10 Million Downloads Godfest Analysis and Review (Norse, Mechanical 1 & 2, and Chinese Celestials)

The 10 Million Downloads Godfest comes on the eve before the Final Fantasy Collab and gives players a tough decision on where to spend their stones. To complicate matters further, a Player’s Choice Godfest should be in the near future and will most likely feature the most coveted monsters. However, the 10M Downloads Godfest features some powerful monsters that will come out with +10 to each stat and coincides with the highly favoured Midnight Gala.

When making the decision to roll or save your magic stones, you need to determine if the featured pantheons can benefit or compliment your teams. Chasing for one specific monster is unwise as you will most likely be disappointed and should ideally have Godfests that overlap with many target cards. Remember all monsters that come out of the REM will qualify for Skill Inheritance so do not be too hasty when selling dupes. For a more detailed team building help, please refer to my full list Popular Leader’s and their Full Sub List Post. Lastly, to find more information about a specific pantheon or monster, refer to my Master List to better refine your search.

Dark Midnight Gala Dark
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Day 1
Norse Mechanical 1
Freyr I&I Awoken Freyja Thor Awoken Loki Antares Alrescha Spica Pollux Castor
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Day 2
Chinese Celestials Mechanical 2
Awoken Leilan Awoken Karin MeiMei Sakuya Haku Denebola Acubens Algedi Alcyone Hamal

Day 1:

Day one features the highly sought after Norse Gods along with the modestly powerful Mechanical 1 series. The Norse Gods all have their awoken forms and grant 2x damage for their primary and sub elements along with forming powerful tank teams. They are mostly used on their respective mono-colour teams, but can sometimes play a role in rainbow teams due to enhancing two colours and providing double skill lock resist Skill Lock Resist awakenings. Lastly, by boosting damage for two turns, you can use on the floor prior to the boss to ensure you sweep it while conserving your other actives.

The Mechanical 1 Pantheon is relatively new and features Machine / God type monsters. They have an interesting set of awakenings and provide 2 skill bind resist Skill Lock Resist along with a powerful active that removes jammer and poison orbs. They can also form 16x leads with 51% damage reduction from 4 different elements. However, their main downfall is a lack of an ultimate evolution and will only be a matter of time before they gain strong potential.

If you are looking to bolster your skill bind resistance, Day 1 is a fantastic time to roll.

Norse

jjjjjjjjMonsterjjjjjjjjj  Notes
Freyr
Freyr
Attacker / Physical
Fire Row +heart Fire Row
Skill Boost TPA Skill Lock Resist
Skill Lock Resist TPA
—-
2x ATK Fire & Water. 1 turn haste
12 turn CD
Freyr is the first of the Norse God series and finally ditched the little pigs in favours of two magnificent swords and a majestic rainbow. Amusing art aside, Freyr is an amazing card for augmenting your Firepower. His awakenings bring a healthy mix of offensive and defensive utility and the double SBR Skill Lock Resist eases team building. Unfortunately, you cannot use Freyr on Shiva Dragon Shiva D and Xiang Mei Xiang Mei teams which are arguably the strongest for fire. This can be frustrating as Awoken Shiva Shiva and Gadius Gadius are your next best options as a sub.

As a leader, Freyr pairs wonderfully with Raoh Raoh to form a powerful 1.5x HP / 14.625x ATK / 2.5x RCV team for Attacker and Devil types while prioritizing fire rows Fire Row. Tank teams are able to effectively stall on most floors and can unleash amazing burst damage through orb changers and Freyr’s active.

I&I
I&I
Physical / Devil
Water Row +heart Water Row
Skill Boost TPA Skill Lock Resist
Skill Lock Resist TPA
—-
2x ATK Water & Dark. 1 turn haste
12 turn CD
Awoken Idunn&Idunna doubles both your fun and damage! They are perhaps Puzzle and Dragon’s most loved twins (although DQXQ Awoken DQXQ is a strong contender) and it is no surprise GungHo has kept them relevant through a powerful Awoken evolution. I&I is a staple sub on every high end water team as her physical typing allows her to be used on Blue Sonia Blue Sonia. Other teams include Awoken Karin Awoken Karin, Hermes A Hermes, Lakshmi Awoken Lakshimi, and Skuld Skuld ult evo. Even without a god typing, You may still elect to use her on Neptune Dragon Neptune Dragon teams due to the sheer power of her active and awakenings.

I&I also pair wonderfully well with Ryune Ryune to form a 2x HP / 10.5x ATK / 2.5x RCV team that is capable of clearing essentially all the content PAD has to offer. For a more detailed analysis, please read my Full Guide for more information on team building and strategy. I&I / Ryune teams are effective due to their high survivability that allows them to stall on what would normally be dangerous floors for other teams. They can effectively control their damage and choose when to unleash amazing burst damage and sweep a floor.

Overall, I&I is a highly desired monster due to their sub and leadership potential and fantastic art work.

Freyja
Awoken Freyja
Devil / Attacker
Wood Row +heart Wood Row
Skill Boost TPA Wood Row
Skill Lock Resist Skill Lock Resist
—-
2x ATK Wood & Dark. 1 turn haste
12 turn CD
Freyja is a mono wood powerhouse with 3 wood row awakenings. Many wood teams are shifting towards a more row oriented playstyle, and Freyja is leading the charge. When paired with Sylvie Sylvie, you form a tanky 2x HP / 10.5x ATK / 2.5x RCV team that is capable of clearing end game content. Unfortunately, your sub pool is less diverse compared to water teams, and their popularity is diminished compared to I&I I&I / Ryune Ryune. You may be able to form a fantastic mono wood team, but may struggle to find dedicated friends.

As a sub, Freyja works on all mono wood teams as your strongest option for damage enhancement. Furthermore, her devil typing allows you to use her on the restrictive Awoken Astaroth Astaroth. Lastly, the two SBR Skill Lock Resist alleviates some team building stress and allows for more sub flexibility.

Thor
Thor
Devil / Attacker
Light Row +heart Light Row
Skill Boost Skill Boost Skill Lock Resist
Skill Lock Resist Light Row
—-
2x ATK Light & Water. 1 turn haste
12 turn CD
Thor is sadly not the hunky beefcake you see flying around in cinemas and his art work may make you cringe upon closer inspection. Poor art and fashion choices aside, Thor is an incredible mono light card as both a sub and leader. When used as a leader, he pairs wonderfully with Saria Saria to form a 2x HP / 10.5x ATK / 2.5x RCV tank team that has an amazing sub pool to draw upon. For further reading and team building advice, please read my Full Guide. Light has a fantastic array of subs to draw upon that are row oriented and can easily surpass 10 row Light Row awakenings with the right subs. You are able to safely stall on various bosses and can unleash spectacular burst damage with your various orb changers.

As a sub, Thor can be found on mono light and rainbow teams due to his light and water enhancement. Most rainbow teams are light heavy and by granting 2x damage, you should safely sweep any floor. Perhaps his most synergetic rainbow pairing is on Awoken DQXQ Awoken DQXQ as she greatly benefits from his 3 row enhances. Furthermore, Ra Dragon Ra Dragon teams could use Thor despite the lack of god typing if you (for some reason) need the damage enhancement and the two SBR Skill Lock Resist awakenings. You can also utilize Thor’s active for skill inheritance as a means to conserve sub slots of those have more favourable awakenings/typing.

Loki
Awoken Loki
Physical / Devil
Dark row +heart Dark row
Skill Boost TPA Skill Lock Resist
Skill Lock Resist TPA
—-
2x ATK Dark & Light. 1 turn haste
12 turn CD
Loki is the last of the Norse Gods and has the highly desired Devil typing. This allows him to be fully utilized on both Awoken Pandora Awoken Pandoraand  Awoken Lucifer Awoken Archdemon Lucifer teams as a powerful 2x damage enhancemer. Some players will argue the necessity on using Loki on Pandora teams as with the right orb changer combos, you should be able to obliterate any boss in the game. However, he is almost mandatory on Lucifer teams for high end content. The enhanced heart orb +heart awakening augments your healing potential and can be used in conjunction with other heart breaking actives to produce enhanced dark orbs. Without a God typing, Loki will most likely not be used on Yomi Dragon Yomi Dragon teams in favour of stronger options. Other potential teams Loki can make an appearance on are Awoken Yomi Awoken Yomi and Dark Metatron dtron.

Another interesting aspect of Awoken Loki is his potential as a rainbow sub due to his light and dark enhancement. Many rainbow teams are light heavy and the additional dark coverage and two skill bind resists ease team building constraints.

Overall, Loki is a vital sub for mono dark teams who wish to push end game content as he allows you to safely burst the most durable of bosses.

Mechanical 1

jjjjjjjjMonsterjjjjjjjjj  Notes
 Antares
Antares
Machine / God
Enhnaced Fire Orb Enhnaced Fire Orb +heart
Skill Lock Resist Skill Lock Resist +heart
—-
Jammer Poison Heart Arrow Fire
 + haste
7 turn CD
Antares is a powerful fire sub due to offering 2 Skill Lock Resist awakenings. This greatly eases team building as you only require 1 additional sub (provided both leaders have Skill Lock Resist ) to achieve 100% immunity. Unfortunately, they lack a TPA or Fire Row awakening which may place constraints on damage output. However, with their god typing, Antares can successfully be used on Shiva Dragon Shiva D teams.

The main appeal of Antares ‘s active (and the entire pantheon) is the ability to remove jammer and poison orbs with their active. This alleviates the need to bring a full board changer. Only downside is you remove heart orbs and is hard to skill up.

As a leader, Antares forms a 5o1e leader with 16x damage and reducing incoming damage from all elements but fire attribute bosses.

 Alrescha
Alrescha
Machine / God
blue + orb blue + orb +heart
Skill Lock Resist Skill Lock Resist +heart
—-
Jammer Poison Heart Arrow Water + haste
7 turn CD
Alrescha is an interesting sub for water based teams as her awakenings grant large amount of utilty. Unfortunately, her active’s main benefit of alleviating the need to bring a full board changer is somewhat mute as water has perhaps the best pool of subs to draw upon such as Mori Motonari Mori Motanari , Blue Sonia Blue Sonia , Ryune Ryune , Awoken Karin Awoken Karin , and Skuld Skuld ult evo . All of these monsters have more synergetic awakenings for the top water teams of Neptune Dragon Neptune Dragon , Blue Sonia Blue Sonia , and Awoken I&I I&I / Ryune Ryune .

Perhaps with an ultimate evolution, Alrescha may have more viability or if water teams shift away form the massive Water Row stacking. As a leader, she forms a 5o1e leader with 16x damage and reducing incoming damage from all elements but water attribute bosses.

 Spica
Spica
Machine / God
Enhanced Wood Orb Enhanced Wood Orb +heart
Skill Lock Resist Skill Lock Resist +heart
—-
Jammer Poison Heart Arrow Green
 + haste
7 turn CD
Spica has the same benefits and drawbacks as the rest of her pantheon when used as a sub (poison removal has even less relevance on Bastet Bastet teams) . However, her leadership potential is significantly higher and only rivalled by Castor  Castor . This is because wood has a large and powerful pool to draw upon who are less Wood Row reliant. When playing a 5o1e lead, it can be cumbersome to form rows and may find it easier to be reliant on TPA monsters. Thankfully, wood monsters are somewhat famous for their diversity of TPA heavy monsters including Vishnu Vishnu and Liu Bei Liu Bei who both have 3. Furthermore, countless more 2 TPA wood monsters exist to help bolster your damage. On important thing to note is the skyfall mechanic from Vishnu (and to a lesser extent, Australis Australis ) has great synergy with your Enhanced Wood Orb awakenings. Just be aware that wood heavy dungeons are certain disaster as that is the only element Spica does not resist.
 Pollux
Pollux
Machine/ God
+light orb +light orb +heart
Skill Lock Resist Skill Lock Resist +heart
—-
Jammer Poison Heart Arrow Light + haste
7 turn CD
Pollux is a powerful rainbow sub for Light Kali Kali , Awoken Sakuya Sakuya , and Awoken Ra Ra  teams. This is due to the high utility offered by her awakenings with the enhanced heart orb +heart lending a significant recovery bonus as none of these leads have any RCV multiplier. Furthermore, the ability to remove poison and jammer orbs and convert them into your primary damage element can conserve precious board refreshes. Unfortunately, Pollux offers no Light Row awakenings and may be overlooked on Awoken Thor  Thor / Saria Saria teams if you lack other row enhance subs. However, once you surpass 10+, orb enhance +light orb awakenings become more meaningful and the enhanced heart orbs retain their plus status when converted to light.

As a leader, Pollux forms a 5o1e leader with 16x damage and reducing incoming damage from all elements but light attribute bosses.

 Castor
Castor
Machine / God
Dark Orb Enhance Dark Orb Enhance +heart
Skill Lock Resist Skill Lock Resist +heart
—-
Jammer Poison Heart Arrow Dark + haste
7 turn CD
Castor  is part of the new mechanical Star God series and offers 2 Skill Lock Resist , Dark Orb Enhance , and +heart awakenings. This eases team building as you only require 1 additional sub with Skill Lock Resist to achieve 100% immunity. The passive damage from the enhanced orbs and augmented healing can come in handy, but a lack of Dark row or TPA lowers their damage contribution on Awoken Lucifer Awoken Archdemon Lucifer or Awoken Pandora Awoken Pandora teams. Castor ‘s active is quite powerful as it provides heart, poison, and jammer orb conversion to dark and 1 turn haste on a 7-turn cooldown and can remove the dependency on full board changers. Castor can be successfully used on both Awoken Yomi Awoken Yomi and Yomi Dragon Yomi Dragon teams as the Dark Orb Enhance awakenings have perfect synergy.

Castor is also a powerful lead who plays similarly to Awoken Yomi Awoken Yomi and Yomi Dragon Yomi Dragon except your damage is significantly lower, but you benefit from a 51% damage reduction shield against all elements except dark. Your sub pool is also not restricted like Yomi Dragon and dramatically opens up team building options. However, you can always mix and match with  Awoken Yomi and Yomi Dragon as leader pairings to augment your damage or recovery as needed.

Day 2:

Day 2 features the amazingly popular (and pretty) Chinese Celestials and relatively new Mechanical 2 Gods.

The Chinese Celestials are one of the most loved and oldest pantheons. Perhaps it is because they put the waifu in Puzzle and Waifus or that they were the first full board changer released. Regardless, GungHo has treated them well with a powerful awoken evolution that open up new uses and further augments their power. They generally make stellar mono colour subs and even Awoken Sakuya Sakuya who has always been a high end lead now can be used as a sub for her bind clearing active. Overall a pretty and powerful pantheon.

The Mechanical 2 series are one of the newer pantheons and feature monsters who have a hard time fitting in due to a lack of synergy. Only Hamal Hamal can be effectively used presently and it would be best to avoid rolling for this pantheon until more cards are released or the jammer meta is more solidified.

Overall an okay day to roll for as the Chinese girls are incredibly powerful and the day is mostly brought down by the inclusion of the Mechanical 2 Gods.

Chinese Celestials

jjjjjjjjMonsterjjjjjjjjj  Notes
 Awoken Leilan
Awoken Leilan
Physical / Attacker
Enhnaced Fire Orb
 Enhnaced Fire Orb Skill Lock Resist
Fire Row Skill Boost Fire Row
Skill Boost Time Extend
—-
All  Arrow Fire Green Light + haste
9 turn CD
Leilan has legs to die for along with being a mono red powerhouse with a healthy mixture of offensive and utility based awakenings. She can also be effectively comboed with other orb changers to create fire heavy boards. Unfortunately, the 2 top fire teams, Awoken Shiva Shiva and Shiva Dragon Shiva D seldom use  Leilan due to no two prong attack TPA awakenings or god typing. Hopefully with a release of more Fire Row based teams she will see a resurgence in popularity. Lastly, Leilan can form a system on Ilm Ilm teams.

As a leader, Leilan forms a 12.25x ATK team with 51% damage reduction from Fire, Wood, and Light enemies. Has situational uses, but is usually used as a sub.

 Awoken Karin
Awoken Karin
Dragon / Attacker
blue + orb
 Poison resist Skill Lock Resist
Water Row Water Row Skill Boost
Skill Boost Time Extend
—-
All  Arrow Water Green Dark + haste
9 turn CD
I have a borderline irrational love for Karin and probably stems from my favourite colour being blue, dragons, and a pretty girl all rolled into amazing one monster. Fanboying aside, Karin is most at home on the various mono-blue powerhouse leads such as Blue Sonia Blue Sonia and Awoken I&I I&I / Ryune Ryune . Karin’s active, while powerful, is somewhat overshadowed by other water full board changers as she does not generate hearts and most likely needs to be used in conjunction with another orb changer to ensure sufficient water rows.

As a leader, Karin forms a 12.25x ATK team with 51% damage reduction from Water, Wood, and Dark enemies. Has situational uses, but she is mostly used as a sub.

 Awoken Meimei
MeiMei
Physical / Attacker
Enhanced Wood Orb
 Enhanced Wood Orb TPA
Skill Lock Resist TPA Skill Boost
Skill Boost Time Extend
—-
All  Arrow Green Light Dark + haste
9 turn CD
Meimei was once the primary wood board changer and she still reigns strong today. Her awakenings are more powerful than Verdandi Verd and Sylvie Sylvie and only loses ground due to not manufacturing heart orbs. Meimei can be used to great success on Sylvie Sylvie / Freyja Awoken Freyja , Awoken Bastet Bastet , and Spica Spica teams. Furthermore, multiple Meimei ‘s can be used to form a “Meimei System” with Zuoh Ult Zuoh as a lead.

As a leader, Meimei forms a 12.25x ATK team with 51% damage reduction from Wood, Light, and Dark enemies. Has situational uses, but she is mostly used as a sub.

 Awoken Sakuya
Sakuya
Dragon / Healer
Bind Clear awakening
 Blind Resist Jammer Resist
Skill Lock Resist TPA Time Extend
Bind Immune Bind Immune Skill Boost
—-
20% Gravity + 3 turn bind clear
10 turn CD
Sakuya has gone through a rollercoaster ride of ups and downs over the course of her PAD career. She is still currently one of the strongest leaders (and now subs) in her awoken form as she can scale up to 100x damage at 10 combos. The main pitfalls of using Sakuya are a high skill cap, damage inconsistency/orb troll (as it is a scaling and high skill multiplier), and dependency on Light Kalis Kali or other board refreshers. It is still possible to play Sakuya effectively without board changers, but it is becoming harder in today’s meta. Lastly, without any HP/RCV multiplier, it may be challenging to recover after attacks or when stalling. All that negativity aside, Sakuya is still an amazing leader and has been my go to team for over 2 years and have used her to clear numerous Challenge 10s.

Sakuya ‘s uses as a sub are now wide and varied as she combines both a gravity and 3-turn bind clear while being bind immune. Furthermore, she essentially outclasses Light Metatron Metatron in nearly every aspect as a sub.

   Awoken Haku
Haku
God / Healer
Dark Orb Enhance
 Dark Orb Enhance blue + orb
TPA Skill Lock Resist TPA
Skill Boost Time Extend
—-
All  Arrow Fire Water Dark + haste
9 turn CD
Awoken Haku was once a critical dark sub to own due to her utility and active. Thankfully, other options have opened up, but should not diminish her value. Furthermore, her exceptionally high base recovery dramatically increases your healing potential on many dark teams. Even without any Dark row awakenings, Haku can still warrant a slot on your Awoken Archdemon Lucifer team due to her utility and explosive combo potential with Akechi Akechi . Haku can also find a home on Yomi Dragon Yomi Dragon , Awoken Yomi Awoken Yomi , and Awoken Anubis Awoken Anubis teams. Lastly, her D/D evolution DD Haku has the devil typing and can be successfully used on Awoken Pandora Awoken Pandora teams.

As a leader, Haku forms a 12.25x ATK team with 51% damage reduction from Fire, Water, and Dark enemies. Has situational uses, but is usually used as a sub.

For further reading on determining which Haku evolution is right for you, please read my Haku Evolution Path Guide.

Mechanical 2

jjjjjjjjMonsterjjjjjjjjj  Notes
 Denebola
Denebola
Machine / God
TPA TPASkill Lock Resist
God Killer
—-
3 Question Orb Arrow Fire
3 Question Orb Arrow Jammer
3 turn CD
Denebola can easily fit on an Awoken Shiva Shiva due to her 2 two prong TPA awakenings along with wonderfully high recovery for a fire monster. The 3 random jammers can be managed and being able to produce 3 additional red orbs every 3 turns can prove invaluable in triggering an extra TPA combo. Furthermore, Denebola’s active will be ready to use on the first turn should your board be lacking red and you need to sweep the floor right away. One great combo potential is to use Antares Antares after Denebola to convert all the newly created jammers into fire orbs. Lastly, the God Killer awakening will allow you to deal lethal damage to god type bosses as you can stack fire two prong matches.

I would strongly suggest you do not use her as a leader until we have more access to jammer orb generation.

 Acubens
Acubens
Machine / God
blue + orb blue + orb blue + orb
blue + orb Skill Lock Resist God Killer
—-
3 Question Orb Arrow Water
3 Question Orb Arrow Jammer
3 turn CD
Acubens has an impressive 6 awakening with 4 being enhanced water orbs blue + orb . Unfortunately he lacks both a TPA and water row enhance Water Row awakening and pushes him out of a Ryune Ryune and I&I I&I teams and leaves him with either Sumire Sumire or Sarasvati Sarasvati teams. Sumire lacks damage output as he caps out at only 20.25x damage and Sarasvati has damage control / stalling issues along with being very orb hungry. I guess you can use Acubens on an Awoken Isis Isis team as he covers the rarely seen water and red elements. You can combo his jammer generation with Alrescha Alrescha or Scheat Scheat ‘s active to transform them into more water orbs.

I would strongly suggest you do not use Acubens as a leader until we have more access to jammer orb generation.

 Algedi
Algedi
Machine / God
Wood Row Wood Row Skill Lock Resist
God Killer
—-
3 Question Orb Arrow Green
3 Question Orb Arrow Jammer
3 turn CD
Algedi will feel at home on a Sylvie  Sylvie and Freyja Awoken Freyja team as you wish to stack numerous wood row enhance Wood Row awakenings. The low base recovery can be absorbed by the 2.5x recovery mechanic provided by Awoken Freyja and Algedi’s high base damage along with her God Killer awakening will result in very high burst damage versus god type bosses. The ability to produce exactly 3 green orbs can be used in conjunction with other orb changers to produce a second or third wood row to maximize your burst potential. Furthermore, she can combo her jammer generating active with Spica Spica or Australis Australis to transform the jammers into more wood orbs. Overall, Algedi will make a strong sub and will only improve when she receives an ultimate evolution.

I would strongly suggest you do not use Algedi as a leader until we have more access to jammer orb generation.

 Alcyone
Alcyone
Machine / God
+light orb +light orb Skill Boost
Skill Lock Resist Skill Lock Resist
—-
Dark Heart Poison Arrow Light + haste
9 turn CD
Alcyone will not be the best fit on Saria Saria / Thor Thor teams due to a lack of light row Light Row awakenings. However, they may have the situational niche of removing a full board of poison orbs if you are pressed for board refresh actives or if you are in desperate need for more Skill Lock Resist awakenings. If used on an Awoken Sakuya Sakuya team, Alcyone is okay, but may overflow the board with too many light orbs, has no two prong attack TPA awakenings, and does not provide additional elemental coverage. However, her active is amazingly powerful as it eclipses all the Greco-Roman pantheon actives (such as Apollo Apollo (blue) prior to awoken evolution) with an added haste and poison removal for only 1 additional turn of recharging.

As a lead, Alcyone may be exciting to play as she offers a new playstyle to light teams with 5o1e mechanic capping out at 25x ATK. Furthermore, your RCV is multiplied by 6.25x when matching 4+ heal orbs. This makes you somewhat immortal if you can survive any single hit as you will essentially heal back to full health after every match.

Hamal
Hamal
Machine / God
Dark Orb Enhance Dark Orb Enhance Skill Boost
Skill Lock Resist Skill Lock Resist
—-
Light Heart Poison Arrow Dark + haste
9 turn CD
Hamal would not be the best fit for an Awoken Yomi Awoken Yomi team because you will most likely spawn too many dark orbs and be unable to match 7 combos. However, on a Yomi Dragon Yomi Dragon team, Hamal is great as she offers 2 Skill Lock Resist awakenings that will ease teaming building options and the poison removal reduces the dependency on Haku Haku . Hamal essentially functions as a poor man’s Eschamali Eschamali , but replaces skyfalls with haste. Unfortunately, she lacks either a TPA or Dark row awakening and limits her usage on other teams.

When used as a lead, you have essentially an unconditional 25x multiplier and all you need to do is match 5 dark orbs with 1 being enhanced. In addition, you have access to arguably the best colour sub pool and have no restrictions as to what subs you choose to bring compared to Yomi Dragon. This means you can use the powerful Zaerog Infinity Z8 and benefit from his numerous Dark Orb Enhance awakenings and dark skyfall buff. However, you can also pair your Hamal with a Yomi Dragon or Castor Castor friend as they have the same damage activation requirements. Lastly, the 6.25x recovery on a 4 heart match will make stalling a breeze as it is near impossible to accidentally trigger your leader skill.

Best of luck to those who roll and Happy Puzzling!

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