GHNA continues the PAD Appreciation Celebration by giving all players 4 special Medals that can be Monster Exchanged for various 7-star GFE. This is incredibly exciting as 7-star GFE are arguably the most valuable cards in the game as they can be used as leaders, subs, inherits, or Trade Fodder.
Furthermore, GH tends to give these cards the most love with regular buffs and new evolutions that can potentially push them back into the meta spotlight. As such, it is in your best interest to choose the card that is best for you but to also remember that these Medals do not expire.
This means you should not Monster Exchange until you know you have a dedicated use for that respective card as it feels pretty terrible making a hasty trade only to realize you need a different card badly a few weeks down the road.
As a general rule, it is almost always best to acquire a card you have never owned before as it may open up new possibilities as each card is unique.
With this in mind, I will be going over all the notable Medal options each week when they are released.
Sunday marks the debut of two new 7-star Godfest Exclusives who are both outstanding leaders that help push Powercreep to the next level. Unfortunately, they are debuting within a reasonably average Godfest as it only features 33% chance for any GFE which is as low as it can go. On the other hand, all five Samurai 3 cards () will be featured in their Weapon Assist form which helps bring the “good” rolling pool up to 40.5%.
As such, the value of this Super Godfest will be higher for those who lack Samurai 3 cards but will be more underwhelming for those who have already rolled them all.
With that being said, this article will examine both new Godfest Exclusives in greater detail.
New Godfest Exclusives
Both Royal Oak and Nautilus are special 7-star GFE who have a 2 step Transformation that does not cycle back around like Jiraiya. As a whole, this is a better design as it enables Royal Oak and Nautilus to have Skill Boosts in their Base form (something a cyclic Transforming card cannot) along with no true worries about juggling a certain active skill for a specific floor. As such, it is best to try and reach the Final form as fast as possible but both have a 6 turn cooldown after they Transform for the first time. This means that without Haste, it will take a least 6 turns to Transform into their final and strongest form. Continue reading Royal Oak & Nautilus Debut Super Godfest Review→
Today marks the debut of three new 7-star Godfest Exclusives (GFE) who will be available through the current Super Godfest. Furthermore, all players who log in between April 16 – May 9 will receive a special 9-Year Anniversary Medal which can be exchanged for one of the three new GFE .
This means players can choose their most desired card and not have to gamble with rolling or spending Magic Stones. As such, the question of who to choose will be on the forefront many player’s minds and there is no easy answer as all three provide value in their own way. Building upon this, if you are unable to make a decision, there is no rush as once you acquire the Exchange Medal, it does not expire. This means you can wait and see if your Box develops in a particular way which in turn makes one choice better overall. Finally, players who are at or near Rank 1000 will eventually receive the Rank 1000 machine in a future update (soonish) where 3/5 cards available are these new 7-star Godfest Exclusives.
Regardless of all this, I will be taking a closer look at each of the new 7-star GFEs to give players a better idea of how to use them in hopes of making a meaningful decision for their Exchange Medal.
Finally, this article will also take a look at the current Super Godfest as it does feature quite a lucrative line up with notable collateral benefits for newer players.
From April 5th to April 31st, all players who log into PAD will receive a free Great Witch Exchangeable Medal which can utilized to acquire one of the ten Great Witches.
This is a tremendously exciting event due to the fact that players can choose which Godfest Exclusive they want to acquire and do not have to leave anything up to luck from rolling or community-based voting. As such, this is a fantastic opportunity plug in a theoretical hole in your Monster Box as many of these 7-star Godfest Exclusives are powerful.
Due to the fact that there are 10 different choices available, the one you choose will depend on which cards you have already acquired as it is almost always going to be more meaningful to have a new unique Witch as opposed to another duplicate of an existing monster.
With this in mind, I will be going over each of the 10 possible choices by showcasing their most relevant form and current usage to help players make a more informed decision if missing multiple Witches.
Finally, players do have a modest amount of time to decide on who they wish to Exchange for. As such, if you do roll in any upcoming Super Godfest (these always occur), you may acquire something you did not already have.
Today marks the start of a tremendously exciting event as each week players will receive one (two with PAD Pass) 6* Fest Exchangeable Medal to be used on any 6-star Godfest Exclusive (GFE).
These can be found within the Monster Exchange tab and each week the line up of Godfest Exclusives will rotate. Just be aware that you can use these Fest Exchangeable Medals any week and can even do them all in week 4 if that proves to be the ideal for your Monster Box.
As a general blanket statement, the best course of action is to acquire cards you currently do not have as a brand new card may often fill holes in a given Monster Box along with many of the 6-star GFE holding significant value.
With this in mind, I will list the GFE I feel will provide the most value with the presumption that you own absolutely nothing. Remember, a new card will often outpace a duplicate.
–video coming soon–
Weekly line up
The following image shows the weekly rotation for the featured GFE but it should also be noted that a card will not show up again once their week has passed. This means trading right away for the cards you need but also trying to plan out who you actually want to acquire. Continue reading Choosing your Free Weekly 6-star Godfest Exclusive→
The Exchange Medal will be in your mail on December 1, 2019
The most recent North American PAD Stream was jam-packed with exciting content and I have to applaud their efforts as they are doing a fantastic job in bringing us both new content and regular streams.
GHNA streams used to be sporadic affairs but we are now enjoying them on a much more regular basis. This generates excitement and helps foster a stronger sense of community. Furthermore, we will start receiving 5 Magic Stones each day of December and January for a grand total of 310 Magic Stones. This is quite spectacular to say the least and we are given yet another gift of a special Medal to redeem one of the two new Godfest Exclusives (GFE).
The two new GFE, Fagan Rai and Zaerog Core , both come with truly impressive kits and powerful Weapon Assists . As such, it will become a challenging decision for which one to pursue but thankfully, there is no time limit for exchanging your special Medal and dupes are actually fine as their Weapon Assists have value.
This article will outline the strengths and weaknesses of each card to help players make a more informed decision based on their individual Monster Box and goals.
—video coming soon—
Active: Transform the card into Evolved Form (22 turn CD)
Leader Skill: 5x ATK when 5 or more combos [1/25/1]
Fagan Rai is the first new GFE players can exchange for and in his Base form, he looks abysmally pitiful. He has terrible Weighted Stats, a 2015 Leader Skill, and essentially no awakenings. As such, he looks terrible on paper and his only purpose will be finding a way to utilize his non-inheritable active.
Using Fagan Rai’s active will transform him into his outstanding Evolved form and this can only be achieved in a dungeon; he cannot be evolved any other way.
This places a challenge for players as his cooldown is 22 turns and will be difficult to achieve in solo mode and is further compounded by the need to use him as a leader for the post-evolution leader skill.
While this is quite difficult to achieve in solo mode, 2P coop allows for the sharing of Skill Boosts which makes it significantly easier to achieve. Generally speaking, you wish to transform right away as you are quite helpless otherwise.
Either way, it is best to look at his Evolved form to fully understand his true capabilities.
Fagan Rai Transformed is essentially the pinnacle of PAD and feels rewarding after having to suffer/compromise your team composition to achieve.
Once transformed, Fagan Rai becomes an unconditional 4/400/4 leader for Dragon types while having built in Follow Up Damage when matching all 5 colours. This solves the need for FUA but it may still be useful to have one present as not every board will have all 5 colours. Furthermore, he comes with four 7 Combo awakenings which translates into 16x personal damage against any spawn.
In addition to this, Fagan Rai’s active becomes a Void Damage Void for 2 turns which means VDP will not be required and is available on a fast 10-turn cooldown. With that being said, due to no secondary animation, it can only be used against a Void spawn and cannot be “dumped” early on to prevent an inherit from charging up.
Putting all of this together results in a truly impressive card and the main issue will be team building around his Transformation and Dragon requirement.
With this in mind, I like to turn to Ilmina.com‘s Fuzzy Search to find cards that fulfill specific requirements, in this case, Dragons with 4 or more Skill Boost . This website has all the current information for North America but may not always have the recently buffed JP cards such as Rikuu and Dolq who will both have 5 Skill Boosts in the near future.
Rikuu is especially exciting as he will also provide 20% Resistance against Jammer , Poison , and Blind while also having a full Rainbow board (for Follow Up Damage) and can quickly charge up due to Skill Charge .
Assuming Skill Boosts can be met, your goal will be to have all 5 colours represented to trigger his Follow Up Damage and one interesting choice will be Roche . While Roche has 1 measly Skill Boost, she has by far more TPA damage than any other card.
Generally speaking, TPA is an underwhelming awakening as it is harder to fully take advantage of due to Rows or VDP or Blob activation. With that being said, a single Wood combo on Fagan Rai teams will deal comically large amounts of damage. This can be further amplified with TPA assists, most notably the new Zaerog Core which provides 2.
In essence, Fagan Rai is a terrifyingly strong leader assuming his Transformation requirements can be met. With that being said, it will be nearly impossible for less developed boxes to achieve this in solo mode but if you are able to or play extensively in coop with yourself, Fagan Rai may be the best choice for you.
Active: For 4 turns, increase combo count by 2 (20 turn CD)
Two Team HP
20 turn CD
Less likely to accidentally charge up
Strong in a variety of situations
Fagan Rai’s Weapon Assist is quite spectacular as it provides numerous different benefits. Firstly, Cloud Resist always valuable and at this point in time, we are looking for supplemental benefits for using any particular card.
As such, the single Skill Boost can be helpful in almost any content as it is “free” along with two Team HP . These will add meaningful bulk and is especially relevant on Tifa teams who often have lower amounts of Effective Health.
Finally, the lengthy 20 turn cooldown is favourable as it will help prevent accidental charging and the +2 combos for 4 turns is quite powerful. This is especially valuable for Skill Boost Weapons as players often do not want the inherit to charge up (worst offender is Amen ).
As such, Fagan’s Weapon Assist can fit on a wide variety of teams while providing additional value and will have the most impact on newer/less developed boxes. Remember, choosing Fagan for his Weapon is not a bad thing as it can be reversed into his Base form. Furthermore, the benefits it provides now may help you advance your current level of progress.
Base Zaerog Core
Active: Reduce HP by 50%; For 1 turn, increase orb move time by 3 seconds (1 turn CD)
Leader Skill: 2x HP for Dragon type; 9x ATK when matching 2+ Dark combos; 2x ATK and reduce damage taken by 25% when below 80% HP [4/324/1/43.75%]
Zaerog Core’s base form is a stunning card with massive amounts of personal damage due to double 7 Combo and two <50% . This translates into 16x personal damage when below half health against any spawn. This is invaluable as he also comes with a FUA and can gain a VDP via Super Awakenings to ensure his damage is not wasted.
This leads him to become a stellar sub on a wide variety of teams, especially those that rely on being below 50% HP. This is because Zaerog Core offers fantastic damage but his 1 turn active ensures you can always heal up and reset your HP as needed. While we do have access to the Samurai Showdown Cartridge , Zaerog Core is a far superior option due to the stats and awakenings and means he can be run even if not fully compatible.
Building upon this, the 1 turn cooldown can be abused to carry a specific inherit such as a Damage Absorb Void and then using as a personal burst for Zaerog Core.
This is an interesting application as he still deals impressive amounts of damage without being low health but his -50% HP active functions as his own personal 4x burst. As such, it does enable him to be used on a wider variety of teams, even those who do not rely on being low health.
Moving away from his sub potential, Zaerog Core is able to lead a powerful team assuming players have enough Dragons to populate it. This can be a drawback, especially for less developed boxes and while he does boast impressive amounts of Effective Health (mix of 4x HP and Damage Reduction when below 80% HP), his full activation requirement may present some issues.
Zaerog Core requires two sets of Dark combos to activate and while this is the same orb requirement as many popular leaders (eg. Ina ), it is not created equal. This is because VDP will require 9 + 3 = 12 Dark orbs which may be problematic and may force players to become more reliant on orb changers.
With that being said, Zaerog Core has several interesting ways to ease his leader skill requirements. Firstly, he essentially takes care of all the damage requirements for your team which means you can populate it with subs that support his prowess. As such, Nergigante due to the 3 Enhanced Dark Orbs , solid stats, and powerful active will often be a desirable sub. In fact, with 2 Nergigantes, it is almost a 100% up time on your 15% Skyfall buff while also providing a column of Dark and Hearts.
Further building upon that, another interesting strategy is to utilize a Leader Swap (eg. Matcha ) and a 7×6 board. This larger board helps offset the orb hungry nature of his Leader Skill and his own 1-turn cooldown means it can be activated much earlier. With this in mind, initially leading with someone like Uruka / provides a compatible Leader Skill assuming Wood and Fire can be covered. Furthermore, she comes with the Damage Absorb Void which is something you would want to bring any way.
Thus, a team with Uruka as a leader, two Nergigante (4-8 SB depending on SA), two Zaerog Cores (yours + leader and VDP SA) equals up to 12 Skill Boosts plus one more from a sub with Fire. As such, the Leader Swap will be available quite fast and Uruka will still provide a meaningful multiplier to ease the transition. A list of Dragon cards with Dark/Fire can be found HERE.
Evolved Zaerog Core
Active: For 1 turn, bypass damage absorb shield effects; Unlock all orbs; Change all orbs to Fire, Water, Wood, Light, and Dark orbs (23 turn CD)
Leader Skill: 1.5x HP for Dragon type; 4x ATK when 6 or more combos; 4x ATK and reduce damage taken by 35% when above 50% HP [2.25/256/1/57.75%]
Evolved Zaerog Core dramatically changes his kit in a less ideal way due to the fact that his Base form is universally stronger. With that being said, he still comes with several valuable aspects and may give players their very first Damage Absorb Void (Fujin style active).
Evolved Zaerog Core can generate all 5 colours alongside their Damage Absorb Void while also owning a Skill Charge awakening. This enables him to quickly charge it up and can be used as a potent sub. With that in mind, he is a Dragon with 5 Skill Boosts via Super Awakenings. This means he can be a potential Fagan Rai sub which is pretty cool as two Valeria and Evolved Zaerog Core provides 17/22 Skill Boosts needed to Transform.
On the other hand, Evolved Zaerog Core provides an upgraded Leader Skill to Edward due to the 2.25x HP and similar 50% HP requirement. This type of Leader Skill can clear plenty of content, but only having Damage Reduction when above 50% and all your damage being tied to being above half health presents some problems.
Firstly, large preemptives will tear through the Damage Reduction and leave you vulnerable after. Furthermore, players must be above 50% HP before they match orbs to deal meaningful damage. As such, you may get “stuck” in a loop of being unable to activate. Finally, this is purely restricted to Dragons which makes team building harder.
One final thing to consider is players can easily reverse Zaerog Core back to his Base form if they outgrow the Evolved form’s value.
Active: For 1 turn, 6x ATK for Dragon type
Highest damage from a Weapon
6x Burst for Dragons
20 turn cooldown
Prevents accidental charging
Zaerog Core’s Weapon Assist is able to provide two TPA to the owning card and is the largest source of non-Killer damage we can gain from a Weapon Assist. This is meaningful and is naturally best used on cards with already high ATK and multiple TPA as it will enable them to dish out even more damage. As such, cards such as SR Haku and Roche come to mind as they are already TPA-oriented.
With that being said, TPA is a more “restrictive” awakening due to the current blob meta. This is because most teams rely on matching numerous connected orbs of their primary colour which often leaves little left for additional combos.
Thus, the TPA owning card will often under perform as there simply won’t be enough orbs for them to function. As such, the usage of this Weapon will be dependent on how effective your teams can actually support this offensive awakening.
Brief selection guide
Taking the above information into consideration, I have concocted a brief summary guide for who to pick. These are general statements and the best answer lies within your own personal Monster Box and PAD goals. Use these as a starting point, not absolute truths.
Pick Fagan Rai
Players should pick Fagan Rai if they have a dedicated account to coop with themselves, most often an alternate account. This will greatly alleviate the Skill Boost burden for his 22 turn Transformation active which is his greatest weakness.
Conversely, if you are able to have him charge up in solo, he can be more easily chosen.
Furthermore, if you are yearning for his Weapon Assist and do not have other alternatives for Cloud or SB, this may be the way to go.
Do not pick Fagan Rai if
I would advise against selecting Fagan Rai if you do not have a dedicated coop partner, are unable to have him charge up in solo, and have no need for his Weapon Assist.
Pick Zaerog Core
Players should choose Zaerog Core if they are in need of a powerful Dark sub and those who enjoy the <50% playstyle. His offensive capabilities are only surpassed by Ranger Slayer and he can even function on teams who do not rely on being below half health.
Furthermore, he has a powerful leadership potential and if players have numerous Dark Dragons, he can help clear plenty of content.
On the other hand, his Evolved form can act as a player’s first Damage Absorb Void active which will open doors for clearing content. This evolution can easily be reverted to his Base form should this active no longer be required.
On a more luxurious note, his Weapon Assist is the only one that provides two TPA which leads to spectacular personal damage for several key cards.
Do not pick Zaerog Core if
I feel Zaerog Core is the more reliable decision as he can fulfill significantly more roles compared to Fagan Rai. The main reason you would not pick Zaerog Core is most likely the fact that you have a way (either deep Monster Box or coop) to have Fagan Rai transform right away.
Who I plan to pick
For myself, despite owning a well developed alternate account, I seldom play with myself nowadays. Furthermore, I lack Valeria for solo Transformation and feel it would not benefit me enough.
As such, I plan to pick Zaerog Core on December 1st when the Medal becomes available as I lack the damage prowess of a Ranger Slayer. Furthermore I am drawn to the 1 turn cooldown while also being able to field a strong team for him.
Both Fagan Rai and Zaerog Core are exciting new GFEs who bring powerful kits and abilities that are much harder to replicate. Furthermore, all players will receive a special Medal on December 1st which will enable us to choose one for free.
This Medal has no expiration date and can be held on to if a firm decision cannot be found.
With that being said, let me know what you think about these cards in the comments below along with who you plan to exchange for.
I will continue to update this page as I write the additional monster reviews and have been quite busy with all the newly released content and real life issues. I posted this well knowing I am missing some monsters as I want to give you some information now or at least the handy reference chart for what rolls out on each day. Your patience is appreciated!
When making the decision to roll or save your magic stones, you need to determine if the featured pantheons can benefit or compliment your teams. Chasing for one specific monster is unwise as you will most likely be disappointed and should ideally have Godfests that overlap with many target cards. Remember all monsters that come out of the REM will qualify for Skill Inheritance so do not be too hasty when selling dupes. For a more detailed team building help, please refer to my full list Popular Leader’s and their Full Sub List Post. If you are wondering which Four Gentlemen 300k card you should purchase, please read my Comparison Post. Lastly, to find more information about a specific pantheon or monster, refer to my Master List to better refine your search.
The 55 Million Downloads Godfest makes a special occasion for both GungHo and players. There are not many games that can claim to have as widespread of a following as Puzzle and Dragons and the players are being wonderfully rewarded with a NA first of 5x Godfest Exclusives. A typical Godfest has these hard to obtain cards at a 3x rate and these increased values should help players secure some of their favourite cards. In the distant past, we were fortunate enough to have 4x GFE that was paired alongside various pantheons; however, during the 55 Million Godfest, there will be no accompanying pantheon alongside and we will only have the Gala of Tides. It is uncertain how this will influence the roll rates and GungHo will never disclose this information so we are still at the mercy of RNGesus.
When deciding to roll for either day 1 or 2, you have to take a look at the featured GFE as there is some overlap and the decision ultimately lies in your unique box and situation. North America may never receive the 10-stone GFE REM and if you are like me, and have been hoarding stones for months, it may be time to shake the Golden Dragon’s arm as this will probably be the best opportunity to acquire Godfest Exclusives and Monster Points. Sitting on hundreds of Magic Stones can put a damper on your progression and there is a certain degree of opportunity cost and benefiting from cards before powercreep reduces their value. I will be rolling and recording my conquest with as few tears as possible in a subsequent posting.
Another thing to consider is every roll will come out with a +50 to a single stat. This is a wonderful collateral benefit and if you are having troubles deciding to sell or fuse, I encourage you to read my post HERE discussing the matter.
Gala of Tides
Day 1 has the lovely Sonias who despite their best efforts, are starting to fall behind due to powercreep as leads. As subs, they are wonderful on their respective mono-colour teams or assistants for Skill Inheritance. The Odins are more luxury based or niche in comparison. Dark Kali is the big prize of the day and is a vital sub on Ra Dragon . Finally, the Metatrons are falling behind due to powercreep.