Prince of Tennis Collab REM Review – January 2022

Twitter Campaign

If we are able to get the above tweet to 10k likes, all players will receive a free 7/8-star card from the Prince of Tennis Collab.

Introduction

The Prince of Tennis Collab makes their North American debut and features a massive roster of cards who all sport 2 unique Weapon Assists . This gives all cards at least some value and for newer accounts who lack options, many of these cards can be meaningful.

Generally speaking, Weapon Assists tend to be Powercrept the slowest which can give many of these cards a longer shelf life compared to leaders who can tend to be rotated out on a much more frequent basis. With that being said, the Prince of Tennis Collab does not feature any notable leader along with the bottom rarity having much less value for more developed Boxes.

With that being said, I do feel that this Collab is worth at least several rolls due to the large rolling pool which should hopefully lower the chances of duplicates along with many of the 7/8-stars being tremendously valuable.

Due to continuing wrist pains, I have only done Pros & Cons for all the cards.

Video commentary


Overview

All Monster information gathered via Tsubaki Bot (Discord Bot) and monster icons come from PADx or Tsubaki Bot

Prince of Tennis Collab REM Pros & Cons – January 2022
Pros
Cons
  • All cards have 2 Weapon Assists
  • 7 Magic Stones to roll
  • Strong subs & Weapons
    • Leaders are Powercrept the fastest
  • Value for nearly every 7/8* card
    • 33.9% chance
  • No stellar leaders
  • Evolving Skills may be cumbersome to manage/juggle
    • But can have a large pay off if done right
  • Bottom rarity has much lower value for developed Boxes
    • Comprises 66.1% of the total rolling pool

 

Prince of Tennis Collab REM
8 Star base
(11.5% total)
7 Star base
(22.4% total)
6 Star base
(66.1% total)
Icons show Base form/form they come out in
Prince of Tennis Collab Rankings – January 2022
S
A
 
B
C  
D

Order within each tier is random and not reflective of ranking

Bottom rarity quick summary

The bottom rarity should be the main motivation to roll in an event and the following chart shows all the 6-star Rankings. In total, they comprise 66.1% of the rolling pool and for the most part offers little for modestly developed Boxes.

Prince of Tennis Collab Bottom Rarity (6*) REM Rankings – January 2022
S
A
B
C  
D

Evolving active skills

The Prince of Tennis Collab’s 7 and 8-star cards feature Evolving Active skills which may be cumbersome initially, but can be tremendously rewarding if properly managed.

These Evolving Skills will either Loop (reset back to P1 after using the final step) or permanently stay at the final step. With that being said, skills will not Evolve if you use the inherit on top, you have to actually use the card’s original skill to advance it forward. As such, this can be problematic if their P1 has a longer cooldown and/or an underwhelming effect. This is because you will not be able to use an inherit to help solve floor 1 and instead must dump their P1 skill in order to start accessing the next steps.

On the other hand, if you are able to plan out your active skill usage, Looping skills can allow a single card to handle multiple different mechanics which will be a massive boon to Team building.

8 Star base

Ryoma Echizen – S

Pros
Cons
  • Super Blind
  • Huge personal damage
    •    ()
  • Unique looping active
    • P1: 10% Gravity + TE (5CD)
    • P2: 30% Shield + TE (1CD)
    • P3: +5c, Void Damage Void, 5x ATK Fire/Water (3CD)
  • P1 active is low enough to feasibly start looping
    • Can use an inherit F1
  • Powerful sub for MD2
    • Looping active solves several different mechanics
  • Looping actives can be cumbersome to juggle
    • High utility if properly managed
      • Shield, TE, huge ATK buff, & Void Damage Void
  • Must hit 3 colours for personal damage
    • Not always available on Seawolf teams
      • Must have Dark on board
  • Most likely only 2 SB Skill Boost
  • Reasonably heavy overlap with Popp
Weapon 1

Pros
Cons
  • 2 Team HP
  • Passive Damage for Seawolf
    • Enhnaced Fire Orb Enhnaced Fire Orb blue + orb blue + orb
  • 2 turn Void Damage Void
  • Opportunity cost of not using Base form as a Seawolf Sub
Weapon 2

Pros
Cons
  • SB Skill Boost
  • Team HP
  • 2 Team RCV
  • 2 turn Damage Absorb Void
  • Tricolour board changer
    • Fire, Water, Hearts
  • Fantastic 13 turn CD
  • Board changer makes this less universal
  • Opportunity cost of not using Base form as a Seawolf Sub
    • Still a powerful Weapon for Seawolf teams

Keigo Atobe – A

Pros
Cons
  • High personal damage
    • 45  
  • 4 SB Skill Boost or Super Poison Resist
  • Tape
  • Unique looping active
    • P1: Unlock + tricolour Board (8CD)
    • P2: tricolour Board + 3x ATK buff (1CD)
  • Both P1/2 are nearly the same
    • Not much diversity in evolving
    • Only solves Locked Boards
Weapon 1

Pros
Cons
  • 4 OE
    • blue + orb blue + orb blue + orb blue + orb
  • L
  • Changes enemy attribute to Fire
    • Psuedo ATK buff for Water teams
  • 2 turn Void Damage Void
  • Long cooldown for 2 turn Void
    • Because of attribute change
      • Only truly great for Water teams
  • Situational Weapon overall
Weapon 2

Pros
Cons
  • SB Skill Boost
  • 40% Blind Blind Resist
  • 2 turns Haste
    • 3 Effective SB
  • Only truly shine for Water/teams that convert Water to helpful orbs
    • Kugane’s Weapon is superior for Water
  • Less universally helpful compared to other 3 eSB
    • Still valuable though

Seiichi Yukimura – S

Pros
Cons
  • 4-6 SB Skill Boost
    • Can elect to take Super Jammer Resist
  • High personal damage for Daytona
    • 45 45 45 TPA TPA (TPA)
  • Unique active
    • P1: Full Cleric (15CD)
    • P2: 1 turn Delay + 2 turn Damage/Attribute Absorb (8CD)
  • P2 is a wonderfully low cooldown
    • Will solve Paimon in MD2 for Daytona
      • Lose inherits on an earlier floor so have to use base skill to counter Paimon
  • Only 1 attribute
    • Does not aid in All Attribute Dungeons
    • Cannot gain extra damage from secondary attribute
  • Long cooldown for P1
    • 15 turns for Full Cleric?
      • Harder to inherit effectively to help solve F1
      • You want P2
  • I feel their main value is in MD2
    • Poor choice for SR3 due to no secondary colour
      • Better to just run 2x HCottons if available
Weapon 1

Pros
Cons
  • SB Skill Boost
  • Enhanced Heart orb +heart
  • 3 turn Delay
    • 4 eSB
  • 1 turn Attribute Absorb void
  • Opportunity cost of not using Base form for Daytona in MD2
    • But making this form is valuable if you don’t have Daytona/not playing MD2
      • Can always change later
Weapon 2

Pros
Cons
  • 2 Team HP
  • SBR Skill Lock Resist
  • 2 turn Haste
  • Not exceptionally special unless you need Team HP with Haste

Kunimitsu Tezuka – A

Pros
Cons
  • High personal damage
  • 2-4 SB Skill Boost
    • Or Super Poison
  • Unique active
    • P1: Spinners + 2 turn Damage Absorb Void (15CD)
    • P2: Unlock & +5 Water orbs (2CD)
  • Active times well in dungeons with only 1 Absorption spawn
    • Can use an inherit T1, recharge by time you get to Absorb spawn
      • P2 is pure orb generation on 2 turn CD
        • Can also inherit something of value overtop due to 2 CD
  • Orb Skin
    • Can directly IAP
  • Orb Skin
    • Cannot Monster Exchange
  • No VDP
    • Cannot harm Void spawns
      • Unfortunate due to high personal damage
Weapon 1

Pros
Cons
  • Team HP
  • L
  • ATK, TE, & RCV buff
    • Helps clear various debuffs
  • Relatively low impact Weapon
  • Weapon 2 has more impact
Weapon 2

Pros
Cons
  • SB Skill Boost
  • 3 Team RCV
    • Significant Healing boost
  • 2 turn Haste
    • 3 eSB
  • 5x ATK for all subs
    • TE & RCV buff
  • Heavy overlap with Amatsu Lute
    • Nearly same awakenings but Lute has Cloud
      • Lute is superior overall in a vacuum
      • Still a strong Weapon

Shusuke Fuji – S

Pros
Cons
  • Super Blind
  • High personal damage
    • 45 45 45 (45)
    • Large ATK stat
  • 2-4 SB Skill Boost
  • Unique Looping active
    • P1: TE, RCV, & Wood Row (4CD)
    • P2: 75% Shield, Wood Skyfall, & Wood Row (4CD)
    • P3: Full Cleric, Wood Row (4CD)
  • Outstanding mono Wood sub when active is well managed
  • Looping actives can be cumbersome to juggle
    • High utility if properly managed
      • Shield, TE, RCV, orb generation & full Cleric
Weapon 1

Pros
Cons
  • 3 Team RCV
  • 3 Wood Rows Wood Row
  • ATK, TE, RCV buff
  • Opportunity cost of not using Base form
    • Such a strong sub
Weapon 2

Pros
Cons
  • 2 turn Shield & Delay
  • Opportunity cost of not using Base form
    • Such a strong sub

Kuranosuke Shiraishi – A

Pros
Cons
  • Super Jammer Resist
  • Strong personal damage
    • 45 45 45 (45/)
  • 2-4 SB Skill Boost
  • Unique active
    • P1: ATK, TE, & RCV buff (12CD)
    • P2: Unlock, +12 Light orbs, 1 Spinner (5CD)
  • P1 feels a little underwhelming
    • No F1 needs to have a universal buffer
  • Does not fit well into any current team
    • Daytona is TPA & Saphira is VDP oriented
Weapon 1

Pros
Cons
  • Cloud
  • 2 turn Damage & Attribute Absorb counter
  • Not an exceptionally exciting Weapon unless you need Cloud
    • So many other 2 turn Absorb counters exist
      • 18 CD is kind of long now
Weapon 2

Pros
Cons
  • 3 turns Haste
  • Enhanced Light Combo
  • TPA TPA
  • 20 turn CD is hard to work with
    • Must be inherited on a low CD card
      • Will be easier with future SR Ariel for Daytona

7 Star Base

Yushi Oshitari – A

Pros
Cons
  • High personal damage with VDP
    • High ATK stat
  • Super Poison Resist
  • Unique 3 part looping active
    • P1: 3 turn Delay + orb generation (10CD)
      • Good for floor 1
    • P2: 7x self ATK + orb generation (2CD)
    • P3: Void Damage Void + orb generation (2CD)
  • Active Loops
    • May be hard to have correct one ready at proper time
      • Cycles around
        • P1 may not be needed again
  • Weapon 1 is valuable
Weapon

Pros
Cons
  • SB Skill Boost
  • 80% Poison Resist Poison resist
  • 75% Shield
    • Needed in end game content
  • Unmatchable “clear”
    • Making Fire Unmatchable clears other Unmatchable debuffs
  • 5 turn CD
  • 5 turn CD may accidentally overcharge often
Weapon 2

Pros
Cons
  • Team HP & RCV
  • Passive Damage
  • Weapon 1 is better/more unique
Genichiro Sanada – A

Pros
Cons
  • High personal damage
    • 45 45 ()
    • High ATK stat
  • Unique active
    • P1: 50% shield for 3 turns (15CD)
    • P2: 1 turn Haste (2CD)
    • P3: Void Damage Void (4CD)
  • Light sub attribute
    • Helps in all attribute dungeons
  • 2 SB if using VDP SA
  • Evolving Skills can be awkward to juggle
    • Have to use P1 right away
      • Cannot Delay/Haste here
Weapon

Pros
Cons
  • 60% Jammer Jammer Resist Resist
  • 40% Blind Blind Resist Resist
  • ATK, RCV, TE buff
  • 75% Shield
    • Valuable in end game content
  • Most likely won’t help you Transform
    • No SB Skill Boost
      • Still a strong, all around Weapon
Weapon 2

Pros
Cons
  • Bind Immunity
  • L
    • Reasonably rare combo
  • Only truly works if you have no other L on team
    • Niche usage as a result
Renji Yanagi – C

Pros
Cons
  • Super Jammer Resist
  • 4 SB Skill Boost
  • Unique active
    • P1: 75% Shield + Wood Row (13CD)
    • P2: No Skyfall, Unlock, +25% Wood Skyfall, Wood Row (3CD)
  • Loses Shield on P2
    • You need shields in end game dungeons
      • P2 active is not that magical
  • Wood Crosses don’t have a true usage
Weapon 1

Pros
Cons
  • Tape Resist
  • 40% Poison Poison resist
  • 4 turn Attribute Absorb Void
  • Not too many instances of mandatory Attribute Absorb
    • Still best form overall
Weapon 2

Pros
Cons
  • Full Cleric active
  • 10 REMDra is superior in essentially every way
  • FUA ?
Jin Akutsu – B

 

Pros
Cons
  • High personal damage
    • 45 (45)
    • High ATK stat
  • Passive Damage
  • Unique active
    • P1: ATK, RCV, TE buff for 5 turns (15CD)
    • P2: Void Damage Void for 2 turns (7CD)
      • Quite strong if lacking viable VDP cards
  • Mixing 2 Enhanced Combo colours is inefficient
    • No team uses Wood/Dark
  • Evolving actives can be cumbersome
    • P1 doesn’t help you Transform
      • Cannot inherit as you don’t Evolved via inherit
Weapon

Pros
Cons
  • Bind Immunity
  • SB Skill Boost
  • 3 turn Void Damage Void
    • Strong Farming option
    • 13 turn CD
  • Heart Unmatchable for 3 turns
    • Must clear this
  • SB + Bind are common nowadays
    • FUA is not needed
Weapon 2

Pros
Cons
  • 2 turn Delay
  • Much stronger Delay options exist
  • Most Transforming cards provide a stronger Skyfall active
Kiyosumi Sengoku – S

Pros
Cons
  • Super Blind
  • 4-6 SB Skill Boost
  • Potentially high personal damage
    • ()
  • Unique active
    • P1: bonus combos + self ATK buff (14CD)
    • P2: TE + spawn 1 Spinner (2CD)
  • Underwhelming P1 active
    • Does not help Transform
      • Maybe useful if you need a big Bonus Combo solution
    • Must use P1 to access P2
  • Weapon 1 is incredible & best form
Weapon 1

Pros
Cons
  • 4 turn Delay
  • 2 Team HP
  • Team RCV
  • 40% Poison Resist Poison resist
  • Only Weapon in game to have 4 turn Delay & 2 Team HP
    • Kaiba Weapon has 3 turn Delay
    • Added Bulk is invaluable in end game content
  • Have to roll
    • Cannot Monster Exchange
Weapon 2

Pros
Cons
  • 3 Team RCV
  • 2 turn Damage Absorb counter
    • 12 turn CD
      • Exceptionally low
  • Opportunity cost of not using Weapon 1
Eishiro Kite – B

Pros
Cons
  • High personal damage
  • +3s Movement Time
  • Unique active
    • P1: Wood & Dark column (14CD)
    • P2: Unlock, self ATK buff, Tricolour Board (4CD)
  • P1 active is underwhelming
    • Does not solve anything
    • Must use P1 to access P2
  • No damage vs Void spawns
Weapon 1

Pros
Cons
  • 3 Team HP
  • 2 turn 75% Shield
  • Unlock + tricolour Board
  • Similar overlap to Larhart Weapon
    • Larhart has -1 Team HP but +1 turn Shield
      • +1 turn shield is meaningful in Valkyrie Ciel dungeon vs Odins
  • Board changer makes this less universal
    • Still a strong Weapon Assist option
Weapon 2

Pros
Cons
  • 2 turn Delay
  • Much stronger Delay options exist
Kintaro Toyama – S

Pros
Cons
  • 4 SB Skill Boost
  • Super Poison Resist or extra VDP via SA
  • Fantastic personal damage
    • 45 ()
    • High ATK
      • Wood sub attribute may deal meaningful damage
        • Huge damage with P3 active
  • Unique looping active
    • P1: TE (2CD)
    • P2: 50% Shield (2CD)
    • P3: 20x self ATK + 3×3 Wood box formed (5CD)
  • P1 being 2 turns means you can inherit and use the inherit on F1 of a dungeon
    • Will charge up and begin looping aspect
  • Looping may result in difficulty juggling correct effect
    • You want Shield for <50% Hexazeon hit in WoC3
    • But juggling correctly results in fantastic utility
Weapon 1

Pros
Cons
  • 2 Team HP
  • 2 Team RCV
  • +3 Spinners & 3x TE
  • Unmatchable “clear”
    • Fire Unmatchable
  • Lower CD may accidentally overcharge
  • Base form is a powerful sub
Weapon 2

Pros
Cons
  • 4 Wood Rows Wood Row
  • Opportunity cost of not using Base form

6 Star base

Sadaharu Inui – C

Pros
Cons
  • Respectable damage when >50% HP
  • Active spawns 2 columns of Water
  • 2 turn Attribute Absorb Void
  • Sabito System is superior
    • Loops with 4
  • Situational usage overall
Weapon 1

Pros
Cons
  • Tape Resist
  • 2 turn Attribute Absorb Void
  • 2 turn 50% shield
  • Reasonably niche Weapon
Weapon 2

Pros
Cons
  • RCV & TE Buff
  • Unmatchable clear
  • Cross
    • Still reasonably rare
  • Team HP
  • Situational Weapon overall
    • Can argue it can work well on F3 of SR3
      • Clears F2 debuffs
      • Clears Heart Unmatchable on F3
Wakashi Hiyoshi – C

Pros
Cons
  • TE & RCV buff
    • 3 turn CD
  • Modest personal damage
  • No Super Resists
  • Personal damage is nothing special
  • Low HP
Weapon 1

Pros
Cons
  • TE & RCV buff
  • Low impact Weapon overall
Weapon 2

Pros
Cons
  • 75% Shield
  • Team HP
  • Attacker Killer 37
  • Budget Shield option
Akaya Kiriya – B

Pros
Cons
  • High personal damage when <50% HP
    • ()
  • Unique active
    • Converts attribute to Dark
    • 6x personal ATK for 6 turn
    • 6 turn CD
      • Will Damage Cap with ease on both attributes
  • Could be an amazing TA3 Farming team
    • GH Belial as leader
    • Each Akaya can have up to 4 Damage Caps
  • Has to use active for personal damage
    • Cannot use inherits
    • Restrictive on where it can be used
  • TA3 team requires 3 copies
    • Still works with 1, but much more brainless with more
Weapon 1

Pros
Cons
  • >50%
  • Creates a Spinner + 50% Shield
  • Highly situational option
Weapon 2

Pros
Cons
  • Attacker Killer 37?
  • Base form has more merits

Masaharu Nio – C

Pros
Cons
  • 2 turn Delay with Transform
    • 1 SB Skill Boost in base form
  • Is Green to start dungeon
    • May help with all attributes
  • 2 turn Damage Absorb counter post-Transform
  • High personal damage
  • Modest Oak sub
  • Active feels a little weak for a Transform
    • We have faster 2 turn options w/o Transform
    • Does no generate Orbs
      • Dead active if no Absorb spawn
Weapon 1

Pros
Cons
  • 2 SBR Skill Lock Resist
  • Changes enemy to Water for 1 turn
    • Psuedo burst for Wood
  • Active is highly situational
  • Mostly just for double SBR
Weapon 2

Pros
Cons
  • RCV & TE buff
  • Unlock + Board changer
  • Won’t take priority over other options

Bunta Marui – C

Pros
Cons
  • Spawns 2 columns of Fire
  • Situational usage if Farming team can proc off 5 Fire
Weapon 1

Pros
Cons
  • SB Skill Boost
  • 1 turn Delay
  • Generate Row of Fire
  • Weak Delay option
    • Much better options exist
Weapon 2

Pros
Cons
  • 3 turn Unmatchable clear
    • “Clear” by making Wood Unmatchable
  • RCV & ATK buff
  • 3 turn CD is terribly easy to overcharge accidentally
Shinji Ibu – C

Pros
Cons
  • Budget Unmatchable solution
  • Much better options exist
Weapon 1

Pros
Cons
  • L
  • OEs
    • blue + orb blue + orb Dark Orb Enhance Dark Orb Enhance
  • Niche card overall
    • Active underwhelming
Weapon 2

Pros
Cons
  • Full awoken Bind clear
  • Full Unmatchable clear
  • Cloud
  • 10-Pull REMDra is superior is almost every way
  • 10 turn CD without an extra valuable effect is less ideal

Yuta Fuji – B

Pros
Cons
  • ?
  • Make Weapon 1
    • Best form
Weapon 1

Pros
Cons
  • 1 turn Void Damage Void
    • Valuable for Daytona if lacking Cottons
    • Low CD for Farming builds
  • Full Unmatchable clear
  • 2 Team RCV
  • SBR Skill Lock Resist
  • Lower value for Daytona if you own Cottons
Weapon 2

Pros
Cons
  • 2 Team HP
  • Row of Light orbs
  • Many other 2 Team HP options exist
    • Does not surpass them

Kei Tanishi – C

Pros
Cons
  • 4 SB Skill Boost?
  • Minimal uses overall
  • Weapons are niche
Weapon 1

Pros
Cons
  • Full board of Dark
    • Swipe-able
  • 3 Rows Dark row
  • 20% Jammer Jammer Resist, Poison Poison resist, and Blind Blind Resist Resist
  • Only truly useful for Swipe Farming
  • Vritra Weapon gives better awakenings
    • Row + 5x ATK buff should yield big damage
Weapon 2

Pros
Cons
  • 30% Gravity
  • Niche uses overall
    • Perhaps in a Farming Gravity-based build?

Do I plan to roll?

Due to the depth of my Monster Box, I am not terribly inclined to roll much in the Prince of Tennis Collab as I have enough subs/inherits to clear all current content available. This is partially due to rolling heavily in the recent Seasonal Super Godfest and PCGF which gave me an amazing amount of cards to work with.

As such, I feel that I may do a few rolls at most after doing all the Memorial ones.

Conclusion

The Prince of Tennis Collab features countless Weapon Assists which tend to have the longest shelf life compared to subs or leaders. Furthermore, due to the fact that this is our debut event, several rolls will hopefully avoid excessive duplicates.

If you are planning on Monster Exchanging, it is best to wait until you do all your free rolls and the 7/8-star roll from the Twitter Campaign.

For myself, I plan to do several rolls but don’t plan to go that hard overall and maybe Monster Exchange but not sure if I need them that badly as I already have a fairly deep Monster Box.

With that being said, let me know what you think about this event in the comments down below.

Happy Puzzling!

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12 thoughts on “Prince of Tennis Collab REM Review – January 2022”

  1. The most disappointing part of this is that it is missing Oishi, Momo, Kaido, and Eiji. That’s literally half of the main original cast.

    Like

  2. One of the worst rate REM in years. I would just hold on to my stones, besides, tennis collab was never meant to be the meta, and probably never will be, Just saying

    Like

  3. Not having Popp, I’m guessing Ryoma is a no-brainer trade? Assuming it doesn’t come from the Twitter roll of course.

    Like

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