Tag Archives: Horus

Lunar New Year Godfest Review and Analysis

Godfest basics

When making the decision to roll or save your magic stones, you need to determine if the featured pantheons can benefit or complement your teams. Chasing for one specific monster is unwise as you will most likely be disappointed and should ideally have Godfests that overlap with many target cards. Remember all monsters that come out of the REM will qualify for Skill Inheritance so do not be too hasty when selling dupes. For a more detailed team building help, please refer to my full list Popular Leader’s and their Full Sub List Post. Lastly, to find more information about a specific pantheon or monster, refer to my Master List to better refine your search. If you are considering to purchase a Four Gentlemen card, please read my Review and Comparison HERE.


Introduction

Happy Lunar New Year! Hopefully you have been spending time with your family and loved ones along with feasting upon copious amounts of food. In order to mark the year of the Rooster, the Lunar New Year Godfest will feature the newly Reincarnated Egyptian 1’s along with (surprise surprise) Chinese Celestial pantheons. To sweeten the deal further, we will also be benefiting from 5x GFE along with +20 to a random stat.

For the most part, the Egyptian 1 pantheon is capable of forming powerful and fun teams. Even with the diminished value of leader skill restrictions due to an active skill clause, they can still clear plenty of content while Isis and now Horus being powerful subs.

On the flip side, the Chinese Celestials have not aged as well due to a lack of new evolutions and buffs for quite some time now. In addition, they somewhat struggle in a heart cross meta due to their board changers only producing three colours. However, there has been a gradual shift back towards colour board changers so there may be a shift back towards the Celestials in the future.

Where to spend your Red Pocket Money will be up to you, but this is a modest Godfest for the most part.

As a side note, I changed the format for the analyzed cards and would like to know what you think.

Video commentary

—video goes here—

Featured cards overview

 

Lunar New Year Godfest Lineup
 

 

Day 1

Egyptian 1
3272 Isis 3384 3273 3385
GFE
rodin Blodin Green Odin Metatron dtron Red Sonia Blue Sonia
Green Sonia 3260 Ult Sumire Ult Kaede 3233 Baby Satsuki Ult Zuoh
3236 Gremory Ronove 2991 2993 2997 3268
Baldin Balboa Sherias Roots Sherias
 

 

Day 2

Chinese Celestials
Awoken Leilan Awoken Karin MeiMei Sakuya Haku
GFE
Eschamali Scheat Australis Kali Dark Kali Baldin Balboa
Sherias Roots Sherias Gremory Ronove 2991 2993 2997
3268 Gadius Typhon Ryune Saria Sylvie Fenrir Viz
Fenrir Urd Skuld ult evo Verd

Continue reading Lunar New Year Godfest Review and Analysis

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Challenge 8 – Fixed Team Guide

Introduction

This round of Challenge 8 has a throwback Horus team that has us playing without awakenings through Satan Descended. This dungeon has a no RCV condition and our only source of healing can come from Parvati.

Due to the low 16x ATK for the team, you will need to either combo spectacularly well or find intelligent places to stall.

It is advisable to enter in coop and then disconnect on floor 1 to save stamina.

Video clear

—video goes here—

Floor-by-floor strategy

Horus relies on matching any 4 colours to proc his 16x damage and in a no RCV dungeon, this should not be too difficult. You are able to heal via Parvati’s water to heal active and should do so in emergencies.

The goal of this dungeon is to stall enough for your Zeus’s active to come up in order to do as much Gravity damage as possible on Satan.

  • Floor 1: Stall as long as possible and kill at 1 turn. Mass attacks can make it easier. Conversely, you can stall on 1 Kraken if it is at least 3 turn timer as you can use Parvati and hoard heal orbs
  • Floor 2: Kill on last turn possible
  • Floor 3: Can survive 2 hits if full health. Stall as much as possible
  • Floor 4: Always target and kill the lowest turn vampire. Can survive 2 hits if full HP. Can also stall on a single Vampire provided it is above 20% HP
  • Floor 5: Chip away at Hades every single turn, but try to kill on the last turn. Use Parvati to heal to full HP during this time. You must have more than 6,005 HP to survive Satan’s preemptive
  • Floor 6: Echidna to delay and use all Gravities available on turn 1. It then becomes a matter of killing before he kills you. Satan’s turn order is status shield, small hit, small hit, execution.

Conclusion

I enjoy fixed team challenges, but prefer those that give us current and exciting teams. This Horus team felt cumbersome, but is manageable with good luck on the turn timers.

Happy Puzzling!

Ch10 – Reincarnated Lakshmi

Somewhat off-topic, but I did record my Challenge 10 clear with Lakshmi.

Spice of Life Godfest: Eygptian 1, Mechanical 1, Arch Demons, and Sengoku Review and Analysis

Godfest basics

When making the decision to roll or save your magic stones, you need to determine if the featured pantheons can benefit or compliment your teams. Chasing for one specific monster is unwise as you will most likely be disappointed and should ideally have Godfests that overlap with many target cards. Remember all monsters that come out of the REM will qualify for Skill Inheritance so do not be too hasty when selling dupes. For a more detailed team building help, please refer to my full list Popular Leader’s and their Full Sub List Post. Lastly, to find more information about a specific pantheon or monster, refer to my Master List to better refine your search. If you are considering to purchase a Four Gentlemen card, please read my Review and Comparison HERE.


Introduction

The Spice of Life Godfest promises to warm your heart with a dash of Nutmeg and Six-Star Godfest Exclusives. The weather outside may be frightful, but our rolls will be delightful. Day 1 features the iconic Egyptian 1 and the newer Mechanical 1 series while Day 2 offers the Arch Demons and new ultimately evolved Sengoku series. In addition, each day features a varying array of Godfest Exclusives.

Water Gala of Tides Carat
—-



Day 1
Egyptian 1 Mechanical 1
Horus Isis Bastet Ra Awoken Anubis 3054 Alrescha 3058 3060 3062
GFE
Red Sonia Blue Sonia Green Sonia Metatron dtron Eschamali Scheat Australis
Ult Zuoh Ilm Gadius Typhon Ryune Saria Sylvie Sherias Roots
Sherias Fenrir Viz Fenrir Baldin Balboa Gremory Ronove 2991
2993 2997




Day 2
Arch Demons Sengoku
Belial Amon Astaroth Baal Awoken Archdemon Lucifer 3101 3103 3105 3107 d-d-akechi
GFE
rodin Blodin Green Odin Metatron dtron Kali Dark Kali Urd
Skuld ult evo Verd Ult Tsubaki Ult Sumire Ult Kaede Kanna Baby Satsuki Ult Zuoh
Ilm Sherias Roots Sherias Baldin Balboa Gremory Ronove 2991
2993 2997

Video commentary

Day 1:

Day 1 features the old, but iconic Egyptian 1 pantheon who has received several new evolutions through the PAD Cross collaboration. Unfortunately, these evolutions do not bring them back to their former glory days of power and simply offer a more viable alternative than their current Awoken Evolution. You can read more about the PAD Cross review HERE. On the other hand, Awoken Isis Isis is still one of the most desired cards while Awoken Ra Ra remains a push-button staple.

On the other hand, the Mechanical 1 series is relatively new and has also received powerful ultimate evolutions. These new evolutions attempt to categorize them as better subs or leaders, but 95% of the time, the evolution with the God Killer God Killer awakening will be superior unless you need the sub colour for a specific team. Sadly, the Mechanical 1 series are a bunch of heart breakers in heart-cross meta which does diminish their overall value.

The featured Godfest Exclusives may feel lackluster as they do not include Kaede Ult Kaede or Dark Kali Dark Kali who are both somewhat instrumental to some of the top tier teams.
Continue reading Spice of Life Godfest: Eygptian 1, Mechanical 1, Arch Demons, and Sengoku Review and Analysis

PAX West Godfest Review and Analysis

Godfest basics

When making the decision to roll or save your magic stones, you need to determine if the featured pantheons can benefit or compliment your teams. Chasing for one specific monster is unwise as you will most likely be disappointed and should ideally have Godfests that overlap with many target cards. Remember all monsters that come out of the REM will qualify for Skill Inheritance so do not be too hasty when selling dupes. For a more detailed team building help, please refer to my full list Popular Leader’s and their Full Sub List Post. Lastly, to find more information about a specific pantheon or monster, refer to my Master List to better refine your search. If you are considering to purchase a Four Gentlemen card, please read my Review and Comparison HERE.


Video Commentary

Introduciton

The PAX West Godfest comes jammed backed with +30 rolls and 4x GFE rates to celebrate one of the largest gaming conventions happening in Seattle. As with any of my Godfest reviews, I will try my best to add clarification and insight for the featured pantheons. Due to the rarity of GFE, it can be challenging to roll for them and you should have a strong fallback option with the pantheons that are also featured.

Dark Midnight Gala  Nobunaga Sheen
Day 1 Japanese 2 & Indian 2 GFE
2981 2982 Kush Awoken Izanagi 2985
Krishna 3069 Vishnu Ganesha 3072
rodin Blodin Green Odin Metatron dtron
Red Sonia Blue Sonia Green Sonia Fenrir Viz Fenrir
Urd Skuld ult evo Verd Gremory Ronove
Gadius Typhon Ryune Saria Sylvie
Eschamali Scheat Australis Sherias Roots Sherias
Baldin Balboa
Day 2 Egyptian 1 & Mechanical 1 GFE
Horus Isis Bastet Ra Awoken Anubis
3054 Alrescha 3058 3060 3062
rodin Blodin Green Odin Kali Dark Kali
Ult Tsubaki Ult Sumire Ult Kaede Kanna Baby Satsuki
Urd Skuld ult evo Verd Ult Zuoh Ilm

Question Orb A different Gala Question Orb
Day 3  Greco Roman 1 & Angel 2 GFE
Minerva Neptune Awoken Ceres Venus Awoken Hades
Rozuel 
Famiel Ruel Ariel Lumiel
Metatron dtron Red Sonia Blue Sonia Green Sonia
Urd Skuld ult evo Verd Kali Dark Kali
Gadius Typhon Ryune Saria Sylvie
Ult Zuoh Ilm Eschamali Scheat Australis
Sherias Roots Sherias Baldin Balboa Gremory
Ronove

Day 1:

Day 1 features the newly Awoken Japanese 2 and the nearly Uuevo-ed Indian 2 series. The Japanese 2 used to be one of the most dominating sets of gods to roll for; however, time has not been too kind and their Awoken Evolutions do help round out team rosters, but none become meta changing leaders of their heyday. One thing to note is that most cards lose their God typing through an Awoken Evolution.

Conversely, the Indian 2 pantheon has been one of the weakest and thankfully, GungHo has been giving them some love through Uuevos that created a surprisingly powerful Sarasvati. We are still waiting for Krishna and Vishnu to have theirs announced and hopefully they become just as powerful.

Continue reading PAX West Godfest Review and Analysis

Hel’s Kitchen Godfest: Japanese 1, Indian 2, Egyptian 1, and Archdemons Review and Analysis

Godfest basics

When making the decision to roll or save your magic stones, you need to determine if the featured pantheons can benefit or compliment your teams. Chasing for one specific monster is unwise as you will most likely be disappointed and should ideally have Godfests that overlap with many target cards. Remember all monsters that come out of the REM will qualify for Skill Inheritance so do not be too hasty when selling dupes. For a more detailed team building help, please refer to my full list Popular Leader’s and their Full Sub List Post. Lastly, to find more information about a specific pantheon or monster, refer to my Master List to better refine your search.


Introduction

The Hel’s Kitchen Godfest features some of our favourite cards with a healthy mixture of subs and leaders. Many of these cards are in the process of receiving new evolutions and have the potential to shake up the meta like Uuevo Sarasvati 3069. Many of these cards have transitioned into fantastic assistants for skill inheritance while others can find homes on many end game teams. I wish we had more information on how the Indian 2 pantheon will develop as they are currently in a weak spot but have the chance for a massive revival with new evolutions. In addition, GungHo is also introducing three new Godfest Exclusives which I will go into detail in a subsequent posting.

Fire Gala of Flame Silk
jjj
Day 1
Japanese 1 Indian 2
Awoken Hino Awoken Oorochi Susano Amate Awoken Yomi Krishna 3069 Vishnu Ganesha Durga
jjj
Day 2
Egyptian 1 Archdemon
Horus Isis Bastet Ra Awoken Anubis  Belial Amon Astaroth Baal Awoken Archdemon Lucifer

Day 1:

The Japanese 1 pantheon has some of the strongest awoken evolutions in the game for their respective teams. They may have lost traction on some end-game teams, but they provide valuable utility are great candidates for contributing their active via skill inheritance. The main drawback is a lack of usability prior to being awoken and will be neglected until acquiring the evolution materials.

On the other hand, the Indian 2 Pantheon has been relatively weak for a modest period of time. However, Uuevo Sarasvati 3069 is hopefully the first of many amazing evolutions that could revive the pantheon. Unfortunately, we have no more information as to what is in store and for now, the other 4 cards (outside of Vishnu) remain lackluster and in need of a buff. 

Rolling in Day 1 will mostly be the Japanese 1 series and Sarasvati/Vishnu. The overall value is somewhat low and none of these cards come into power until late game so newer accounts may struggle to benefit from rolling them now.

Continue reading Hel’s Kitchen Godfest: Japanese 1, Indian 2, Egyptian 1, and Archdemons Review and Analysis

Egyptian 1 Pantheon Analysis

Please refer to the Master List for directory to the other pantheons and their analysis.

Take a look at my Popular Leaders and their Full Sub List post for inspiration on team building ideas. If contemplating on purchasing a MP Dragon, please check out my Monster Point Dragon Purchasing Check-list Guide.

Keep in mind all of the following monsters qualify for Skill Inheritance so do not be too hasty in selling dupes.


The Egyptian 1 pantheon features a diverse array of powerful monsters who both excel in leadership and new found sub potential with the advent of more challenging dungeons. Many make stellar leaders for a beginning player as they will teach you how to combo and manage your colours/orbs efficiently and transition into powerhouses with their awoken forms. Overall, a strong pantheon to roll for.

Egyptian 1

jjjjjjjjMonsterjjjjjjjjj  Notes
 Horus
Horus
Devil / God
Enhnaced Fire Orb Enhnaced Fire Orb Skill Boost
Skill Lock Resist Skill Boost Time Extend
Skill Lock Resist TPA
—-
Fire Arrow  Enhnaced Fire Orb + extend time to move orbs by 2 seconds
4 turn CD
Horus is a flaming hot chicken who is jokingly referred to as KFC or other poultry puns. Jokes aside, Horus is an underrated leader who is capable of forming a 45.56x ATK / 2.25x RCV rainbow team. What makes Horus unique is the ability control his damage and recovery through active usage. Most rainbow teams do not have a built in RCV multiplier and is one of the main reasons they falter in higher tier content.

Perhaps the reason why Horus is not as popular in today’s meta is due to the fact that 45.46x ATK on a rainbow team is not very game breaking (thanks Ra Dragon Ra Dragon) as you are unable to stack rows and may have limited access to TPA subs. In addition, Horus’s active skill is rather lacklustre and will mostly be used to trigger the additional damage component from your leader skill. On the bright side, Horus has double skill bind resist Skill Lock Resist awakenings and will alleviate team building constraints when trying to achieve 100% immunity.

Horus is seldom seen as a sub due to a underwhelming active as there are stronger damage enhancement options available.

Overall, Horus is still a powerful leader and is capable of clearing high end content with the right investment, player skill, and luck. He is also a fantastic leader for those who are just starting out as you will be forced to improve your comboing and orb matching skills.

Isis
Isis
Devil / God
blue + orb blue + orb Bind Immune
Bind Immune Time Extend Skill Lock Resist
Water Row Skill Boost
—-
Reduce damage by 15%, 2 turn bind clear
3 turn CD
Isis is one of the most sought after cards in Puzzle and Dragons due to her incredible utility, active, skill inheritance potential, colour coverage, and beauty. It is sometimes challenging to find a sub who can cover both water and wood while being useful (others that come to mind are Sun Quan Sun Quan and Orochi Awoken Oorochi). However, neither of those offer the same degree of defensive utility as Isis along with a quick charging active. With an active that takes only 3 turns to recharge, Isis makes an amazing base monster for inheriting a skill. This way you can have the colour coverage and option of bind clearing along with an inherited active for only an additional 3 turns of cooldown.

Isis is naturally at home on mono water teams as she offers some offensive capabilities, but perhaps her most popular use is on Ra Dragon Ra Dragon (or other rainbow) teams. If you have a Dark Kali Dark Kali, your team is essentially bind immune as you your colour activation requirements will always be met. Furthermore, you can clear binds from other subs with Isis’s active.

Sub potential aside, Isis makes a wonderful leader for new accounts as she will help teach you the basics of comboing along with colour management.

Overall, Isis is one of the strongest and most versatile monsters available and is worth pursuing and investing in.

Bastet
Bastet
Devil / Balance
Poison resist Time Extend Poison resist
Skill Lock Resist Skill Boost Time Extend
TPA Enhanced Wood Orb
—-
Mass attack for 3 turns + 2s to move orbs
5 turn CD
Best Cat, I mean Bastet, is still a powerful lead despite what various JP tier lists report. She has not become weak, only that newer and flashier cards have been released (thinking of the next round of 300k MP cards). Granted 36x ATK may seem lacklustre, but you have to remember that wood has some fantastic sub options for a mono colour TPA TPA teams. Outstanding subs include, but not limited to Vishnu Vishnu (sometimes x2), Meimei MeiMei, Sylvie Sylvie, Kaede Kaede, Liu Bei Liu Bei, and Verdandi Verd. With ample access to wood orb generation and enhanced skyfalls, you can unleash incredible burst damage that is capable of sweeping most high level content. Furthermore, you are able to control your damage through combos made, electing to match TPA, and active usage as a component of your leader skill is tied to using skills.

The main downsides of using Bastet are no HP or RCV multiplier, a weak active, a reliance on using actives to trigger her full multipliers (think skill delays or locked actives), and a higher skill cap to use. However, with the introduction of skill inheritance, you will be able to inherit a powerful and useful active onto your two leaders.

Overall, Best Cat is a wonderful leader who will have players saying mee-wow at your burst damage and cuteness potential.

Ra
Ra
Devil / God
Bind Immune Bind Immune Skill Lock Resist
Blind Resist Time Extend Skill Boost
Skill Boost +light orb
—-
77,777 true damage to all enemies + 3s to move orbs
7 turn CD
Ra Ra Ra Ra Ra, Ra Ra Ra Ra. Something something P-p-poker face. Bad singing aside, Awoken Ra is still a powerhouse leader who offers 100x damage for only matching fire, water, wood, light, dark, and using an active skill. This is quite a low skill cap for 100x damage and upon his release, completely shattered the meta as he simply overpowered all the content put before him. However, with the advent of 300k MP cards and more ridiculous dungeon mechanics, Awoken Ra has lost his godly status, but is still capable of clearing end game content.

As a leader, Ra is bind immune and has the ability to control his damage through active skill usage. You can deal 4x, 25x, or 100x damage and this can be useful when you need to control your output. The main factors that are hindering his supremacy is a lacklustre active, vulnerability to skill delays (as you cannot trigger 100x damage), reliance on repeated active usage to sweep floors, and not being a pretty girl.

With the advent of push button farming and bosses with high defence and low HP, Ra’s active has found some more uses as it can be used to sweep these floors. On a push button team, he can be used for clearing the smaller floors and his two skill boosts Skill Boost will come in handy. When dealing with floors such as 10 million defence PreDRAs Fire PreDRA, the true damage nuke becomes invaluable and may be used for skill inheritance.

Overall, Ra is still a great monster and should not be discredited because newer and flashing cards have been released. You also want to keep dupes for skill inheritance or push button farming.

Anubis
Awoken Anubis
Devil / God
Bind Immune Bind Immune Time Extend
Auto heal Time Extend Skill Lock Resist
Skill Boost Auto heal
—-
Green Jammer Poison
Arrow Dark
+
4 turn counterattack
8 turn CD
The one true Doge has been heralded as the king of damage output (discrediting the even more unreliable Fenrir Fenrir) at the risk of an incredibly high skill/luck cap. Awoken Anubis can achieve 400x ATK at 12 combos and only begins to generate a multiplier at 9 combos. The average board may not even allow you to create 9 combos due to uneven orb distribution and causes you to rely on skyfalls for damage as the maximum matches you can generate from a regular board is 10 combos. Furthermore, there are very few players who can consistently hit 8+ combos and even those still need to pray to RNG-esus for additional skyfalls. Building upon the reliance of skyfalls for triggering damage, you have almost no reliable way to control your damage outside of using an active and matching under 9 combos for 4x damage. However, if you are able to maximize the board on a consistent basis, you will be greatly rewarded.

Looking at Anubis as a sub, he can find a home on numerous mono dark teams and his active can be quite powerful as a pseudo board refresh substitute. You generally use full board changers to remove excessive jammer or poison orbs and with his revamped active, Anubis can fulfil that role. His main drawback as a sub is an underwhelming active if you are not removing jammer or poison orbs. This is because an 8-turn cooldown for a single orb change is poor value when you could use something like Grisar Grisar who is 7 turns with haste. Furthermore, Anubis lacks any offensive awakenings and this will bring down your overall damage.

Overall, Anubis is an okay card to own as his leadership potential is marred by luck/inconsistency while his sub usage is most limited to a budget jammer/poison orb removal.

Happy Puzzling!