Cosmic Getaway Godfest: Greco-Roman 2, Mechanical 1 & 2, and Hero Gods Review and Analysis

When making the decision to roll or save your magic stones, you need to determine if the featured pantheons can benefit or compliment your teams. Chasing for one specific monster is unwise as you will most likely be disappointed and should ideally have Godfests that overlap with many target cards. Remember all monsters that come out of the REM will qualify for Skill Inheritance so do not be too hasty when selling dupes. For a more detailed team building help, please refer to my full list Popular Leader’s and their Full Sub List Post. Lastly, to find more information about a specific pantheon or monster, refer to my Master List to better refine your search.


The Cosmic Getaway Godfest introduces the new Godfest Exclusive cards Sherias Sherias and Baldin Baldin. These two formidable dragons bring both stunning art and new utility for a variety of teams. I will be creating a separate posting detailing their uses so stay tuned/check back over the weekend. Outside of the two new cards, the featured gods and select GFE will appear at a 3x rate. It is a shame GungHo is featuring the newly Awoken Greco-Roman 2 gods with the lacklustre Mechanical 2 series. However, day 2 is more promising as the Mechanical 1 is gaining more viability on mono colour teams and the Hero pantheon are still the heros that their name implies.

Water Gala of the Tides Water
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Day 1
Greco-Roman 2 Mechanical 2
Awoken Ares A Hermes Awoken Artemis Awoken Apollo Awoken Persephone Denebola Acubens Algedi Alcyone Hamal
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Day 2
Hero Mechanical 1
Bankai Yamato Bankai Andro Bankai Perseus Wukong bankai Awoken Pandora Antares Alrescha Spica Pollux Castor

Day 1:

The Greco-Roman 2 are renown for their double orb changer active that converts two different elements into their primary colour. This is fantastic for teams who wish to flood the board with their desired colour and generally is best on row based teams. With the introduction of their awoken evolutions, players now have a tough decision to make as each evolution offers different benefits.

On the other hand, the Mechanical 2 series are one of the newer pantheons and feature monsters who have a hard time fitting in due to a lack of synergy. Only Hamal Hamal can be effectively used at the moment and it would be best to avoid rolling for this pantheon until more cards are released or the jammer meta is more solidified. Lastly, none of the Mechanical 2 Gods have an ultimate evolution and may not for some time.

Greco-Roman 2

jjjjjjjjMonsterjjjjjjjjj  Notes
Awoken Ares
Awoken Ares
Devil / Attacker
TPA Skill Boost Blind Resist
Fire Row TPA Enhnaced Fire Orb
Enhnaced Fire Orb Skill Lock Resist

Heart Water Arrow Fire + 2 turns fire skyfall
8 turn CD
—-
 Ares
Ares
God / Physical
TPA Skill Boost Blind Resist
Fire Row Skill Lock Resist Fire Row
Fire Row

Heart Water Arrow Fire
8 turn CD
Ares is one hot fire cards and was once crowned the title of highest ATK base stats in the game. Amusingly, with the release of his Awoken Evolution, Ares recaptures his insane base attack value along with shifting into a TPA oriented sub to the joy of all Awoken Shiva Shiva users. In addition, this new evolution grants him Devil / Attacker typing and is Fantastic news for Raoh Raoh teams as the double orb change helps flood the board with fire orbs. Unfortunately, this will remove his presence on Shiva Dragon Shiva D teams so exercise caution before committing.

With that being said, if you wish to use Ares as a sub on Shiva Dragon teams, you want to keep him in his F/L form as he still retains God typing and 3 fire row Fire Row awakenings. Unfortunately, this Ares is unable to be as well utilised on other top fire teams such as Awoken Shiva Shiva or Gadius Gadius as he will either create too many fire orbs and prevent sufficient combos or remove heart orbs (his awoken form at least grants skyfalls and TPA for Shiva).

Due to the fact that many fire teams and subs contribute multiple fire row enhance awakenings, you will want to start prioritising enhanced fire orb Enhnaced Fire Orb awakenings after 10 rows. Thus, even though Awoken Ares has a single row, he will contribute more damage via the enhanced orbs (and skyfall buff).

As a leader, Awoken Ares forms a 4x HP / 16x ATK team when matching fire and wood orbs. This is quite viable as you have access to Leilan Awoken Leilan (and Chiyome Chiyome for the combo) as a board changer. With  such a large HP pool, you should be able to withstand the strongest attacks. Just remember your RCV may be very low unless you run numerous fire healers or Uriel Uriel for the autoheal. For maximum damage, you should prioritise rows over TPA.

Overall, Ares is a hot card to own and has only gained more viability with his Awoken Evolution.

Hermes
Hermes
God / Attacker
Skill Lock Resist Skill Boost Skill Boost
Water Row TPA Water Row
Water Row
—-
BL Hermes
God / Physical
Skill Lock Resist Skill Boost Skill Boost
Water Row Devil killer Water Row

Green Heart Arrow Water
8 turn CD
—-
Awoken Hermes
Awoken Hermes
Devil / Attacker
Skill Lock Resist Skill Boost Skill Boost
Water Row Water Row TPA
blue + orb blue + orb
—-
Green Heart Arrow Water + 2 turn water skyfall
8 turn CD
Hermes is one of the few monsters that has 3 unique and powerful options for evolution trees (which I will be covering in a more extensive post). The decision of which evolution boils down to the type of leader you are using.

  • B/D Hermes is best on Neptune Dragon Neptune Dragon teams
  • B/L  BL Hermes is a physical Blue Sonia Blue Sonia sub (or Neptune Dragon Neptune Dragon )
  • Awoken Awoken Hermes for every other water team except for Neptune Dragon Neptune Dragon and Blue Sonia Blue Sonia

Regardless of which evolution path you choose, all the Hermi (Hermeses?) are outstanding mono water team subs on row Water Row based teams as his active overflows the board with your desired water orbs and can be combo-ed with nearly every full board changer to generate a 2/3 water board.

Please read my Hermes Evolution Comparison Post for a more detailed examination of which path is best for you.

Awoken Artemis
Awoken Artemis
Attacker/ Devil
TPA Skill Boost Blind Resist
Wood Row Enhanced Wood Orb Skill Lock Resist
 TPA Enhanced Wood Orb
—-
Fire Heart Arrow Green + 2 turn wood skyfall
8 turn CD
—-
Artemis
God / Attacker
TPA Skill Boost Blind Resist
Wood Row Skill Lock Resist Wood Row
Wood Row
—-
Fire Heart Arrow Green
8 turn CD
Artemis is still in an awkward position even with her branched evolution tree. Her double orb changer is similar to Australis Australis and Liu Bei Liu Bei , but she cannot as easily be placed on any team as both those counterparts do their job better.

Australis Australis has 5 Wood Row awakenings and a more powerful active as her skyfall buff lasts for 4 turns. Liu Bei Liu Bei has 3 TPA TPA awakenings and by default hits harder (maybe the skyfall mechanic negates this). Regardless, playing Artemis on a TPA oriented combo team such as Awoken Bastet Bastet is problematic due to overflowing the board with too many wood orbs and potentially causing you to be unable to form 7+ combos required for full leader skill activation. You can arguably use Awoken Artemis  as a leader on her own to form a 4x HP / 16x ATK team but must work around awkwardly matching water and wood orbs.

However, one thing Awoken Artemis shines at is being an Awoken Astaroth Astaroth sub as her team is normally quite restrictive in their sub choices.

Please read my Artemis Evolution Comparison Post for a more detailed examination of which path is best for you.

 

Apollo
Apollo (blue)
God / Attacker
+heart +heart TPA
Skill Boost TPA Light Row
Light Row
—-
Heart Dark  Arrow Light
8 turn CD
—-
Awoken Apollo
Awoken Apollo
Healer / Attacker
+heart +heart TPA
Skill Boost +light orb TPA
Skill Lock Resist +light orb
—-
Heart Dark  Arrow Light + 2 turn light skyfall
8 turn CD
L/B Apollo Apollo (blue) is a fantastic light row Light Row sub for Saria Saria / Thor Thor teams as his active floods the board with numerous light orbs and almost always ensures you can manufacture 2 unique rows. Furthermore, his dual orb changing capabilities allow him to combo with most full board changers. Unfortunately, a lack of SBR Skill Lock Resist or time extend Time Extend diminish his utility value.

On the other hand, Awoken Apollo Awoken Apollo is quite the horny and majestic unicorn (seriously, his art is just mind-boggling) and appears to have less synergy with most teams as he lost his row enhances. The strange part of the entire Greco-Roman pantheon’s active favours row formation due to flooding the board with their respective colour. Regardless, Awoken Apollo gains the healer typing and opens options to be used on Awoken Ama Amate , Light Metatron Metatron , and Light Zhuge Liang Light Zhuge Liang teams. In addition, the new wood typing means Awoken Sakuya Sakuya teams do not need to bring a wood sub and may ease team building. Of course, the overflow of light orbs may make it problematic to adequately combo, but can be used after Light Kali Kali ‘s active to ensure a more combo friendly board. Furthermore, the enhanced skyfall mechanic may add lethal amounts of additional damage. One last point I wish to draw attention to is the power Apollo brings on Awoken DQXQ Awoken DQXQ teams as the normally challenging to cover wood typing. His active allows for an overflow of light orbs to ensure you are able to fully proc her 100x leader skill.

Please read my Apollo Evolution Comparison Post for a more detailed examination of which path is best for you.

Awoken Persephone
Awoken Persephone
Attacker / Devil
+heart +heart TPA
Skill Boost Dark Orb Enhance Skill Lock Resist
TPA Dark Orb Enhance
—-
Heart Light Arrow Dark + 2 turn skyfall
8 turn CD
8 turn CD
Persephone
Persephone
God / Healer
+heart +heart TPA
Skill Boost TPA Dark row
Dark row
—-
D.R Persephone
God / Devil
+heart +heart TPA
Skill Boost God Killer Skill Lock Resist

—-

Heart Light Arrow Dark
8 turn CD
—-
Awoken Persephone is the newest addition to the Persephone family and gives us more options of how to evolve one of PAD’s loveliest ladies. She loses her God typing (thus exclusion from Yomi Dragon Yomi Dragon teams), but gains/retains her devil typing. Thus, she makes a Fantastic sub on both Lucifer Awoken Archdemon Lucifer and Pandora Awoken Pandora teams due to her naturally high base RCV, double orb change, skyfall mechanic, and enhanced dark/heart orbs. Once row teams reach 10 awakenings, they should begin to prioritise orb enhance as this will add significantly more damage in the long run. Furthermore, the enhanced heart orbs play a dual purpose: improving your healing potential along with retaining their plus-ed status once converted into dark orbs. As such, Awoken Persephone adds a great deal of versatility for these mono dark tank teams.

As a leader, Awoken Persephone forms a 2.25x HP / 14.06x ATK / 2.25x RCV team when matching both dark and water orbs. Thankfully, she has access to both Haku Haku and Typhon Typhon as viable board refreshers. Her team may not be able to clear all the content available, but your survivability will enable you to stall with ease and unleash either row or TPA oriented damage through your actives.

Her other evolutions are largely inferior to her awoken form and unless you are either needing their specific colour coverage or typing, I would strongly suggest you aim for her awoken evolution.

Overall, Persephone is both pretty and viable in today’s meta as both a sub and leader. My favourite form in terms of art is still Dark/Fire and was the main motivation in trying to roll her over 2 years ago.

 

Mechanical 2

jjjjjjjjMonsterjjjjjjjjj  Notes
 Denebola
Denebola
Machine / God
TPA TPASkill Lock Resist
God Killer
—-
3 Question Orb Arrow Fire
3 Question Orb Arrow Jammer
3 turn CD
Denebola can easily fit on an Awoken Shiva Shiva due to her 2 two prong TPA awakenings along with wonderfully high recovery for a fire monster. The 3 random jammers can be managed and being able to produce 3 additional red orbs every 3 turns can prove invaluable in triggering an extra TPA combo. Furthermore, Denebola’s active will be ready to use on the first turn should your board be lacking red and you need to sweep the floor right away. One great combo potential is to use Antares Antares after Denebola to convert all the newly created jammers into fire orbs. Lastly, the God Killer awakening will allow you to deal lethal damage to god type bosses as you can stack fire two prong matches.

I would strongly suggest you do not use her as a leader until we have more access to jammer orb generation.

 Acubens
Acubens
Machine / God
blue + orb blue + orb blue + orb
blue + orb Skill Lock Resist God Killer
—-
3 Question Orb Arrow Water
3 Question Orb Arrow Jammer
3 turn CD
Acubens has an impressive 6 awakening with 4 being enhanced water orbs blue + orb. Unfortunately he lacks both a TPA and water row enhance Water Row awakening and pushes him out of a Ryune Ryune and I&I I&I teams and leaves him with either Sumire Sumire or Sarasvati Sarasvati teams. Sumire lacks damage output as he caps out at only 20.25x damage and Sarasvati has damage control / stalling issues along with being very orb hungry. I guess you can use Acubens on an Awoken Isis Isis team as he covers the rarely seen water and red elements. You can combo his jammer generation with Alrescha Alrescha or Scheat Scheat ‘s active to transform them into more water orbs.

I would strongly suggest you do not use Acubens as a leader until we have more access to jammer orb generation.

 Algedi
Algedi
Machine / God
Wood Row Wood Row Skill Lock Resist
God Killer
—-
3 Question Orb Arrow Green
3 Question Orb Arrow Jammer
3 turn CD
Algedi will feel at home on a Sylvie  Sylvie and Freyja Awoken Freyja team as you wish to stack numerous wood row enhance Wood Row awakenings. The low base recovery can be absorbed by the 2.5x recovery mechanic provided by Freyja and Algedi’s high base damage along with her God Killer awakening will result in very high burst damage versus god type bosses. The ability to produce exactly 3 green orbs can be used in conjunction with other orb changers to produce a second or third wood row to maximize your burst potential. Furthermore, she can combo her jammer generating active with Spica Spica or Australis Australis to transform the jammers into more wood orbs. Overall, Algedi will make a strong sub and will only improve when she receives an ultimate evolution.

I would strongly suggest you do not use Algedi as a leader until we have more access to jammer orb generation.

 Alcyone
Alcyone
Machine / God
+light orb +light orb Skill Boost
Skill Lock Resist Skill Lock Resist
—-
Dark Heart Poison Arrow Light + haste
9 turn CD
Alcyone will not be the best fit on Saria Saria / Thor Thor teams due to a lack of light row Light Row awakenings. However, they may have the situational niche of removing a full board of poison orbs if you are pressed for board refresh actives or if you are in desperate need for more Skill Lock Resist awakenings. If used on an Awoken Sakuya Sakuya team, Alcyone is okay, but may overflow the board with too many light orbs, has no two prong attack TPA awakenings, and does not provide additional elemental coverage. However, her active is amazingly powerful as it eclipses all the Greco-Roman pantheon actives (such as Apollo Apollo (blue) prior to awoken evolution) with an added haste and poison removal for only 1 additional turn of recharging.

As a lead, Alcyone may be exciting to play as she offers a new playstyle to light teams with 5o1e mechanic capping out at 25x ATK. Furthermore, your RCV is multiplied by 6.25x when matching 4+ heal orbs. This makes you somewhat immortal if you can survive any single hit as you will essentially heal back to full health after every match.

Hamal
Hamal
Machine / God
Dark Orb Enhance Dark Orb Enhance Skill Boost
Skill Lock Resist Skill Lock Resist
—-
Light Heart Poison Arrow Dark + haste
9 turn CD
Hamal would not be the best fit for an Awoken Yomi Awoken Yomi team because you will most likely spawn too many dark orbs and be unable to match 7 combos. However, on a Yomi Dragon Yomi Dragon team, Hamal is great as she offers 2 Skill Lock Resist awakenings that will ease teaming building options and the poison removal reduces the dependency on Haku Haku . Hamal essentially functions as a poor man’s Eschamali Eschamali , but replaces skyfalls with haste. Unfortunately, she lacks either a TPA or Dark row awakening and limits her usage on other teams.

When used as a lead, you have essentially an unconditional 25x multiplier and all you need to do is match 5 dark orbs with 1 being enhanced. In addition, you have access to arguably the best colour sub pool and have no restrictions as to what subs you choose to bring compared to Yomi Dragon. This means you can use the powerful Zaerog Infinity Z8 and benefit from his numerous Dark Orb Enhance awakenings and dark skyfall buff. However, you can also pair your Hamal with a Yomi Dragon or Castor Castor friend as they have the same damage activation requirements. Lastly, the 6.25x recovery on a 4 heart match will make stalling a breeze as it is near impossible to accidentally trigger your leader skill.

Day 2:

The Hero Gods have stood the test of time and powercreep and are still considered some of the strongest monsters for the respective teams. With the introduction of a Bankai evolution, they gained a significant boost to stats along with a third typing that unlocks new sub potential on various teams. Furthermore, all of their non-awoken forms enhance heart orbs which is incredible as it allows you to fully heal or combo with a heart breaker to create enhanced damage orbs. Awoken Pandora Awoken Pandora is the only one to receive an awoken form and has catapulted her into a top tier leader. Overall one of the strongest pantheons.

On the flip side, the Mechanical 1 Pantheon is relatively new and features Machine / God type monsters. They have an interesting set of awakenings and provide 2 skill bind resist Skill Lock Resist along with a powerful active that removes jammer and poison orbs. They can also form 16x leads with 51% damage reduction from 4 different elements. In addition, their enhanced orb and heart awakenings grant a significant bonus for both healing and damage potential when combo-ed with their heart breaking active. However, their main downfall is a lack of an ultimate evolution and will only be a matter of time before they gain strong potential.

Overall, a reasonably solid day to roll for mono colour teams as you will be acquiring cards that have favourable/diverse awakenings along with powerful orb changers.

Hero Gods

jjjjjjjjMonsterjjjjjjjjj  Notes
 Yamato
Bankai Yamato
God / Dragon / Attacker
Fire Row
Bind Clear awakening Skill Boost
Skill Lock Resist Skill Boost Skill Boost
Time Extend Fire Row Fire Row

Green Arrow Fire
Dark Arrow Heart
Heart Arrow +heart

8 turn CD
Yamato was initially famous for his 3 skill boost Skill Boost awakenings. This helps guarantee your actives are ready to use by turn 1 or even ensuring your push button team has no down time. With his recently released ultimate evolution, he gains an additional 3 fire row Fire Row enhances. This makes him well suited for both Gadius Gadius and Raoh Raoh teams. Yamato can also make appearances on Shiva Dragon Shiva D teams and his flexibility along with recover bind Bind Clear awakening awakening make him an all around great sub.

As a lead, Yamato may struggle like the rest of his pantheon due to being fragile with no HP or RCV multiplier. Granted you hit like a (fire)truck when activating your 25x in conjunction with multiple Fire Row awakenings, but may falter with leader binds or bosses with complex mechanics.

 Andromeda
Bankai Andro
God / Healer / Physical
Water Row Bind Clear awakening Skill Boost
Skill Lock Resist Water Row Skill Lock Resist
Time Extend Water Row TPA


Fire Arrow Water
Light Arrow Heart
Heart Arrow +heart
8 turn CD
Andromeda gets me all wet with excitement with all the sub possibilities she has! Mono water teams are mostly water row Water Row reliant and she provides an incredible 3 Water Row awakenings along with 2 Skill Lock Resist . You can also use the recover bind Bind Clear awakening awakening to clear up to 3 turns of binds from your other monsters with a horizontal 6-match of heart orbs (which she can produce). It is hard to find fault in her power and potential and the only drawback is her art is less pretty in this form.

Due to her God and Physical typing, Andromeda can be found on Neptune Dragon Neptune Dragon , Blue Sonia Blue Sonia , I&I I&I / Ryune Ryune , and Lakshimi Awoken Lakshimi teams. Essentially, every one loves to use Andromeda and you will be well served with her in your monster box.

Andromeda can also be used as a leader and can successfully pair with a Neptune Dragon to gain more damage and the slight RCV bonus. For more reading on her leadership potential, feel free to read my other posting HERE.

 

 Perseus
Bankai Perseus
God / Balance / Dragon
Wood Row Bind Clear awakening Skill Boost
Skill Lock Resist Skill Boost Skill Lock Resist
Time Extend Wood Row Time Extend
—-
Water Arrow Green
Fire Arrow Heart
Heart Arrow +heart
8 turn CD
Perseus is a mono wood row Wood Row powerhouse as he has the rarely seen 2 SBR Skill Lock Resist and 2 time extend Time Extend awakenings. These greatly ease team building along with providing you with ample time to match your numerous wood rows. Having him on your team allows you to take advantage of Australis Australis and his 5 wood row Wood Row awakenings by providing the missing utility. The extra Skill Lock Resist awakening can also be used to compensate for Sylvie Sylvie subs.

Perseus is best used on Sylvie / Awoken Freyja Awoken Freyja and Green Sonia Green Sonia teams as they wish to stack numerous wood rows. Even without a TPA TPA , he can be successfully used on Awoken Parvati Awoken Parv teams as his wood and heart orb generation are invaluable. If you are lacking those teams, you can always use him as a temporary means to achieve 100% skill bind resist (which I did when he first came out) if having your skills bound results in certain death.

As a leader, Perseus has explosive output, but will be plagued by no survivability bonus and will struggle if he is unable to sweep every floor or is bound.

Sun Wukong
Wukong bankai
God / Physical / Healer
Light Row
Bind Clear awakening Skill Boost
Skill Lock Resist Skill Boost Light Row
Time Extend TPA Skill Boost
—-
Water  Arrow Light
Dark Arrow Heart
Heart Arrow +heart
8 turn CD
Sun Wukong is now one of the strongest light row Light Row subs on Saria Saria / Thor Thor teams. He can also act as a pseudo bind clearer through the Bind Clear awakening awakening and a row of hearts provided he is not bound. Wukong can also be found on Awoken Ama Amate or any other healer team as a staple sub with his new found healer typing. This will add significant bulk as his base HP is quite high.

Wukong’s ability to play as a 25x row Light Row based leader makes him a glass cannon. His burst and damage output is incredible, but without any HP or RCV multiplier along with vulnerability to binds, Wukong may not be able to clear the hardest dungeons if he cannot sweep every floor in one go.

Regardless, Wukong is an amazing card to own for your own mono light adventures.

Awoken Pandora
Awoken Pandora
Devil / Physical
Dark row Bind Clear awakening Skill Boost
Skill Lock Resist Skill Boost Dark row
Time Extend 
Dark row
—-
Green Arrow Dark
Light Arrow Heart
 + haste
9 CD

Bankai Pandora
Bankai Pandora
God / Devil / Healer
Dark row Bind Clear awakening Skill Boost
Skill Lock Resist Skill Boost Dark row
Time Extend TPA Time Extend
—-
Green Arrow Dark
Light Arrow Heart
Heart Arrow +heart

8 turn CD
To help you better chose which Pandora is right for you, please read my comparison post. Regardless of which evolution you choose, Pandora is an amazing monster as her active spawns dark and heart orbs. This can be used in conjunction with Zuoh Ult Zuoh to form a 2/3 dark orb board. Furthermore, her awakenings combine both power and utility and is welcomed on essentially every dark team. You can combine her heart making with a horizontal row of hearts to trigger 3 turns of bind removal through Bind Clear awakening and is one of the few options for removing binds on dark based teams. Granted Pandora can be bound, but it is at least an option.

Awoken Pandora Awoken Pandora is considered one of the best leads in the game because she forms a 1.56x HP / 25x ATK / 1.56x RCV for devil monsters. The 25x damage is greatly augmented through numerous dark row enhance Dark row awakenings allow her to hit some of the highest damage in the game. For further reading and information, feel free to read my Awoken Pandora Team Building Guide.

Bankai Pandora Bankai Pandora is a favoured sub on Awoken Yomi Awoken Yomi and Yomi Dragon Yomi Dragon teams as her utility oriented awakenings and double orb change allow for easier orb matching.

Overall, Pandora is one of the best cards to have duplicates of as a means to take advantage of both evolutions.

 

Mechanical 1

jjjjjjjjMonsterjjjjjjjjj  Notes
 Antares
Antares
Machine / God
Enhnaced Fire Orb Enhnaced Fire Orb +heart
Skill Lock Resist Skill Lock Resist +heart
—-
Jammer Poison Heart Arrow Fire
 + haste
7 turn CD
Antares is a powerful fire sub due to offering 2 Skill Lock Resist awakenings. This greatly eases team building as you only require 1 additional sub (provided both leaders have Skill Lock Resist ) to achieve 100% immunity. Unfortunately, they lack a TPA or Fire Row awakening which may place constraints on damage output. However, with their god typing, Antares can successfully be used on Shiva Dragon Shiva D teams.

The main appeal of Antares ‘s active (and the entire pantheon) is the ability to remove jammer and poison orbs with their active. This alleviates the need to bring a full board changer. Only downside is you remove heart orbs and is hard to skill up.

As a leader, Antares forms a 5o1e leader with 16x damage and reducing incoming damage from all elements but fire attribute bosses.

 Alrescha
Alrescha
Machine / God
blue + orb blue + orb +heart
Skill Lock Resist Skill Lock Resist +heart
—-
Jammer Poison Heart Arrow Water + haste
7 turn CD
Alrescha is an interesting sub for water based teams as her awakenings grant large amount of utilty. Unfortunately, her active’s main benefit of alleviating the need to bring a full board changer is somewhat mute as water has perhaps the best pool of subs to draw upon such as Mori Motonari Mori Motanari , Blue Sonia Blue Sonia , Ryune Ryune , Awoken Karin Awoken Karin , and Skuld Skuld ult evo . All of these monsters have more synergetic awakenings for the top water teams of Neptune Dragon Neptune Dragon , Blue Sonia Blue Sonia , and Awoken I&I I&I / Ryune Ryune .

Perhaps with an ultimate evolution, Alrescha may have more viability or if water teams shift away form the massive Water Row stacking. As a leader, she forms a 5o1e leader with 16x damage and reducing incoming damage from all elements but water attribute bosses.

 Spica
Spica
Machine / God
Enhanced Wood Orb Enhanced Wood Orb +heart
Skill Lock Resist Skill Lock Resist +heart
—-
Jammer Poison Heart Arrow Green
 + haste
7 turn CD
Spica has the same benefits and drawbacks as the rest of her pantheon when used as a sub (poison removal has even less relevance on Bastet Bastet teams) . However, her leadership potential is significantly higher and only rivalled by Castor  Castor . This is because wood has a large and powerful pool to draw upon who are less Wood Row reliant. When playing a 5o1e lead, it can be cumbersome to form rows and may find it easier to be reliant on TPA TPA monsters. Thankfully, wood monsters are somewhat famous for their diversity of TPA  heavy monsters including Vishnu Vishnu and Liu Bei Liu Bei who both have 3. Furthermore, countless more 2 TPA wood monsters exist to help bolster your damage.

One important thing to note is the skyfall mechanic from Vishnu (and to a lesser extent, Australis Australis ) has great synergy with your Enhanced Wood Orb awakenings. Just be aware that wood heavy dungeons are certain disaster as that is the only element Spica does not resist.

 Pollux
Pollux
Machine/ God
+light orb +light orb +heart
Skill Lock Resist Skill Lock Resist +heart
—-
Jammer Poison Heart Arrow Light + haste
7 turn CD
Pollux is a powerful rainbow sub for Light Kali Kali , Awoken Sakuya Sakuya , and Awoken Ra Ra  teams. This is due to the high utility offered by her awakenings with the enhanced heart orb +heart lending a significant recovery bonus as none of these leads have any RCV multiplier. Furthermore, the ability to remove poison and jammer orbs and convert them into your primary damage element can conserve precious board refreshes. Unfortunately, Pollux offers no Light Row awakenings and may be overlooked on Awoken Thor  Thor / Saria Saria teams if you lack other row enhance subs. However, once you surpass 10+, orb enhance +light orb awakenings become more meaningful and the enhanced heart orbs retain their plus status when converted to light.

One new opportunity for Pollux is on Awoken DQXQ Awoken DQXQ teams. Pollux covers the challenging fire element along with providing enhanced orbs. This will dramatically improve your survivability while diversifying your damage awakenings.

As a leader, Pollux forms a 5o1e leader with 16x damage and reducing incoming damage from all elements but light attribute bosses.

 Castor
Castor
Machine / God
Dark Orb Enhance Dark Orb Enhance +heart
Skill Lock Resist Skill Lock Resist +heart
—-
Jammer Poison Heart Arrow Dark + haste
7 turn CD
Castor  is part of the new mechanical Star God series and offers 2 Skill Lock Resist , Dark Orb Enhance , and +heart awakenings. This eases team building as you only require 1 additional sub with Skill Lock Resist to achieve 100% immunity. The passive damage from the enhanced orbs and augmented healing can come in handy, but a lack of Dark row or TPA lowers their damage contribution on Awoken Lucifer Awoken Archdemon Lucifer or Awoken Pandora Awoken Pandora teams. Castor ‘s active is quite powerful as it provides heart, poison, and jammer orb conversion to dark and 1 turn haste on a 7-turn cooldown and can remove the dependency on full board changers. Castor can be successfully used on both Awoken Yomi Awoken Yomi and Yomi Dragon Yomi Dragon teams as the Dark Orb Enhance awakenings have perfect synergy.

Castor is also a powerful lead who plays similarly to Awoken Yomi and Yomi Dragon except your damage is significantly lower, but you benefit from a 51% damage reduction shield against all elements except dark. Your sub pool is also not restricted like Yomi Dragon and dramatically opens up team building options. However, you can always mix and match with  Awoken Yomi and Yomi Dragon as leader pairings to augment your damage or recovery as needed.

Conclusion

Day 2 is a much stronger day to roll for as all of the featured gods can fulfil a role on their respective mono colour teams. Even with the introduction of Sherias and Baldin, the chances of you rolling them are still low and should be treated as more of a nice surprise than target.

Let me know what you hope to roll this Godfest and how many stones you have saved up/budgeting.

Happy Puzzling!

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31 thoughts on “Cosmic Getaway Godfest: Greco-Roman 2, Mechanical 1 & 2, and Hero Gods Review and Analysis”

  1. Attn:Gungho Please stop pairing Mech Stars with Heroes/Greek 2/ Chinese/etc. I want to pull subpar new cards; not these amazing ones I already own. (>_<) #Whaleproblems

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  2. I think you accidentally wrote Awoken Shiva but probably meant Awoken Ares. I hope to roll him tomorrow. Need to make my Shiva Dragon team stronger!

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  3. Which day is there a chance at rolling L. or D. Kali? I’m happy to get other cards, but I’m really hurting for them on my A. Ra team.

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    1. According to GH’s official FB posting, the Kali’s are featured at a higher rate on both days. Thus, you should roll on the day that would benefit you the most

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  4. Hoping for Andromeda, she’s all I need to round out my blue teams. A Pandora would be nice too, given that I have 0 good dark leaders but plenty of subs. Was originally going to roll for a dupe Hermes to have on a possible Blonia team, but I think I can benefit more from day 2.

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    1. Yeah, I would suggest aiming for day 2. At least all the featured gods have some value. Even Alrescha isn’t a terrible water roll. Hope you get lucky tomorrow =D

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      1. Got the 400 day bonus for two extra rolls, got a dupe Motonari, Alfecca, and two silvers. Kinda sad I didn’t get what I wanted, but at least Motonari and Alfecca could find some use as inheritance material. I do have a max killed Alrescha too, though she hasn’t been seeing much use lately.

        I’m wondering, would it be a good idea to invest in a Blonia team I could put together? Was thinking of using two Blonias, Skuld, A.I&I, and then a flex spot. Potential subs include A.Orochi, A.Karin, Sumire, and Motonari. Was lucky enough to roll Academy Sakuya, if I needed a gravity for some reason. Also have an Awoken Hermes that I’ve been using on my I2 team, but I’d be willing to make the switch to B/L to fit in the Blonia team.

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  5. I only had a single roll (I used a bunch of stones on King dragon infestation for DKali skill ups) and I rolled a Blonia! My luck has never been this good 😮

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      1. I’m working on a team for her, so far it’s:
        Blonia
        Awoken I&I
        Awoken Karin
        Sumire
        B/G Sun Quan
        Blonia

        I hit the desired 10 rows and also have 6 orb enhances, I think this team just lacks quick orb generation. I may go Awoken Sun Quan when it comes out.

        Any thought on this team?

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        1. With Awoken Sun Quan and I&I, you are bringing two damage enhancement subs. I would try and find a different card to replace Sun Quan with. DO you have a Hermes, Andromeda, or Orochi? Blonia teams do not need quick orb generation as they want to stall and burst with a single active

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          1. Unfortunately, the above is where my candidates for a Blonia team pretty much ends, I don’t have Hermes, andromeda, or orochi 😞 I guess Blonia will be yet another “work in progress” team for me

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            1. Well it’s mostly searching for the last sub, if lost, there is seigfried lol

              Just max level and skill up on the side. Dump pluses and Tamas if you pull one of those listed =)

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      1. I didn’t really need anything from either day per se but yeah, pretty disappointing. I am very light IAP so “wasting” 15 stones stings. At this point I could have rocked the elusive Fuu system if I bothered to keep any of them lol.

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            1. Antares has a powerful active and can save you a board changer due to the poison and jammer conversion. Can be used as an assistant for skill inheritance. Urd is ofc Fantastic =P

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    1. You need to tell me how to pull Zuoh, I have yet to get one on either account!

      I am tempted to sell; however, do you have any possible option for Skill Inheritance for either dark, fire, or wood teams? If feeling truly luxurious, you can inherit onto himself to prevent skill delays.

      However, if you answered no to any of the above, I would sell

      And thank you for the encouragement =D

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      1. haha I’ll send one your way! (if only lol) but yeah those are definitely things to consider, working on a pandora team right now and I have an Ult Evo’d one on there I’ll have to think about what to do with the others. Thanks!

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