Sherias, Baldin, Urd, Skuld, & Verdandi
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Sherias

Dragon / God


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All + 1 turn haste
9 turn CD |
Putting the Dragons back into Puzzle and Dragons is the newest Godfest Exclusive, Sherias! Featuring some incredible art work, this 5-star GFE comes equipped with double killer awakenings along with the staple utility of skill boost, skill bind resist, and time extend. Healer and Devil Killer are quite powerful as it allows you to deal 3x damage against bosses with those typings and an incredible 9x if they have both. Sherias features another Light Kali style active, but grants a single turn of haste for an additional 2 turns of cooldown. Whether the haste component is worthwhile will depend on how much haste you have on your other cards. The more haste you have at your disposal, the faster you can chain skills and cycle your actives.
Sherias is regarded as one of the strongest starting rolls for a new account due to their scaling leader skill. Dual Sherias leaders produce 4x damage for a 2 colour match and scales up to 5x for 5 colours. However, they also grant 2.5x ATK for up to 7 connected water orbs. Thus, you are able to achieve 56.25x ATK with the ability to capitalise on water row subs. This will not make Sherias a top tier leader, but you have to potential to clear a reasonable amount of content. One thing you have to keep in mind is the only orb changers you can bring are heart breakers. Otherwise, you will not be able to fully proc your leader skill.
Outside of a leadership role, Sherias is valued for their board refresh active. Granted the only water-based rainbow leader is Umisachi & Yamasachi , Sherias can still make appearances on Sakuya , Awoken Ra , and Light Kali teams. However, with the introduction of Skill Inheritance, you can utilise Sherias’s active anyway you please.
I doubt GungHo is Sherias about creating more dragons over pretty girls, but Sherias is a fantastic monster to own for their leadership potential, sub utility, and skill inheritance flexibility. Just don’t call them Shirley. |
Baldin

Dragon / Machine


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50% damage reduction for 2 turns. 2x ATK for Dragon & Machine types for 2 turns
15 turn CD |
At first there was Grodin, then the introduction of Blodin, and Rodin. Now we have come full circle with Baldin. Baldin may not have sculpted abs, but there is definitely something funky going on in their abdomen region. Regardless, Baldin is a new 6-star Godfest Exclusive that appears to have less relevancy with the current cards available today. Baldin’s awakenings are powerful as he features the rarely seen two Skill Bind Resistance and if used as a leader, you only need to bring a single sub to achieve 100% immunity. Furthermore, the Physical and God killer awakenings allow him to deal 3x damage to those respective bosses.
Looking at the bald dragon’s active skill, he reduces damage taken by 50% for two turns along with 2 turns of 2x enhancement for Dragon and Machine types. This feels somewhat unusual as they are polar opposite style actives. When using a shield, you are trying to survive/stall through a difficult phase. Conversely, damage enhancement is used to sweep a stage. As such, I am trying to think of any specific scenario where you need the two together. Thus, you will have to pay for an increased cooldown as you are able given the flexibility to use either component as needed.
Baldin forms a 2.25x HP / 14.06x ATK / 2.25x RCV team for fire attribute cards when you match both fire and dark orbs. This results in a very durable team that has some flexibility as all fire types benefit from the leader skill. You still wish to prioritise Dragons and Machines to capitalise on the 2x active burst. Thankfully, there are some options for viable fire cards with both Dragon and Machine types. Some examples include, but not limited to: Red Sonia , Gadius , Yamato , Tsukabki , Denebola , Antares , Uriel , and Pure , Just be aware of actives that remove dark orbs. A sample team and clear using Baldin on the JP server can be found HERE. In essence, the teams plays like a tank team and can stall through even the most challenging of floors.
As a sub, Baldin will most likely be used as a fire-type shielding option, but his enhancement component will largely go to waste.
Overall, Baldin has some uses, but will be challenging to construct an ideal team. Does he feel worthy of a 6-star GFE title? Maybe? We may need more options or possibly some more clears showcasing their potential. However, with tank teams such as Lucifer or I&I / Ryune who have a much wider sub pool, Baldin may be overlooked for easier options. |
Urd

God / Attacker



—-
All 
9 turn CD
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A sexy Librarian? Perhaps a seductive secretary. Regardless, Urd is enticing with her glasses and only her power/viability can rival her charm and good looks. Urd brings a lot of enhancement to the party through her triple fire and heart orb awakenings. This helps add additional damage and increases your healing potential. Row teams (including Raoh ) can benefit from the enhanced awakenings as you start to see increased damage returns after achieving 10 row enhances. Due to the fact that many cards bring 2+ fire rows, you should be able to hit that magic number 10 and begin prioritising enhanced orbs. As such, Urd can find a place on all high end fire teams including Awoken Shiva , Shiva Dragon , Gadius , and Raoh. This flexibility makes her an ideal target for plus egg investment as she can be used between so many different teams.
Looking at Urd’s active, she has one of the most desirable board changers as she generates both fire and heart orbs. This allows you to heal and deal damage or be combo-ed with another orb changer to create a 2/3 fire board. Furthermore, you are able to use her active as an assistant for skill inheritance on both fire and water teams. Most notable combo with water is with Andromeda to create a 2/3 water. 1/3 heart board.
As a leader, Urd is okay as she grants 3.3x ATK for fire types and boosting HP and RCV by 1.35x if they have the water sub type. This can be problematic as most cards will not benefit from the additional bonuses. Many players will thus pair up with Awoken Shiva as his playstyle is quite similar to Urd’s.
Overall, Urd is a highly desired card for both a sub and as an assistant for skill inheritance. |
Skuld

God / Physical



—-
All 
9 turn CD |
Skuld has received a resurgence in popularity the past few months due to her leader skill receiving a buff and new monsters coming into power. With both her Physical typing, she can find a home on Blue Sonia teams if you lack a heart maker. Furthermore, her heart generating active allows her to be utilised by Lakshmi while her TPA and orb enhance awakenings give her a position as a Rukia . Finally, her overall utility grants Skuld a spot on I&I / Ryune and future Sumire teams. The God typing does allow her to be used on Neptune Dragon teams; however, it may be challenging to have sufficient water orbs and there are better options. In short, her versatility is unrivaled and makes a great addition to any water box. Looking forward, Skuld will be very desired for You Yu teams.
Even without any row enhance awakenings, her dual orb enhance and utility based awakenings provide damage diversity and her active can be used in conjunction with any heart breaker to form a 2/3 water board.
As a leader, Skuld forms a modest 27.56x team as a 5o1e playstyle and should be able to clear modest content due to your enhanced RCV for water/wood types.
The main dr
Overall, Skuld is a versatile water card who should be a splashing success to your monster box. Lastly, her tri-colour board changer is powerful for skill inheritance as it allows you to heal and deal damage at the same time for water and wood teams. |
Verdandi

God / Balance



—-
All 
9 turn CD |
Verdandi is the last of the Norns and is one of the strongest board changers available for mono wood teams. Generally speaking, any tri-colour board changer than can generate hearts is superior to those who cannot. This is because you are creating 2 valuable orbs and heart breakers are the most common orb changer to wombo combo for a 2/3 primary colour board. As such, Verdandi is a Fantastic option for your Awoken Bastet and future Kaede teams when you wish to focus on TPA. Even though Verdandi does not possess any rows , she can still be effectively used on their teams as you wish to prioritise orb enhances after achieving 10 row awakenings and can be used on Sylvie Freyja .
Looking at Verdandi’s awakenings, the three wood orb enhances ensure 60% of all wood orbs appear with a plus while the enhanced heart provide a modest increase to your healing output. They may not be as flashy as rows or multiple Two Prong Attacks, but they contribute to your overall output.
As a leader, Verdandi forms a 10.89x ATK team for wood monsters while providing 2.25x HP for fire cards. However, you may be hard pressed to find numerous wood cards with the fire sub attribute and a 10.89x TPA team is lackluster in today’s meta. Wood (would, couldn’t resist) mostly be used as an early game lead.
Overall, Verdandi is a solid mono wood sub who provides a healthy mix of enhancement and utility to your team. She will become even more valuable on the future Ultimate Kaede teams. |