Spice of Life Godfest: Eygptian 1, Mechanical 1, Arch Demons, and Sengoku Review and Analysis

Godfest basics

When making the decision to roll or save your magic stones, you need to determine if the featured pantheons can benefit or compliment your teams. Chasing for one specific monster is unwise as you will most likely be disappointed and should ideally have Godfests that overlap with many target cards. Remember all monsters that come out of the REM will qualify for Skill Inheritance so do not be too hasty when selling dupes. For a more detailed team building help, please refer to my full list Popular Leader’s and their Full Sub List Post. Lastly, to find more information about a specific pantheon or monster, refer to my Master List to better refine your search. If you are considering to purchase a Four Gentlemen card, please read my Review and Comparison HERE.


The Spice of Life Godfest promises to warm your heart with a dash of Nutmeg and Six-Star Godfest Exclusives. The weather outside may be frightful, but our rolls will be delightful. Day 1 features the iconic Egyptian 1 and the newer Mechanical 1 series while Day 2 offers the Arch Demons and new ultimately evolved Sengoku series. In addition, each day features a varying array of Godfest Exclusives.

Water Gala of Tides Carat

Day 1
Egyptian 1 Mechanical 1
Horus Isis Bastet Ra Awoken Anubis 3054 Alrescha 3058 3060 3062
Red Sonia Blue Sonia Green Sonia Metatron dtron Eschamali Scheat Australis
Ult Zuoh Ilm Gadius Typhon Ryune Saria Sylvie Sherias Roots
Sherias Fenrir Viz Fenrir Baldin Balboa Gremory Ronove 2991
2993 2997

Day 2
Arch Demons Sengoku
Belial Amon Astaroth Baal Awoken Archdemon Lucifer 3101 3103 3105 3107 d-d-akechi
rodin Blodin Green Odin Metatron dtron Kali Dark Kali Urd
Skuld ult evo Verd Ult Tsubaki Ult Sumire Ult Kaede Kanna Baby Satsuki Ult Zuoh
Ilm Sherias Roots Sherias Baldin Balboa Gremory Ronove 2991
2993 2997

Video commentary

Day 1:

Day 1 features the old, but iconic Egyptian 1 pantheon who has received several new evolutions through the PAD Cross collaboration. Unfortunately, these evolutions do not bring them back to their former glory days of power and simply offer a more viable alternative than their current Awoken Evolution. You can read more about the PAD Cross review HERE. On the other hand, Awoken Isis Isis is still one of the most desired cards while Awoken Ra Ra remains a push-button staple.

On the other hand, the Mechanical 1 series is relatively new and has also received powerful ultimate evolutions. These new evolutions attempt to categorize them as better subs or leaders, but 95% of the time, the evolution with the God Killer God Killer awakening will be superior unless you need the sub colour for a specific team. Sadly, the Mechanical 1 series are a bunch of heart breakers in heart-cross meta which does diminish their overall value.

The featured Godfest Exclusives may feel lackluster as they do not include Kaede Ult Kaede or Dark Kali Dark Kali who are both somewhat instrumental to some of the top tier teams.

Egyptian 1

jjjjjjjjMonsterjjjjjjjjj  Notes
Devil / God
Enhnaced Fire Orb Enhnaced Fire Orb Skill Boost
Skill Lock Resist Skill Boost Time Extend
Skill Lock Resist TPA
Fire Arrow  Enhnaced Fire Orb + extend time to move orbs by 2 seconds
4 turn CD
Horus is a flaming hot chicken who is jokingly referred to as KFC or other poultry puns. Jokes aside, Horus is an underrated leader who is capable of forming a 45.56x ATK / 2.25x RCV rainbow team. What makes Horus unique is the ability control his damage and recovery through active usage. Most rainbow teams do not have a built in RCV multiplier and is one of the main reasons they falter in higher tier content.

Perhaps the reason why Horus is not as popular in today’s meta is due to the fact that 45.46x ATK on a rainbow team is not very game breaking (thanks Ra Dragon Ra Dragon) as you are unable to stack rows and may have limited access to TPA subs. In addition, Horus’s active skill is rather lacklustre and will mostly be used to trigger the additional damage component from your leader skill. On the bright side, Horus has double skill bind resist Skill Lock Resist awakenings and will alleviate team building constraints when trying to achieve 100% immunity.

Horus is seldom seen as a sub due to a underwhelming active as there are stronger damage enhancement options available. However, with the PAD Cross evolution, Ace Horus Cross Horus is able to be used on rainbow teams as a full board changer provided they do not need heart orbs to activate.

Overall, Horus is a reasonable leader and is capable of clearing modest level content with the right investment, player skill, and luck. He is also a fantastic leader for those who are just starting out as you will be forced to improve your comboing and orb matching skills.

Devil / God
blue + orb blue + orb Bind Immune
Bind Immune Time Extend Skill Lock Resist
Water Row Skill Boost
Reduce damage by 15%, 2 turn bind clear
3 turn CD
Isis is one of the most sought after cards in Puzzle and Dragons due to her incredible utility, active, skill inheritance potential, colour coverage, and beauty. It is sometimes challenging to find a sub who can cover both water and wood while being useful (others that come to mind are Sun Quan Sun Quan and Orochi Awoken Oorochi). However, neither of those offer the same degree of defensive utility as Isis along with a quick charging active. With an active that takes only 3 turns to recharge, Isis makes an amazing base monster for inheriting a skill. This way you can have the colour coverage and option of bind clearing along with an inherited active for only an additional 3 turns of cooldown.

Isis is naturally at home on mono water teams as she offers some offensive capabilities, but perhaps her most popular use is on Ra Dragon Ra Dragon (or other rainbow) teams. If you have a Dark Kali Dark Kali, your team is essentially bind immune as you your colour activation requirements will always be met. Furthermore, you can clear binds from other subs with Isis’s active.

Sub potential aside, Isis makes a wonderful leader for new accounts as she will help teach you the basics of comboing along with colour management.

Overall, Isis is one of the strongest and most versatile monsters available and is worth pursuing and investing in.

Devil / Balance
Poison resist Time Extend Poison resist
Skill Lock Resist Skill Boost Time Extend
TPA Enhanced Wood Orb
Mass attack for 3 turns + 2s to move orbs
5 turn CD
Best Cat, I mean Bastet, is still a powerful lead despite what various JP tier lists report. She has not become weak, only that newer and flashier cards have been released (thinking of the next round of 300k MP cards). Granted 36x ATK may seem lacklustre, but you have to remember that wood has some fantastic sub options for a mono colour TPA TPA teams. Outstanding subs include, but not limited to Vishnu Vishnu (sometimes x2), Meimei MeiMei, Sylvie Sylvie, Kaede Kaede, Liu Bei Liu Bei, and Verdandi Verd. With ample access to wood orb generation and enhanced skyfalls, you can unleash incredible burst damage that is capable of sweeping most high level content. Furthermore, you are able to control your damage through combos made, electing to match TPA, and active usage as a component of your leader skill is tied to using skills.

The main downsides of using Bastet are no HP or RCV multiplier, a weak active, a reliance on using actives to trigger her full multipliers (think skill delays or locked actives), and a higher skill cap to use. However, with the introduction of skill inheritance, you will be able to inherit a powerful and useful active onto your two leaders.

Thankfully, GungHo has released Ace Best Cat Cross Bastet who is able to achieve a wonderful 144x ATK with 10 combos and 3 wood matches. Granted this is difficult to achieve, but at least you gain a scaling multiplier aspect, but have a lower reliance on TPA matches as they take up more space and cut down on overall combo count. Sadly, the lack of consistency along with no HP/RCV multiplier will become problematic in harder level content.

Overall, Best Cat is a wonderful leader who will have players saying mee-wow until they evolve her into the less visually appealing Ace form.

Devil / God
Bind Immune Bind Immune Skill Lock Resist
Blind Resist Time Extend Skill Boost
Skill Boost +light orb
77,777 true damage to all enemies + 3s to move orbs
7 turn CD
Ra Ra Ra Ra Ra, Ra Ra Ra Ra. Something something P-p-poker face. Bad singing aside, Awoken Ra is still a powerhouse leader who offers 100x damage for only matching fire, water, wood, light, dark, and using an active skill. This is quite a low skill cap for 100x damage and upon his release, completely shattered the meta as he simply overpowered all the content put before him. However, with the advent of 300k MP cards and more ridiculous dungeon mechanics, Awoken Ra has lost his godly status, but is still capable of clearing end game content.

As a leader, Ra is bind immune and has the ability to control his damage through active skill usage. You can deal 4x, 25x, or 100x damage and this can be useful when you need to control your output. The main factors that are hindering his supremacy is a lacklustre active, vulnerability to skill delays (as you cannot trigger 100x damage), reliance on repeated active usage to sweep floors, and not being a pretty girl.

With the advent of push button farming and bosses with high defence and low HP, Ra’s active has found some more uses as it can be used to sweep these floors. On a push button team, he can be used for clearing the smaller floors and his two skill boosts Skill Boost will come in handy. When dealing with floors such as 10 million defence PreDRAs Fire PreDRA, the true damage nuke becomes invaluable and may be used for skill inheritance.

Overall, Ra is still a great monster and should not be discredited because newer and flashing cards have been released. You also want to keep dupes for skill inheritance or push button farming.

Awoken Anubis
Devil / God
Bind Immune Bind Immune Time Extend
Auto heal Time Extend Skill Lock Resist
Skill Boost Auto heal
Green Jammer Poison
Arrow Dark
4 turn counterattack
8 turn CD
The one true Doge has been heralded as the king of damage output (discrediting the even more unreliable Fenrir Fenrir) at the risk of an incredibly high skill/luck cap. Awoken Anubis can achieve 400x ATK at 12 combos and only begins to generate a multiplier at 9 combos. The average board may not even allow you to create 9 combos due to uneven orb distribution and causes you to rely on skyfalls for damage as the maximum matches you can generate from a regular board is 10 combos. Furthermore, there are very few players who can consistently hit 8+ combos and even those still need to pray to RNG-esus for additional skyfalls. Building upon the reliance of skyfalls for triggering damage, you have almost no reliable way to control your damage outside of using an active and matching under 9 combos for 4x damage. However, if you are able to maximize the board on a consistent basis, you will be greatly rewarded.

Looking at Anubis as a sub, he can find a home on numerous mono dark teams and his active can be quite powerful as a pseudo board refresh substitute. You generally use full board changers to remove excessive jammer or poison orbs and with his revamped active, Anubis can fulfil that role. His main drawback as a sub is an underwhelming active if you are not removing jammer or poison orbs. This is because an 8-turn cooldown for a single orb change is poor value when you could use something like Grisar Grisar who is 7 turns with haste. Furthermore, Anubis lacks any offensive awakenings and this will bring down your overall damage.

Overall, Anubis is an okay card to own as his leadership potential is marred by luck/inconsistency while his sub usage is most limited to a budget jammer/poison orb removal.

Mechanical 1

jjjjjjjjMonsterjjjjjjjjj  Notes
Machine / God
Enhnaced Fire Orb Enhnaced Fire Orb +heart
Skill Lock Resist Skill Lock Resist +heart
Skill Boost Skill Boost God Killer
Jammer Poison Heart Arrow Fire
 + haste
7 turn CD
Antares is a powerful fire sub due to offering 2 Skill Lock Resist awakenings. This greatly eases team building as you only require 1 additional sub (provided both leaders have Skill Lock Resist ) to achieve 100% immunity. Unfortunately, they lack a TPA or Fire Row awakening which may place constraints on damage output. However, with their god typing, Antares can successfully be used on Shiva Dragon Shiva D teams.

The main appeal of Antares ‘s active (and the entire pantheon) is the ability to remove jammer and poison orbs with their active. This alleviates the need to bring a full board changer. Only downside is you remove heart orbs and is hard to skill up.

One interesting place you can make use of Antares is on Awoken Cao Cao A Cao Cao teams as you can form a system with Scarlet Scarlet Icon subs as it will allow you to use one sub active every turn.

Machine / God
blue + orb blue + orb +heart
Skill Lock Resist Skill Lock Resist +heart
Skill Boost Skill Boost God Killer
Jammer Poison Heart Arrow Water + haste
7 turn CD
Alrescha is an interesting sub for water based teams as her awakenings grant large amount of utilty. Unfortunately, her active’s main benefit of alleviating the need to bring a full board changer is somewhat mute as water has perhaps the best pool of subs to draw upon such as Mori Motonari Mori Motanari , Blue Sonia Blue Sonia , Ryune Ryune , Awoken Karin Awoken Karin , and Skuld Skuld ult evo . All of these monsters have more synergetic awakenings for the top water teams of Neptune Dragon Neptune Dragon , Blue Sonia Blue Sonia , and Awoken I&I I&I / Ryune Ryune .

Perhaps with an ultimate evolution, Alrescha may have more viability or if water teams shift away form the massive Water Row stacking. As a leader, she forms a 5o1e leader with 16x damage and reducing incoming damage from all elements but water attribute bosses.

Machine / God
Enhanced Wood Orb Enhanced Wood Orb +heart
Skill Lock Resist Skill Lock Resist +heart
Skill Boost Skill Boost God Killer
Jammer Poison Heart Arrow Green
 + haste
7 turn CD
Spica has the same benefits and drawbacks as the rest of her pantheon when used as a sub (poison removal has even less relevance on Bastet Bastet teams) . However, her leadership potential is significantly higher and only rivalled by Castor  Castor . This is because wood has a large and powerful pool to draw upon who are less Wood Row reliant. When playing a 5o1e lead, it can be cumbersome to form rows and may find it easier to be reliant on TPA TPA monsters. Thankfully, wood monsters are somewhat famous for their diversity of TPA  heavy monsters including Vishnu Vishnu and Liu Bei Liu Bei who both have 3. Furthermore, countless more 2 TPA wood monsters exist to help bolster your damage.

One important thing to note is the skyfall mechanic from Vishnu (and to a lesser extent, Australis Australis ) has great synergy with your Enhanced Wood Orb awakenings. Just be aware that wood heavy dungeons are certain disaster as that is the only element Spica does not resist.

With all that being said, Spica is a powerful option for Machine Athena 3074 teams as she is a Wood-Machine card.

Machine/ God
+light orb +light orb +heart
Skill Lock Resist Skill Lock Resist +heart
Skill Boost Skill Boost God Killer
Jammer Poison Heart Arrow Light + haste
7 turn CD
Pollux is a powerful rainbow sub for Light Kali Kali , Awoken Sakuya Sakuya , and Awoken Ra Ra  teams. This is due to the high utility offered by her awakenings with the enhanced heart orb +heart lending a significant recovery bonus as none of these leads have any RCV multiplier. Furthermore, the ability to remove poison and jammer orbs and convert them into your primary damage element can conserve precious board refreshes. Unfortunately, Pollux offers no Light Row awakenings and may be overlooked on Awoken Thor  Thor / Saria Saria teams if you lack other row enhance subs. However, once you surpass 10+, orb enhance +light orb awakenings become more meaningful and the enhanced heart orbs retain their plus status when converted to light.

One new opportunity for Pollux is on Awoken DQXQ Awoken DQXQ teams. Pollux covers the challenging dark (or fire) element along with providing enhanced orbs. This will dramatically improve your survivability while diversifying your damage awakenings. She rivals Baal Baal as the best dark coverage sub. Arguably the most useful card out of this pantheon. If only her L/R evolution was the better one (as it is far prettier).

Machine / God
Dark Orb Enhance Dark Orb Enhance +heart
Skill Lock Resist Skill Lock Resist +heart
Skill Boost Skill Boost God Killer
Jammer Poison Heart Arrow Dark + haste
7 turn CD
Castor  is the final card of the Mechanical Star God series and offers a wonderful array of awakenings. This eases team building as you only require 1 additional sub with Skill Lock Resist to achieve 100% immunity. The passive damage from the enhanced orbs and augmented healing can come in handy, but a lack of Dark row or TPA lowers their damage contribution on Awoken Lucifer Awoken Archdemon Lucifer teams. Castor’s active is quite powerful as it provides heart, poison, and jammer orb conversion to dark and 1 turn haste on a 7-turn cooldown and can remove the dependency on full board changers. Castor can be successfully used on both Awoken Yomi Awoken Yomi and Yomi Dragon Yomi Dragon teams as the Dark Orb Enhance awakenings have perfect synergy.

Castor is also a reasonable leader who plays similarly to Awoken Yomi and Yomi Dragon except your damage is significantly lower, but you benefit from a 51% damage reduction shield against all elements except dark (unless you opt for the “Leader option”). Your sub pool is also not restricted like Yomi Dragon and dramatically opens up team building options. However, you can always mix and match with  Awoken Yomi and Yomi Dragon as leader pairings to augment your damage or recovery as needed.

Day 2

Day 2 gives players the chance to acquire the interesting Arch Demon pantheon. I call them interesting as they have a mixture of Uuevos and Awoken forms along with the special counter-attack mechanic. Unfortunately, Belial and Amon have low value actives as they are on a high cooldown and even if max skilled are not that impactful. Conversely, Baal has seen a rise in popularity due to his Coop Boost Multiplayer Bonus awakening along with favourable awakenings. Finally, Astaroth and Lucifer are able to form powerful mono-colour tank teams. Their main downside is a lack of power/usability until they are fully evolved/skilled up.

Last, and most certainly not least, is the exciting and powerful Sengoku pantheon. The Sengokus are famous for their amazing actives that combine several different elements which helps alleviate team building constraints as you could bring an orb change and damage enhance at the same time. However, they were marred by low base stats and awakenings and were sometimes regulated to assistants via Skill Inheritance. Thankfully, we are starting to receive their new ultimate evolutions that help propel them into top tier status for their respective teams. In the vast majority of cases, you should choose to the evolution path that results in superior awakenings.

The Godfest exclusives featured for Day 2 are more favourable as it features both the Kalis and Dragoncallers and makes the day more appealing overall.


jjjjjjjjMonsterjjjjjjjjj  Notes
Devil / Physical / Attacker
Skill Boost Fire Row Skill Boost
Fire Row Fire Row Bind Immune
Bind Immune Skill Lock Resist Time Extend
Green Arrow Fire  + fire counterattack for 4 turns
7 turn CD
Belial received an evolution of an awoken evolution (sometimes referred to as Bankai) that granted him three types along with large weighted stats. Unfortunately, Bankai evolutions do not create a new active skill like Awoken forms and he is still stuck with his underwhelming active. This is a shame because Belial is fantastic in every other aspect, but requires a huge investment to max skill and even when max skilled, is mediocre. The counter-attack mechanic is useful in very niche situations (such as killing a boss with resolve provided you can survive their 1% attack). If you ignore that feature, a single orb changer on a 7 turn cooldown is not good value. Although it is worth noting that Belial’s active can be used in conjunction with Leilan Awoken Leilan‘s full board changer to form a 2/3 fire board.

Belial needs an active overhaul to become more widely used as a fire row Fire Row sub. Perhaps he will receive an awoken evolution to address this issue.

Skill Boost Water Row Skill Boost
Water Row Water Row Bind Immune
Bind Immune Skill Lock Resist Machine Killer
Fire  Arrow Water  + water counterattack for 4 turns
7 turn CD
The world’s buffest Owl continues to set weightlifting records with his Bankai evolution. Unfortunately, for Amon, his bulging biceps do not increase his viability as his active is still underwhelming when compared to almost every orb changer as he is on a 7 turn cooldown. Furthermore, his active has no synergy with any full board changer for mono water teams outside of the extremely rare Beach Urd summer urd. This pushes him even lower down on the potential sub list and only gets worse considering he is challenging to max skill.

I yearn for the day when Amon flexes his muscles in the right direction as his awakenings are powerful and all could be corrected if he got an awoken evolution that increased his active’s potential.

 Awoken Astaroth
Devil / Healer
Skill Boost Wood Row Skill Boost
Wood Row Wood Row Bind Immune
Bind Immune Skill Lock Resist
Fire Jammer Poison Arrow Green + 4 turn counter attack
7turn CD
Astaroth breaks the pattern of weak monsters in the Archdemon pantheon by gaining an awoken evolution. Through her awoken evolution, her active can now be used to remove poison and jammer orbs which alleviates the need to bring a board changer. Granted she is still on a 7 turn cooldown, but at least has the option of extra utility. In addition to the active revamp, Astaroth forms a powerful 2.25x HP / 20.25x ATK team for wood devils and healers while being focused on forming wood rows Wood Row. This allows her to be both tanky and hit like a truck while being able to control her damage. Furthermore, by being bind immune, you are able to side-skirt some dungeon mechanics.

Unfortunately, Astaroth has a very limited sub pool and may require extensive effort to collect all of her ideal subs. These include, but not limited to Awoken Artemis Awoken Artemis, Freyja Awoken Freyja, Green Valkyrie GValk, and Michael Michael. For further reading, please refer to my previous post on Astaroth HERE. Lastly, Astaroth is very cute and adorable while being one of the better rolls from this pantheon.

Devil / Attacker / Healer
Skill Boost Light Row Skill Boost
Light Row Light Row Bind Immune
Bind Immune Skill Lock Resist Multiplayer Bonus
Water Arrow Light  + light counterattack for 4 turns
8 turn CD
Baal is similar to Belial and Amon in that he has fantastic awakenings, base stats, 3 typings, and horrible active. To make matters even worse, Baal is on an 8 turn cooldown at max skill for a single orb changer and minor counterattack. Furthermore, his orb change can only be combo-ed with Superman 2824 and that is perhaps the best team to use Baal on as they can generate a 2/3 light board. Otherwise, you may be better off using a different single orb changer on your mono light teams as the sheer investment in max skilling Baal coupled with an 8 turn cooldown diminishes his value.

Perhaps one interesting use you can use Baal for is his bind immunity and when Skill Inheritance arrives to transfer a bind clear active.

   Awoken Lucifer
Awoken Archdemon Lucifer
God / Devil
Skill Boost Dark row Skill Boost
Dark row Dark row Skill Boost
Skill Lock Resist God Killer
3 Question Orb  Arrow Dark + 150k true damage to 1 enemy
8 turn CD
Awoken Lucifer is the savoir of the Archdemon pantheon by forming a powerful 1.82x HP / 16x ATK / 1.82x RCV lead for devil and god type monsters. This is fantastic as his sub pool consists of some of the strongest monsters in Puzzle and Dragons. He is capable of farming Arena 1 and clearing Arena 2 along with Challenge 10’s. He is also able to utilize Yomi Dragon Yomi Dragon as a sub for access to bind clearing and heart orb generation.

Awakenings wise, dual Lucifer leads provide a walloping 6 dark row Dark row awakenings and 6 skill boosts Skill Boost which ensures your actives are ready by turn 1. However, it is his God Killer God Killer awakening that is his defining feature as it allows Lucifer to deal 3x damage to god type bosses. This enables you to burst for incredible damage as you can stack multiple dark rows. In addition, you can also control your damage by choosing to not match a horizontal row of dark orbs to not trigger the row bonus and this becomes vital when facing bosses with small damage absorption shields. For further reading on how to build your Lucifer team, please refer to my full Team Building Guide.

The main drawback of Lucifer is his active as it largely goes to waste as the 150,000 true damage on a single enemy is only used to either kill off monsters with extremely high defence or push a monster who is on the cusp of a specific HP threshold. As such, an 8 turn cooldown for a 3 dark orb generation is weak and is further complicated if using him as a lead.


jjjjjjjjMonsterjjjjjjjjj  Notes
God / Attacker
Fire Row Skill Lock Resist Skill Boost
Fire Row Skill Boost Fire Row
Fire Row
Water Arrow Fire
Light Arrow Heart
Fire Arrow Enhnaced Fire Orb
8 turn CD
Sanada is a sleeping powerhouse as he has a spectacular active that combines both a double orb changer and fire orb enhance. His ultimate evolution will come to North America shortly and grants him an amazing 4 fire rows. With his god typing, Sanada can successfully be used on Shiva Dragon Shiva D teams. Unfortunately, the enhancing component goes to waste on Awoken Shiva Shiva teams and currently, fire row Fire Row based teams lack a powerful leader outside of Raoh Raoh or Awoken Cao Cao A Cao Cao as he is largely a push-button leader. However, with the eventual release of Uuevo Krishna, Sanada may have a reliable team to call home.

In the mean time for both Krishna and Sanada’s evolution, we can use Sanada as a fantastic option for Skill Inheritance as he combines fire and heart orb generation along with fire orb enhancement. Lastly, he can be combo-ed with Mori Mori Motanari for a full board of enhanced fire orbs.

 Mori Motonari
God / Physical
Water Row
 Skill Lock Resist Skill Boost
Water Row Skill Boost Water Row
Water Row
All Arrow Fire Water + 2 haste
14 turn CD
Mori Motonari has less popularity because of the abundance of full board changers who are water types. This may change in the future when he receives his ultimate evolution, but for now, Mori may be sidelined if your water sub pool is deep like the ocean. Furthermore, his skill up material is tedious to acquire and may be challenging to max skill. Noteworthy teams he can make an appearance on are Neptune Dragon Neptune Dragon , Blue Sonia Blue Sonia , and Awoken I&I I&I / Ryune Ryune . His board change does work for Awoken Hermes Awoken Hermes, but you are gambling on a bi-colour board that is skewed to water.

However, with the advent of Skill Inheritance, Mori may have more options as he can be used for both Neptune Dragon and Shiva Dragon Shiva D as a bi-colour board changer with two turns of haste. The haste allows these two dragons to feel similar to their original actives. Just a word of caution, Mori’s has a very long cooldown, and you may have to wait longer than is ideal to use his active through skill inheritance.

God / Attacker
Wood Row
 Skill Lock Resist Skill Boost
Wood Row Skill Boost Wood Row
Wood Row
All Arrow Green Dark Heart
2 turns haste
13 turn CD
Mitsunari is a seldom seen wood monster as wood row teams are still developing with mainly  Sylvie Sylvie / Freyja Awoken Freyja teams being a good home for the row based Mitsunari . However, with the coop prowess of Awoken Liu Bei A Liu Bei, Mitsunari may have some value. Mitsunari + Liu Bei does result in a full board of wood orbs and can be used as either a placeholder for another Zeus Dios Ult Zeus Dios or as a means to overcome combo shields. However, for players who are looking to min-max their button farming teams/time, Mitsunari may not be the best choice as the haste animation along with requiring two actives for a full board are time sinks. In addition, dual colour board changers are superior for combo shields.
God / Balance
 Time Extend Skill Boost
Skill Lock Resist Skill Lock Resist TPA
Devil killer
All Arrow Random + haste
8 turn CD
Keiji has an interesting active as he will randomly change your board. This will remove locked orbs as well as give the chance at cascades to occur. If a cascade does trigger, all of your cooldowns will decrease by 1 and the boss will not retaliate. However, due to the randomness of the board change, you are not guaranteed 3 of each element. This creates an inherit risk when using Keiji ‘s active on rainbow teams. He is largely eclipsed by Light Kali and Dark Kali Dark Kali due to lower stats and no guaranteed spawns. Keiji will mostly be used on Sakuya Sakuya , Awoken Ra Ra , and Ra Dragon Ra Dragon teams.

However, many players will value Keiji for his board refresh active as an assistant for Skill Inheritance. This can be easily transfered onto your team and even mono-colour teams may benefit as a means to remove locked orbs.

With an ultimate evolution, Keiji may find more viability, but may still be regulated to an assistant via Skill Inheritance due to the random-ness of his active.

God / Devil
Dark row
 Dark row Skill Boost
Skill Lock Resist Skill Boost Dark row
Dark row
Fire Arrow Dark
Water Arrow Heart
Dark Arrow Dark Orb Enhance
8 turn CD
Akechi has is considered one of the most strongest dark subs in the game. This is because he combines both a double orb changer and damage enhance into a single active. Furthermore, Akechi has incredible synergy with Haku Haku or Zuoh Ult Zuoh to create a 2/3 board of dark orbs that are enhanced. You can find him on all high end dark teams including Yomi Dragon Yomi Dragon , Awoken Lucifer Awoken Archdemon Lucifer , and Awoken Pandora Awoken Pandora .

He was once marred as a either a skill inherit assistant or a less ideal sub because of the low base stats and awakenings. However, with the release of his new ultimate evolution, Akechi is now incredible and the only real fault I can find in him is low base Recovery. Overall an amazing card to own and I wish I was lucky enough to own him on either of my accounts.


Day 2 is the better day to roll simply because of the Sengoku pantheon; however, the Arch Demons are less desirable and have low value as dupes. It may be wise to either wait for what should be the end of the year Player’s Choice Godfest or the Halloween REM (which I will review soon).

Let me know who you are aiming to roll along with which day is more favourable for you.

Happy Puzzling!

50 thoughts on “Spice of Life Godfest: Eygptian 1, Mechanical 1, Arch Demons, and Sengoku Review and Analysis”

  1. I think you mean “complement”, not “compliment” 🙂 Great stuff as usual. I’m a blue guy, and have neither Alrescha or Moto, but I think I’m in the mood to gamble on Halloween instead of this GF.


  2. While a bit hesitant, I’m going to roll Day 2. I need all the Sengoku outside Mori. Archdemon is a drag as I’m only missing Amon but, I can justify it with him being A)Blue and B)the last card I need to complete my solely-for-swag MZeus Dacho carry team.


      1. Just giving my results as a list this time.

        Grodin #2-SI maybe?
        Bastet #2-Waiting on Revo.
        Orochi #2-I needed more delay inherits.
        Ronove-Doubt I’ll ever lead with him. Might use as a base.
        Amon-Another pantheon completed.
        Sold two other pulls.(Kano, Chrono Turtle dupes)


  3. Thank you for the analysis.
    I think I have 80% of what is being offered distributed (erroneously) in two accounts.
    I missing akeshi, and ironically he’s the most important for my dark team on both accounts, since I have zuoh in one and Haku in another.
    But as you always say, probably isn’t a good idea chase any single card, so, I think I’ll pass this one and save my stones.

    Well, I also don’t have Baal in my alt account and sometimes I struggle to find a dark component to complete my adqxq team ( I’m using DKali but she’s “off color” 😛 )
    I noticed in other post you said that some people just skip the dark color to help the ability to stall, so I think I’ll be just fine for now.

    Thanks for your time writing this and have a good weekend. 😀


    1. Glad you enjoyed my write up!

      As for the dark component for DQXQ, I have comfortably cleared Arena 2 without using a dark sub on either account. It is not mandatory as you do remove them via DQXQ’s active

      Akechi is powerful, but does not justify rolling in this godfest =)


  4. I guess if you want to think long term, then Egypt 1 is the way to go. If the trend of reincarnate evolutions continues, I can see some new buffs and evolutions to make them much more relevant.


  5. I agree about Alrescha. I can never find a spot for her. Maybe once she gets her god killer and the 2 SB it will be different. But for now Skuld, Beach Urd, and Karin are simply better subs. I am also lucky enough to have Scheat and Beach Eschamali, and both have similar active skills.

    Same for Astaroth. Without Michael and Green Valkyrie, I don’t feel like I can get the best use out of her.

    I always end up doing 2-5 rolls in Godfests since I am non-iap. I never go in hoping for a specific monster. The only times I’ve save my stones have been for the player’s choice, and both of those ended badly for me (I later learned that since people vote in GFEs, the rates aren’t as high as they should be). I really want Isis, but I figure eventually I will get her in a godfest where she isn’t featured like most of the pantheon cards I have.


    1. I would simply wait to have a Godfest feature Isis alongside of a stronger pantheon than the Mechanical 1. Their value is okay, but diminished due to heart-crosses

      I would hold onto your stones and even though PCGF may be disheartening, you are at least having a chance at all the popular cards


  6. Skiling up Mori (and the others Samurai Gods) i’snt that tedius, as their SU materials can be farmed in the Carnivals 🙂

    I’ve got 30 stones and I think I’ll roll on day 2, there are more cards that are useful for me: Akechi, Sanada, Kaede, Urd… Well, last rolls I did were not really good :/
    The question is: sox rolls or do a couple of rolls and save stones for the Halloween REM?


    1. Oh you are correct! I was basing that statement from their initial release XD

      As for your question as to roll or not, it really depends on how badly you need those 4. I know I haven’t wrote my Halloween article, but what cards are you looking for there?


      1. Well, I want those cards really badly 😀

        As for Halloween REM, there’s not a single card I really want (I own Playful Star Gods), Karin or Inazami (and oviously Xiang Mei) would be nice… but, they are hard rolls to get. :/
        I’m thinking to do some rolls with the stones we’ll get during the Halloween event


      2. Another thing I’m considering is Gala of Tides, I just maxskilled Sarasvati and Sumire, so I’m interested in a temptative blue team build, just to practice in heart crossing: I own Andromeda (max skilled), Navi (max skilled), B/D Hermes, AI&I, Mori (max skilled), Grabriel, Amon…
        What about Sumire, Andromeda, Navi, AI&I, B/D Hermes?


        1. After six rolls:
          – another useless Phact (sold)
          – 2nd and 3rd Tsubaki
          – Red Sonia (my first Sonia!)
          – 2nd LKali (keep or sell her?)
          – 2nd Pollux (well, I can have both of her UEvos!)

          Overall I’m very happy, now I can try something ridicolous like Gadius, Taubaki, Tsubaki, Tsubaki, R/G Cao Cao 😀


          1. Always keep at least 2 of gfe as they have powerful actives etc

            You could lead with tsubaki and form a system due to having 3. You could deal huge damage every turn and he is getting a buff in the near future =)


            1. I’m approaching 300k MP, but I’ll resist and don’t sell that lovely Kali! 🙂
              (well, I’ve got five fruit dragons I can sell)

              I’vo got to experiment with my Tsubakis, with the cards I’ve got she seems a better lead than Gadius (I would keep him as a bind clearing sub), can’t wait for her buff (and what, a new UEvo? O_o)

              I’m not good at comboing, but I’ve got a Kenshin Himura (tried to roll a Kaoru during the collab, got him 🙂 ): Kenshin, Gadius, 3x Tsubaki! 😀


              1. That team with Tsubaki lead looks promising as you will have ample access to your fire/light orbs along with a healthy dose of utility =)

                I would still hold off on any MP purchases as we do not know what the next wave of cards will be or how it will help you


          1. Gabriel needs some skill-up, so I’ve considered Hermes, but You’re right, removing hearts isn’t good ^^’

            Thanks for your advice 🙂


  7. I need better blue subs for Sumire on both accounts and since the water carnival runs concurrently, I have higher chance for them. GF pulls are a bonus.


      1. Sadly, no andromeda…notable pulls: d.kali, l.kali, sumire#2 and urd #2 on my alt account – big upgrade there, main acct: asteroth, l.meta, also pulled saddlemilk…might be useful for si.


  8. Hello,
    I am trying to figure out which day I should roll on. of the ones in day 1, i have ra, isis, alrescha, spica, 2x ronia, blonia dmetatron, ilm, saria, sherias, and fenrir. of day two i have baal, lucifer, sanada yukimura, grodin, dmeta, dkali, verdandi, tsubaki, sumire, ilm, and sherias. I have 30 stones and plan on farming for a few more stones during the godfest for maybe a max of 3 more rolls. My current teams are dqxq, myr, luci/panda, and summer. In your opinion, which day should I roll on?


    1. For Day 1, you already have the best of the Egyptian pantheon so I would not roll there

      As for day 2, you could greatly benefit from an Akechi for your dark teams, but already have Baal for DQXQ/Myr. I would personally wait for a different godfest as you are not hitting many targets on either day


  9. Hi Mantastic, I wanted to ask you for advice if you could spare the time. This is a link to my padherder: https://www.padherder.com/user/thedevinhimself/monsters/#31,0,31,8191,4294967295_63,0,,0,0,0,eq,0,0,0,0,;default,0

    I am considering rolling day 2 because of the godfest exclusives (fingers crossed for a heart cross lead), akechi, and I wouldn’t be too salty getting FA luci. However, I feel that I am more than likely to be disappointed here as I’m not sure if any of the other possible pantheon rolls would benefit my other teams. Do you think I should save my 42 stones for a stronger overall godfest?

    Also, if you could tell me what direction I should be directing my efforts into that would be greatly appreciated as well! 🙂


    1. Sorry for late reply, doctors/health have been keeping me occupied (had a 4 hour wait yesterday)

      Looking at your box, Light and Dark are your strongest elements with Awoken DQXQ being the best bet for light due to the easier activation than Sherias Roots while dark you have your Pandora and Escha who are great on Lucifer teams. I would wait for the PCGF that should be happening near the end of the year =)


    1. Hey sorry for late reply, I have been somewhat occupied with non stop doctors (I have them on weekends too)

      As for Godfest question, I would wait for PCGF which should be near the end of the year or keep an eye out for DQXQ or Gremory related subs godfest. Spice of life was not that good tbh


      1. just need to evolve my Jorm and Lfenrir than i will try to work it out when i find a Fenrir leader on my friends xD but in Theory it can work xD and i can build many jammer orbs and LFenrir is just for the overkill xD


          1. jeah i know jammer contént came fast and goes fast but well as long it works in theory u can at least tweak some here and there and dat team has 6 SBR,8 TE and 10/11 SB and most of them can use their skills on the 3rd turn and funny is his dmg control u can choose if u want a 4x – 625x or u want to use his godkiller awakening only


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