Tag Archives: Meimei

Which Starter Team to Pick for 3 Choices! Win a Team!

Introduction

Friday, May 1st marks the start of a special new event/dungeon that will award players with the pre-made team they selected. This choice can only be made once and once awarded the pre-made team, you should not sell the Starter Dragon as it will be used for another set of challenges that requires said Starter Dragon.

For the most part, you should be selecting the pre made team that features a Pantheon card you do not own but in the case of missing multiple cards, the decision becomes a bit more meaningful.

This article will briefly outline my thought process for selecting a team for this new event.

Video commentary

–video coming soon–

Selection is permanent

Your selection is irreversible once you clear any one dungeon so it is in your best interest to choose the team that can benefit you the most. Continue reading Which Starter Team to Pick for 3 Choices! Win a Team!

Extravagant Easter Godfest Review, Tier List, and Analysis

I have added mouse over text for all of the icons for the tier lists. Let me know if you find any errors =)

Godfest basics

When making the decision to roll or save your magic stones, you need to determine if the featured pantheons can benefit or complement your teams. Chasing for one specific monster is unwise as you will most likely be disappointed and should ideally have Godfests that overlap with many target cards. Remember all monsters that come out of the REM will qualify for Skill Inheritance so do not be too hasty when selling dupes. For a more detailed team building help, please refer to my Popular Leader’s and their Full Sub List Post which is in the process of being updated. Lastly, to find more information about a specific pantheon or monster, refer to my Master List to better refine your search. If you are considering to purchase any of the Monster Point cards, please refer to my updated Tier List for help and advice.


Introduction

The Extravagant Easter Godfest descends this weekend and features 3x rates for featured Pantheons along with 4x for GFE. In addition, all rolls out of the Rare Egg Machine will come with +50 to a random stat. Finally, non-featured Godfest Exclusives will not appear from the Rare Egg Machine.

Following the trend of my previous Godfest reviews, I will include a tier list of both the pantheons, GFE, and a list that combines both for each day. Furthermore, I will include a fully updated Pantheon tier list to help showcase where all your cards fit in.

If you wish to read a more thorough analysis of the Three Kingdoms 2 pantheon, please refer to my previous post HERE. A full review of Fujin and Raijin can be found HERE.

2920 Forest Gala Cameo
—-



Day 1
Norse Arch Demons
I&I  Thor      Awoken Archdemon Lucifer
GFE
3390 3391 3392 Kali Dark Kali Gadius Typhon Ryune Saria Sylvie
Ult Tsubaki Ult Sumire Ult Kaede 3233  Urd Skuld ult evo Verd Fenrir Fenrir Viz
Sherias Roots Sherias 3371 3372 3268 3414 3416




Day 2
Greco-Roman 2 Chinese Celestials
Awoken Ares      Awoken Karin   
GFE
Red Sonia Blue Sonia Green Sonia   Urd Skuld ult evo Verd Ult Zuoh 3236
Ult Tsubaki Ult Sumire Ult Kaede 3233  Eschamali Scheat Australis Fenrir Fenrir Viz
Gremory Ronove 2991 2993 2997 3414 3416

Video commentary

-goes here–

Ranking the cards – Pantheons & GFE

As part of my new format for Godfest posts, I will try my best to rank the featured pantheon cards along with GFE and then combine the two to showcase how strong of a day it is to roll. These opinions are my own and take into consideration the card’s value as a leader, sub, inherit, and possibly any niche role they fulfill. In order to rank in the highest tier, the card has to excel in their respective role and cannot feasibly be replaced by anyone else. This can also be thought of as a Best in Slot card and tends to have applications on the top tier teams.

Despite my best to remain neutral, there is always the potential for bias and you need to be able to examine a card and determine if it can benefit your unique Monster Box. Continue reading Extravagant Easter Godfest Review, Tier List, and Analysis

Lunar New Year Godfest Review and Analysis

Godfest basics

When making the decision to roll or save your magic stones, you need to determine if the featured pantheons can benefit or complement your teams. Chasing for one specific monster is unwise as you will most likely be disappointed and should ideally have Godfests that overlap with many target cards. Remember all monsters that come out of the REM will qualify for Skill Inheritance so do not be too hasty when selling dupes. For a more detailed team building help, please refer to my full list Popular Leader’s and their Full Sub List Post. Lastly, to find more information about a specific pantheon or monster, refer to my Master List to better refine your search. If you are considering to purchase a Four Gentlemen card, please read my Review and Comparison HERE.


Introduction

Happy Lunar New Year! Hopefully you have been spending time with your family and loved ones along with feasting upon copious amounts of food. In order to mark the year of the Rooster, the Lunar New Year Godfest will feature the newly Reincarnated Egyptian 1’s along with (surprise surprise) Chinese Celestial pantheons. To sweeten the deal further, we will also be benefiting from 5x GFE along with +20 to a random stat.

For the most part, the Egyptian 1 pantheon is capable of forming powerful and fun teams. Even with the diminished value of leader skill restrictions due to an active skill clause, they can still clear plenty of content while Isis and now Horus being powerful subs.

On the flip side, the Chinese Celestials have not aged as well due to a lack of new evolutions and buffs for quite some time now. In addition, they somewhat struggle in a heart cross meta due to their board changers only producing three colours. However, there has been a gradual shift back towards colour board changers so there may be a shift back towards the Celestials in the future.

Where to spend your Red Pocket Money will be up to you, but this is a modest Godfest for the most part.

As a side note, I changed the format for the analyzed cards and would like to know what you think.

Video commentary

—video goes here—

Featured cards overview

 

Lunar New Year Godfest Lineup
 

 

Day 1

Egyptian 1
3272 Isis 3384 3273 3385
GFE
rodin Blodin Green Odin Metatron dtron Red Sonia Blue Sonia
Green Sonia 3260 Ult Sumire Ult Kaede 3233 Baby Satsuki Ult Zuoh
3236 Gremory Ronove 2991 2993 2997 3268
Baldin Balboa Sherias Roots Sherias
 

 

Day 2

Chinese Celestials
Awoken Leilan Awoken Karin MeiMei Sakuya Haku
GFE
Eschamali Scheat Australis Kali Dark Kali Baldin Balboa
Sherias Roots Sherias Gremory Ronove 2991 2993 2997
3268 Gadius Typhon Ryune Saria Sylvie Fenrir Viz
Fenrir Urd Skuld ult evo Verd

Continue reading Lunar New Year Godfest Review and Analysis

Early Harvest Godfest: Chinese Celestials, Japanese 2, Indian 2, and Mechanical 1 Review and Analysis

Godfest basics

When making the decision to roll or save your magic stones, you need to determine if the featured pantheons can benefit or compliment your teams. Chasing for one specific monster is unwise as you will most likely be disappointed and should ideally have Godfests that overlap with many target cards. Remember all monsters that come out of the REM will qualify for Skill Inheritance so do not be too hasty when selling dupes. For a more detailed team building help, please refer to my full list Popular Leader’s and their Full Sub List Post. Lastly, to find more information about a specific pantheon or monster, refer to my Master List to better refine your search. If you are considering to purchase a Four Gentlemen card, please read my Review and Comparison HERE.


Introduction

The Early Harvest Godfest comes hard on the heels of the 10-Stone GFE REM . While Godfest Exclusives are tremendously powerful, you still need regular REM card support to excel and GungHo is presenting us with some of the stronger pantheons. In addition, many of these cards have received new ultimate evolutions in the past month that grant them even more viability.

Water Gala of Tides Carat
—-



Day 1
Chinese Celestials Japanese 2
Awoken Leilan Awoken Karin MeiMei Sakuya Haku 2981 2982 2983 Awoken Izanagi 2985
GFE
rodin Blodin Green Odin Urd Skuld ult evo Verd Kali Dark Kali
Metatron dtron Fenrir Viz Fenrir Gremory Ronove 2991 Ryune
Saria Sylvie 2993 2997 Sherias Roots Sherias Balboa Baldin
Gadius Typhon




Day 2
Indian 2 Mechanical 1
3068 3069 3070 3071 3072 3054 3056 3058 3060 3062
GFE
Kali Dark Kali Ult Tsubaki Ult Sumire Ult Kaede Ryune Saria Sylvie
Kanna Baby Satsuki Ult Zuoh Ilm Sherias Roots Sherias Baldin Balboa
Sherias Roots Sherias Red Sonia Blue Sonia Green Sonia Eschamali Scheat Australis
Gadius Typhon

Video commentary

Day 1:

The Chinese Celestials are one of the oldest pantheons in Puzzle an Dragons and have begun to fall behind in the current meta. This is mostly due to the dominance of heart cross leaders require board changers that produce heart orbs. This leaves them in a somewhat awkward place as their board change will rarely be as strong as someone who produces 3 elements with one being hearts. However, if other leaders begin to follow similar patterns as Krishnia 3068, they may begin to see more viability. One thing to keep in mind is their ability to be inherited onto other mono-colour teams who may be better able to combo with their actives.

On the other hand, the Japanese 2 pantheon is relatively new and is home to five new and powerful awoken cards. None of them follow any sense of pattern and instead provide unique playstyles as leaders while harbouring interesting active skills. Due to their relative unique-ness, they are fun leaders to play and are capable of clearing some endgame content.

Day 1 is reasonably strong is you are looking to play non-heart cross leaders as they offer some of the stronger mono-colour subs along with unique leaders.

Continue reading Early Harvest Godfest: Chinese Celestials, Japanese 2, Indian 2, and Mechanical 1 Review and Analysis

10 Million Downloads Godfest Analysis and Review (Norse, Mechanical 1 & 2, and Chinese Celestials)

The 10 Million Downloads Godfest comes on the eve before the Final Fantasy Collab and gives players a tough decision on where to spend their stones. To complicate matters further, a Player’s Choice Godfest should be in the near future and will most likely feature the most coveted monsters. However, the 10M Downloads Godfest features some powerful monsters that will come out with +10 to each stat and coincides with the highly favoured Midnight Gala.

When making the decision to roll or save your magic stones, you need to determine if the featured pantheons can benefit or compliment your teams. Chasing for one specific monster is unwise as you will most likely be disappointed and should ideally have Godfests that overlap with many target cards. Remember all monsters that come out of the REM will qualify for Skill Inheritance so do not be too hasty when selling dupes. For a more detailed team building help, please refer to my full list Popular Leader’s and their Full Sub List Post. Lastly, to find more information about a specific pantheon or monster, refer to my Master List to better refine your search.

Dark Midnight Gala Dark
jjj
Day 1
Norse Mechanical 1
Freyr I&I Awoken Freyja Thor Awoken Loki Antares Alrescha Spica Pollux Castor
jjj
Day 2
Chinese Celestials Mechanical 2
Awoken Leilan Awoken Karin MeiMei Sakuya Haku Denebola Acubens Algedi Alcyone Hamal

Day 1:

Day one features the highly sought after Norse Gods along with the modestly powerful Mechanical 1 series. The Norse Gods all have their awoken forms and grant 2x damage for their primary and sub elements along with forming powerful tank teams. They are mostly used on their respective mono-colour teams, but can sometimes play a role in rainbow teams due to enhancing two colours and providing double skill lock resist Skill Lock Resist awakenings. Lastly, by boosting damage for two turns, you can use on the floor prior to the boss to ensure you sweep it while conserving your other actives.

The Mechanical 1 Pantheon is relatively new and features Machine / God type monsters. They have an interesting set of awakenings and provide 2 skill bind resist Skill Lock Resist along with a powerful active that removes jammer and poison orbs. They can also form 16x leads with 51% damage reduction from 4 different elements. However, their main downfall is a lack of an ultimate evolution and will only be a matter of time before they gain strong potential.

If you are looking to bolster your skill bind resistance, Day 1 is a fantastic time to roll. Continue reading 10 Million Downloads Godfest Analysis and Review (Norse, Mechanical 1 & 2, and Chinese Celestials)

Chinese Celestial, Sengoku, Mechanical 1, & Mechanical 2 Pantheon Analysis

Please refer to the Master List for directory to the other pantheons and their analysis.

Take a look at my Popular Leaders and their Full Sub List post for inspiration on team building ideas. If contemplating on purchasing a MP Dragon, please check out my Monster Point Dragon Purchasing Check-list Guide.

Keep in mind all of the following monsters qualify for Skill Inheritance so do not be too hasty in selling dupes.

Chinese Celestials

jjjjjjjjMonsterjjjjjjjjj  Notes
 Awoken Leilan
Awoken Leilan
Physical / Attacker
Enhnaced Fire Orb
 Enhnaced Fire Orb Skill Lock Resist
Fire Row Skill Boost Fire Row
Skill Boost Time Extend
—-
All  Arrow Fire Green Light + haste
9 turn CD
Leilan has legs to die for along with being a mono red powerhouse with a healthy mixture of offensive and utility based awakenings. She can also be effectively comboed with other orb changers to create fire heavy boards. Unfortunately, the 2 top fire teams, Awoken Shiva Shiva and Shiva Dragon Shiva D seldom use  Leilan due to no two prong attack TPA awakenings or god typing. Hopefully with a release of more Fire Row based teams she will see a resurgence in popularity. Lastly, Leilan can form a system on Ilm Ilm teams.

As a leader, Leilan forms a 12.25x ATK team with 51% damage reduction from Fire, Wood, and Light enemies. Has situational uses, but is usually used as a sub.

 Awoken Karin
Awoken Karin
Dragon / Attacker
blue + orb
 Poison resist Skill Lock Resist
Water Row Water Row Skill Boost
Skill Boost Time Extend
—-
All  Arrow Water Green Dark + haste
9 turn CD
I have a borderline irrational love for Karin and probably stems from my favourite colour being blue, dragons, and a pretty girl all rolled into amazing one monster. Fanboying aside, Karin is most at home on the various mono-blue powerhouse leads such as Blue Sonia Blue Sonia and Awoken I&I I&I / Ryune Ryune . Karin’s active, while powerful, is somewhat overshadowed by other water full board changers as she does not generate hearts and most likely needs to be used in conjunction with another orb changer to ensure sufficient water rows.

As a leader, Karin forms a 12.25x ATK team with 51% damage reduction from Water, Wood, and Dark enemies. Has situational uses, but she is mostly used as a sub.

 Awoken Meimei
MeiMei
Physical / Attacker
Enhanced Wood Orb
 Enhanced Wood Orb TPA
Skill Lock Resist TPA Skill Boost
Skill Boost Time Extend
—-
All  Arrow Green Light Dark + haste
9 turn CD
Meimei was once the primary wood board changer and she still reigns strong today. Her awakenings are more powerful than Verdandi Verd and Sylvie Sylvie and only loses ground due to not manufacturing heart orbs. Meimei can be used to great success on Sylvie Sylvie / Freyja Awoken Freyja , Awoken Bastet Bastet , and Spica Spica teams. Furthermore, multiple Meimei ‘s can be used to form a “Meimei System” with Zuoh Ult Zuoh as a lead.

As a leader, Meimei forms a 12.25x ATK team with 51% damage reduction from Wood, Light, and Dark enemies. Has situational uses, but she is mostly used as a sub.

 Awoken Sakuya
Sakuya
Dragon / Healer
Bind Clear awakening
 Blind Resist Jammer Resist
Skill Lock Resist TPA Time Extend
Bind Immune Bind Immune Skill Boost
—-
20% Gravity + 3 turn bind clear
10 turn CD
Sakuya has gone through a rollercoaster ride of ups and downs over the course of her PAD career. She is still currently one of the strongest leaders (and now subs) in her awoken form as she can scale up to 100x damage at 10 combos. The main pitfalls of using Sakuya are a high skill cap, damage inconsistency/orb troll (as it is a scaling and high skill multiplier), and dependency on Light Kalis Kali or other board refreshers. It is still possible to play Sakuya effectively without board changers, but it is becoming harder in today’s meta. Lastly, without any HP/RCV multiplier, it may be challenging to recover after attacks or when stalling. All that negativity aside, Sakuya is still an amazing leader and has been my go to team for over 2 years and have used her to clear numerous Challenge 10s.

Sakuya ‘s uses as a sub are now wide and varied as she combines both a gravity and 3-turn bind clear while being bind immune. Furthermore, she essentially outclasses Light Metatron Metatron in nearly every aspect as a sub.

   Awoken Haku
Haku
God / Healer
Dark Orb Enhance
 Dark Orb Enhance blue + orb
TPA Skill Lock Resist TPA
Skill Boost Time Extend
—-
All  Arrow Fire Water Dark + haste
9 turn CD
Awoken Haku was once a critical dark sub to own due to her utility and active. Thankfully, other options have opened up, but should not diminish her value. Furthermore, her exceptionally high base recovery dramatically increases your healing potential on many dark teams. Even without any Dark row awakenings, Haku can still warrant a slot on your Awoken Archdemon Lucifer team due to her utility and explosive combo potential with Akechi Akechi . Haku can also find a home on Yomi Dragon Yomi Dragon , Awoken Yomi Awoken Yomi , and Awoken Anubis Awoken Anubis teams. Lastly, her D/D evolution DD Haku has the devil typing and can be successfully used on Awoken Pandora Awoken Pandora teams.

As a leader, Haku forms a 12.25x ATK team with 51% damage reduction from Fire, Water, and Dark enemies. Has situational uses, but is usually used as a sub.

For further reading on determining which Haku evolution is right for you, please read my Haku Evolution Path Guide.

Continue reading Chinese Celestial, Sengoku, Mechanical 1, & Mechanical 2 Pantheon Analysis

March 31st & April 1st Godfest Breakdown and Analysis

If we continue to receive very early warnings about upcoming godfests from PuzzledragonX, it may be feasible to do my own breakdown of the featured pantheons. I guess that if I start doing these regularly, I would already have the templates already made. Regardless, I am going to try something new with these posts and let me know what you think in the comments below.

For a more detailed team building help, refer to my full list HERE.

Fire Gala of Flame Fire
jjj
Day 1
Chinese Celestial Sengoku
Awoken Leilan Awoken Karin MeiMei Sakuya Haku Sanada Mori Motanari Ishida Keiji Akechi
jjj
Day 2
Mechanical 1 Mechanical 2
 Antares Alrescha Spica Pollux Castor Denebola Acubens Algedi Alcyone Hamal

Day 1:

Day 1 features some of the most coveted monsters in Puzzle and Dragons. The Chinese Celestial have always been a powerhouse pantheon and has undergone numerous buffs and evolutions to stay relevant. Perhaps this is because all 5 are pretty girls or because they are one of the oldest sets of gods, but regardless, they are fantastic to own and make some of the best subs for their respective mono-colour teams. On the other hand, the Sengoku series are much newer and do not posses an ultimate evolution. This is beneficial as their significant power will dramatically increase with augmented stats and awakenings.

Chinese Celestial
jjjjjjjjMonsterjjjjjjjjj  Notes
 Awoken Leilan
Awoken Leilan
Enhnaced Fire Orb Enhnaced Fire Orb Skill Lock Resist
Fire Row Skill Boost Fire Row
Skill Boost Time Extend
—-
All  Arrow Fire Green Light + haste
9 turn CD
Leilan has legs to die for along with being a mono red powerhouse with a healthy mixture of offensive and utility based awakenings. She can also be effectively combo-ed with other orb changers to create fire heavy boards. Unfortunately, the 2 top fire teams, Awoken Shiva Shiva and Shiva Dragon Shiva D seldom use  Awoken Leilan due to no two prong attack TPA awakenings or god typing. Hopefully with a release of more Fire Row based teams she will see a resurgence in popularity. Lastly, Awoken Leilan can form a system on Ilm Ilm teams.

As a leader, Awoken Leilan forms a 12.25x ATK team with 51% damage reduction from Fire, Wood, and Light enemies. Has situational uses, but is usually used as a sub.

 Awoken Karin
Awoken Karin
blue + orb Poison resist Skill Lock Resist
Water Row Water Row Skill Boost
Skill Boost Time Extend
—-
All  Arrow Water Green Dark + haste
9 turn CD
I have a borderline irrational love for Karin and probably stems from my favourite colour being blue, dragons, and a pretty girl all rolled into amazing one monster. Fanboying aside, Awoken Karin is most at home on the various mono-blue powerhouse leads such as Blue Sonia Blue Sonia and Awoken I&I I&I / Ryune Ryune . Karin’s active, while powerful, is somewhat overshadowed by other water full board changers as she does not generate hearts and most likely needs to be used in conjunction with another orb changer to ensure sufficient water rows.

As a leader, Awoken Karin forms a 12.25x ATK team with 51% damage reduction from Water, Wood, and Dark enemies. Has situational uses, but she is mostly used as a sub.

 Awoken Meimei
MeiMei
Enhanced Wood Orb Enhanced Wood Orb TPA
Skill Lock Resist TPA Skill Boost
Skill Boost Time Extend
—-
All  Arrow Green Light Dark + haste
9 turn CD
Meimei was once the primary wood board changer and she still reigns strong today. Her awakenings are more powerful than Verdandi Verd and Sylvie Sylvie and only loses ground due to not manufacturing heart orbs. MeiMei can be used to great success on Sylvie Sylvie / Freyja Awoken Freyja , Awoken Bastet Bastet , and Spica Spica teams. Furthermore, multiple MeiMei ‘s can be used to form a “Meimei System” with Zuoh Ult Zuoh as a lead.

As a leader, MeiMei forms a 12.25x ATK team with 51% damage reduction from Wood, Light, and Dark enemies. Has situational uses, but she is mostly used as a sub.

 Awoken Sakuya
Sakuya
Bind Clear awakening Blind Resist Jammer Resist
Skill Lock Resist TPA Time Extend
Bind Immune Bind Immune Skill Boost
—-
20% Gravity + 3 turn bind clear
10 turn CD
Sakuya has gone through a roller coaster ride of ups and downs over the course of her PAD career. She is still currently one of the strongest leaders (and now subs) in her awoken form as she can scale up to 100x damage at 10 combos. The main pitfalls of using Sakuya are a high skill cap, damage inconsistency/orb troll (as it is a scaling and high skill multiplier), and dependency on Light Kalis Kali or other board refreshers. It is still possible to play Sakuya effectively without board changers, but it is becoming harder in today’s meta. Lastly, without any HP/RCV multiplier, it may be challenging to recover after attacks or when stalling. All that negativity aside, Sakuya is still an amazing leader and has been my go to team for over 2 years and have used her to clear numerous Challenge 10s.

Sakuya ‘s uses as a sub are now wide and varied as she combines both a gravity and 3-turn bind clear while being bind immune. Furthermore, Sakuya essentially outclasses Light Metatron Metatron in nearly every aspect as a sub.

   Awoken Haku
Haku
Dark Orb Enhance Dark Orb Enhance blue + orb
TPA Skill Lock Resist TPA
Skill Boost Time Extend
—-
All  Arrow Fire Water Dark + haste
9 turn CD
Awoken Haku was once a critical dark sub to own due to her utility and active. Thankfully, other options have opened up, but should not diminish her value. Furthermore, her exceptionally high base recovery dramatically increases your healing potential on many dark teams. Even without any Dark row awakenings, Haku can still warrant a slot on your Awoken Archdemon Lucifer team due to her utility and explosive combo potential with Akechi Akechi . Haku can also find a home on Yomi Dragon Yomi Dragon , Awoken Yomi Awoken Yomi , and Awoken Anubis Awoken Anubis teams. Lastly, her D/D evolution DD Haku has the devil typing and can be successfully used on Awoken Pandora Awoken Pandora teams.

As a leader, Haku forms a 12.25x ATK team with 51% damage reduction from Fire, Water, and Dark enemies. Has situational uses, but is usually used as a sub.

Continue reading March 31st & April 1st Godfest Breakdown and Analysis