Sherias, Baldin, Urd, Skuld, & Verdandi Monster Analysis

Please refer to the Master List for directory to the other pantheons and their analysis.

Take a look at my Popular Leaders and their Full Sub List post for inspiration on team building ideas. If contemplating on purchasing a MP Dragon, please check out my Monster Point Dragon Purchasing Check-list Guide.

Keep in mind all of the following monsters qualify for Skill Inheritance so do not be too hasty in selling dupes.

Sherias and Baldin are two new Godfest Exclusives and provide more diversification and utility for their respective teams. They are also capable of forming unique teams provided you have the correct subs with Sherias being one of the best starting rolls available. On the other hand, the Norns (Urd, Skuld, and Verdandi) make Fantastic subs on their respective mono colour teams due to their tri-colour board changer that also produces heart orbs. This can be used in conjunction with another orb changer or grant the opportunity to heal and deal damage on the same turn.

Sherias, Baldin, Urd, Skuld, & Verdandi

jjjjjjjjMonsterjjjjjjjjj  Notes
Dragon / God
Skill Boost Skill Lock Resist Time Extend
Healer Killer Devil killer
All  Arrow Fire Water Green Light Dark + 1 turn haste
9 turn CD
Putting the Dragons back into Puzzle and Dragons is the newest Godfest Exclusive, Sherias! Featuring some incredible art work, this 5-star GFE comes equipped with double killer awakenings along with the staple utility of skill boost, skill bind resist, and time extend. Healer Healer Killer and Devil Devil killer Killer are quite powerful as it allows you to deal 3x damage against bosses with those typings and an incredible 9x if they have both. Sherias features another Light Kali Kali style active, but grants a single turn of haste for an additional 2 turns of cooldown. Whether the haste component is worthwhile will depend on how much haste you have on your other cards. The more haste you have at your disposal, the faster you can chain skills and cycle your actives.

Sherias is regarded as one of the strongest starting rolls for a new account due to their scaling leader skill. Dual Sherias leaders produce 4x damage for a 2 colour match and scales up to 5x for 5 colours. However, they also grant 2.5x ATK  for up to 7 connected water orbs. Thus, you are able to achieve 56.25x ATK with the ability to capitalise on water row Water Row subs. This will not make Sherias a top tier leader, but you have to potential to clear a reasonable amount of content. One thing you have to keep in mind is the only orb changers you can bring are heart breakers. Otherwise, you will not be able to fully proc your leader skill.

Outside of a leadership role, Sherias is valued for their board refresh active. Granted the only water-based rainbow leader is Umisachi & Yamasachi U&Y, Sherias can still make appearances on Sakuya Sakuya, Awoken Ra Ra, and Light Kali teams. However, with the introduction of Skill Inheritance, you can utilise Sherias’s active anyway you please.

I doubt GungHo is Sherias about creating more dragons over pretty girls, but Sherias is a fantastic monster to own for their leadership potential, sub utility, and skill inheritance flexibility. Just don’t call them Shirley.

Dragon / Machine
Skill Boost Skill Boost Skill Lock Resist
Skill Lock Resist physical killer God Killer
50% damage reduction for 2 turns. 2x ATK for Dragon & Machine types for 2 turns
15  turn CD
At first there was Grodin, then the introduction of Blodin, and Rodin. Now we have come full circle with Baldin. Baldin may not have sculpted abs, but there is definitely something funky going on in their abdomen region. Regardless, Baldin is a new 6-star Godfest Exclusive that appears to have less relevancy with the current cards available today. Baldin’s awakenings are powerful as he features the rarely seen two Skill Bind Resistance Skill Lock Resist and if used as a leader, you only need to bring a single sub to achieve 100% immunity. Furthermore, the Physical physical killer and God God Killer killer awakenings allow him to deal 3x damage to those respective bosses.

Looking at the bald dragon’s active skill, he reduces damage taken by 50% for two turns along with 2 turns of 2x enhancement for Dragon and Machine types. This feels somewhat unusual as they are polar opposite style actives. When using a shield, you are trying to survive/stall through a difficult phase. Conversely, damage enhancement is used to sweep a stage.  As such, I am trying to think of any specific scenario where you need the two together. Thus, you will have to pay for an increased cooldown as you are able given the flexibility to use either component as needed.

Baldin forms a 2.25x HP / 14.06x ATK / 2.25x RCV team for fire attribute cards when you match both fire and dark orbs. This results in a very durable team that has some flexibility as all fire types benefit from the leader skill. You still wish to prioritise Dragons and Machines to capitalise on the 2x active burst. Thankfully, there are some options for viable fire cards with both Dragon and Machine types. Some examples include, but not limited to: Red Sonia Red Sonia, Gadius Gadius, Yamato Bankai Yamato, Tsukabki Tsubaki, Denebola Denebola, Antares Antares, Uriel Uriel, and Pure Red Puppeteer, Just be aware of actives that remove dark orbs. A sample team and clear using Baldin on the JP server can be found HERE.  In essence, the teams plays like a tank team and can stall through even the most challenging of floors.

As a sub, Baldin will most likely be used as a fire-type shielding option, but his enhancement component will largely go to waste.

Overall, Baldin has some uses, but will be challenging to construct an ideal team. Does he feel worthy of a 6-star GFE title? Maybe? We may need more options or possibly some more clears showcasing their potential. However, with tank teams such as Lucifer Awoken Archdemon Lucifer or I&I I&I / Ryune Ryune who have a much wider sub pool, Baldin may be overlooked for easier options.

God / Attacker
TPA Skill Boost Enhnaced Fire Orb
Skill Lock Resist Enhnaced Fire Orb Skill Boost
+heart Enhnaced Fire Orb Time Extend
All Arrow Fire Water Heart
9 turn CD
A sexy Librarian? Perhaps a seductive secretary. Regardless, Urd is enticing with her glasses and only her power/viability can rival her charm and good looks. Urd brings a lot of enhancement to the party through her triple fire and heart orb awakenings. This helps add additional damage and increases your healing potential. Row teams (including Raoh Raoh) can benefit from the enhanced awakenings as you start to see increased damage returns after achieving 10 row enhances. Due to the fact that many cards bring 2+ fire rows, you should be able to hit that magic number 10 and begin prioritising enhanced orbs. As such, Urd can find a place on all high end fire teams including Awoken Shiva Shiva, Shiva Dragon Shiva D, Gadius Gadius, and Raoh. This flexibility makes her an ideal target for plus egg investment as she can be used between so many different teams.

Looking at Urd’s active, she has one of the most desirable board changers as she generates both fire and heart orbs. This allows you to heal and deal damage or be combo-ed with another orb changer to create a 2/3 fire board. Furthermore, you are able to use her active as an assistant for skill inheritance on both fire and water teams. Most notable combo with water is with Andromeda Bankai Andro to create a 2/3 water. 1/3 heart board.

As a leader, Urd is okay as she grants 3.3x ATK for fire types and boosting HP and RCV by 1.35x if they have the water sub type. This can be problematic as most cards will not benefit from the additional bonuses. Many players will thus pair up with Awoken Shiva as his playstyle is quite similar to Urd’s.

Overall, Urd is a highly desired card for both a sub and as an assistant for skill inheritance.

Skuld ult evo
God / Physical
TPA Skill Boost blue + orb
Skill Lock Resist Enhanced Wood Orb blue + orb
+heart TPA Time Extend
All Arrow Water Green Heart
9 turn CD
Skuld has received a resurgence in popularity the past few months due to her leader skill receiving a buff and new monsters coming into power. With both her Physical typing, she can find a home on Blue Sonia Blue Sonia teams if you lack a heart maker. Furthermore, her heart generating active allows her to be utilised by Lakshmi Awoken Lakshimi while her TPA and orb enhance awakenings give her a position as a Rukia Rukai Kuchiki. Finally, her overall utility grants Skuld a spot on I&I I&I / Ryune Ryune and future Sumire Ult Sumire teams. The God typing does allow her to be used on Neptune Dragon Neptune Dragon teams; however, it may be challenging to have sufficient water orbs and there are better options. In short, her versatility is unrivaled and makes a great addition to any water box. Looking forward, Skuld will be very desired for You Yu You Yu teams.

Even without any row enhance awakenings, her dual orb blue + orb enhance and utility based awakenings provide damage diversity and her active can be used in conjunction with any heart breaker to form a 2/3 water board.

As a leader, Skuld forms a modest 27.56x team as a 5o1e playstyle and should be able to clear modest content due to your enhanced RCV for water/wood types.

The main dr

Overall, Skuld is a versatile water card who should be a splashing success to your monster box. Lastly, her tri-colour board changer is powerful for skill inheritance as it allows you to heal and deal damage at the same time for water and wood teams.

God / Balance
TPA Skill Boost Enhanced Wood Orb
Skill Lock Resist Enhanced Wood Orb +heart
Skill Boost Enhanced Wood Orb Time Extend
All Arrow Fire Green Heart
9 turn CD
Verdandi is the last of the Norns and is one of the strongest board changers available for mono wood teams. Generally speaking, any tri-colour board changer than can generate hearts is superior to those who  cannot. This is because you are creating 2 valuable orbs and heart breakers are the most common orb changer to wombo combo for a 2/3 primary colour board. As such, Verdandi is a Fantastic option for your Awoken Bastet Bastet and future Kaede Ult Kaede teams when you wish to focus on TPA. Even though Verdandi does not possess any rows Wood Row, she can still be effectively used on their teams as you wish to prioritise orb enhances after achieving 10 row awakenings and can be used on Sylvie Sylvie Freyja Awoken Freyja.

Looking at Verdandi’s awakenings, the three wood orb enhances ensure 60% of all wood orbs appear with a plus while the enhanced heart provide a modest increase to your healing output. They may not be as flashy as rows or multiple Two Prong Attacks, but they contribute to your overall output.

As a leader, Verdandi forms a 10.89x ATK team for wood monsters while providing 2.25x HP for fire cards. However, you may be hard pressed to find numerous wood cards with the fire sub attribute and a 10.89x TPA team is lackluster in today’s meta. Wood (would, couldn’t resist) mostly be used as an early game lead.

Overall, Verdandi is a solid mono wood sub who provides a healthy mix of enhancement and utility to your team. She will become even more valuable on the future Ultimate Kaede teams.

Happy Puzzling!

17 thoughts on “Sherias, Baldin, Urd, Skuld, & Verdandi Monster Analysis”

  1. Skuld should never be used on Neptune Dragon and nobody uses her on Blonia or I&I/Ryune, just saying. You might also want to remove Uriel from the Baldin section, cause he removes dark. Otherwise, nice analysis! 🙂


    1. Well after 10 rows, orb enhances begin to add more damage. Thus you should be easily exceeding/meeting that on blue sonia (2 per card) and very easily on Neptune Dragon. Also having a heart maker is invaluable so she can be used imo

      And I cautioned people using fire cards who remove dark, but with the introduction of SI, you can use them if short on subs. Also, you can use their active to heal if you need to for some reason etc.


      1. The problem with Skuld on Nepdra wasn’t her awakenings in the first place. There just isn’t enough value in her active. Unlike Andromeda or Gabriel, her CD is 9 and does not guarantee any number of hearts or blues, and doesn’t enhance the hearts either to combo into Hermes. Unlike Karin or Ryune, she has no haste and her board change doesn’t chain into Hermes for a 2/3 board. Unlike Blonia her active cannot be used as a burst of its own (remember Nepdra activates off dark too). Unlike Mori, she has no double haste to keep actives flowing (the main benefit to Nepdra is being able to consecutively burst many floors thanks to the double haste on the leads. There is always someone better who could go in her place.

        I assume you have never really researched Nepdra, so I totally understand you didn’t know all that. 🙂


        1. You are right in my lack of Neptune Dragon experience. I do not own him and have an undeveloped Skuld in my box. I edited Skuld’s section accordingly. Thank you for your feedback/input =)


          1. Might want to note Skuld’s usage on You Yu, she’s great there.

            Although I still don’t like her for I&I/Ryune because of the bad active (for example, Karin is fine because she combos with Hermes and has haste) and while her stats are amazing tank teams prefer stats skewed towards RCV because with 50k+ HP you want ways to heal it back, not even more HP.
            The second TPA and wood OE somewhat feel like a waste compared to the second SB and third OE her sisters got. (for row teams in particular, the second TPA is great for her other purposes)

            I think you got Urd’s awakenings wrong, she has 2 SB, not 2 heart OE. :p


            1. I must have been too trigger happy on the c/p for Urd XD

              Well Skuld can be used on I&I/Ryune if you need extra heart orb generation or are running a heart breaker. I know she isn’t as ideal, but it is still an option and is mostly to remind players that she may have some viability.

              I also added a brief mention to You Yu teams (who I will make an analysis for some time this week!)


  2. I’ve been using Skuld on my Awoken Parvati team. Using them together gives you a board with 2/3 hearts, 1/3 wood. Pretty easy to clear the board, fully heal, and completely proc Parvati’s LS.


        1. Ah fair enough, at least Skuld does offer some wood enhancement too.

          That’s great you are able to utilize less thought of cards in an exciting and beneficial way =)


  3. Thanks for the analysis on Sherias. Just pulled him today in the GF. The Airplane reference was a nice touch. Lol. Leslie Nielson says thank you


  4. I’m not sure if you’ll see this on a month’s old post, but your multipliers for Sherias are wrong. It’s 3 colors for x3 and 7 water orbs for x2.5. your total is right, but it’s much easier to proc than five colors. Maybe it got changed, I dunno.


  5. I’m fortunate enough to roll her during the last godfest. Was wondering how far She can carry me as a leader? I was thinking of making a two-prong water team with Skuld, Scheat, Scheat, Apex blue flower dragon, . Was hoping you’d share your opinion.


Leave a Reply

Fill in your details below or click an icon to log in: Logo

You are commenting using your account. Log Out /  Change )

Facebook photo

You are commenting using your Facebook account. Log Out /  Change )

Connecting to %s