Tag Archives: Alcyone

Cosmic Getaway Godfest: Greco-Roman 2, Mechanical 1 & 2, and Hero Gods Review and Analysis

When making the decision to roll or save your magic stones, you need to determine if the featured pantheons can benefit or compliment your teams. Chasing for one specific monster is unwise as you will most likely be disappointed and should ideally have Godfests that overlap with many target cards. Remember all monsters that come out of the REM will qualify for Skill Inheritance so do not be too hasty when selling dupes. For a more detailed team building help, please refer to my full list Popular Leader’s and their Full Sub List Post. Lastly, to find more information about a specific pantheon or monster, refer to my Master List to better refine your search.


The Cosmic Getaway Godfest introduces the new Godfest Exclusive cards Sherias Sherias and Baldin Baldin. These two formidable dragons bring both stunning art and new utility for a variety of teams. I will be creating a separate posting detailing their uses so stay tuned/check back over the weekend. Outside of the two new cards, the featured gods and select GFE will appear at a 3x rate. It is a shame GungHo is featuring the newly Awoken Greco-Roman 2 gods with the lacklustre Mechanical 2 series. However, day 2 is more promising as the Mechanical 1 is gaining more viability on mono colour teams and the Hero pantheon are still the heros that their name implies.

Water Gala of the Tides Water
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Day 1
Greco-Roman 2 Mechanical 2
Awoken Ares A Hermes Awoken Artemis Awoken Apollo Awoken Persephone Denebola Acubens Algedi Alcyone Hamal
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Day 2
Hero Mechanical 1
Bankai Yamato Bankai Andro Bankai Perseus Wukong bankai Awoken Pandora Antares Alrescha Spica Pollux Castor

Day 1:

The Greco-Roman 2 are renown for their double orb changer active that converts two different elements into their primary colour. This is fantastic for teams who wish to flood the board with their desired colour and generally is best on row based teams. With the introduction of their awoken evolutions, players now have a tough decision to make as each evolution offers different benefits.

On the other hand, the Mechanical 2 series are one of the newer pantheons and feature monsters who have a hard time fitting in due to a lack of synergy. Only Hamal Hamal can be effectively used at the moment and it would be best to avoid rolling for this pantheon until more cards are released or the jammer meta is more solidified. Lastly, none of the Mechanical 2 Gods have an ultimate evolution and may not for some time.
Continue reading Cosmic Getaway Godfest: Greco-Roman 2, Mechanical 1 & 2, and Hero Gods Review and Analysis

10 Million Downloads Godfest Analysis and Review (Norse, Mechanical 1 & 2, and Chinese Celestials)

The 10 Million Downloads Godfest comes on the eve before the Final Fantasy Collab and gives players a tough decision on where to spend their stones. To complicate matters further, a Player’s Choice Godfest should be in the near future and will most likely feature the most coveted monsters. However, the 10M Downloads Godfest features some powerful monsters that will come out with +10 to each stat and coincides with the highly favoured Midnight Gala.

When making the decision to roll or save your magic stones, you need to determine if the featured pantheons can benefit or compliment your teams. Chasing for one specific monster is unwise as you will most likely be disappointed and should ideally have Godfests that overlap with many target cards. Remember all monsters that come out of the REM will qualify for Skill Inheritance so do not be too hasty when selling dupes. For a more detailed team building help, please refer to my full list Popular Leader’s and their Full Sub List Post. Lastly, to find more information about a specific pantheon or monster, refer to my Master List to better refine your search.

Dark Midnight Gala Dark
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Day 1
Norse Mechanical 1
Freyr I&I Awoken Freyja Thor Awoken Loki Antares Alrescha Spica Pollux Castor
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Day 2
Chinese Celestials Mechanical 2
Awoken Leilan Awoken Karin MeiMei Sakuya Haku Denebola Acubens Algedi Alcyone Hamal

Day 1:

Day one features the highly sought after Norse Gods along with the modestly powerful Mechanical 1 series. The Norse Gods all have their awoken forms and grant 2x damage for their primary and sub elements along with forming powerful tank teams. They are mostly used on their respective mono-colour teams, but can sometimes play a role in rainbow teams due to enhancing two colours and providing double skill lock resist Skill Lock Resist awakenings. Lastly, by boosting damage for two turns, you can use on the floor prior to the boss to ensure you sweep it while conserving your other actives.

The Mechanical 1 Pantheon is relatively new and features Machine / God type monsters. They have an interesting set of awakenings and provide 2 skill bind resist Skill Lock Resist along with a powerful active that removes jammer and poison orbs. They can also form 16x leads with 51% damage reduction from 4 different elements. However, their main downfall is a lack of an ultimate evolution and will only be a matter of time before they gain strong potential.

If you are looking to bolster your skill bind resistance, Day 1 is a fantastic time to roll. Continue reading 10 Million Downloads Godfest Analysis and Review (Norse, Mechanical 1 & 2, and Chinese Celestials)

Mechanical Star Series 2 Pantheon and Fenrir Impressions

GungHo recently announced a brand new pantheon (Constellation 2) along with 1 more godfest exclusive. All of the Constellation 2 characters have the machine / god typing and the new GFE is devil / attacker. Denebola Denebola , Acubens Acubens , and Algedi Algedi all possess the coveted God Killer God Killer awakening (3x damage for that monster versus god type enemies) along with unique actives that randomly spawn 3 orbs of their primary colour along with 3 jammers on 3-turn cooldown. Furthermore, their leader skill is reliant on matching jammer orbs and can scale up to 36x damage for matching leads in addition to reducing damage taken from their 2 elemental colours. The damage reduction is nice, but without more access to jammer producing actives will remain unusable along with only having 36x damage will make them better subs than leads. Continue reading Mechanical Star Series 2 Pantheon and Fenrir Impressions