Even after an unprecedented 9 new evolutions a week ago, GungHo is still pumping out more content so kudos to them! Keeping the theme of the previous post, I want to analyze the strengths and weaknesses of these new monsters and if we will see a shift in the meta as a result. Awoken Astaroth , Nephthys , and Rozuel all received significant buffs with their ultimate evolutions along with significantly improved art!
Awoken Astaroth made a stellar debut when she was ranked as a top tier lead due to forming a hard hitting and durable team. Due to this being an awoken evolution, received a buff to her active skill and awakenings along with a complete overhaul of her leader skill. First off, she can now convert fire, jammer, poison, and mortal poison orbs into wood along with causing a 5x counter attack for 4 turns on a 7-turn cooldown. The counterattack mechanic can prove useful with newer bosses having resolve or perseverance abilities and provided you can survive their 1% attack, you are able to kill them on that turn. Being able to take away jammer and poison orbs will become more helpful as newer bosses are released with the enhanced jammer skyfall mechanic. This also lowers or completely removes the need to bring a full board changer for your team.
Awakenings wise, received her third wood row enhance awakening along with becoming bind immune and gaining the precious skill lock resist awakening. Wood row based teams are finally seeing the spotlight as viable teams in both Sylvie / Freyja teams forming 2 HP/10.5 ATK/2.5 RCV and creating a 2.25 HP (in Japan, would be 1.69x in NA) / 20.25 ATK healer and devil wood teams. When looking at ‘s leader potential for 20.25x damage along with countless awakenings, your damage output will be quite destructive especially when factoring in 2x damage buff active. With enough health to survive essentially every single attack, your main concern would be recovery. However, most of your ideal subs will be healer based and this should somewhat help counter that problem. In addition, the newest evolution of Archangel Michael grants 2,000 worth of auto healing every turn along with providing enhanced heart orbs from his active.
Nephthys has seen little love prior to her ultimate evolution announcement aside from her cute artwork. However, she now has an incredible 4 dark orb enhance awakenings along with an additional heart orb enhance and skill bind resist awakenings. The crucial allows for more flexibility in team building and the 4 awakenings make her a candidate for both Awoken Yomi Yomi Dragon teams. This is because it can be challenging to match both the 5 connected dark orbs along with squeezing in an additional TPA or row enhance when your board is already constricted. When comparing to other dark enhancing subs, her primary competition would be Okuninushi . offers a 1 turn of delay in addition to enhancing dark damage by 1.5x. On the other hand, enhances dark orbs (along with 1.5x damage) which will allow for significantly higher burst when combined with other orb changers. Furthermore, you can use ‘s active to correct a poor board refresh or actives that fail to spawn an enhanced orb on teams. Lastly, her 4 awakenings have great synergy when combined with Zaerog Infinity’s dark orb skyfall active should both be on the same team.
However, when using as a lead, she only caps out at 9x damage along with boosting dark monster’s health and recovery by 1.8x. 9x damage is too low for current endgame dungeons and even when accounting for 8 between the 2 leaders, you will still be hard pressed to deal lethal damage unless your other subs have numerous or awakenings. Lastly, the staff is holding in her left hand is actually a selfie stick in order to capture her overwhelming cuteness.
Rozuel gains 100 health and 90 recovery along with 3 awakenings with her ultimate evolution. The 90 recovery is significant as primary roles would be a pseudo bind clearer on both Awoken Shiva and Urd teams who both augment red teams normally low recovery. For a more detailed write up on how fits on an team, feel free to read my guide HERE. Looking at the impressive triple awakenings, ‘s damage sky-rockets into devastatingly high values when matching numerous TPA combos. When examining ‘s role as a pseudo bind clearer, she can remove binds through her bind recovery awakening that requires you to match a horizontal 6 line of heart orbs. Being bind immune and having an active that can generate heart orbs on a short cooldown does allow for bind removal; however, you are only able to remove binds on your turn and the boss will hit you. This can prove fatal as many bosses may have execution abilities following their bind attack and not being able to remove the binds instantly like Ame could prove problematic. You must do your research into whether the extra turn required to remove the binds is lethal or manageable. Lastly, still lacks a awakening and this puts further constraints on your team building if you wish to maintain 100% resistance (requires a total of 5 ).
Overall, the new evolutions offer new options for team building and continues offer new pretty girls to collect.
PS sorry for initially posting an incomplete write up, for some reason I lost 2/3 of my content and had to rewrite it all over again.