My wrists have been hurting for the past few weeks which makes typing painful and nearly impossible. Thankfully, I made most of this already for myself and made it prettier for the purposes of publishing.
I am trying to minimize how much I type so large parts of this will be done via video but should hopefully give you insight into how I approach World of Carnage 2 / Ruler of Hell’s Hall with my Seina team.
Video commentary
Includes PADX walkthrough & breakdown of my strategies
Devil Title clear
—
General Strategies
Stalling F1-8 must have 2 spawns to prevent their ATK buff
Use Seina active post-Transform for easy stalling
Match 1 Water, 1 Fire, 1 Heart combo
Always use Seina last when using board/orb changers
VDP pretty much kills any early spawn
Super Resolve means you have to kill a spawn twice
Row can kill most and is less orb hungry compared to VDP
Player’s Choice Godfests (PCGF) are one of the more exciting events to come to PAD as it allows players to vote for their favourite cards with the most popular ones appearing in a special REM.
This in turn should produce a strong rolling roster as the more desirable cards will be featured. Furthermore, all players will be able to vote once per category with the top voted cards being featured at a later date.
As a whole, I like how GungHo has now created three separate voting categories as it ensures a more even distribution of rare/valuable cards but it is not without fault as 40 Pantheon cards can be voted in along with the 7-star GFE sharing their pool with the Samurai 3 Pantheon.
Regardless, this article will highlight my thoughts for voting within the PCGF along with listing various possible cards to vote for. Just bear in mind that my advice has may not always be 100% applicable to your situation and you should be voting for what will benefit you the most.
Video commentary
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How to vote
Voting within the PCGF has become significantly easier as it can be completely done within the app and no third party sites are involved.
One of the best aspects of PAD is having older cards receive new evolutions or meaningful buffs to help them stay abreast with newer options.
While it is impossible to have everything be truly viable along with the innate power disparity compared to Pantheons versus top rarity Collab cards, many of the cards featured in this latest update can bring additional depth and options to a given Monster Box.
This article will high light the strengths and weaknesses for the new Evolutions found within this update.
When making the decision to roll or save your magic stones, you need to determine if the featured pantheons can benefit or compliment your teams. Chasing for one specific monster is unwise as you will most likely be disappointed and should ideally have Godfests that overlap with many target cards. Remember all monsters that come out of the REM will qualify for Skill Inheritance so do not be too hasty when selling dupes. For a more detailed team building help, please refer to my full list Popular Leader’s and their Full Sub List Post. Lastly, to find more information about a specific pantheon or monster, refer to my Master List to better refine your search. If you are considering to purchase any of the Monster Point cards, please refer to my updated Tier List for help and advice.
Introduction
To mark the special 60 million worldwide downloads, GungHo has blessed us with a rather exciting Godfest that not only features desirable pantheons, but also 5x GFE and +20 to all stats (60 pluses in total). This is probably one of the best Godfests in recent memory and will be very tempting to roll for the majority of players. However, many people are speculating the release of Fujin and Raijin who both posses gamebreaking new active skills. Unfortunately, both of these cards are 6* GFE so the chances of you rolling them will remain low. Furthermore, GungHo has a tendency to release new cards alongside poor Godfests and it may be a long time before we are fortunate enough to this desirable of a roster again.
With this post, I am going to once again tinker with my formatting in order to streamline the information delivered as my previous tier lists/checkmark reference tables proved successful. As such, I will rank all the cards featured with an explanation/justification for each placement. This will yield a faster posting for me and more condensed information as people tend to enjoy a quick reference table.
Gala of Tides
—- — — —
Day 1
Japanese 1
Indian 1
GFE
— — — —
Day 2
Three Kingdoms
Indian 2
GFE
Video commentary
—video goes here—-
Ranking the cards – Pantheons & GFE
As part of my new format for Godfest posts, I will try my best to tier the featured pantheon cards along with GFE and then combine the two to showcase how strong of a day it is to roll. These opinions are my own and take into consideration the card’s value as a leader, sub, inherit, and possibly any niche role they fulfill. In order to rank in the highest tier, the card has to excel in their respective role and cannot feasibly be replaced by anyone else. This can also be thought of as a Best in Slot card and tends to have applications on the top tier teams.
When making the decision to roll or save your magic stones, you need to determine if the featured pantheons can benefit or compliment your teams. Chasing for one specific monster is unwise as you will most likely be disappointed and should ideally have Godfests that overlap with many target cards. Remember all monsters that come out of the REM will qualify for Skill Inheritance so do not be too hasty when selling dupes. For a more detailed team building help, please refer to my full list Popular Leader’s and their Full Sub List Post. Lastly, to find more information about a specific pantheon or monster, refer to my Master List to better refine your search. If you are considering to purchase a Four Gentlemen card, please read my Review and Comparison HERE.
Introduction
220k Facebook Likes may be a strange milestone to be celebrating, but at least it is a round number and is most likely to coincide with the 3-year anniversary for EU. Regardless, GungHo is featuring four different Pantheons along with certain GFE at a 4x rate. Unfortunately, neither day is truly outstanding as many of the cards are starting to fall behind due to Powercreep.
Gala of Flame
jjj Day 1
Indian 1
Three Kingdoms
jjj Day 2
Japanese 1
Norse
Video commentary
Day 1:
The Indian 1 Pantheon finally has all their Awoken evolutions; however, many of them are starting to fall out of the meta due to the speed of powercreep. Furthermore, Shiva , Lakshmi , and Parvati only come into their full power with their awoken forms and will be quite weak beforehand. However, Japan has just announced new Reincarnated evolutions for those three and it may help give them an extra boost in power to help make them relevant again. The main drawback of the Indian 1 is the delay between their uses on pull and acquiring their awoken evolution.
The Three Kingdoms have become one of the most desirable pantheons to own as each card brings a phenomenal amount of power and utility to their respective teams. Whether as leaders or superstar subs, you will want to own at least a few of these mighty warriors and are even respectable before their awoken evolutions so you will have value early on. The current prize to be had is Awoken Liu Bei as he trivializes countless content in Coop and many players will be tempted to roll just for him.
Overall, Day 1 is the stronger of the two line ups in terms of pantheons featured.
When making the decision to roll or save your magic stones, you need to determine if the featured pantheons can benefit or compliment your teams. Chasing for one specific monster is unwise as you will most likely be disappointed and should ideally have Godfests that overlap with many target cards. Remember all monsters that come out of the REM will qualify for Skill Inheritance so do not be too hasty when selling dupes. For a more detailed team building help, please refer to my full list Popular Leader’s and their Full Sub List Post. Lastly, to find more information about a specific pantheon or monster, refer to my Master List to better refine your search. If you are considering to purchase a Four Gentlemen card, please read my Review and Comparison HERE.
Introduction
The Island Luau Godfest comes right before the PAD Island REM and presents players with a tough decision of where to spend their hard earned magic stones. To further entice players to roll this godfest, GungHo has combined a 4x GFE event alongside the release of Gremory and Ronove . Where you decide to spend your stones depends on your monster box and goals along with how desirable PAD Island is for you.
Forest Gala
jjj Day 1
Indian 1
GFE
jjj Day 2
Three Kingdoms
GFE
Day 1:
The Indian 1 Pantheon finally has all their Awoken evolutions; however, many of them are starting to fall out of the meta due to the speed of powercreep. Furthermore, Shiva , Lakshmi , and Parvati only come into their full power with their awoken forms and will be quite weak beforehand. Thankfully, Indra and Vritra have some value (albeit niche) on several teams prior to awoken evolutions. The main drawback of the Indian 1 is the delay between their uses on pull and acquiring their awoken evolution.
Player’s Choice Godfest is one of the most anticipated times of the year for all Puzzle and Dragoners. It is a time where the community collectively votes for the most popular gods and is a great way to help populate your monster box with numerous strong cards. In my previous post, I compared PCGF and 4x Godfest Exclusive (GFE) events and came to the conclusion that it is better to roll PCGF for newer accounts/players missing numerous key cards.
Which Godfest to roll?
PCGF
4x GFE
Frequency
2 times per year
Random
Benefits
who?
New accounts/less developed boxes
Great way to fill in the numerous gaps in your monster box
Those who are not chasing MP or 6* GFE
Veteran players
Focus is MP and 6* GFE
Those with very developed monster boxes
However, with the promise of 4x rates for all the featured monsters, my approach needs some tweaking. Due to not knowing the true rates of any godfest, we cannot do any mathematical comparisons; however, the 4x rates should imply the featured GFE (and most importantly 6* GFE) are at a similar hit rate. You may still get less MP per stone spent as numerous non-GFE are also featured, but if you are chasing the featured 6-stars AND the other featured gods, this may be the best time to roll. Furthermore, each monster comes out with a +50 to a random stat and this will help you achieve +297 faster. However, take these predictions with a grain of salt as I do not know the rates and can only guess.
In addition, all of these monsters qualify for Skill Inheritance so please do not hastily sell or feed them off without taking a moment to think if they can benefit your various teams. I also strongly encourage you to read my Advanced Strategies post on Skill Inheritance to gain a better understanding on how to make the most of your active skills.
Lastly, if you wish to read about virtually any other REM monster not listed below, please refer to my Master List which will direct you to the appropriate page.
Overview of featured Gods
The voting for North America was done rather well as we managed to include nearly all the top tier cards while having some forethought into voting in cards that will become relevant with the release of the 4 Gentlemen 300k MP cards and new Awoken evolutions.
Awoken Shiva is one of the hottest leads in Puzzle and Dragons as he forms a powerful 20.25x ATK / 2.25x RCV team that is two prong reliant. Furthermore, his sub pool has no type restrictions other than they must have the fire attribute. This allows for great flexibility with team building along with compensating for fire’s normally low RCV. I enjoy Awoken Shiva’s playstyle as he combines speed and power and can clear high level content due to amazing burst potential. If you wish to read about how to properly construct a Shiva team, please refer to my Team Building Guide.
Unfortunately, Awoken Shiva does falter in the highest level content as his active is relatively weak and his damage output is heavily gated by active usage and may run out of steam mid dungeon. However, do not let this discourage you as he is capable of clearing Challenge 9s and some 10s with the right team and investment. You will also be able to find a huge number of friends due to his popularity.
Lastly, his sub potential is quite low as there are better options for a fire orb enhancer.
Lakshmi Physical / God —- 4 + 25x ATK heal
8 turn CD
Awoken Lakshmi is an often overlooked water powerhouse as she forms an incredible 39x ATK / 2.25x RCV team that is focuses around water rows . For comparison sake, most other row leaders range from 10.25-25x ATK. Granted you have to match 6 connected heart orbs to do so (in any shape), but the augmented recovery and built in bind recovery from the your leaders help alleviate team building stress. Your subs ideally need to generate both heart and water orbs and some noteworthy ones include, but are not limited to, Andromeda , Ryune , Sumire , and Gabriel .
With a built in heal and heart orb generating active, you can stall for actives with ease and the naturally high base HP on water type monsters allows you to survive attacks that most other non-HP multiplied teams could not. Furthermore, you are able to control your damage output by choosing how many heart orbs to match. This is becoming more vital with the advent of bosses with specific damage absorption shields. Lastly, her awakenings are all over the place and perhaps when her design phase they gave up and just gave her a little of everything.
Lakshmi’s main drawbacks are a difficulty finding friends along with almost no sub potential herself.
Parvati Balance / Devil —-
5 turn CD
Awoken Parvati is another 39x ATK / 2.25x RCV leader who is also reliant on heart orb matching for damage. She is essentially the wood version of Lakshmi , but focuses on Two Prong Attacks to deal lethal damage. This is fantastic as most of the strongest wood subs are TPA oriented and many have 3 of those awakenings. Furthermore, the bind immunity eases team building as you may not need to bring a bind clearing sub. Unfortunately, she lacks a recover bind awakening to help the rest of her team. In addition, with her scaling multiplier, you can control your damage and also elect to not trigger two prong attacks to handle floors with specific damage absorptions.
There is not too much else to say for Parvati as she is a powerful lead who is capable of clearing Arena 1. Her main drawback is her lack of popularity as her leader skill requires some thinking to proc and many people are opting for more mindless/higher output leads.
On the bright side, her two tigers are both cute and majestic.
Indra Dragon / Balance —- 75% damage reduction for 3 turns
15 turn CD
It is strange how Indra is still lacking an Awoken Evolution as the fire, water, and wood monsters in his pantheon received theirs ages ago. This does put a damper on his viability as he does not have the same power potential as other monsters. Regardless, his 75% damage reduction shield is amazing as you can essentially survive any attack for 3 turns. Granted the cooldown is very long, but will save you during critical phases.
One of his evolutions provides 2 light rows and allows Indra to participate on some of the newer teams if you need the shielding. His other evolution, , has god typing which has made him nearly a staple sub on Ra Dragon teams due to his 2 skill lock resist awakenings. I used to use Indra for that feature when my various teams were less developed as it allowed me to achieve 100% immunity with ease. Lastly, many rainbow teams will use him for the shield as they lack an HP modifier.
Overall, Indra is a vital sub on certain teams, but does not have too many uses for the average player. Perhaps with his Awoken evolution will we have something more meaningful.
Vritra Dragon / Devil —- Varying damage to all enemies, 1.5x dark ATK
9 turn CD
Vritra appears to have amazing awakenings and upon first glance, but his active is far too weak to be utilized. Dark has numerous options for enhancing their damage via Loki , Neph , and Oku who all provide more burst potential/utility as their secondary effect does not deal small damage. As such, Vritra and his amazing art is regulated to push button teams who wish to farm a dungeon quickly by pressing an active to sweep a floor. Although with the awakenings buff, his other evolution posses the God Killer awakening and may have a bit more uses on non-button teams.
The HP reset is usually a bad thing, but on teams such as Dark Metatron , it can be a lifesaver if you are unexpectedly healed too much.
Hopefully with an Awoken evolution Vritra will become more useful than a button team sub.
Unfortunately this Godfest was announced very late last night and caused my analysis to be delayed. When making the decision to roll or save your magic stones, you need to determine if the featured pantheons can benefit or compliment your teams. Chasing for one specific monster is unwise as you will most likely be disappointed and should ideally have Godfests that overlap with many target cards. Remember all monsters that come out of the REM will qualify for Skill Inheritance so do not be too hasty when selling dupes. Lastly, for a more detailed team building help, please refer to my full list HERE.
Forest Gala
jjj Day 1
Indian 1
Indian 2
jjj Day 2
Archdemon
Japanese 2
Day 1:
Day one is a large disappointment as the Indian 2 pantheon is currently very lackluster as none of them have awoken evolutions and aside from Vishnu , is terribly weak and in need of a revamp or buff. Indian 1 has some strong leaders with Awoken Shiva , Lakshmi , and Parvati but all have nearly no sub potential. Indra would be the most widely used sub from the pantheon, but is only situationally useful and should ideally have his awoken evolution made by now. Even if chasing a specific card, I would strongly advise you to not roll this day.
Awoken Shiva is one of the hottest leads in Puzzle and Dragons as he forms a powerful 20.25x ATK / 2.25x RCV team that is two prong reliant. Furthermore, his sub pool has no type restrictions other than they must have the fire attribute. This allows for great flexibility with team building along with compensating for fire’s normally low RCV. I enjoy Awoken Shiva’s playstyle as he combines speed and power and can clear high level content due to amazing burst potential. If you wish to read about how to properly construct a Shiva team, please refer to my Team Building Guide.
Unfortunately, Awoken Shiva does falter in the highest level content as his active is relatively weak and his damage output is heavily gated by active usage and may run out of steam mid dungeon. However, do not let this discourage you as he is capable of clearing Challenge 9s and some 10s with the right team and investment. You will also be able to find a huge number of friends due to his popularity.
Lastly, his sub potential is quite low as there are better options for a fire orb enhancer.
Lakshmi Physical / God —- 4 + 25x ATK heal
8 turn CD
Awoken Lakshmi is an often overlooked water powerhouse as she forms an incredible 39x ATK / 2.25x RCV team that is focuses around water rows . For comparison sake, most other row leaders range from 10.25-25x ATK. Granted you have to match 6 connected heart orbs to do so (in any shape), but the augmented recovery and built in bind recovery from the your leaders help alleviate team building stress. Your subs ideally need to generate both heart and water orbs and some noteworthy ones include, but are not limited to, Andromeda , Ryune , Sumire , and Gabriel .
With a built in heal and heart orb generating active, you can stall for actives with ease and the naturally high base HP on water type monsters allows you to survive attacks that most other non-HP multiplied teams could not. Furthermore, you are able to control your damage output by choosing how many heart orbs to match. This is becoming more vital with the advent of bosses with specific damage absorption shields. Lastly, her awakenings are all over the place and perhaps when her design phase they gave up and just gave her a little of everything.
Lakshmi’s main drawbacks are a difficulty finding friends along with almost no sub potential herself.
Parvati Balance / Devil —-
5 turn CD
Awoken Parvati is another 39x ATK / 2.25x RCV leader who is also reliant on heart orb matching for damage. She is essentially the wood version of Lakshmi , but focuses on Two Prong Attacks to deal lethal damage. This is fantastic as most of the strongest wood subs are TPA oriented and many have 3 of those awakenings. Furthermore, the bind immunity eases team building as you may not need to bring a bind clearing sub. Unfortunately, she lacks a recover bind awakening to help the rest of her team. In addition, with her scaling multiplier, you can control your damage and also elect to not trigger two prong attacks to handle floors with specific damage absorptions.
There is not too much else to say for Parvati as she is a powerful lead who is capable of clearing Arena 1. Her main drawback is her lack of popularity as her leader skill requires some thinking to proc and many people are opting for more mindless/higher output leads.
On the bright side, her two tigers are both cute and majestic.
Indra Dragon / Balance —- 75% damage reduction for 3 turns
15 turn CD
It is strange how Indra is still lacking an Awoken Evolution as the fire, water, and wood monsters in his pantheon received theirs ages ago. This does put a damper on his viability as he does not have the same power potential as other monsters. Regardless, his 75% damage reduction shield is amazing as you can essentially survive any attack for 3 turns. Granted the cooldown is very long, but will save you during critical phases.
One of his evolutions provides 2 light rows and allows Indra to participate on some of the newer teams if you need the shielding. His other evolution, , has god typing which has made him nearly a staple sub on Ra Dragon teams due to his 2 skill lock resist awakenings. I used to use Indra for that feature when my various teams were less developed as it allowed me to achieve 100% immunity with ease. Lastly, many rainbow teams will use him for the shield as they lack an HP modifier.
Overall, Indra is a vital sub on certain teams, but does not have too many uses for the average player. Perhaps with his Awoken evolution will we have something more meaningful.
Vritra Dragon / Devil —- Varying damage to all enemies, 1.5x dark ATK
9 turn CD
Vritra appears to have amazing awakenings and upon first glance, but his active is far too weak to be utilized. Dark has numerous options for enhancing their damage via Loki , Neph , and Oku who all provide more burst potential/utility as their secondary effect does not deal small damage. As such, Vritra and his amazing art is regulated to push button teams who wish to farm a dungeon quickly by pressing an active to sweep a floor. Although with the awakenings buff, his other evolution posses the God Killer awakening and may have a bit more uses on non-button teams.
The HP reset is usually a bad thing, but on teams such as Dark Metatron , it can be a lifesaver if you are unexpectedly healed too much.
Hopefully with an Awoken evolution Vritra will become more useful than a button team sub.