Tag Archives: Light Kali

55 Million Downloads 5x GFE Review and Analysis

I will continue to update this page as I write the additional monster reviews and have been quite busy with all the newly released content and real life issues. I posted this well knowing I am missing some monsters as I want to give you some information now or at least the handy reference chart for what rolls out on each day. Your patience is appreciated!

Godfest basics

When making the decision to roll or save your magic stones, you need to determine if the featured pantheons can benefit or compliment your teams. Chasing for one specific monster is unwise as you will most likely be disappointed and should ideally have Godfests that overlap with many target cards. Remember all monsters that come out of the REM will qualify for Skill Inheritance so do not be too hasty when selling dupes. For a more detailed team building help, please refer to my full list Popular Leader’s and their Full Sub List Post. If you are wondering which Four Gentlemen 300k card you should purchase, please read my Comparison Post.  Lastly, to find more information about a specific pantheon or monster, refer to my Master List to better refine your search.


Introduction

The 55 Million Downloads Godfest makes a special occasion for both GungHo and players. There are not many games that can claim to have as widespread of a following as Puzzle and Dragons and the players are being wonderfully rewarded with a NA first of 5x Godfest Exclusives. A typical Godfest has these hard to obtain cards at a 3x rate and these increased values should help players secure some of their favourite cards. In the distant past, we were fortunate enough to have 4x GFE that was paired alongside various pantheons; however, during the 55 Million Godfest, there will be no accompanying pantheon alongside and we will only have the Gala of Tides. It is uncertain how this will influence the roll rates and GungHo will never disclose this information so we are still at the mercy of RNGesus.

When deciding to roll for either day 1 or 2, you have to take a look at the featured GFE as there is some overlap and the decision ultimately lies in your unique box and situation. North America may never receive the 10-stone GFE REM and if you are like me, and have been hoarding stones for months, it may be time to shake the Golden Dragon’s arm as this will probably be the best opportunity to acquire Godfest Exclusives and Monster Points. Sitting on hundreds of Magic Stones can put a damper on your progression and there is a certain degree of opportunity cost and benefiting from cards before powercreep reduces their value. I will be rolling and recording my conquest with as few tears as possible in a subsequent posting.

Stones

Another thing to consider is every roll will come out with a +50 to a single stat. This is a wonderful collateral benefit and if you are having troubles deciding to sell or fuse, I encourage you to read my post HERE discussing the matter.

Water Gala of Tides Carat
Day 1 Red Sonia Blue Sonia Green Sonia rodin Blodin Green Odin
Kali Dark Kali Metatron dtron
Day 2 Urd Skuld ult evo Verd Ult Zuoh Ilm Baby Satsuki
Kanna Eschamali Scheat Australis Fenrir Viz Fenrir
Overlap Gadius Typhon Ryune Saria Sylvie Ult Tsubaki
Ult Sumire Ult Kaede Sherias Baldin Sherias Roots Balboa

Day 1:

Day 1 has the lovely Sonias who despite their best efforts, are starting to fall behind due to powercreep as leads. As subs, they are wonderful on their respective mono-colour teams or assistants for Skill Inheritance. The Odins are more luxury based or niche in comparison. Dark Kali Dark Kali is the big prize of the day and is a vital sub on Ra Dragon Ra Dragon. Finally, the Metatrons are falling behind due to powercreep.

Continue reading 55 Million Downloads 5x GFE Review and Analysis

Player’s Choice Godfest June 2016: Review and Analysis

Introduction

Player’s Choice Godfest is one of the most anticipated times of the year for all Puzzle and Dragoners. It is a time where the community collectively votes for the most popular gods and is a great way to help populate your monster box with numerous strong cards. In my previous post, I compared PCGF and 4x Godfest Exclusive (GFE) events and came to the conclusion that it is better to roll PCGF for newer accounts/players missing numerous key cards.

Which Godfest to roll?
PCGF 4x GFE
Frequency 2 times per year  Random
Benefits
who?
  • New accounts/less developed boxes
  • Great way to fill in the numerous gaps in your monster box
  • Those who are not chasing MP or 6* GFE
  • Veteran players
  • Focus is MP and 6* GFE
  • Those with very developed monster boxes

However, with the promise of 4x rates for all the featured monsters, my approach needs some tweaking. Due to not knowing the true rates of any godfest, we cannot do any mathematical comparisons; however, the 4x rates should imply the featured GFE (and most importantly 6* GFE) are at a similar hit rate. You may still get less MP per stone spent as numerous non-GFE are also featured, but if you are chasing the featured 6-stars AND the other featured gods, this may be the best time to roll. Furthermore, each monster comes out with a +50 to a random stat and this will help you achieve +297 faster. However, take these predictions with a grain of salt as I do not know the rates and can only guess.

In addition, all of these monsters qualify for Skill Inheritance so please do not hastily sell or feed them off without taking a moment to think if they can benefit your various teams. I also strongly encourage you to read my Advanced Strategies post on Skill Inheritance to gain a better understanding on how to make the most of your active skills.

Lastly, if you wish to read about virtually any other REM monster not listed below, please refer to my Master List which will direct you to the appropriate page.

Overview of featured Gods

The voting for North America was done rather well as we managed to include nearly all the top tier cards while having some forethought into voting in cards that will become relevant with the release of the 4 Gentlemen 300k MP cards and new Awoken evolutions.

Top Voted Monsters in Descending Order 
Eschamali
Dark Kali
Scheat Awoken Yomi Isis
rodin Awoken Pandora Awoken Archdemon Lucifer Gadius Ilm
Skuld ult evo Uriel Indra row Shiva Sakuya
Susano Awoken Oorochi Ryune Kali Blue Sonia
Akechi Awoken DQXQ Haku I&I Raphael

Some things that jump out: Continue reading Player’s Choice Godfest June 2016: Review and Analysis

Dark & Light Kali, Eschamali, Scheat, and Australis Analysis

Please refer to the Master List for directory to the other pantheons and their analysis.

Take a look at my Popular Leaders and their Full Sub List post for inspiration on team building ideas. If contemplating on purchasing a MP Dragon, please check out my Monster Point Dragon Purchasing Check-list Guide.

Keep in mind all of the following monsters qualify for Skill Inheritance so do not be too hasty in selling dupes.


The Kalis and Mechanical GFE are some of the most powerful and desired monsters in Puzzle and Dragons. All five posses amazing actives and unique sets of awakenings. They are some of the best cards for their respective roles and all are worthy of the Godfest Exclusive title.

Kalis & Mechanical GFE

jjjjjjjjMonsterjjjjjjjjj  Notes
 Light Kali
Kali
God / Healer
TPA Skill Boost Time Extend
TPA Skill Lock Resist Skill Boost
—-
All  Arrow Fire Water Green Light Dark
7 turn CD
Light Kali is one of the prettiest and most desired monsters in Puzzle and Dragons. She combines style and grace along with powerful awakenings and one of the strongest actives in the game. Her leadership potential is modest and will be augmented to 56.25x with a future buff in the near future at 6 combos and fire, water, light, and dark matches. What sets her apart from other rainbow leads is her ability to create an ideal board with her active and gives you the opportunity to utilize other subs to counter the various dungeon mechanics. Light Kali’s main downside as a lead is her vulnerability to binds and even with 56.26x ATK, her damage is not that spectacular in today’s meta (but much more consistent than Awoken Sakuya Sakuya if unable to achieve 8+ combos every turn). For a more detailed discussion, please read my Light Kali Team Building Guide.

Leadership potential aside, Light Kali is one of the most coveted subs due to her invaluable board change. Being able to change the board every 7 turns is amazing for rainbow teams and is the safest way to prevent orb troll and premature death. Light Kali can be found on both Awoken Ra Ra, Sakuya Sakuya, and DQXQ Awoken DQXQ teams for both the board refresh and fire coverage. In fact, many players will run 2 Light Kalis due to her synergistic awakenings and light as her primary attribute.

Kali’s main diminishing factor is a lack of bind immunity and inability to spawn heart orbs. This prevents her from being used on Ra Dragon Ra Dragon teams. Furthermore, there will be situations where you need to refresh the board, heal, and deal lethal damage and this cannot be done via Light Kali’s active.

Overall an amazing card to own and do not sell away any dupes as she is fantastic for Skill Inheritance.

Dark Kali
Dark Kali
God / Dragon
Skill Boost Bind Immune Time Extend
Bind Immune Skill Boost Time Extend
TPA Skill Lock Resist Bind Clear awakening
—-
All  Arrow Fire Water Green Light Dark Heart
7 turn CD
Blazing Goddess of Power, Kali is one of the most coveted monsters in the game and shines brightest on rainbow teams. Her ability create at least 3 of each element and heart orbs allows for a guaranteed activation on all rainbow teams. There will be times where you need to refresh the board, heal, and deal lethal damage on the same turn, and Dark Kali allows you to do this. Furthermore, you can use her active in conjunction with another orb changer to create a more favourable board for certain rainbow teams who do not requires all 6 elements.

Dark Kali has become somewhat a staple sub on Ra Dragon Ra Dragon teams and many players run two. She provides both dark and fire coverage while providing bind immunity, skill bind resist Skill Lock Resistand recover bind Bind Clear awakening awakening. Through the recover bind awakening, Dark Kali can act as a pseudo bind clearer and her active may generate 6 heart orbs. Other teams she can make an appearance are Awoken Ra Ra, Sakuya Sakuya, Sephiroth Sephiroth (even without ideal typing), Light Kali Kali, and essentially any other rainbow team.

The main drawbacks of Dark Kali is that she is one of the rarest monsters in PAD as she is a 6-star GFE. This can prove challenging for most players to acquire one, let alone two for your favourite rainbow team. Your best bet is to wait for a 4x GFE event and pray you get lucky.

Eschamali
Eschamali
Machine / God
Dark Orb Enhance Dark Orb Enhance Dark Orb Enhance
Dark Orb Enhance Dark Orb Enhance Dark Orb Enhance
Dark Orb Enhance Skill Lock Resist Skill Boost
—-
Green Jammer Poison
Heart Arrow Dark
+
4 turn skyfall
10 turn CD
GH Employee: How many Dark Orb Enhance should we give Eschamali ?
GH Boss: Yes
jjj
No, the 7 dark orb enhance Dark Orb Enhance awakenings are not a typo and those make Eschamali one of the best dark monsters in the game. She can single handedly ensure every dark orb that appears is already enhanced and her active pushes the envelope of power creep as she combines both a double orb changer, poison/jammer removal, and enhanced skyfall on only a 10 turn cooldown. Furthermore, the enhanced skyfalls synergize perfectly with her dark orb awakenings to ensure massive additional damage. Eschamali can act as a pseudo board refresh when faced with numerous poison and jammer orbs as she will convert all of them into dark and arguably replaces Haku Haku on mono dark teams.Due to her power and utility, Eschamali can be found on every mono dark including, but not limited to Awoken Lucifer Awoken Archdemon Lucifer, Yomi Dragon Yomi Dragon, Dark Metatron dtron, Awoken Haku Haku, and Awoken Yomi Awoken Yomi. The only mainstream team she is not used on is Awoken Pandora Awoken Pandora due to no devil typing. Even without any row enhance Dark row awakenings, Eschamli can still be used on row based teams due to diminishing returns when having 10+ row awakenings. At that point, you begin to prioritize orb enhance. Overall an incredible monster to own and will be popular for years to come. The only real fault you can find in Eschamali is that she is a new 6-star godfest exclusive and thus very rare and hard to obtain. However, if you are lucky enough to pull her, your dark box potential will sky-rocket immensely. I want need her….GH please.
Scheat
Scheat
Machine / God
TPA TPA TPA
TPA TPA Skill Boost
—-
Light Jammer Poison
Heart Arrow Water
+
4 turn skyfall
10 turn CD
Holy Scheat, 5 two prong attack TPA awakenings! Scheat is another 6-star Godfest Exlusive and offers very high base stats, incredibly powerful active, combined with insane burst potential through two prong attacks. Her active converts light, hearts, jammer, and poison orbs to water orbs as well as increasing the skyfall chance of water orbs by 15% for 4 turns on a 10 turn cooldown. She essentially combines the actives of several monsters into one and greatly eases team building strain in terms of active management. By removing jammer and poison orbs, you can save a full board active and the enhnaced skyfall mechanic can overwrite other skyfall abilities created by certain bosses. Scheat‘s base stats are powerful when matching two prong attacks, but her 653 attack falls flat when matching rows. However, she is still a great candidate for the attack latent Imp ATK Tamadras as a means to further augment her TPA potential.

Water two prong attack teams are still not as popular as their row based cousin, and perhaps the best team fit for Scheat is Rukia Rukai Kuchiki.  As a side note, a lack of skill bind resist Skill Lock Resist can impose restrictions in team building if you wish to achieve 100% immunity.

Overall, Scheat is a fun card to own, but may remain a sleeping powerhouse due to a lack of viable teams she can sub on.

Australis
Australis
Machine / God
Wood Row Wood Row Wood Row
Wood Row Wood Row
—-
Light Jammer Poison
Heart Arrow Green
+
4 turn skyfall
10 turn CD
Upon first inspection, I thought Australis was a girl. Maybe it was those thighs, but regardless, Australis is pushing the idea that wood row based teams are viable by bringing a walloping 5 Wood Row and no other awakenings.  Australis can function on is a Sylvie Sylvie / Freyja Awoken Freyja as Awoken Astaroth Astaroth cannot use machine or god types. Row based teams benefit heavily from large scale orb changers as you want to make at least 2 rows when trying to burst a boss down and Australis will almost guarantee 2 unique rows worth of wood orbs. Building upon that, you can also use him on Bankai Perseus Bankai Perseus teams as his double skill bind resist and diverse awakenings help make up for Australis.

Stat distribution wise, he is quite evenly spread and has 780 weighted when max level. Unfortunately, you need to be careful using him as a sub because she offers no SBR Skill Lock Resist, skill boosts Skill Boost , or time extend Time Extend awakenings. This forces you to bring subs who provide these awakenings as you do not wish to become skill locked nor have to stall for too long for actives.

Overall, Australis is a valuable sub for wood row teams, but will require planning to safely accommodate on teams due to a lack of diverse awakenings.

Happy Puzzling!

Popular Leaders and Their Full Sub List with Inheritance Options

I am in the process of updating this list over the next week or two and work from the top down so somethings will still be outdated/missing in the meantime.

Introduction

Due to the ever changing dynamic of team building through Skill Inheritance, team building has either become more flexible or more rigid. It becomes more flexible due to the fact that you can use almost any card as a sub and fill in the blanks via inheritance. However, this does eventually lead to a more rigid team building experience as you will end up using similar powerful bases and supplementing with appropriate assists.

As such, I have been trying to determine how I can have this list reflect both aspects of team building. Listing subs that fulfill specific roles is helpful, but may become misleading once you begin to acquire more cards to play around with. Thus, I will try my best to list higher tier subs along with other options and include a massive inheritance chart at the beginning you can use to fill in the gaps.

When deciding which leader and team you want to invest in, you ideally want to find a balance between a deep and diverse sub pool combined with a love for their playstyle that suits your personality and matching skills. Even leaders who are not popular in the meta are capable of clearing high end content provided you have a synergetic team and passion for their gameplay.

Furthermore, you should try to balance the subs/actives you bring to ensure a healthy mixture of quick orb changers, damage enhancing, and defensive utility. When trying to determine if you require a bind clearing sub, you must take into account how dangerous the bind is and whether you can stall through it or avoid it. If you are able to avoid the bind by bursting through the boss before they are able to attack, it may be best to do so as bind clearing subs tend to bring little to the party aside from their active. Lastly, leaders with higher multipliers are more reliant on consistency and survivability over offensive actives as the sheer strength of their leader skill can sweep most floors.

If you wish to read about how I approach tackling a dungeon and subsequently how I build my team, please read my previous article HERE.

Video commentary

—video goes here—

Popular leaders sorted by category

When trying to find a particular leader in this post, it is best to use the ctrl + F (search) feature. Otherwise, the leaders are colour sorted in no particular order. Due to the sheer size of this ever growing list, I may have trimmed out lesser leaders and simply put their names alongside other cards that are similar to them (eg. placing other rainbow leaders alongside Ra if similar).

I am not including the button farming coop teams.

Style Leader
Rainbow: 3265 Awoken DQXQ Sakuya 2982 3273 3272 Kali Lightning
Combo
Based: 
3241 3384 2983 3385 Rukai Kuchiki
5 orbs, 1 enhanced:
(5o,1e)
3266 You Yu Awoken Yomi Ult Tsubaki
Tank teams:  3068 3305 3238 Awoken Pandora Awoken Archdemon Lucifer Raoh
I&I + Ryune
Saria + Thor
Sylvie + Awoken Freyja
Raoh + Freyr
Heart orbs
required:
3242 3243 Typhon Gadius Xiang Mei
Multiple combos
of specific colour:
Z8 3069 3070
 Row Based: 3276 3263 dtron 3391 3235 Blue Sonia Xiu Min
 Speed farming: 3262 3266 3193
Colour Cross 3359 3264 2991 3202
Heart Cross:  Ult Sumire Ult Kaede Ronove Gremory Miru Beach Myr

If you feel I left out your favourite team, leave a reply in the comments below and I shall add in accordingly. For a list of 5×4 leads, feel free to check out my other guide HERE.

If you wish to read a more detailed analysis of all the REM pantheon monsters, please refer to my Master List Breakdown. If you are considering to purchase a Monster Point card, please read my Tier List HERE.

Skill Inheritance

Skill Inheritance has become a vital part of the Puzzle and Dragons meta as it allows you to utilize desirable active skills from cards that would not be ideal to run as subs. This also enables you to better customize your team to your liking and address any dangerous mechanic the dungeon can throw at you. I encourage you to read my revamped Skill Inheritance Guide to better understand all the changes that have been made and how to better utilize this mechanic.

Below is for the most part, a full overview of the various inheritance options you can use sorted by categories. For full board changers, you can utilize off-colour inherits provided they generate your desired element. However, if possible, you should try to use same attribute inherit and base to take advantage of the stat transfer feature.

ACTIVE MONSTER
Gravity Sakuya Awoken Hades Hathor Chibi Hera
Damage
reduction
3387 Indra Kush Valen 3071 Raphael dtron Isis Cursed Dragon

Shaitan
 Undine Sylph Genie Thanatos
Full board
changers
Rainbow:
Dark Kali Sherias Roots 3416 Lightning 3354 3394 3107 Kali Sherias
jjj
Bi-colour:
3103 3235 Red Sonia Blue Sonia Green Sonia Avalon Drake 3274 3284 Christmas Sonia

Tri-element with hearts:
Uevo Apoc Ryune Saria Sylvie UrdSkuld ult evo Verd mitsuaria-evo
3283 Cecil

Tri-element with no hearts:
Awoken Leilan Awoken Karin MeiMei Haku Zuoh 3277

Other:
Famiel Typhon Gadius Lumiel
True damage
/ poison
3239 Awoken Archdemon Lucifer rodin 3273 Cerebrus Rider Chibi Lilith Lumiel Famiel Sherias Roots 3274 Lightning 3162
Damage
enhance
Silk Carat Cameo Facet Sheen

Freyr I&I Thor Awoken Freyja Awoken Loki Nim Muse Delgado arcline
Creuse Awoken Yomi Izanagi Oku Nephthys Set Durga Lu Bu Kanna 3361
Delay 3386 2985 A Cao Cao 2918 A Sun Quan Zeta Hydra ForestBahn Wee Jas Green wee jas
Kenpachi Sagirinokami
Bind clearing Ame Amate Awoken Ceres Sakuya Metatron Green Odin Isis Fire Dragon Knight Water Dragon Knight
Earth Dragon Knight Shining Dragon Knight Shadow Dragon Knight Guan Yu Red Guan Yu Red Riding Hood Snow White Thumbelina Sleeping Beauty

Popular leaders and the sub list: Continue reading Popular Leaders and Their Full Sub List with Inheritance Options

Challenge 9-No Awoken Clear

This had to be one of the most frustrating challenge 9‘s of late due to the no awoken skills restriction. I guess as compensation, we get to play on a 7×6 board, but without the lovely time extends, it is difficult to take full advantage. Thus I was left with a bit of a conundrum as how to safely approach and clear this dungeon. My usual Sakuya Sakuya team may struggle to make sufficient combos along with not having access to my actives for many turns and the final 2 floors reducing light damage by 50%. As such, I decided to take a different approach and dusted off my Awoken Leilan Awoken Leilan .

Awoken Leilan can reach 12.25x damage when matching fire, wood, and light orbs. This may not seem like much; however, Continue reading Challenge 9-No Awoken Clear

Light Kali Team Building and Discussion Guide

Light Kali Kali is one of the most well rounded monsters in the game as she can fulfil both a top tier sub role and an amazing leader role. 36x damage is still significant and should be enough damage to clear nearly all the content available. In addition, she has one of the best active skills and excels when compared to other high end leads who usually have lackluster actives. Kali ‘s playstyle revolves around two prong attacks TPA along with matching red, blue, yellow, and purple orbs. Triggering 6+ matches grants the full 36x damage and should therefore plan your moves carefully. The full board change active lowers the chance of orb troll (although you can be given a board with only 3 light orbs) which is the leading cause of death for rainbow teams. All of her awakenings are relevant and synergetic to her playstyle and the only real fault to be found is that 36x is somewhat considered “low” with the advent of awoken cards and MP Dragons. Continue reading Light Kali Team Building and Discussion Guide

Challenge 16 – Level 10 Cleared

This morning I put the Puzzle back into Puzzle and Dragons =)

My only REM shield monster is Kush and she is great for the one turn of 75% damage reduction, but for this Level 10, it would be inadequate as the boss has a 50% resolve. This presented a problem to my team building because I would not have been able to stall a turn or two with a lesser shield (such as Diza ) and a lower leveled team. Almost every clear that I have seen used either Indra  or Susano to grind out the boss to under 50% hp safely. Another problem that would arise from taking both Diza  and Kush  is having two sub slots for a shield. Kush has to be taken because the bosses preemptive of 25,556 needs to be dealt with and a 35% shield from Diza would be insufficient. Continue reading Challenge 16 – Level 10 Cleared