Category Archives: Collab REM Reviews

Monster Hunter Collab Review and Analysis – September 2020

Introduction

The Monster Hunter Collab returns to North America and contains an absurd number of different cards along with multiple evolutions. Furthermore, every single card has one Weapon Assist with the top rarity having two options.

This greatly decreases the frustration associated with duplicates as most cards will have value along with the several bottom rarity cards providing numerous Resists Jammer Resist Poison resist Blind Resist.

While the bottom rarity is not as strong relatively speaking to other options, they are still respectable cards and many can be used to help round out your inheritance options. As such, if you have never rolled here before, there is value to be found as almost every Weapon Assist will be helpful.

With this in mind, I would love to outline the pros and cons for each card to give players a better understanding of what to expect in the Monster Hunger Collab Rare Egg Machine.

On a different note, this is my longest article to date at 10,538 words.

Video commentary

—video coming Monday—

Overview

Monster Hunter Collab Pros & Cons – September 2020
Pros
Cons
  • BIG Weighted Stats all around
  • All cards have a Weapon Assist
    • 7-star cards have two
  • 1/5 chance for any top rarity card
  • Value at every rarity
  • Huge rolling pool
    • Harder to roll dupes
  • Has returned numerous times
    • Older players will have little motivation to roll
  • Bottom rarity is no longer as dominating as before
    • Less rolls should be used overall
  • 10 Magic Stone cost
    • More expensive to Monster Exchange
  • Overall, not as game changing as before
  • Huge rolling pool
    • Harder to roll what you want
Monster Hunter Collab REM
7 Star base
(20% total)
 
6 Star base
(40% total)
 
5 Star base
(40% total)
 
Monster Hunter Collab – September 2020
S
A
B
C
D

Order within each tier is random and not reflective of ranking

Icons show Revo or Transformed state if possible

Regardless of card’s ranking, you should always keep it if it is your very first time acquiring them
Bottom rarity quick summary

The bottom rarity should be the main motivation to roll in an event and here is a brief summary showcasing their awakenings and/or Weapon Assists if applicable. Awakenings in (brackets) are Super Awakenings.

  • Skill Boost Skill Boost Skill Lock Resist Skill Lock Resist Time Extend  ( Balance killer) – B
      Balance killer Enhnaced Fire Orb Enhnaced Fire Orb Enhnaced Fire Orb Enhnaced Fire Orb Imp ATK
  • Skill Boost Skill Boost Skill Lock Resist Time Extend Time Extend 45 Healer Killer physical killer 37 ( Skill Boost) – B
    Poison resist Poison resist Poison resist Imp ATK
  • Skill Boost Time Extend Time Extend Enhnaced Fire Orb Enhnaced Fire Orb Enhnaced Fire Orb Enhnaced Fire Orb 45 45 ( 45 ) – D
    Imp ATK Imp ATK Imp ATK Time Extend Fire Row Fire Row
  • Skill Boost Skill Boost Skill Lock Resist Blind Resist Blind Resist Poison resist Poison resist 45 ( 45 ) – B
    Blind Resist Blind Resist Blind Resist Imp ATK
  • Skill Boost Skill Boost Skill Lock Resist Water Row Water Row Water Row Water Row 45  ( ) – D
    Imp HP Imp HP Imp ATK Time Extend Blind Resist Jammer Resist
  • TPA TPA TPA TPA TPA Time Extend Skill Boost Skill Boost 45 ( TPA 45) – C
    Balance killer 42 Time Extend Imp ATK
  • Time Extend Skill Boost Skill Lock Resist TPA TPA TPA TPA  ( TPA ) – D
    RCV Latent RCV Latent Imp ATK Bind Clear awakening Bind Clear awakening
  • Skill Lock Resist Time Extend Time Extend Time Extend Time Extend Skill Boost Healer Killer Healer Killer ( Time Extend ) – B
    Jammer Resist Jammer Resist Jammer Resist Imp ATK

Continue reading Monster Hunter Collab Review and Analysis – September 2020

PAD Island REM Review and Analysis – September 2020

Introduction

The PAD Island (sometimes referred to as the Beach event) makes a return to North America just as Summer is ending. Needless to say, this event is a major trap to roll in due to the fact that it is horribly top heavy with the 6-star and below cards having lackluster value overall. Sadly, these cards comprise around 75% of the rolling pool while also having little value in dupes (or even as a single copy).

As such, if you are truly GungHo on any of the top rarity cards, utilizing the Monster Exchange system would be the best approach as your Magic Stones will go much further in virtually any other event.

Regardless, this article will outline the pros and cons for each card to give players a better understanding of what to expect in the PAD Island Rare Egg Machine.

Video commentary

—video coming Monday—

Overview

PAD Island Pros & Cons – September 2020
Pros
Cons
  • 5 Magic Stones
    • Cheaper to roll
      • Even cheaper to not roll
  • Skippable event
  • Several strong cards at top rarities
  • 4-6* cards are lackluster
    • Comprise 75% of the rolling pool
  • Little value in dupes for 4-8* cards
  • Just don’t roll
PAD Island REM
9 Star base
(2% total)
8 Star base
(6% total)
  
7 Star base
(17.8% total)
 
6 Star base
(34.5% total)
summer urd B Chester Meimei B Lakshmi
5 Star base
(18% total)
B Kurone B Fuu
4 Star base
(21.7% total)
 B Goemon B Navi
PAD Island – September 2020
S
A  
B   B Goemon
C summer urd
D B Chester Meimei B Lakshmi B Kurone B Fuu B Navi

Order within each tier is random and not reflective of ranking

Icons show Revo or Transformed state if possible

Regardless of card’s ranking, you should always keep it if it is your very first time acquiring them
Bottom rarity quick summary

The bottom rarity should be the main motivation to roll in an event and here is a brief summary showcasing their awakenings and/or Weapon Assists if applicable. Awakenings in (brackets) are Super Awakenings.

  • B Goemon Fire Row Fire Row Skill Boost Skill Boost Machine Killer ( ) – B
  • B Navi Water Row Water Row Water Row +heart +heart +heart Multiplayer Bonus ( ) – D

Continue reading PAD Island REM Review and Analysis – September 2020

Persona Collab REM Review and Analysis – September 2020

Introduction

The Persona Collab returns to North America after a prolong absence. As such, all existing cards have received various buffs along with all top rarity cards gaining Weapon Assists plus several new cards being added.

Generally speaking, this will be a poor event to roll heavily in due to the fact that the bottom rarity cards lack Weapon Assists along with many having questionable value. This is further compounded by the lack of value duplicates bring which in turn makes it either a free roll and Trade event or only rolling in a small amount to hedge against excessive dupes.

This is often the trend with lower costing Collabs as their reduced 5 Magic Stone cost is offset by lower Weighted Stats and a lack of value at the bottom rarity.

Regardless, this article will outline the pros and cons for each card to give players a better understanding of what to expect in the Persona Collab Rare Egg Machine.

Video commentary

—video coming Monday—

Overview

Persona Collab Pros & Cons – September 2020
Pros
Cons
  • 5 Magic Stones
    • Cheaper to roll
  • Weapon Assists for all top rarity cards
  • All top rarity cards are available via Monster Exchange
    • Costs 4 Trade Fodder
  • 5 Magic Stones
    • Bottom rarity is heavily neglected
    • Under 1,000 Weighted Stats for non-Orb Skin cards
  • Bottom rarity has little value in dupes
    • No Weapon Assists
    • Some have questionable value
Persona Collab REM
6 Star base
(15% total)
  
5 Star base
(85% total)
     
Persona Collab – September 2020
S
A  
B
C
D

Order within each tier is random and not reflective of ranking

Icons show Revo or Transformed state if possible

Regardless of card’s ranking, you should always keep it if it is your very first time acquiring them
Bottom rarity quick summary

The bottom rarity should be the main motivation to roll in an event and here is a brief summary showcasing their awakenings and/or Weapon Assists if applicable. Awakenings in (brackets) are Super Awakenings.

  • Bind Immune Bind Immune Skill Boost Skill Boost Devil killer Machine Killer 45 45 ( ) – B
  • Skill Boost Skill Boost Skill Boost Skill Lock Resist Balance killer 37 ( Balance killer 37) – C
  • TPA TPA TPA 45 Skill Boost Skill Boost 37 God Killer ( 37 God Killer) – C
  • Skill Boost Skill Boost Skill Boost Skill Lock Resist +heart +heart Devil killer Devil killer ( ) – B
  • TPA TPA TPA TPA TPA Skill Boost Skill Boost Skill Boost Skill Boost ( 45) – D
  • Skill Boost Skill Boost Skill Boost RCV Latent Skill Lock Resist Machine Killer ( ) – C
  • +light orb +light orb +light orb Time Extend Skill Boost Skill Lock Resist 45 (45 ) – D
  • Skill Boost Skill Boost Time Extend Time Extend Time Extend Skill Lock Resist   45 ( 45 ) – C

Continue reading Persona Collab REM Review and Analysis – September 2020

Sacred Relic REM Review and Analysis – August 2020

Introduction

The Sacred Relic event returns to North America on August 17 and comes with several small but meaningful buffs for most cards. What makes the Sacred Relic event unique is that all cards found within are able to Transform with many of them actually providing numerous Effective Skill Boosts before Transforming.

This aiding other cards to Transform while also Transforming is incredibly valuable as it will remove the now “dead” Skill Boost Skill Boost awakenings as they are now replaced with something else along with the actives being greatly upgraded.

Furthermore, Sacred Relic is home to two incredibly powerful bottom rarity cards who will be a boon to essentially any Monster Box. With this in mind, I do encourage players to roll in this event if they have not done so in the past or if they are missing Lampeid   and especially Polowne .

With that being said, none of these cards have Weapon Assists which greatly lowers the value of Dupes along with it often being difficult to run 2 of the same card on a given team.

Video commentary

—video coming Monday—

Overview

Sacred Relic Pros & Cons – August 2020
Pros
Cons
  • 2/4 bottom rarity cards are worth owning/pursuing
    • Lampeid
    • Polowne
  • Plenty of value sprinkled throughout all rarities
  • Fewer cards available
    • Easier to roll a specific monster
  • No Weapon Assists on any card
    • Dupes have much lower value
    • More painful with 10 Magic Stone cost
  • Relatively small rolling pool
    • Only four 5-star cards that make up 55% or rolls
Sacred Relic REM
7 Star base
(10% total)
   
6 Star base
(35% total)
    
5 Star base
(55% total)
   
Sacred Relic REM Rankings – August 2020
S
A    
B  
C
D

Order within each tier is random and not reflective of ranking

Icon shows Transformed state

Regardless of card’s ranking, you should always keep it if it is your very first time acquiring them
Bottom rarity quick summary

The bottom rarity should be the main motivation to roll in an event and here is a brief summary showcasing their awakenings and/or Weapon Assists if applicable. Awakenings in (brackets) are Super Awakenings.

For the Sacred Relic cards, I will show both pre and post-Transform states:

  • Skill Boost Skill Boost Water Row Water Row – A
    Water Row Water Row Water Row Water Row Water Row Water Row
  • Bind Immune Bind Immune Skill Lock Resist Skill Lock Resist Skill Lock Resist  – D
     
    Bind Immune Bind Immune Skill Lock Resist Skill Lock Resist Skill Lock Resist  
  • Skill Boost Skill Boost Skill Lock Resist Time Extend  – C
    Skill Lock Resist Skill Lock Resist Time Extend
  • Skill Boost Skill Boost – S
      Skill Lock Resist  Time Extend Time Extend

Continue reading Sacred Relic REM Review and Analysis – August 2020

Evangelion Collab REM Review and Analysis – July 2020

Introduction

The Evangelion Collab makes a return to North America after several years of absence. This means that all cards have received sizable changes in order to help bring them up to par with modern day options.

While there are Weapon Assists on all but one 5-star card and above, the 4-star cards comprise over half or the rolling pool and are lackluster overall. I am well aware that they all have a Super Resist ( ), the majority of them will be immediately replaced by other options as soon as they are acquired.

As such, it is a poor investment even for new players along with them having essentially no value beyond the usually questionable first copy.

As a whole, this event does feature several strong and valuable cards but there is far too much junk/filler heavily sprinkled in along with the Monster Exchange only being available for the single 7-star card.

Either way, this article will outline the pros and cons for each card within the Evangelion Collab event to give players a better understanding of what each monster can do.

Video commentary

—video coming Monday—

Overview

Evangelion Collab Pros & Cons – July 2020
Pros
Cons
  • 5 Magic Stones per roll
    • Bad rolls feel less painful
  • Weapon Assists on almost half of the cards
  • Only a few cards are truly valuable
    • These tend to be the rarer ones
  • Bottom rarity has quickly replaceable cards
    • Low value in rolling dupe 4-stars (51.5% of rolls)
  • Poor Diamond (6*+) rates
  • Cannot Monster Exchange for the 6-star cards
Evangelion Collab REM
7 Star base
(1.5% total)
6 Star base
(7.5% total)
5 Star base
(39.5% total)
4 Star base
(51.48% total)
   
Evangelion Collab REM Rankings – July 2020
S
A
B
C
D   

Order within each tier is random and not reflective of ranking

Icon shows most evolved, non-Weapon Assist form regardless if it is their strongest evolution

Regardless of card’s ranking, you should always keep it if it is your very first time acquiring them
Bottom rarity quick summary

The bottom rarity should be the main motivation to roll in an event and here is a brief summary showcasing their awakenings and/or Weapon Assists if applicable. Awakenings in (brackets) are Super Awakenings.

Despite all of these cards having Super Resists, I view them as a gateway option for covering Jammer, Blind, or Poison and the lowest ranking ones will be immediately replaced as soon as almost any other option is acquired. While one could argue that a new account can technically fill in holes, it is not a viable long term solution and will be quickly replaced as more events are rolled in.

  • Water Row blue + orb Auto heal Auto heal TPA Skill Lock Resist ( Skill Boost) – B
  • Light Row +light orb Auto heal Auto heal Auto heal Skill Boost Skill Lock Resist ( ) – D
  • Wood Row Wood Row Wood Row Wood Row Enhanced Wood Orb ( ) – C
  •  Skill Boost Auto heal Auto heal Auto heal Auto heal Auto heal Auto heal ( ) – C
  • 45 TPA TPA TPA TPA Water Red Water Red ( 45) – D
  • Dark row Dark Orb Enhance Time Extend Time Extend Time Extend Skill Boost Skill Boost Skill Boost ( ) – D

Continue reading Evangelion Collab REM Review and Analysis – July 2020

Draconic Orchestra REM Review and Analysis – July 2020

Introduction

The Draconic Orchestra returns to North America along with their host of musically-themed characters. Sadly, this event as a whole does not strike a high note as the cards featured lack any truly outstanding monsters along with the bottom rarity not receiving any love which in turn has further subjected them to Powercreep.

On the bright side, this event will return on a regular basis which means most of these cards should be regularly buffed. As such, it should be relatively easy to skip rolling in this current iteration and wait for more meaningful buffs before committing Magic Stones.

Either way, this article will outline the pros and cons for each card within the Draconic Orchestra event to give players a better understanding of what each monster can do.

Video commentary

—video coming Monday—

Overview

Draconic Orchestra Pros & Cons – July 22, 2020
Pros
Cons
  • Event will return on a regular basis
    • Time rolls when they are buffed more
  • Easy event to pass/not roll in
  • Music-themed cards
  • Small bottom rarity pool
    • 4 different card
    • Comprises 37.5% of the rolls
  • Low value in rolling dupes
  • No exceptional card
  • Low motivation to roll
Draconic Orchestra REM
7 Star base
(14% total)
6 Star base
(48.5% total)
 
5 Star base
(37.5% total)
Draconic Orchestra REM Rankings – July 22, 2020
S
A
B    
C
D

Order within each tier is random and not reflective of ranking

Icon shows Base form regardless if it is their strongest evolution

Regardless of card’s ranking, you should always keep it if it is your very first time acquiring them
Bottom rarity quick summary

The bottom rarity should be the main motivation to roll in an event and here is a brief summary showcasing their awakenings and/or Weapon Assists if applicable. Awakenings in (brackets) are Super Awakenings.

  • Skill Boost Skill Lock Resist 45  45 Dragon Killer 37 (45 ) – C
    Skill Boost Skill Lock Resist +heart +heart +heart Bind Immune Bind Immune
    (45 )
  • Skill Boost Skill Boost Skill Boost  Skill Boost Skill Boost (  ) – B
    Skill Boost Skill Lock Resist 45 Jammer Resist Poison resist Blind Resist (  )
  • Skill Lock Resist God Killer Machine Killer Healer Killer physical killer ( 45 ) – D
    Skill Boost Skill Boost Time Extend Time Extend 45 Skill Lock Resist Skill Boost ( 45 )
  • Skill Boost Skill Boost Healer Killer Healer Killer Machine Killer Machine Killer ( 45) – B
    Skill Boost Skill Boost Skill Boost 45 Time Extend Skill Lock Resist ( 45)

Continue reading Draconic Orchestra REM Review and Analysis – July 2020

Devil May Cry REM Review and Analysis – July 2020

Introduction

The Devil May Cry Collab comes to North America on July 13, 2020 and features Weapon Assists for every single card. This may lead to a conclusion that this is a solid event to roll in but sadly, it is depressingly top-heavy.

This is because the bottom rarity cards are mediocre overall while contributing to 87.5% of the rolling pool but if you remove the one good 5-star, you are left with 84% of depressing rolls (21% x 4). Naturally these cards will have little value in dupes and acquiring these will not benefit players who have modest depth to their Monster Box.

With that being said, the 6-star cards are almost all fantastic and can be worth Monster Exchanging for if they will help you build a stronger team for end game content.

Regardless, this article will outline the pros and cons for each card within the Devil May Cry Collab event to give players a better understanding of what each monster can do.

Video commentary

—video coming Monday—

Overview

Devil May Cry Pros & Cons – July 10, 2020
Pros
Cons
  • Weapon Assists for all cards
  • Top rarity cards are powerful
    • 3/5 are stellar leaders
  • Bottom rarity is lackluster
    • Comprises 87.5% of the rolls
        • 84% for non Orb Skin
        • 84% chance to be very sad
    • Best to IAP bundle or Monster Exchange
  • Low value in rolling
  • Newer players should not roll here
Devil May Cry Collab REM
6 Star base
(12.5% total)
5 Star base
(87.5% total)
 
Devil May Cry Collab REM Rankings – July 10, 2020
S  
A
B
C  
D

Order within each tier is random and not reflective of ranking

Icon shows Base form regardless if it is their strongest evolution

Regardless of card’s ranking, you should always keep it if it is your very first time acquiring them
Bottom rarity quick summary

The bottom rarity should be the main motivation to roll in an event and here is a brief summary showcasing their awakenings and/or Weapon Assists if applicable. Awakenings in (brackets) are Super Awakenings.

  • Skill Boost Skill Boost Time Extend 45 45  Balance killer 37 (Healer Killer physical killer ) – A
    Time Extend Water Red Dark Reduction Imp ATK
  • Skill Lock Resist Skill Lock Resist Skill Boost God Killer God Killer