleric, Wood Row (4CD)
Outstanding mono Wood sub when active is well managed
Looping actives can be cumbersome to juggle
High utility if properly managed
Shield, TE, RCV, orb generation & full Cleric
Weapon 1
Pros
Cons
3 Team RCV
3 Wood Rows
ATK, TE, RCV buff
Opportunity cost of not using Base form
Such a strong sub
Weapon 2
Pros
Cons
2 turn Shield & Delay
Opportunity cost of not using Base form
Such a strong sub
Kuranosuke Shiraishi – A
Pros
Cons
Super Jammer Resist
Strong personal damage
(/)
2-4 SB
Unique active
P1: ATK, TE, & RCV buff (12CD)
P2: Unlock, +12 Light orbs, 1 Spinner (5CD)
P1 feels a little underwhelming
No F1 needs to have a universal buffer
Does not fit well into any current team
Daytona is TPA & Saphira is VDP oriented
Weapon 1
Pros
Cons
Cloud
2 turn Damage & Attribute Absorb counter
Not an exceptionally exciting Weapon unless you need Cloud
So many other 2 turn Absorb counters exist
18 CD is kind of long now
Weapon 2
Pros
Cons
3 turns Haste
Enhanced Light Combo
TPA
20 turn CD is hard to work with
Must be inherited on a low CD card
Will be easier with future SR Ariel for Daytona
7 Star Base
Yushi Oshitari – A
Pros
Cons
High personal damage with VDP
High ATK stat
Super Poison Resist
Unique 3 part looping active
P1: 3 turn Delay + orb generation (10CD)
Good for floor 1
P2: 7x self ATK + orb generation (2CD)
P3: Void Damage Void + orb generation (2CD)
Active Loops
May be hard to have correct one ready at proper time
Cycles around
P1 may not be needed again
Weapon 1 is valuable
Weapon
Pros
Cons
SB
80% Poison Resist
75% Shield
Needed in end game content
Unmatchable “clear”
Making Fire Unmatchable clears other Unmatchable debuffs
5 turn CD
5 turn CD may accidentally overcharge often
Weapon 2
Pros
Cons
Team HP & RCV
Passive Damage
Weapon 1 is better/more unique
Genichiro Sanada – A
Pros
Cons
High personal damage
()
High ATK stat
Unique active
P1: 50% shield for 3 turns (15CD)
P2: 1 turn Haste (2CD)
P3: Void Damage Void (4CD)
Light sub attribute
Helps in all attribute dungeons
2 SB if using VDP SA
Evolving Skills can be awkward to juggle
Have to use P1 right away
Cannot Delay/Haste here
Weapon
Pros
Cons
60% Jammer Resist
40% Blind Resist
ATK, RCV, TE buff
75% Shield
Valuable in end game content
Most likely won’t help you Transform
No SB
Still a strong, all around Weapon
Weapon 2
Pros
Cons
Bind Immunity
L
Reasonably rare combo
Only truly works if you have no other L on team
Niche usage as a result
Renji Yanagi – C
Pros
Cons
Super Jammer Resist
4 SB
Unique active
P1: 75% Shield + Wood Row (13CD)
P2: No Skyfall, Unlock, +25% Wood Skyfall, Wood Row (3CD)
Loses Shield on P2
You need shields in end game dungeons
P2 active is not that magical
Wood Crosses don’t have a true usage
Weapon 1
Pros
Cons
Tape Resist
40% Poison
4 turn Attribute Absorb Void
Not too many instances of mandatory Attribute Absorb
Still best form overall
Weapon 2
Pros
Cons
Full Cleric active
10 REMDra is superior in essentially every way
FUA ?
Jin Akutsu – B
Pros
Cons
High personal damage
()
High ATK stat
Passive Damage
Unique active
P1: ATK, RCV, TE buff for 5 turns (15CD)
P2: Void Damage Void for 2 turns (7CD)
Quite strong if lacking viable VDP cards
Mixing 2 Enhanced Combo colours is inefficient
No team uses Wood/Dark
Evolving actives can be cumbersome
P1 doesn’t help you Transform
Cannot inherit as you don’t Evolved via inherit
Weapon
Pros
Cons
Bind Immunity
SB
3 turn Void Damage Void
Strong Farming option
13 turn CD
Heart Unmatchable for 3 turns
Must clear this
SB + Bind are common nowadays
FUA is not needed
Weapon 2
Pros
Cons
2 turn Delay
Much stronger Delay options exist
Most Transforming cards provide a stronger Skyfall active
Kiyosumi Sengoku – S
Pros
Cons
Super Blind
4-6 SB
Potentially high personal damage
()
Unique active
P1: bonus combos + self ATK buff (14CD)
P2: TE + spawn 1 Spinner (2CD)
Underwhelming P1 active
Does not help Transform
Maybe useful if you need a big Bonus Combo solution
Must use P1 to access P2
Weapon 1 is incredible & best form
Weapon 1
Pros
Cons
4 turn Delay
2 Team HP
Team RCV
40% Poison Resist
Only Weapon in game to have 4 turn Delay & 2 Team HP
Kaiba Weapon has 3 turn Delay
Added Bulk is invaluable in end game content
Have to roll
Cannot Monster Exchange
Weapon 2
Pros
Cons
3 Team RCV
2 turn Damage Absorb counter
12 turn CD
Exceptionally low
Opportunity cost of not using Weapon 1
Eishiro Kite – B
Pros
Cons
High personal damage
+3s Movement Time
Unique active
P1: Wood & Dark column (14CD)
P2: Unlock, self ATK buff, Tricolour Board (4CD)
P1 active is underwhelming
Does not solve anything
Must use P1 to access P2
No damage vs Void spawns
Weapon 1
Pros
Cons
3 Team HP
2 turn 75% Shield
Unlock + tricolour Board
Similar overlap to Larhart Weapon
Larhart has -1 Team HP but +1 turn Shield
+1 turn shield is meaningful in Valkyrie Ciel dungeon vs Odins
Board changer makes this less universal
Still a strong Weapon Assist option
Weapon 2
Pros
Cons
2 turn Delay
Much stronger Delay options exist
Kintaro Toyama – S
Pros
Cons
4 SB
Super Poison Resist or extra VDP via SA
Fantastic personal damage
()
High ATK
Wood sub attribute may deal meaningful damage
Huge damage with P3 active
Unique looping active
P1: TE (2CD)
P2: 50% Shield (2CD)
P3: 20x self ATK + 3×3 Wood box formed (5CD)
P1 being 2 turns means you can inherit and use the inherit on F1 of a dungeon
Will charge up and begin looping aspect
Looping may result in difficulty juggling correct effect
You want Shield for <50% Hexazeon hit in WoC3
But juggling correctly results in fantastic utility
Weapon 1
Pros
Cons
2 Team HP
2 Team RCV
+3 Spinners & 3x TE
Unmatchable “clear”
Fire Unmatchable
Lower CD may accidentally overcharge
Base form is a powerful sub
Weapon 2
Pros
Cons
4 Wood Rows
Opportunity cost of not using Base form
6 Star base
Sadaharu Inui – C
Pros
Cons
Respectable damage when >50% HP
Active spawns 2 columns of Water
2 turn Attribute Absorb Void
Sabito System is superior
Loops with 4
Situational usage overall
Weapon 1
Pros
Cons
Tape Resist
2 turn Attribute Absorb Void
2 turn 50% shield
Reasonably niche Weapon
Weapon 2
Pros
Cons
RCV & TE Buff
Unmatchable clear
Cross
Still reasonably rare
Team HP
Situational Weapon overall
Can argue it can work well on F3 of SR3
Clears F2 debuffs
Clears Heart Unmatchable on F3
Wakashi Hiyoshi – C
Pros
Cons
TE & RCV buff
3 turn CD
Modest personal damage
No Super Resists
Personal damage is nothing special
Low HP
Weapon 1
Pros
Cons
TE & RCV buff
Low impact Weapon overall
Weapon 2
Pros
Cons
75% Shield
Team HP
Attacker Killer
Budget Shield option
Akaya Kiriya – B
Pros
Cons
High personal damage when <50% HP
()
Unique active
Converts attribute to Dark
6x personal ATK for 6 turn
6 turn CD
Will Damage Cap with ease on both attributes
Could be an amazing TA3 Farming team
GH Belial as leader
Each Akaya can have up to 4 Damage Caps
Has to use active for personal damage
Cannot use inherits
Restrictive on where it can be used
TA3 team requires 3 copies
Still works with 1, but much more brainless with more
Weapon 1
Pros
Cons
>50%
Creates a Spinner + 50% Shield
Highly situational option
Weapon 2
Pros
Cons
Attacker Killer ?
Base form has more merits
Masaharu Nio – C
Pros
Cons
2 turn Delay with Transform
1 SB in base form
Is Green to start dungeon
May help with all attributes
2 turn Damage Absorb counter post-Transform
High personal damage
Modest Oak sub
Active feels a little weak for a Transform
We have faster 2 turn options w/o Transform
Does no generate Orbs
Dead active if no Absorb spawn
Weapon 1
Pros
Cons
2 SBR
Changes enemy to Water for 1 turn
Psuedo burst for Wood
Active is highly situational
Mostly just for double SBR
Weapon 2
Pros
Cons
RCV & TE buff
Unlock + Board changer
Won’t take priority over other options
Bunta Marui – C
Pros
Cons
Spawns 2 columns of Fire
Situational usage if Farming team can proc off 5 Fire
Weapon 1
Pros
Cons
SB
1 turn Delay
Generate Row of Fire
Weak Delay option
Much better options exist
Weapon 2
Pros
Cons
3 turn Unmatchable clear
“Clear” by making Wood Unmatchable
RCV & ATK buff
3 turn CD is terribly easy to overcharge accidentally
Shinji Ibu – C
Pros
Cons
Budget Unmatchable solution
Much better options exist
Weapon 1
Pros
Cons
L
OEs
Niche card overall
Active underwhelming
Weapon 2
Pros
Cons
Full awoken Bind clear
Full Unmatchable clear
Cloud
10-Pull REMDra is superior is almost every way
10 turn CD without an extra valuable effect is less ideal
Yuta Fuji – B
Pros
Cons
?
Make Weapon 1
Best form
Weapon 1
Pros
Cons
1 turn Void Damage Void
Valuable for Daytona if lacking Cottons
Low CD for Farming builds
Full Unmatchable clear
2 Team RCV
SBR
Lower value for Daytona if you own Cottons
Weapon 2
Pros
Cons
2 Team HP
Row of Light orbs
Many other 2 Team HP options exist
Does not surpass them
Kei Tanishi – C
Pros
Cons
4 SB ?
Minimal uses overall
Weapons are niche
Weapon 1
Pros
Cons
Full board of Dark
Swipe-able
3 Rows
20% Jammer , Poison , and Blind Resist
Only truly useful for Swipe Farming
Vritra Weapon gives better awakenings
Row + 5x ATK buff should yield big damage
Weapon 2
Pros
Cons
30% Gravity
Niche uses overall
Perhaps in a Farming Gravity-based build?
Do I plan to roll?
Due to the depth of my Monster Box, I am not terribly inclined to roll much in the Prince of Tennis Collab as I have enough subs/inherits to clear all current content available. This is partially due to rolling heavily in the recent Seasonal Super Godfest and PCGF which gave me an amazing amount of cards to work with.
As such, I feel that I may do a few rolls at most after doing all the Memorial ones.
Conclusion
The Prince of Tennis Collab features countless Weapon Assists which tend to have the longest shelf life compared to subs or leaders. Furthermore, due to the fact that this is our debut event, several rolls will hopefully avoid excessive duplicates.
If you are planning on Monster Exchanging, it is best to wait until you do all your free rolls and the 7/8-star roll from the Twitter Campaign.
For myself, I plan to do several rolls but don’t plan to go that hard overall and maybe Monster Exchange but not sure if I need them that badly as I already have a fairly deep Monster Box.
With that being said, let me know what you think about this event in the comments down below.
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One of the worst rate REM in years. I would just hold on to my stones, besides, tennis collab was never meant to be the meta, and probably never will be, Just saying
Would Tsubame make a decent stand-in for Nautilus, or is the lack of skyfall too big a drawback?
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Whats the # on the card? Couldn’t find via Tsubame
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Sorry, meant Shusuke. Darn autocorrect
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The most disappointing part of this is that it is missing Oishi, Momo, Kaido, and Eiji. That’s literally half of the main original cast.
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Guess they had to cut ppl as it is already so big
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Thanks Mantastic!
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Most welcome =)
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One of the worst rate REM in years. I would just hold on to my stones, besides, tennis collab was never meant to be the meta, and probably never will be, Just saying
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Not having Popp, I’m guessing Ryoma is a no-brainer trade? Assuming it doesn’t come from the Twitter roll of course.
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Yeah they have a reasonable amount of overlap so having 1 will be huge for Seawolf
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Do you think Fuji can be used in place of Selica on a Nautilis team?
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For sure! Selica is being phased out due to Xmas Menoa’s Red attribute and Xmas Osris being better
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