Category Archives: Godfest

5 Magic Stone Thanksgiving Godfest + Yurisha Debut Nov. 13 – 15

Introduction

Friday marks the start of a special 5-Magic Stone Godfest where players will have a 20% chance of rolling any Godfest Exclusive and 80% chance for a Pantheon card.

While these are lower rates when directly compared to a Super Godfests, one must remember that Super Godfests have double the Magic Stone cost and a 33% chance for a GFE.

This means players can enjoy 2 rolls for the same price with a 20% chance of hitting a GFE each time. Furthermore, newer players will be able to acquire more Pantheon cards with greater ease as many of them will still be meaningful to their Monster Box’s development.

With that being said, this Godfest features less collateral benefits compared to Super Godfests as all rolls only come with 55 Pluses along with the Pantheon cards being less Evolved.

For a brand new player, this may be a slight turn off as it was possible to potentially roll a ready-made team from Super Godfests. On the other hand, Pluses and Evolution materials will be plentiful at some point and the Magic Stone discount is always meaningful.

Finally, this Godfest will also feature the debut of the brand new Godfest Exclusive, Yurisha .

Video commentary

–video coming soon–

Rolling line up

7* GFE (1% each, 6% total)
   
7* GFE (0.5% each, 4% total)
6* GFE (1% each, 6% total)
Blodin
6* GFE (0.5% each, 4% total)
3268 Scheat Eschamali
Pantheon cards (1.45% each, 79.75% total)

Yurisha


Continue reading 5 Magic Stone Thanksgiving Godfest + Yurisha Debut Nov. 13 – 15

10 Magic Stone Seasonal Super Godfest Oct. 30 – Nov. 5

Introduction

Today marks the debut of an exciting Seasonal Super Godfest that features both Academy Valeria and the highly coveted Valentine’s Ideal .

What makes Seasonal Super Godfets special is the inclusion of top rarity Seasonal cards alongside Godfest Exclusives with Pantheon cards comprising the bottom rarity. While the Magic Stone cost is doubled compared to rolling in a Seasonal event, the odds are more in your favour here. This is because you have around a 1/3 chance to acquire any top rarity Seasonal or Godfest Exclusive along with a modest chance for 7* Seasonals and finally Pantheons rounding out the rest of the rolls.

This is significantly better compared to rolling a 5-star Halloween card that has essentially no value and this Seasonal Super Godfest can also snag some Trade Fodder or valuable cards overall.

Video commentary

–video coming soon–

Rolling line up

9* Seasonal (1.5% each, 3% total)

Continue reading 10 Magic Stone Seasonal Super Godfest Oct. 30 – Nov. 5

10 Magic Stone Super Godfest Sept. 11 – 13

Introduction

Today marks the debut of another 10 Magic Stone Super Godfest which features a healthy roster of desirable 7-star Godfest Exclusives. Like the past few Super Godfests, this event will feature a 33% GFE rate while also including 2 Samurai 3 Pantheon cards to bring the total of “desirable” rolls to 36%.

This has become the norm for Super Godfests as most feature at least a 1/3 chance for GFE and it now becomes a matter of lining up as many desirable cards as possible in a single event.

As such, the value of any Super Godfest will hinge on how much you value the featured GFE as it will return on a regular basis.

Video commentary

–video coming soon–

Rolling line up

7* GFE (1.5% each, 16.5% total)
6* GFE (1.5% each, 16.5% total)
Blue Sonia Green Sonia 3414 3416 Dark Kali Eschamali **
Samurai 3 (1.5% each, 3% total)
Other Pantheon cards (1.6% each, 64% total)

*Note, Cotton comes in one of her 5 Evolved forms but the total chance of rolling any Cotton is 1.5%.

To roll or not to roll

Generally speaking, Super Godfests cost 10 Magic Stones and feature at worst, 1/3 chance for any Godfest Exclusive. As such, it is most advantageous to try and line up as many key cards for your Monster Box as possible before shaking the REM’s hand.

In the case of this Super Godfest, it features the same rolling odds as a standard Super Godfest while also including a modest array of the newer 7-star GFEs which in turn may make it more appealing. Cards such as Menoa , Remu , Norza , along with Shelling Ford and Fagan Rai for their Weapons are all currently powerful cards to own. With that being said, this can still be seen as a relatively generic Super Godfest as there are no Seasonal cards featured nor exceptionally high rates for GFE.

As such, the decision of whether or not to roll will come down to your own individual Monster Box and goals. Building upon that, it is important to determine whether or not you are rolling to advance your position or the concept of Need over Greed.

What I mean by this is determining whether or not rolling here will actually help you clear more content compared to what you can right now. For example, if you are currently stuck on Arena 5, you need to determine what is holding you back: is it a lack of experience and active skill management or is it because you are using a team with many holes in it?

If you are failing due to issues stemming from your own orb matching skills or active skill management, rolling may not actually help, especially if you have a solid team already. On the flip side, if you have hit a metaphorical wall and are currently being held back by the depth of your Monster Box, rolling can be advantageous assuming the featured cards can help you.

If you would like further reading on this Need over Greed topic, feel free to check out my Though Process for Rolling or Monster Exchanging article HERE.

Conclusion

The current Super Godfest features a 64% Pantheon rolling rate along with a healthy spread of newer 7-star GFE or those that have significant value. While this does sound appealing, one must remember that this is a relatively standard Super Godfest due to no Sasonals nor stronger rolling rates.

As such, the decision of whether or not to roll will come down to your own Monster Box and goals for PAD. With that being said, it is never a “bad” thing to roll in Super Godfests as they always feature 1/3 chance to acquire a GFE which are either tremendously powerful or used as Trade Fodder.

With that being said, let me know what you think about this event in the comments below and whether or not you plan on rolling. If you did roll, let me know how it went.

Happy Puzzling!

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10 Magic Stone Super Godfest Aug 31 – Sept 6

Introduction

Another Super Godfest has descended upon North America not even 2 weeks after Remu’s debut that shares the same rolling rates and distribution of Godest Exclusives and Pantheons.

As a whole, Super Godfests have become the norm with at least 1/3 chance to acquire any Godfest Exclusive (6 or 7-star) for the price of 10 Magic Stones per roll. This has become the current baseline in which we measure the potential value of a Super Godfest with better events featuring any combination of higher rolling rates, rarer non-GFE cards such as the Samurai 3 Pantheon, or featuring high rarity Seasonal cards like Valentine’s Ideal .

In the case of this current Super Godfest, it features essentially 1/3 GFE rates along with two Samurai 3 cards which brings the total chance for acquiring any other Pantheon card at 64%.

As such, this is not an exceptional Godfest from a rolling point of view and at least from my own point of view, a weaker roster of Godfest Exclusives as many of the 7-stars featured are Redeemable from an Event Medal or older.

With that being said, the featured line up may be exceptionally valuable for your own individual needs which in turn can give justification to roll. Furthermore, newer accounts can almost always benefit from rolling in a Super Godfest as many of the Pantheon cards can at least function as transitional cards for your current teams.

On a side note, I miss having actual names for Super Godfests.

Video commentary

–video coming soon–

Remu

Remu has only been in North America for 10 days or so and I am just including the same copy-paste breakdown of her from my previous Godfest article:

Continue reading 10 Magic Stone Super Godfest Aug 31 – Sept 6

Remu Debut 10 Stone Super Godfest

Introduction

Super Godfests have become a regular part of our PAD life as it will offer at least 1/3 chance to acquire any Godfest Exclusive (6 or 7-star) for the price of 10 Magic Stones per roll. With this baseline in mind, the spicier Super Godfests are those that feature any combination of higher rolling rates, the inclusion of high rarity Seasonal cards (eg. Valentine’s Ideal ), or featuring rarer non-GFE cards such as the Samurai 3 Pantheon.

In the case of the current Super Godfest, it features essentially 1/3 GFE rates along with two Samurai 3 cards which brings the total chance for acquiring any Pantheon card at 64%.

As a whole, this does not scream exceptional value but this Super Godfest includes many of the newer Godfesrt Exclusives, but most importantly the debut of Remu .

Remu is going to be the new hot Transforming Fire leader who pairs beautifully with Dante along with two of their key subs coming from the current Sacred Relic event.

With this in mind, this Super Godfest may be worth rolling in if you have the capacity to field a strong Remu team and did not pull Dante. Furthermore, Norza , Menoa , Grandis , and Shelling Ford  are featured who all bring something valuable to any Monster Box.

Video commentary

 

Remu

Continue reading Remu Debut 10 Stone Super Godfest

8 Magic Stone Super Witches Godfest Review

Introduction

Today marks the debut a special Super Godfest that features all 9 Great Witches that have been released thus far along with a discounted Magic Stone cost. This leads to an interesting situation as each roll will only cost 8 Magic Stones along with the featured roster containing many useful and powerful Godfest Exclusives along with the entire Samurai 3 Pantheon.

The Samurai 3 Pantheon are one of the newer cards to be released who have received Weapon Assist evolutions in JP which should becoming to North America now/soon. These Weapon Assists are unique and powerful as they are able to provide 80% Resistance against a certain mechanic (Jammer Resist Poison resist Blind Resist) along with a single Skill Boost Skill Boost.

With this in mind, the Samurai 3 Pantheon is highly desirable and I will add their 7.5% total chance into the “good” stuff to roll category for this Super Godfest.

The official GungHo post can be found HERE.

Video commentary

Samurai 3 Weapon Assists

Puzzle and Dragons is an incredibly deep game that requires an exceptional amount of in-game knowledge to efficiently build a team with Weapon Assists playing a vital role in this process. This makes sense as you have 2 leaders, 4 subs, and 6 inherits/Weapons along with a potentially long checklist of mechanics to cover/counter. Continue reading 8 Magic Stone Super Witches Godfest Review

10 Magic Stone Seasonal Godfest – July 17, 2020

Introduction

Today marks the debut of a 6 day Seasonal Super Godfest that features a much lower rolling rate for Pantheon cards compared to regular Super Godfests.

At this point in time, a generic Super Godfest will feature 1/3 GFE and 2/3 Pantheons with stronger events having more favourable rates for GFE. In the case of Seasonal Super Godfests, some of the GFE are replaced with higher rarity Seasonal cards.

If this replacement still yields a similar 1/3 GFE/Seasonal and 2/3 Pantheon, it may be worth rolling in as you can pick up rarer Seasonal cards with a lower chance of trash/useless cards. This is because Seasonal Egg Machines feature abysmal bottom rarity cards and often only have a few truly useful things at the top.

In the case of our current Super Godfest, Pantheons comprise 59.4% of the rolling rates but at the same time, the roster of Seasonal cards may leave something to be desired.

The official GungHo post can be found HERE.

Video commentary


Rolling line up

Continue reading 10 Magic Stone Seasonal Godfest – July 17, 2020

Spring Forward Super Godfest

Introduction

Today marks arrival of the Spring Forward Super Godfest which features surprisingly appetizing rates as the Pantheon ratio has been greatly reduced to make room for five former 5-star GFE along with Guan Yu and Zhuge Liang.

All of these cards feature new evolutions along with the debut of three 7* GFE: Jiraiya , Grandis , and Yuri (full review can be found HERE).

What makes this Godfest special is that it actually features the former 5-star GFE who have been absent from a Godfest for over a year. As such, it is possible many newer players have never acquired them and their brand new evolutions are quite valuable. Furthermore, the chance for any 6/7* GFE is 37.5% whereas Pantheons are only 41.5% as the ex-GFE with Zhuge Liang and Guan Yu account for 21% of the rolls.

As such, there is a strong likelihood players will be able to roll something of value, especially if they are lacking the former 5* GFE and this event is worth rolling in for most players.

Video commentary

–video coming soon–

Rolling distribution

With disclosed rolling rates, players are able to make a fully informed decision before gambling away their Magic Stones in any event. For the most part, Super Godfests have a baseline of 1/3 GFE and 2/3 Pantheons and it is mostly a matter of lining up an event that features cards and collateral benefits you want. Continue reading Spring Forward Super Godfest

New GFE – Fasca & Nelle Review

Introduction

Today marks the debut of Nelle and Fasca who are incredibly powerful Godfest Exclusives who continue to push the limits of Transformation cards. At this point in time, Transforming cards tend to be stronger compared to other alternatives because they must go through the hassle of bringing enough Skill Boosts Skill Boost in order to function.

Furthermore, these cards also solidify the notion that asymmetrical pairings are the way of the future. This is because the two strongest mechanics currently available are 7×6 and Auto Follow Up Damage. With this in mind, no single leader can bring both mechanics to the table at this point in time so players would ideally be using two different leaders.

This has benefit of being able to have more opportunities to use top-tier leaders as one does not actually have to own that respective card. Unfortunately, it may also lead to issues with Team Building as both Nelle and Fasca have various restrictions but also provide natural 7×6 boards.

With that being said, I wish to take a closer look at these two new powerful cards that are debuting during the current Super Godfest.

Video recording

–video coming soon–

Base Fasca

Active: For 1 turn, increase combo count by 1; Changes to [5842 ] for the duration of the dungeon (18 -> 18 turn CD)

Leader Skill: [Board becomes 7×6] 4x ATK and reduce damage taken by 25% when 8 or more combos

Awakenings:  Skill Lock Resist 45
Super Awakenings: –
Typing: Attacker / Devil
Available Killers: God Killer Devil killer physical killer
Weighted Stats (Limit Break): 552 (-)
HP 2510 (-) / ATK 1325 (-) / RCV 109 (-)
Weapon Assist: +light orb +light orb +light orb +light orb +light orb Imp ATK

Base Fasca is similar to Nelle in that she also provides a 7×6 board along with requiring 18 Skill Boosts Skill Boost in order to Transform. While Fasca does have a typing restriction post-Transform, all she has to do is match 8 or more combos which should be incredibly easy on a larger board.

As such, she can favourably pair with significantly more leaders along with a less restrictive pool of subs compared to Nelle + Yugi.

Great Witch of the Radiant Wings, Fasca (Transformed)

Active: Reduce unable to match orbs effect by 9999 turns; Remove all binds and awoken skill binds; For 1 turn, increase orb move time by 2 seconds (5 -> 5 turn CD)

Leader Skill: 4x ATK & RCV and 1.5x HP for Attacker type; 4x ATK and reduce damage taken by 25% when 8 or more combos [2.25/256/16/43.75%]

Awakenings: Skill Lock Resist 45
Super Awakenings: –
Typing: Attacker / Devil
Available Killers: God Killer Devil killer physical killer
Weighted Stats (Limit Break): 1406 (-)
HP 6500 (-) / ATK 3350 (-) / RCV 258 (-)

Pros
Cons
  • Natural 7×6
  • Strong multipliers
    • Higher RCV
    • Easy to activate Damage Reduction
  • Incredibly powerful 5-turn active
    • Clear unable to match orbs
    • Full bind/awoken bind clear
    • +2 seconds orb movement time
  • Numerous leader pairings
  • Only requires combos to activate
    • Harder to orb troll/not activate
  • +3s orb movement time ( x3)
  • High personal damage
  • 18 SB Skill Boost is on the lower end
  • Future Alice pairing
  • Flies around on a broom
  • Must use Attacker types
  • 18 SB to Transform
    • Is still a hurdle

Fasca features the same 18 Skill Boost Skill Boost requirement as Nelle in order to Transform but is significantly easier to team build overall. This is because her leader skill requires Attacker types but more importantly, fully activates from 8 or more combos. This is a key distinction because it allows Fasca to asymmetrically pair with basically any leader as there is no colour requirement and only combos are needed.

With this in mind, players should view her as a 7×6 leader who needs Attackers along with a total of 18 Skill Boosts. Furthermore, Fasca’s own personal damage is incredibly high as she features 7 Combo 45, 10 Combo , and VDP . This places her on-par with Bradamante as both cards achieve 25x personal damage with a 3×3 Box and 10 combos which should be significantly easier on the larger 7×6 board.

In regards to team building, Skill Boosts are a prized awakening but it really comes down to who you pair with. For example, utilizing Dark Karin will favour a Light based team but utilizing Yugi (he is off-type) means players can utilize Bakura (and his Weapon Assist ) for all your damage needs. Conversely, pairing with Haohmaru yields a 7×6 + Auto Follow Up Damage team that is basically an upgraded Tifa  x Haohmaru.

One future pairing will be Alice Sword Art Online (should return soon) who can be traded for and comes with 4 Skill Boosts, natural Tape Resist , and 1 Auto Follow Up Damage when matching 3 or more Light combos.

Players could also use Chidori , Kamen Rider Super 1 , or Lilia but you can see where this is going: any leader who is ideally an Attacker can pair with Fasca.

Weapon Assist: +light orb +light orb +light orb +light orb +light orb Imp ATK
Active: Reduce unable to match orbs effect by 9999 turns; Remove all binds and awoken skill binds; For 3 turns, 2x RCV; For 3 turns, 2x orb move time (15 -> 15 turn CD)

Pros
Cons
  • Only Weapon to provide 5 Enhanced Light orbs +light orb
  • Powerful active
    • Reduce unable to match orbs
    • Bind/Awoken Bind clear
    • RCV buff
    • TE buff
      • Does almost everything
  • Harder to justify converting a single copy of Fasca to this

Faska’s Weapon Assist also provides a blistering 5 Enhanced Light +light orb orbs along with an amazingly powerful utility active.

The main idea with sprinkling Orb Enhances for a given team is to provide additional damage for every card and is usually pursued after all Resists are taken card of.

If GungHo had stopped at just the awakenings, this would still be a strong Weapon Assist but the fact that it includes one of the best utility actives is amazing.

This active is able to cancel out unable to match orb effects, full bind/awoken bind clear, an RCV buff, Time Extend buff. Each component is helpful in their own right, but having all 4 aspects being represented is something special. With this active, players can counter 4 different metrics and will greatly ease team building requirements.

While there is no question to the power Fasca’s Weapon Assist provides, the largest hurdle will be acquiring her and being able to forgo using her Transforming evolutions.


Base Nelle

Active: Change the bottom row to Dark orbs; Changes to [5845 ] for the duration of the dungeon (18 -> 18 turn CD)

Leader Skill: [Board becomes 7×6] 4x ATK and reduce damage taken by 25% when matching 7 or more connected Dark orbs

Awakenings:  Skill Lock Resist Dark row Dark row
Super Awakenings: –
Typing: Balance / Devil
Available Killers: God Killer Dragon Killer Devil killer Machine Killer Healer Killer physical killer Balance killer 37
Weighted Stats (Limit Break): 553 (-)
HP 2610 (-) / ATK 1120 (-) / RCV 205 (-)
Weapon Assist: Dark Orb Enhance Dark Orb Enhance Dark Orb Enhance Dark Orb Enhance Dark Orb Enhance Imp ATK

Base Nelle requires 18 Skill Boosts Skill Boost in order to Transform into a  incredibly powerful mono Dark leader who relies on matching 7 or more connected Dark orbs. What makes her quite special is that she is able to naturally provide a 7×6 board which prevents the need to utilize leader swap shenanigans but at the same time, has a restrictive sub pool and asymmetrical pairings.

Great Witch of the Mysterious Beasts, Nelle (Transformed)

Active: For 1 turn, bypass damage absorb shield effects; Change the far left column to Dark orbs and change the far right column to Heal orbs (6 -> 6 turn CD)

Leader Skill: 2x all stats for Balanced type; Increase orb movement time by 2 seconds; 9x ATK and reduce damage taken by 25% when matching 7 or more connected Dark orbs [4/324/4/43.75%]

Awakenings: Skill Lock Resist Dark row Dark row Dark row  
Super Awakenings: –
Typing: Balance / Devil
Available Killers: God Killer Dragon Killer Devil killer Machine Killer Healer Killer physical killer Balance killer 37
Weighted Stats (Limit Break): 1407 (-)
HP 7020 (-) / ATK 2840 (-) / RCV 410 (-)

Pros
Cons
  • Natural 7×6
  • Huge multipliers
    • Provides Damage Reduction
  • Incredibly strong 6-turn active
  • Favourably pairs with Yugi
    • 4/360/4/25% + Poison Immunity + 7×6
  • Cute
  • Must use Balance types
  • Few viable pairings
    • Yugi forces Devil / Balance
    • Hard to team build
  • Damage may be poor without VDP
    • May not have 7c 45 subs
  • 20 SB Skill Boost to Transform with Yugi

Nelle and Yugi are a match made in heaven as their two Leader Skill beautifully synergize with each other to produce a 4/360/4/25% with immunity to Poison damage along with a 7×6 board and all they have to do is match 7 or more connected Dark orbs. Just wow.

This sounds almost too good to be true and it is because Yugi must use Devil and Nelle requires Balance. Thus, your team building will be restricted to Balance + Devil cards who must also provide a total of 20 Skill Boosts Skill Boost in order to Transform. This is going to be by far the largest hurdle players will have to overcome as your options are quite restrictive. A quick Ilmina search shows only 4 Balanced Devils who have 4 or more Skill Boosts that have Dark as their primary attribute. With that being said, Winged Dragon will Transform into Dark Magician Girl who is a Balanced Devil.

Essentially, you are building a Yugi team with more restrictions but the payoff is significantly higher as you now have a larger board to play around with.

There is really not too much to say for Nelle as she is an all or nothing leader who uses a highly restrictive sub pool when paired with Yugi. Of course, for players who are able to do this, they will greatly enjoy the huge pay offs. Remember Nelle + Yugi > Yugi + Yugi due to the 7×6 board.

Nelle’s position may change in the future if more viable pairings emerge or her sub pool expands.

Weapon Assist: Dark Orb Enhance Dark Orb Enhance Dark Orb Enhance Dark Orb Enhance Dark Orb Enhance Imp ATK
Active: For 2 turns, bypass damage absorb shield effects; Change the far left column to Dark orbs and change the far right column to Heal orbs (22 -> 22 turn CD)

Pros
Cons
  • Only Weapon to provide 5 Enhanced Dark orbs Dark Orb Enhance
  • Powerful active
    • 2 turn Fujin  + column Dark & Heart
  • Longer CD to prevent accidental charging
  • Harder to justify converting a single copy of Nelle to this

Nelle’s Weapon Assist is incredibly powerful as it provides the highest amount of Enhanced Dark Orbs Dark Orb Enhance of any Weapon which leads to an impressive increase in your team’s total Passive Damage.

Furthermore, the active skill provided generates a column of Dark and Heart orbs along with 2 turns of Damage Absorb Void (Fujin ). This is quite a powerful combination of effects and helps ensure at least one component will be useful.

Unfortunately, it may be difficult to justify converting a single copy of Nelle into this form assuming you are able to field a team for her. With that being said, if you are unable to build a team for Nelle (mostly because you did not roll in Yu-Gi-Oh Collab), you can utilize her as a Weapon and switch back if things change in the future.

To roll or not to roll

The current Super Godfest is only “special” due to the debut of Nelle and Faska. As such, the decision to roll or not roll in this current event will come down to how much you value the overall roster of cards featured.

While the chance for 1/3 GFE is now the norm, one has to remember that the other two-thirds of the cards may be somewhat “dead” rolls that cost 10 Magic Stones. This is because most Pantheon cards have much less use along with the strong possibility players already own copious copies of them.

As such, you need to take a look at the available roster and decided whether or not this will provide sufficient value with the goal to acquire 1/3 rolls as GFE. Just remember Super Godfests along with Nelle and Faska will return on a regular basis so there is no “rush” to roll this event.

Conclusion

Nelle and Fasca are two fantastic new cards to come to North America. They help solidify Transforming teams as a top-tier mechanic as they both provide natural 7×6 boards alongside their impressive Leader Skill multipliers.

I am personally not a fan of the Transforming meta as it often results in highly restrictive team building but at the same time Powercreeping older options.

Either way, let me know what you think about these two new Godfest Exclusives in the comments below along with whether or not you plan on rolling.

Happy Puzzling!

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January 2020 10 Magic Stone Super Seasonal Godfest

Introduction

The highly anticipated 10 Magic Stone Seasonal Super Godfest (SSG) has been announced for this coming Monday (Jan. 27) and is one of the more exciting events due to the chance in acquiring Godfest Exclusives along with rare Seasonal cards.

Generally speaking, Super Godfests cost 10 Magic Stones along with approximately 33% chance for any Godfest Exclusive (6 or 7-star) and has become the norm/baseline for what we look for in a Godfest. As such, the collateral benefits are what will separate a regular event from a stellar one.

With this in mind, the Seasonal Super Godfest follows this rolling rate archetype but removes some Godfest Exclusives and replaces them with various Seasonal cards. In the case of the upcoming event, the Wedding and Beach top rarity cards will also be available. This is important for players who are interested in these cards because their respective Egg Machines are flooded with poor low value cards.

Of course, most Pantheon cards are still lackluster, but there is a significantly higher chance of rolling something of value in a Seasonal Super Godfest compared to a Seasonal Egg Machine.

This article will take a closer look at the upcoming Seasonal Super Godfest to provide players with a better understanding of how much value this event may or may not hold along with Magic Stone spending recommendations moving forward.

Video commentary

–video coming soon–

History of Super Godfests

A long time ago on a smart phone far far away, Godfests used to only cost 5 Magic Stones along with virtually no Collabs or Seasonal cards along with the vast majority of the strong cards being available in the same Egg Machine. Continue reading January 2020 10 Magic Stone Super Seasonal Godfest