Unfortunately this Godfest was announced very late last night and caused my analysis to be delayed. When making the decision to roll or save your magic stones, you need to determine if the featured pantheons can benefit or compliment your teams. Chasing for one specific monster is unwise as you will most likely be disappointed and should ideally have Godfests that overlap with many target cards. Remember all monsters that come out of the REM will qualify for Skill Inheritance so do not be too hasty when selling dupes. Lastly, for a more detailed team building help, please refer to my full list HERE.
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jjj Day 1 |
Indian 1 | Indian 2 |
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jjj Day 2 |
Archdemon | Japanese 2 |
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Day 1:
Day one is a large disappointment as the Indian 2 pantheon is currently very lackluster as none of them have awoken evolutions and aside from Vishnu , is terribly weak and in need of a revamp or buff. Indian 1 has some strong leaders with Awoken Shiva
, Lakshmi
, and Parvati
but all have nearly no sub potential. Indra
would be the most widely used sub from the pantheon, but is only situationally useful and should ideally have his awoken evolution made by now. Even if chasing a specific card, I would strongly advise you to not roll this day.
India 1 | |
jjjjjjjjMonsterjjjjjjjjj | Notes |
Shiva![]() Attacker / Devil ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() —- ![]() ![]() ![]() ![]() ![]() Reduce enemy defence 75% 7 turn CD |
Awoken Shiva is one of the hottest leads in Puzzle and Dragons as he forms a powerful 20.25x ATK / 2.25x RCV team that is two prong ![]() Unfortunately, Awoken Shiva does falter in the highest level content as his active is relatively weak and his damage output is heavily gated by active usage and may run out of steam mid dungeon. However, do not let this discourage you as he is capable of clearing Challenge 9s and some 10s with the right team and investment. You will also be able to find a huge number of friends due to his popularity. Lastly, his sub potential is quite low as there are better options for a fire orb enhancer. |
Lakshmi![]() Physical / God ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() —- 4 ![]() ![]() ![]() 8 turn CD |
Awoken Lakshmi is an often overlooked water powerhouse as she forms an incredible 39x ATK / 2.25x RCV team that is focuses around water rows ![]() ![]() ![]() ![]() ![]() ![]() With a built in heal and heart orb generating active, you can stall for actives with ease and the naturally high base HP on water type monsters allows you to survive attacks that most other non-HP multiplied teams could not. Furthermore, you are able to control your damage output by choosing how many heart orbs to match. This is becoming more vital with the advent of bosses with specific damage absorption shields. Lastly, her awakenings are all over the place and perhaps when her design phase they gave up and just gave her a little of everything. Lakshmi’s main drawbacks are a difficulty finding friends along with almost no sub potential herself. |
Parvati![]() Balance / Devil ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() —- ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() 5 turn CD |
Awoken Parvati is another 39x ATK / 2.25x RCV leader who is also reliant on heart orb matching for damage. She is essentially the wood version of Lakshmi ![]() ![]() ![]() There is not too much else to say for Parvati as she is a powerful lead who is capable of clearing Arena 1. Her main drawback is her lack of popularity as her leader skill requires some thinking to proc and many people are opting for more mindless/higher output leads. On the bright side, her two tigers are both cute and majestic. |
Indra![]() Dragon / Balance ![]() ![]() ![]() ![]() ![]() ![]() —- 75% damage reduction for 3 turns 15 turn CD |
It is strange how Indra is still lacking an Awoken Evolution as the fire, water, and wood monsters in his pantheon received theirs ages ago. This does put a damper on his viability as he does not have the same power potential as other monsters. Regardless, his 75% damage reduction shield is amazing as you can essentially survive any attack for 3 turns. Granted the cooldown is very long, but will save you during critical phases.
One of his evolutions provides 2 light rows Overall, Indra is a vital sub on certain teams, but does not have too many uses for the average player. Perhaps with his Awoken evolution will we have something more meaningful. |
Vritra![]() Dragon / Devil ![]() ![]() ![]() ![]() ![]() ![]() —- Varying damage to all enemies, 1.5x dark ATK 9 turn CD |
Vritra appears to have amazing awakenings and upon first glance, but his active is far too weak to be utilized. Dark has numerous options for enhancing their damage via Loki ![]() ![]() ![]() ![]() The HP reset is usually a bad thing, but on teams such as Dark Metatron Hopefully with an Awoken evolution Vritra will become more useful than a button team sub. |
Indian 2 | |
jjjjjjjjMonsterjjjjjjjjj | Notes |
Krishna![]() God / Balance ![]() ![]() ![]() ![]() —- 2 ![]() ![]() ![]() 6 turn CD |
Krishna only has 4 awakenings and that automatically regulates them into okay status. It could have been strong before, but with the advent of powercreep, we are used to having monsters with 7+ awakenings and 4 is challenging to work around. The problem is further aggravated if you choose to use Krishna as a leader. Krishna does form a hard hitting 45.56x team, but without any HP or RCV multiplier along difficulty controlling damage, you will be hard pressed to find friends who regularly run them. However, if you do choose to use Krishna, you will have an exciting team and can loop your two leader’s actives to enable you to have a permanent skyfall buff.
As a sub, Krishna is okay and may be used mostly to remove other colour skyfall debuffs. Perhaps with an awoken or different ultimate evolution will they gain more awakenings and gain popularity/viability. |
Sarasvati![]() God / Healer ![]() ![]() ![]() ![]() —- 2 ![]() ![]() ![]() 6 turn CD |
Sarasvati is the blue, prettier, and harder hitting form of Krishna. She also suffers from a lack of awakenings and this reduces her popularity and viability. As a leader, she forms an amazing 56.25x team that can benefit from 100% uptime on her skyfall buff if both leaders are max skilled. Unfortunately, she has no means to control her damage and will be at the mercy of RNG if trying to lower her damage or even stall. This problem is further augmented by a lack of HP or RCV multiplier.
Sarasvati is rarely seen as a sub as her active is not that helpful on teams that are row reliant as the skyfalls do not help generate additional horizontal lines of water. Perhaps with an awoken or different ultimate evolution will they gain more awakenings and gain popularity/viability. |
Vishnu![]() God / Attacker ![]() ![]() ![]() ![]() ![]() ![]() ![]() —- 2 ![]() ![]() ![]() 6 turn CD |
Vishnu breaks the trend of mediocrity for the Indian 2 pantheon as he has 7 awakenings and synergizes well on most mono wood teams through his 3 two prong attack ![]() ![]() |
Ganesha![]() God / Healer ![]() ![]() ![]() ![]() ![]() ![]() ![]() —- ![]() ![]() ![]() Void all damage for 1 turn 13 turn CD |
It seems unfair that Ganesha receives 7 awakenings while the majority of the pantheon only has 4 as they are one of the worst REM monsters in PAD. Subs are brought for their actives and Ganesha has a very lackluster one. Even if max skilled, the situations where you would need it are far and few. Perhaps you may find some niche uses when Skill Inheritance comes around, but for now, Ganesha will be left to sit in your box.
With all that being said, players who are always running low on gold can utilize their leader skill to increase the coin drop rate from the Weekend dungeon. At least the art showcases their wealth and is interesting to look at. |
Durga![]() God / Devil ![]() ![]() ![]() ![]() —- 2.5x ATK God & Devil. Reset HP to 1 8 turn CD |
Durga is another monster to fall into the pitfall of no additional awakenings with her ultimate evolution and instead received a buff to her leader skill. Unfortunately, she is easily outclassed by most leads as 25x for a rainbow lead is not very impressive in today’s meta. As such, she may be regulated into a sub role, but with only 4 awakenings, she will often be overlooked for other damage enhancers. The HP reset is usually a bad thing, but on teams such as Dark Metatron ![]() Hopefully Durga will receive an ultimate evolution that features more awakenings to increase her viability as her damage enhance is quite high. |
Day 2:
Day 2 is better than day 1 (almost any combination is), but is still lacking as powercreep has not been kind to the Japanese 2 pantheon. They were once heralded as one of the strongest pantheons, but with the introduction of MP Dragons and awoken evolutions, their reign was short lived. On the bright side, they are due for awoken evolutions and can still be powerful, but when paired alongside Archdemons, your chances of a useful roll are slim to nil. Archdemons only have two of their members receive an ultimate evolution (and they are immensely powerful), but the remaining 3 are still stuck with a horribly constructed active that requires immense investment to max skill and even then it is lackluster. Not as horrible as day 1, but may still be best to save your stones.
Archdemon | |
jjjjjjjjMonsterjjjjjjjjj | Notes |
Belial![]() Devil / Physical / Attacker ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() —- ![]() ![]() ![]() 7 turn CD |
Belial received an evolution of an awoken evolution (sometimes referred to as Bankai) that granted him three types along with large weighted stats. Unfortunately, Bankai evolutions do not create a new active skill like Awoken forms and he is still stuck with his underwhelming active. This is a shame because Belial is fantastic in every other aspect, but requires a huge investment to max skill and even when max skilled, is mediocre. The counterattack mechanic is useful in very niche situations (such as killing a boss with resolve provided you can survive their 1% attack). If you ignore that feature, a single orb changer on a 7 turn cooldown is not good value. Although it is worth noting that Belial’s active can be used in conjunction with Leilan ![]() Belial needs an active overhaul to become more widely used as a fire row |
Amon![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() —- ![]() ![]() ![]() 7 turn CD |
The world’s buffest Owl continues to set weightlifting records with his Bankai evolution. Unfortunately, for Amon, his bulging biceps do not increase his viability as his active is still underwhelming when compared to almost every orb changer as he is on a 7 turn cooldown. Furthermore, his active has no synergy with any full board changer for mono water team outside of the extremely rare Beach Urd ![]() I yearn for the day when Amon flexes his muscles in the right direction as his awakenings are powerful and all could be corrected if he got an awoken evolution that increased his active’s potential. |
Awoken Astaroth![]() Devil / Healer ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() —- ![]() ![]() ![]() ![]() ![]() 7turn CD |
Astaroth breaks the pattern of weak monsters in the Archdemon pantheon by gaining an awoken evolution. Through her awoken evolution, her active can now be used to remove poison and jammer orbs which alleviates the need to bring a board changer. Granted she is still on a 7 turn cooldown, but at least has the option of extra utility. In addition to the active revamp, Astaroth forms a powerful 2.25x HP / 20.25x ATK team for wood devils and healers while being focused on forming wood rows ![]() Unfortunately, Astaroth has a very limited sub pool and may require extensive effort to collect all of her ideal subs. These include, but not limited to Awoken Artemis |
Baal![]() Devil / Attacker / Healer ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() —- ![]() ![]() ![]() 8 turn CD |
Baal is similar to Belial and Amon in that he has fantastic awakenings, base stats, 3 typings, and horrible active. To make matters even worse, Baal is on an 8 turn cooldown at max skill for a single orb changer and minor counterattack. Furthermore, his orb change can only be combo-ed with Superman ![]() Perhaps one interesting use you can use Baal for is his bind immunity and when Skill Inheritance arrives to transfer a bind clear active. |
Awoken Lucifer![]() God / Devil ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() —- 3 ![]() ![]() ![]() 8 turn CD |
Awoken Lucifer is the savoir of the Archdemon pantheon by forming a powerful 1.82x HP / 16x ATK / 1.82x RCV lead for devil and god type monsters. This is fantastic as his sub pool consists of some of the strongest monsters in Puzzle and Dragons. He is capable of farming Arena 1 and clearing Arena 2 along with Challenge 10s. He is also able to utilize Yomi Dragon ![]() Awakenings wise, dual Lucifer leads provide a walloping 6 dark row The main drawback of Lucifer is his active as it largely goes to waste as the 150,000 true damage on a single enemy is only used to either kill off monsters with extremely high defence or push a monster who is on the cusp of a specific HP threshold. As such, an 8 turn cooldown for a 3 dark orb generation is weak and is further complicated if using him as a lead. |
Japanese 2 | |
jjjjjjjjMonsterjjjjjjjjj | Notes |
Ame no Uzume![]() God / Balance ![]() ![]() ![]() ![]() ![]() ![]() ![]() —- 1.5x RCV for 4 turns and 4 turns bind clear 8 turn CD |
Ame no Uzume is one of the few options fire teams have for bind clearing as most only have the bind recover ![]() ![]() Overall a situationally valuable sub for fire teams for bind clearing and covering the water attribute for all attribute required dungeons. Lastly, she can form a 12.25x ATK team for fire monsters if you can keep your HP above 80%. Mostly allows for mindless farming, but becomes problematic if you take damage and the enemy is on a 1 turn timer. |
Umi Yama![]() God / Healer / Physical ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() —- ![]() ![]() ![]() ![]() ![]() ![]() 7 turn CD |
Vigorous Hunt Gods, Umisachi & Yamasachi is a mouthful to say and is often shorted to U&Y. U&Y was the first high end lead for my alt account and was used almost exclusively for 1.5 years. His current evolution provides 36x damage when using an active skill. Unfortunately, 36x ATK for a rainbow team is rather lacklustre when comparing to the other leads available. However, you should not let this dampen your spirits as U&Y is still a fantastic lead as he has the most offensive awakenings of any rainbow lead with his double two prong ![]() ![]() As a sub, U&Y has some potential on TPA oriented teams such as Skuld I still pray to this day for U&Y to receive an awoken evolution he desperately needs to propel him back into a top tier status he once enjoyed.
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Kushinadahime![]() God / Healer / Attacker ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() —- 75% damage reduction for 1 turn 8 turn CD |
Kushinadahime is a mouthful to type and is often referred to as Kush. She is currently in an awkward place in the current meta due to her not doing anything that well. Her awakenings are all over the place and the recover bind ![]() I know this all sounds very negative, but Kush is simply not the best choice in almost every situation. She is okay at what she does, but does not excel. Hopefully with an awoken evolution she regains viability with an active, awakenings, or leader skill rework. On a final note, she makes a reasonably strong starter and will train new players in the art of comboing. |
Izanagi![]() God / Balance ![]() ![]() ![]() ![]() ![]() ![]() ![]() —- 2x ATK god types 8 turn CD |
Izanagi is often compared to the 6-star godfest exclusive Kanna ![]() ![]() ![]() ![]() ![]() You may not need Izanagi all the time, but it is nice to have him on hand. He is also due for an awoken evolution which will hopefully preserve his dark coverage and buff his active to either 2 turns or provide some sort of utility. |
Okuninushi![]() God / Attacker ![]() ![]() ![]() ![]() ![]() ![]() ![]() —- 1 turn delay and 1.5x ATK for dark 8 turn CD |
Okuninushi is a name I fail to pronounce correctly and he is also the most widely used monster from the Japanese II pantheon. His god typing allows him to be used successfully on Yomi Dragon ![]() ![]() ![]() ![]() Overall a fantastic sub to own for both mono dark and rainbow teams and is perhaps the strongest roll from this pantheon. |