Tag Archives: PAD

8p PvP Breakdown & Strategies

Introduction

PAD is primarily a solo-oriented game and while it does have the option for multi-player, it is many times only used in 2-player with both accounts being owned by the same person.

Regardless of that, the latest update has brought us 8-player PvP (Player vs Player) which is surprisingly fun as it utilizes various Fixed Teams and features a scoring system akin to Ranking Dungeons as Matching Bonuses, combos, and Time remaining all play a key role.

Due to the Fixed team nature of this game mode, all players can participate as your Monster Box and progression is not tied to your potential here which means everyone can enjoy this.

This article will highlight some basic strategies to help improve your performance in 8p PvP for Horus, Bastet, and Isis Fixed teams.

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Turn Skill Off

You will be using actives so having your Skills set to Off will save time:

Others -> Options -> Dungeon -> Skills Off Continue reading 8p PvP Breakdown & Strategies

Fusing Monster Experience for Greats (1.5x EXP)

Introduction

When I first started playing PAD, Skill Up and Great/Super rates were a 10% chance to succeed and waiting for a 2x event was meaningful. Fast forward to today and it is essentially 100% chance for Great/Super which is fantastic overall but also means we should be mindful of how much EXP we fuse to a given card.

As such, I often try my best to never waste anything and try to fuse just enough so that a Great (which almost always happens) will fully max out the respective card.

With this in mind, I want to “math out” the EXP needed along with common EXP materials you can use to quickly and mindlessly max level a card.

I will only be using on-colour EXP material as it provides 1.5x more EXP and try to use at most 5 Fodder to save time/hassle. Of course there will be some wasted EXP but I will try my best to minimize that as well.

Sometimes you may be just short when trying to reach the respective threshold and I will indicate that with . You will only need to fuse a tiny amount more afterwards but this will preserve materials.

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4 million curve

1.5x = 4M
x = 2.67M

EXP Reference: 4M Curve – 2.67M
What to Fuse
Red
Blue
Green
Light
Dark

 

5 million curve

1.5x = 5M
x = 3.33M

EXP Reference: 5M Curve – 3.33M
What to Fuse
Red
Blue
Green
Light
Dark

10 million curve

Weapon Assists tend to be 10 million EXP.

1.5x = 10M
x = 6.66M

EXP Reference: 10M Curve – 6.66M
What to Fuse
Red
Blue
 
Green
 (wastes 500k)
Light
Dark

Conclusion

This is something that I do on a regular basis and has become somewhat second nature to me. I do find it amusing how each colour Snow Globe yields a different EXP value with Green being the best and Red being the worst.

With that being said, I hope this is helpful to some of my readers.

Happy Puzzling!

90M Downloads (11th) REMDra Fever – Just Match L’s

Introduction

The REMDra Fever “Ranking” Dungeon returns to North America and gives players a chance to grind for a (cosmetic) Crown by accumulating 999,999 points over any number of runs. While this is exciting, it will take numerous clears to achieve but there are ways to bolster your score to save time, stamina, and mental sanity. Generally speaking, no Dark orbs will take less effort overall as it is much easier to achieve a higher combo count due to only 5 possible orb types appearing. Furthermore, the inclusion L  (1,500 pts) and Heart L (1,500 pts) will help hasten this process.

In fact, just matching L’s yields 35-40k scores with relatively little effort and should be taken advantage of a much as possible.

As with all REMDra Fever events, the dungeon is quite lucrative to run over and over again as it only costs 25 stamina and offers valuable drops. Furthermore, any number of players can achieve a Crown and is not only given to the first X number of players to hit the score cap of 999,999.

This article will explain the rules for REMDra Fever and how to maximize your score potential and how to farm it as efficiently as possible once you are satisfied with your score.

11th REMDra Fever Event: 8/16 (Mon), 0:00 – 8/22 (Sun), 23:59 (UTC-8)

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–video coming soon–

REMDra scoring system

REMDra Fever Ranking Tournaments have a significantly different scoring system compared to normal Ranking Dungeons and we must alter our play style accordingly. Continue reading 90M Downloads (11th) REMDra Fever – Just Match L’s

Understanding Weapon Assists / Skill Inheritance + Strategies for Optimizing Their Use

Introduction

PAD is a wildly complex game that can incredibly overwhelming to newer players as the entire concept of an early game experience has largely been removed due to Powercreep along with Normal and Technical Dungeons being incredibly old and out of date.

This can give new players a false sense of security when they are using 2021 teams to clear 2014 content as they will be wildly unprepared when faced with modestly challenging content.

As such, I would like to take the time to discuss a key mechanic of PAD: Weapon Assists / Skill Inheritance. This mechanic is vital to your success when playing through challenging content and adds another layer when it comes to team building. In fact, Weapon Assists tend to be solid cards to invest in as they tend to be Powercrept at a slower rate compared to Leaders or subs.

This article will provide a brief history of Weapon Assists, how they function, and how to optimize their usage.

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A brief history

Weapon Assists actually came out after the ability to Inherit/Assist cards and we referred to them as Skill Inheritance at the time. Eventually GungHo released Weapon Assists and changed the terminology which is why the term inherits/assists are often used interchangeably. Continue reading Understanding Weapon Assists / Skill Inheritance + Strategies for Optimizing Their Use

Star Weaving Fairies REM GFE Line Up

Introduction

The Star Weaving Fairies event lasts for four wonderful weeks and will always feature the Event cards at 24.5% of the total rolling pool. While this may feel distressing, the 75.5% of other cards will rotate with each given week.

It is in your best interest to roll in this event as the Event cards are powerful and unique. As such, choosing which week you wish to roll in will be an important step to take. With this in mind, I have created a helpful chart that shows which GFE are featured for any given week.

If you wish to read more about the Star Weaving Fairies event cards, please check out my Review HERE. Continue reading Star Weaving Fairies REM GFE Line Up

Star Weaving Fairies REM Review – July 29th, 2021

Introduction

The Star Weaving Fairies make their debut in North America and features a REM that shares a similar format as Sin Dragons/Mystics as the Event cards will be lumped together with other REM monsters.

Furthermore, there is no Monster Exchange option for any of the cards which means players will have to repeatedly pull in order to acquire any of the Event cards. As such, many Magic Stones will need to be spent but I would advise not rolling until we see the rolling rates for a special 9-Magic Stone Super Godfest that goes live on Saturday, July 31st.

With that being said, the Star Weaving Fairies features many powerful cards along with new top-tier leaders who will be able to tackle all content currently available.

Due to continuing wrist pains, I have only done Pros & Cons for each card and did skip over underwhelming Weapons.

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Overview

Star Weaving Fairies REM Pros & Cons – July 2021
Pros
Cons
  • All cards have a Weapon Assist
  • 16 free rolls for all players over the duration of the event
  • Debut event
    • All Event cards will be New
  • 7* rarity features new top-tier leaders
  • No Monster Exchange
  • Frustrating rolling rates
    • 75.5% rolls will be non-Event cards
      • 4.5% for any Event 7*
      • 24% for Event 6*
        • 5.25% for 7* GFE
        • 5.25% for 6* GFE

Check the Official GHNA post to see the full rotating line up for the Faries event HERE as the GFE featured will change each week.

Star Weaving Fairies REM
7 Star base
(4.5% total)
6 Star base
(24% total)
Icons show Base form/form they come out in
Star Weaving Fairies – July 2021
S
A
B   
C
D

Order within each tier is random and not reflective of ranking Continue reading Star Weaving Fairies REM Review – July 29th, 2021

Upcoming Events in July – P&D Pass Bonus, Heroine, [Fairy] Title Challenge, & Fairies Event

Introduction

GungHo NA has been releasing News Update videos for the past 2 months which is fantastic as we are better able to plan out our play time and Magic Stone usage. As such, here is a recap of the upcoming North American news for July 2021 along with  screenshots of the notable news points in case watching videos is not ideal.

On a different note, there will be a maintenance on Wednesday evening from 18:00 – 2:00 (UTC-8) which will grant 9 Resets including Rank 150-1000 Memorial pulls, Present, and Best Friend selection. If you wish to read more about Best Friends, check out my other article HERE. I will release an update video after Patch Notes go live.

Mantastic summary


Continue reading Upcoming Events in July – P&D Pass Bonus, Heroine, [Fairy] Title Challenge, & Fairies Event

Sin Dragons & Key Heroes Overview – July 5th, 2021

Introduction

The Sin Dragons & Key Heroes event returns to North America and features one of the worst possible designed REMs to date. This is because the event cards are mixed in with the regular, non-GFE REM which means rolling a first evolution Pantheon card will happen far too often. Furthermore, most of the buffs/love this time around went into the 7-star rarity who all feature abysmal rolling rates. To top it off, players cannot Monster Exchange for any card along several of the 6-star cards being valuable.

To make matters worse, many of these cards no longer keep abreast with newer options which in turn makes it harder to justify rolling. Thankfully, all players will receive a total of 30 free rolls over the duration of the event. As such, I would not spend Magic Stones to roll until after all 30 freebies have been acquired as you may not need to roll any more afterwards.

With that being said, I will be continuing my shorter format articles due to my wrist pains in order to shed some light on what we can expect from this event.

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Overview

Sin Dragons & Key Heroes REM Pros & Cons – July 2021
Pros
Cons
  • All cards have a Weapon Assist
  • 30 free rolls for all players
  • Several powerful/unique cards at 6/7* rarity
  • No Monster Exchange
  • Terrible rolling rates
    • 50% rolls will be non-Event cards
    • 6% for 7*
    • 18% for 6*
  • Most cards have not aged well
  • Skippable event due to underwhelming odds
    • Especially if you rolled before
  • Bottom rarity cards (5*) have lost their edge
Sin Dragons & Key Heroes REM
7 Star base
(6% total)
      
6 Star base
(18% total)
  
5 Star base
(26% total)
  

Icons show Base form/form they come out in

Sin Dragons & Key Heroes – July 2021
S   
A
B
C   
D

Order within each tier is random and not reflective of ranking Continue reading Sin Dragons & Key Heroes Overview – July 5th, 2021

PAD Academy Overview & Who to Monster Exchange for – July 5th, 2021

Introduction

Due to my wrist (and other) pains, I have been struggling to find a way to do reviews and hopefully this shorter format provides some insight as a supplement to my YouTube video.

For PAD Academy, it is a top-heavy event which offers several powerful cards at the higher rarities. Thankfully, both the 8 and 9-star cards can be Monster Exchanged for which will be the best course of action as the bottom rarity has middling value despite owning a Weapon Assist . This is because their value is terribly low and will be replaced as soon as other options become available.

With this in mind, I will only be highlighting within this article the top major prizes to consider Monster Exchanging for.

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Overview

PAD Academy REM Pros & Cons – July 2021
Pros
Cons
  • Can Monster Exchange for 8 & 9-stars
    • Trade-only, minimal/no rolls
  • All cards have a Weapon Assist
  • Questionable value at bottom rarity
    • Terribly low value overall
    • Comprises the majority of rolls
  • Terribly low rolling rates for 8/9*

Continue reading PAD Academy Overview & Who to Monster Exchange for – July 5th, 2021

State of the Game – June 2021

Introduction

I have been playing Puzzle and Dragons for over 2,700 days and in this time I have seen monsters rise and fall, a constantly shifting meta, along with Farmables being a top tier leader. Furthermore, I have witnessed the constantly evolving mechanics of current end game dungeons along with the cards released to counter them.

As a whole, PAD is by far my longest played game and would technically qualify as my longest relationship, but like any relationship, it requires work, dedication, and patience to truly succeed.

Obviously I love Puzzle and Dragons but at the same time, I can be critical about the short comings of this game along with how I feel the meta is shifting and whether or not it is for the better.

With that being said, there has never been a better time to play PAD due to the exceptionally generous hand outs by GungHo that include copious amounts of Magic Stones and special Godfest rolls which is further diminishing the concept of early game PAD.

With all of this in mind, I would like to examine the current state of the game through this article by highlighting what works and areas that need improvement.

On a side note, my previous State of the Game article highlights other important aspects with many of my views holding true to this day.

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Marathon, not a Sprint

Continue reading State of the Game – June 2021