When making the decision to roll or save your magic stones, you need to determine if the featured pantheons can benefit or compliment your teams. Chasing for one specific monster is unwise as you will most likely be disappointed and should ideally have Godfests that overlap with many target cards. Remember all monsters that come out of the REM will qualify for Skill Inheritance so do not be too hasty when selling dupes. For a more detailed team building help, please refer to my full list Popular Leader’s and their Full Sub List Post. Lastly, to find more information about a specific pantheon or monster, refer to my Master List to better refine your search.
The Cosmic Getaway Godfest introduces the new Godfest Exclusive cards Sherias
and Baldin
. These two formidable dragons bring both stunning art and new utility for a variety of teams. I will be creating a separate posting detailing their uses so stay tuned/check back over the weekend. Outside of the two new cards, the featured gods and select GFE will appear at a 3x rate. It is a shame GungHo is featuring the newly Awoken Greco-Roman 2 gods with the lacklustre Mechanical 2 series. However, day 2 is more promising as the Mechanical 1 is gaining more viability on mono colour teams and the Hero pantheon are still the heros that their name implies.
Gala of the Tides  |
jjj
Day 1 |
Greco-Roman 2 |
Mechanical 2 |
 |
 |
jjj
Day 2 |
Hero |
Mechanical 1 |
 |
 |
Day 1:
The Greco-Roman 2 are renown for their double orb changer active that converts two different elements into their primary colour. This is fantastic for teams who wish to flood the board with their desired colour and generally is best on row based teams. With the introduction of their awoken evolutions, players now have a tough decision to make as each evolution offers different benefits.
On the other hand, the Mechanical 2 series are one of the newer pantheons and feature monsters who have a hard time fitting in due to a lack of synergy. Only Hamal
can be effectively used at the moment and it would be best to avoid rolling for this pantheon until more cards are released or the jammer meta is more solidified. Lastly, none of the Mechanical 2 Gods have an ultimate evolution and may not for some time.
Greco-Roman 2
|
jjjjjjjjMonsterjjjjjjjjj |
Notes |
Awoken Ares

Devil / Attacker



—
+ 2 turns fire skyfall
8 turn CD
—-
Ares

God / Physical



—

8 turn CD |
Ares is one hot fire cards and was once crowned the title of highest ATK base stats in the game. Amusingly, with the release of his Awoken Evolution, Ares recaptures his insane base attack value along with shifting into a TPA oriented sub to the joy of all Awoken Shiva users. In addition, this new evolution grants him Devil / Attacker typing and is Fantastic news for Raoh teams as the double orb change helps flood the board with fire orbs. Unfortunately, this will remove his presence on Shiva Dragon teams so exercise caution before committing.
With that being said, if you wish to use Ares as a sub on Shiva Dragon teams, you want to keep him in his F/L form as he still retains God typing and 3 fire row awakenings. Unfortunately, this Ares is unable to be as well utilised on other top fire teams such as Awoken Shiva or Gadius as he will either create too many fire orbs and prevent sufficient combos or remove heart orbs (his awoken form at least grants skyfalls and TPA for Shiva).
Due to the fact that many fire teams and subs contribute multiple fire row enhance awakenings, you will want to start prioritising enhanced fire orb awakenings after 10 rows. Thus, even though Awoken Ares has a single row, he will contribute more damage via the enhanced orbs (and skyfall buff).
As a leader, Awoken Ares forms a 4x HP / 16x ATK team when matching fire and wood orbs. This is quite viable as you have access to Leilan (and Chiyome for the combo) as a board changer. With such a large HP pool, you should be able to withstand the strongest attacks. Just remember your RCV may be very low unless you run numerous fire healers or Uriel for the autoheal. For maximum damage, you should prioritise rows over TPA.
Overall, Ares is a hot card to own and has only gained more viability with his Awoken Evolution. |
Hermes

God / Attacker



—-

God / Physical



8 turn CD
—-
Awoken Hermes

Devil / Attacker



—-
+ 2 turn water skyfall
8 turn CD |
Hermes is one of the few monsters that has 3 unique and powerful options for evolution trees (which I will be covering in a more extensive post). The decision of which evolution boils down to the type of leader you are using.
- B/D
is best on Neptune Dragon teams
- B/L
is a physical Blue Sonia sub (or Neptune Dragon )
- Awoken
for every other water team except for Neptune Dragon and Blue Sonia 
Regardless of which evolution path you choose, all the Hermi (Hermeses?) are outstanding mono water team subs on row based teams as his active overflows the board with your desired water orbs and can be combo-ed with nearly every full board changer to generate a 2/3 water board.
Please read my Hermes Evolution Comparison Post for a more detailed examination of which path is best for you. |
Awoken Artemis

Attacker/ Devil



—-
+ 2 turn wood skyfall
8 turn CD
—-

God / Attacker



—-

8 turn CD |
Artemis is still in an awkward position even with her branched evolution tree. Her double orb changer is similar to Australis and Liu Bei , but she cannot as easily be placed on any team as both those counterparts do their job better.
Australis has 5 awakenings and a more powerful active as her skyfall buff lasts for 4 turns. Liu Bei has 3 TPA awakenings and by default hits harder (maybe the skyfall mechanic negates this). Regardless, playing Artemis on a TPA oriented combo team such as Awoken Bastet is problematic due to overflowing the board with too many wood orbs and potentially causing you to be unable to form 7+ combos required for full leader skill activation. You can arguably use Awoken Artemis as a leader on her own to form a 4x HP / 16x ATK team but must work around awkwardly matching water and wood orbs.
However, one thing Awoken Artemis shines at is being an Awoken Astaroth sub as her team is normally quite restrictive in their sub choices.
Please read my Artemis Evolution Comparison Post for a more detailed examination of which path is best for you.
|
Apollo

God / Attacker



—-

8 turn CD
—-
Awoken Apollo

Healer / Attacker



—-
+ 2 turn light skyfall
8 turn CD |
L/B Apollo is a fantastic light row sub for Saria / Thor teams as his active floods the board with numerous light orbs and almost always ensures you can manufacture 2 unique rows. Furthermore, his dual orb changing capabilities allow him to combo with most full board changers. Unfortunately, a lack of SBR or time extend diminish his utility value.
On the other hand, Awoken Apollo is quite the horny and majestic unicorn (seriously, his art is just mind-boggling) and appears to have less synergy with most teams as he lost his row enhances. The strange part of the entire Greco-Roman pantheon’s active favours row formation due to flooding the board with their respective colour. Regardless, Awoken Apollo gains the healer typing and opens options to be used on Awoken Ama , Light Metatron , and Light Zhuge Liang teams. In addition, the new wood typing means Awoken Sakuya teams do not need to bring a wood sub and may ease team building. Of course, the overflow of light orbs may make it problematic to adequately combo, but can be used after Light Kali ‘s active to ensure a more combo friendly board. Furthermore, the enhanced skyfall mechanic may add lethal amounts of additional damage. One last point I wish to draw attention to is the power Apollo brings on Awoken DQXQ teams as the normally challenging to cover wood typing. His active allows for an overflow of light orbs to ensure you are able to fully proc her 100x leader skill.
Please read my Apollo Evolution Comparison Post for a more detailed examination of which path is best for you. |
Awoken Persephone

Attacker / Devil



——-
+ 2 turn skyfall
8 turn CD
8 turn CD
Persephone

God / Healer



—-

God / Devil


—-

8 turn CD
—- |
Awoken Persephone is the newest addition to the Persephone family and gives us more options of how to evolve one of PAD’s loveliest ladies. She loses her God typing (thus exclusion from Yomi Dragon teams), but gains/retains her devil typing. Thus, she makes a Fantastic sub on both Lucifer and Pandora teams due to her naturally high base RCV, double orb change, skyfall mechanic, and enhanced dark/heart orbs. Once row teams reach 10 awakenings, they should begin to prioritise orb enhance as this will add significantly more damage in the long run. Furthermore, the enhanced heart orbs play a dual purpose: improving your healing potential along with retaining their plus-ed status once converted into dark orbs. As such, Awoken Persephone adds a great deal of versatility for these mono dark tank teams.
As a leader, Awoken Persephone forms a 2.25x HP / 14.06x ATK / 2.25x RCV team when matching both dark and water orbs. Thankfully, she has access to both Haku and Typhon as viable board refreshers. Her team may not be able to clear all the content available, but your survivability will enable you to stall with ease and unleash either row or TPA oriented damage through your actives.
Her other evolutions are largely inferior to her awoken form and unless you are either needing their specific colour coverage or typing, I would strongly suggest you aim for her awoken evolution.
Overall, Persephone is both pretty and viable in today’s meta as both a sub and leader. My favourite form in terms of art is still Dark/Fire and was the main motivation in trying to roll her over 2 years ago. |
Mechanical 2
|
jjjjjjjjMonsterjjjjjjjjj |
Notes |
Denebola

Machine / God
 

—-
3 
3 
3 turn CD |
Denebola can easily fit on an Awoken Shiva due to her 2 two prong awakenings along with wonderfully high recovery for a fire monster. The 3 random jammers can be managed and being able to produce 3 additional red orbs every 3 turns can prove invaluable in triggering an extra combo. Furthermore, Denebola’s active will be ready to use on the first turn should your board be lacking red and you need to sweep the floor right away. One great combo potential is to use Antares after Denebola to convert all the newly created jammers into fire orbs. Lastly, the awakening will allow you to deal lethal damage to god type bosses as you can stack fire two prong matches.
I would strongly suggest you do not use her as a leader until we have more access to jammer orb generation. |
Acubens

Machine / God


—-
3 
3 
3 turn CD |
Acubens has an impressive 6 awakening with 4 being enhanced water orbs . Unfortunately he lacks both a and water row enhance awakening and pushes him out of a Ryune and I&I teams and leaves him with either Sumire or Sarasvati teams. Sumire lacks damage output as he caps out at only 20.25x damage and Sarasvati has damage control / stalling issues along with being very orb hungry. I guess you can use Acubens on an Awoken Isis team as he covers the rarely seen water and red elements. You can combo his jammer generation with Alrescha or Scheat ‘s active to transform them into more water orbs.
I would strongly suggest you do not use Acubens as a leader until we have more access to jammer orb generation. |
Algedi

Machine / God


—-
3 
3 
3 turn CD |
Algedi will feel at home on a Sylvie and Freyja team as you wish to stack numerous wood row enhance awakenings. The low base recovery can be absorbed by the 2.5x recovery mechanic provided by Freyja and Algedi’s high base damage along with her awakening will result in very high burst damage versus god type bosses. The ability to produce exactly 3 green orbs can be used in conjunction with other orb changers to produce a second or third wood row to maximize your burst potential. Furthermore, she can combo her jammer generating active with Spica or Australis to transform the jammers into more wood orbs. Overall, Algedi will make a strong sub and will only improve when she receives an ultimate evolution.
I would strongly suggest you do not use Algedi as a leader until we have more access to jammer orb generation. |
Alcyone

Machine / God


—-
+ haste
9 turn CD |
Alcyone will not be the best fit on Saria / Thor teams due to a lack of light row awakenings. However, they may have the situational niche of removing a full board of poison orbs if you are pressed for board refresh actives or if you are in desperate need for more awakenings. If used on an Awoken Sakuya team, Alcyone is okay, but may overflow the board with too many light orbs, has no two prong attack awakenings, and does not provide additional elemental coverage. However, her active is amazingly powerful as it eclipses all the Greco-Roman pantheon actives (such as Apollo prior to awoken evolution) with an added haste and poison removal for only 1 additional turn of recharging.
As a lead, Alcyone may be exciting to play as she offers a new playstyle to light teams with 5o1e mechanic capping out at 25x ATK. Furthermore, your RCV is multiplied by 6.25x when matching 4+ heal orbs. This makes you somewhat immortal if you can survive any single hit as you will essentially heal back to full health after every match. |
Hamal

Machine / God


—-
+ haste
9 turn CD |
Hamal would not be the best fit for an Awoken Yomi team because you will most likely spawn too many dark orbs and be unable to match 7 combos. However, on a Yomi Dragon team, Hamal is great as she offers 2 awakenings that will ease teaming building options and the poison removal reduces the dependency on Haku . Hamal essentially functions as a poor man’s Eschamali , but replaces skyfalls with haste. Unfortunately, she lacks either a or awakening and limits her usage on other teams.
When used as a lead, you have essentially an unconditional 25x multiplier and all you need to do is match 5 dark orbs with 1 being enhanced. In addition, you have access to arguably the best colour sub pool and have no restrictions as to what subs you choose to bring compared to Yomi Dragon. This means you can use the powerful Zaerog Infinity and benefit from his numerous awakenings and dark skyfall buff. However, you can also pair your Hamal with a Yomi Dragon or Castor friend as they have the same damage activation requirements. Lastly, the 6.25x recovery on a 4 heart match will make stalling a breeze as it is near impossible to accidentally trigger your leader skill. |
Day 2:
The Hero Gods have stood the test of time and powercreep and are still considered some of the strongest monsters for the respective teams. With the introduction of a Bankai evolution, they gained a significant boost to stats along with a third typing that unlocks new sub potential on various teams. Furthermore, all of their non-awoken forms enhance heart orbs which is incredible as it allows you to fully heal or combo with a heart breaker to create enhanced damage orbs. Awoken Pandora
is the only one to receive an awoken form and has catapulted her into a top tier leader. Overall one of the strongest pantheons.
On the flip side, the Mechanical 1 Pantheon is relatively new and features Machine / God type monsters. They have an interesting set of awakenings and provide 2 skill bind resist
along with a powerful active that removes jammer and poison orbs. They can also form 16x leads with 51% damage reduction from 4 different elements. In addition, their enhanced orb and heart awakenings grant a significant bonus for both healing and damage potential when combo-ed with their heart breaking active. However, their main downfall is a lack of an ultimate evolution and will only be a matter of time before they gain strong potential.
Overall, a reasonably solid day to roll for mono colour teams as you will be acquiring cards that have favourable/diverse awakenings along with powerful orb changers.
Hero Gods
|
jjjjjjjjMonsterjjjjjjjjj |
Notes |
Yamato

God / Dragon / Attacker



—



8 turn CD |
Yamato was initially famous for his 3 skill boost awakenings. This helps guarantee your actives are ready to use by turn 1 or even ensuring your push button team has no down time. With his recently released ultimate evolution, he gains an additional 3 fire row enhances. This makes him well suited for both Gadius and Raoh teams. Yamato can also make appearances on Shiva Dragon teams and his flexibility along with recover bind awakening make him an all around great sub.
As a lead, Yamato may struggle like the rest of his pantheon due to being fragile with no HP or RCV multiplier. Granted you hit like a (fire)truck when activating your 25x in conjunction with multiple awakenings, but may falter with leader binds or bosses with complex mechanics. |
Andromeda

God / Healer / Physical






8 turn CD |
Andromeda gets me all wet with excitement with all the sub possibilities she has! Mono water teams are mostly water row reliant and she provides an incredible 3 awakenings along with 2 . You can also use the recover bind awakening to clear up to 3 turns of binds from your other monsters with a horizontal 6-match of heart orbs (which she can produce). It is hard to find fault in her power and potential and the only drawback is her art is less pretty in this form.
Due to her God and Physical typing, Andromeda can be found on Neptune Dragon , Blue Sonia , I&I / Ryune , and Lakshimi teams. Essentially, every one loves to use Andromeda and you will be well served with her in your monster box.
Andromeda can also be used as a leader and can successfully pair with a Neptune Dragon to gain more damage and the slight RCV bonus. For more reading on her leadership potential, feel free to read my other posting HERE.
|
Perseus

God / Balance / Dragon



—-



8 turn CD |
Perseus is a mono wood row powerhouse as he has the rarely seen 2 SBR and 2 time extend awakenings. These greatly ease team building along with providing you with ample time to match your numerous wood rows. Having him on your team allows you to take advantage of Australis and his 5 wood row awakenings by providing the missing utility. The extra awakening can also be used to compensate for Sylvie subs.
Perseus is best used on Sylvie / Awoken Freyja and Green Sonia teams as they wish to stack numerous wood rows. Even without a TPA , he can be successfully used on Awoken Parvati teams as his wood and heart orb generation are invaluable. If you are lacking those teams, you can always use him as a temporary means to achieve 100% skill bind resist (which I did when he first came out) if having your skills bound results in certain death.
As a leader, Perseus has explosive output, but will be plagued by no survivability bonus and will struggle if he is unable to sweep every floor or is bound. |
Sun Wukong

God / Physical / Healer



—-



8 turn CD |
Sun Wukong is now one of the strongest light row subs on Saria / Thor teams. He can also act as a pseudo bind clearer through the awakening and a row of hearts provided he is not bound. Wukong can also be found on Awoken Ama or any other healer team as a staple sub with his new found healer typing. This will add significant bulk as his base HP is quite high.
Wukong’s ability to play as a 25x row based leader makes him a glass cannon. His burst and damage output is incredible, but without any HP or RCV multiplier along with vulnerability to binds, Wukong may not be able to clear the hardest dungeons if he cannot sweep every floor in one go.
Regardless, Wukong is an amazing card to own for your own mono light adventures. |
Awoken Pandora

Devil / Physical



—-

+ haste
9 CD
—
Bankai Pandora

God / Devil / Healer



—-



8 turn CD |
To help you better chose which Pandora is right for you, please read my comparison post. Regardless of which evolution you choose, Pandora is an amazing monster as her active spawns dark and heart orbs. This can be used in conjunction with Zuoh to form a 2/3 dark orb board. Furthermore, her awakenings combine both power and utility and is welcomed on essentially every dark team. You can combine her heart making with a horizontal row of hearts to trigger 3 turns of bind removal through and is one of the few options for removing binds on dark based teams. Granted Pandora can be bound, but it is at least an option.
Awoken Pandora is considered one of the best leads in the game because she forms a 1.56x HP / 25x ATK / 1.56x RCV for devil monsters. The 25x damage is greatly augmented through numerous dark row enhance awakenings allow her to hit some of the highest damage in the game. For further reading and information, feel free to read my Awoken Pandora Team Building Guide.
Bankai Pandora is a favoured sub on Awoken Yomi and Yomi Dragon teams as her utility oriented awakenings and double orb change allow for easier orb matching.
Overall, Pandora is one of the best cards to have duplicates of as a means to take advantage of both evolutions. |
Mechanical 1
|
jjjjjjjjMonsterjjjjjjjjj |
Notes |
Antares

Machine / God


—-
+ haste
7 turn CD |
Antares is a powerful fire sub due to offering 2 awakenings. This greatly eases team building as you only require 1 additional sub (provided both leaders have ) to achieve 100% immunity. Unfortunately, they lack a or awakening which may place constraints on damage output. However, with their god typing, Antares can successfully be used on Shiva Dragon teams.
The main appeal of Antares ‘s active (and the entire pantheon) is the ability to remove jammer and poison orbs with their active. This alleviates the need to bring a full board changer. Only downside is you remove heart orbs and is hard to skill up.
As a leader, Antares forms a 5o1e leader with 16x damage and reducing incoming damage from all elements but fire attribute bosses. |
Alrescha

Machine / God


—-
+ haste
7 turn CD |
Alrescha is an interesting sub for water based teams as her awakenings grant large amount of utilty. Unfortunately, her active’s main benefit of alleviating the need to bring a full board changer is somewhat mute as water has perhaps the best pool of subs to draw upon such as Mori Motonari , Blue Sonia , Ryune , Awoken Karin , and Skuld . All of these monsters have more synergetic awakenings for the top water teams of Neptune Dragon , Blue Sonia , and Awoken I&I / Ryune .
Perhaps with an ultimate evolution, Alrescha may have more viability or if water teams shift away form the massive stacking. As a leader, she forms a 5o1e leader with 16x damage and reducing incoming damage from all elements but water attribute bosses. |
Spica

Machine / God


—-
+ haste
7 turn CD |
Spica has the same benefits and drawbacks as the rest of her pantheon when used as a sub (poison removal has even less relevance on Bastet teams) . However, her leadership potential is significantly higher and only rivalled by Castor . This is because wood has a large and powerful pool to draw upon who are less reliant. When playing a 5o1e lead, it can be cumbersome to form rows and may find it easier to be reliant on TPA monsters. Thankfully, wood monsters are somewhat famous for their diversity of TPA heavy monsters including Vishnu and Liu Bei who both have 3. Furthermore, countless more 2 TPA wood monsters exist to help bolster your damage.
One important thing to note is the skyfall mechanic from Vishnu (and to a lesser extent, Australis ) has great synergy with your awakenings. Just be aware that wood heavy dungeons are certain disaster as that is the only element Spica does not resist. |
Pollux

Machine/ God


—-
+ haste
7 turn CD |
Pollux is a powerful rainbow sub for Light Kali , Awoken Sakuya , and Awoken Ra teams. This is due to the high utility offered by her awakenings with the enhanced heart orb lending a significant recovery bonus as none of these leads have any RCV multiplier. Furthermore, the ability to remove poison and jammer orbs and convert them into your primary damage element can conserve precious board refreshes. Unfortunately, Pollux offers no awakenings and may be overlooked on Awoken Thor / Saria teams if you lack other row enhance subs. However, once you surpass 10+, orb enhance awakenings become more meaningful and the enhanced heart orbs retain their plus status when converted to light.
One new opportunity for Pollux is on Awoken DQXQ teams. Pollux covers the challenging fire element along with providing enhanced orbs. This will dramatically improve your survivability while diversifying your damage awakenings.
As a leader, Pollux forms a 5o1e leader with 16x damage and reducing incoming damage from all elements but light attribute bosses. |
Castor

Machine / God


—-
+ haste
7 turn CD |
Castor is part of the new mechanical Star God series and offers 2 , , and awakenings. This eases team building as you only require 1 additional sub with to achieve 100% immunity. The passive damage from the enhanced orbs and augmented healing can come in handy, but a lack of or lowers their damage contribution on Awoken Lucifer or Awoken Pandora teams. Castor ‘s active is quite powerful as it provides heart, poison, and jammer orb conversion to dark and 1 turn haste on a 7-turn cooldown and can remove the dependency on full board changers. Castor can be successfully used on both Awoken Yomi and Yomi Dragon teams as the awakenings have perfect synergy.
Castor is also a powerful lead who plays similarly to Awoken Yomi and Yomi Dragon except your damage is significantly lower, but you benefit from a 51% damage reduction shield against all elements except dark. Your sub pool is also not restricted like Yomi Dragon and dramatically opens up team building options. However, you can always mix and match with Awoken Yomi and Yomi Dragon as leader pairings to augment your damage or recovery as needed. |
Conclusion
Day 2 is a much stronger day to roll for as all of the featured gods can fulfil a role on their respective mono colour teams. Even with the introduction of Sherias and Baldin, the chances of you rolling them are still low and should be treated as more of a nice surprise than target.
Let me know what you hope to roll this Godfest and how many stones you have saved up/budgeting.
Happy Puzzling!
Like this:
Like Loading...
Related
Attn:Gungho Please stop pairing Mech Stars with Heroes/Greek 2/ Chinese/etc. I want to pull subpar new cards; not these amazing ones I already own. (>_<) #Whaleproblems
LikeLike
They clearly do not want your money =P
LikeLike
Wait, Awoken Persephone was actually released on NA? Did I miss something?
LikeLike
She was released less than 48 hours ago =P Time to go evolve her and bask in her glory!
LikeLike
I think you accidentally wrote Awoken Shiva but probably meant Awoken Ares. I hope to roll him tomorrow. Need to make my Shiva Dragon team stronger!
LikeLike
Well spotted! I will make the change shortly =)
Best of luck rolling Gigu!
LikeLike
Really hope to pull hermes for my blue team. Currently it is I&I, blodin, karin, gabriel and rinoa.
LikeLike
You have the start of a pretty solid mono water team =D Hope you get lucky today!
LikeLike
Which day is there a chance at rolling L. or D. Kali? I’m happy to get other cards, but I’m really hurting for them on my A. Ra team.
LikeLike
According to GH’s official FB posting, the Kali’s are featured at a higher rate on both days. Thus, you should roll on the day that would benefit you the most
LikeLike
Thanks for the reply! I don’t book faces so that stuff can be confusing.
LikeLike
Glad to be of help =) Best of luck rolling!
LikeLike
Hoping for Andromeda, she’s all I need to round out my blue teams. A Pandora would be nice too, given that I have 0 good dark leaders but plenty of subs. Was originally going to roll for a dupe Hermes to have on a possible Blonia team, but I think I can benefit more from day 2.
LikeLike
Yeah, I would suggest aiming for day 2. At least all the featured gods have some value. Even Alrescha isn’t a terrible water roll. Hope you get lucky tomorrow =D
LikeLike
Got the 400 day bonus for two extra rolls, got a dupe Motonari, Alfecca, and two silvers. Kinda sad I didn’t get what I wanted, but at least Motonari and Alfecca could find some use as inheritance material. I do have a max killed Alrescha too, though she hasn’t been seeing much use lately.
I’m wondering, would it be a good idea to invest in a Blonia team I could put together? Was thinking of using two Blonias, Skuld, A.I&I, and then a flex spot. Potential subs include A.Orochi, A.Karin, Sumire, and Motonari. Was lucky enough to roll Academy Sakuya, if I needed a gravity for some reason. Also have an Awoken Hermes that I’ve been using on my I2 team, but I’d be willing to make the switch to B/L to fit in the Blonia team.
LikeLike
I only had a single roll (I used a bunch of stones on King dragon infestation for DKali skill ups) and I rolled a Blonia! My luck has never been this good 😮
LikeLike
Wow congrats!! That is super amazing luck =P Hopefully you have a team for her to ensure she is a splashing success!
LikeLike
I’m working on a team for her, so far it’s:
Blonia
Awoken I&I
Awoken Karin
Sumire
B/G Sun Quan
Blonia
I hit the desired 10 rows and also have 6 orb enhances, I think this team just lacks quick orb generation. I may go Awoken Sun Quan when it comes out.
Any thought on this team?
LikeLike
With Awoken Sun Quan and I&I, you are bringing two damage enhancement subs. I would try and find a different card to replace Sun Quan with. DO you have a Hermes, Andromeda, or Orochi? Blonia teams do not need quick orb generation as they want to stall and burst with a single active
LikeLike
Unfortunately, the above is where my candidates for a Blonia team pretty much ends, I don’t have Hermes, andromeda, or orochi 😞 I guess Blonia will be yet another “work in progress” team for me
LikeLike
Well it’s mostly searching for the last sub, if lost, there is seigfried lol
Just max level and skill up on the side. Dump pluses and Tamas if you pull one of those listed =)
LikeLike
Rolled once on day one, twice on day two. Sleeping Beauty, Diadem, and my old buddy Fuu. Diadem got the buff but man, no me gusta.
LikeLike
That is a shame =( I am patiently waiting for a 4x GFE or the 10-stone GFE machine
LikeLike
I didn’t really need anything from either day per se but yeah, pretty disappointing. I am very light IAP so “wasting” 15 stones stings. At this point I could have rocked the elusive Fuu system if I bothered to keep any of them lol.
LikeLike
Yeah I can feel your pain. I remember countless godfests where I rolled repeated garbage. At least now we get MP =)
LikeLike
I pulled two more times because there was no way I could end on those three. Ended up with Antares and Urd. Urd will definitely fit on my developing AShiva team. Antares I’m not too sure yet.
LikeLike
Antares has a powerful active and can save you a board changer due to the poison and jammer conversion. Can be used as an assistant for skill inheritance. Urd is ofc Fantastic =P
LikeLike
Just pulled my third Zuoh today, think I should sell? Also huge huge fan man
LikeLike
You need to tell me how to pull Zuoh, I have yet to get one on either account!
I am tempted to sell; however, do you have any possible option for Skill Inheritance for either dark, fire, or wood teams? If feeling truly luxurious, you can inherit onto himself to prevent skill delays.
However, if you answered no to any of the above, I would sell
And thank you for the encouragement =D
LikeLike
haha I’ll send one your way! (if only lol) but yeah those are definitely things to consider, working on a pandora team right now and I have an Ult Evo’d one on there I’ll have to think about what to do with the others. Thanks!
LikeLike
You are very welcome and let me know what you choose to do =)
LikeLike