Category Archives: Monster Analysis

September 9 New Evolutions

Introduction

One of the best aspects of PAD is having older cards receive new evolutions or meaningful buffs to help them stay abreast with newer options.

While it is impossible to have everything be truly viable along with the innate power disparity compared to Pantheons versus top rarity Collab cards, many of the cards featured in this latest update can bring additional depth and options to a given Monster Box.

This article will high light the strengths and weaknesses for the new Evolutions found within this update.

Official GHNA post can be found HERE.

Video commentary


New Evolutions

Eschamali

Pros
Cons
  • 99 turn Dark Skyfall buff
  • Exceptional personal damage against Attackers
  • Not many Attackers to kill
  • LS is too orb hungry/impractical

Continue reading September 9 New Evolutions

New 7* GFE: Norza & Aljae Review + Super Godfest Debut

Introduction

The current Super Godfest that has gone live today features the standard 33% GFE rolling rates along with the release of two new 7-star Godfest Exclusives: Norza and Aljae .

Both of these cards are tremendously powerful as they Transform and are new. This may sound a little silly but new cards tend to be stronger compared to older ones and they are often at their peak power upon release.

This is due to how future buffs have the chance to be underwhelming and in order to generate hype/excitement, a newly released card has to be strong.

With this in mind, I wish to take a look at both of these cards in more detail to determine why they are so powerful and to give players a better understanding of they can expect if they do roll in this Super Godfest.

Video commentary

–video coming soon–

Rolling 14x


New Godfest Exclusives

Norza

Continue reading New 7* GFE: Norza & Aljae Review + Super Godfest Debut

New Evolutions Overview – Lu Bu, Nephthys, & More

Introduction

GungHo continues the wonderful trend of providing new evolutions for existing cards. This is important as it can help recycle a card back into relevancy as the landscape of PAD can change so quickly as new cards are continuously released.

In fact, having thousands of different cards is problematic as it makes it incredibly difficult to be chosen as a leader/sub/inherit as there are just so many options and many simply take up Box space.

Regardless, this article will take a look at all of the new evolutions that were released late last night.

Video commentary

–video coming soon–

New cards

Lu Bu

Pros
Cons
  • High personal damage when below 50% HP
  • Huge ATK multiplier from LS
    • Amazing farming potential
  • Active provides Burst + HP cut
  • Active does not generate Dark orbs
  • Modestly long cooldown

Reincarnated Lu Bu becomes a terrifyingly powerful farming leader due to his outstanding 24x ATK with a single leader (576x with two) for all Attackers and Devils when below 50% HP. Furthermore, he can also abuse Rows Dark row to improve the team’s damage output. Continue reading New Evolutions Overview – Lu Bu, Nephthys, & More

7* GFE Menoa Review + Debut Super Godfest

Introduction

Friday marks the debut of the brand new 7-star Godfest Exclusive (GFE), Menoa during a Super Godfest. New cards are always exciting and in the case of Menoa, she is akin to Ney and Cotton in that all of them have 6 distinct forms which will cover all 5 attributes.

As such, Menoa offers wonderful flexibility and it is important to choose the form that will best help your individual Monster Box.

Unfortunately, her debut Super Godfest is nothing special as it features the standard 1/3 GFE rates along with the regular +297, max level and awakenings. With this in mind, I would be hesitant in spending Magic Stones here as stronger events will eventually come around.

Regardless, this article will highlight each of Menoa’s 6 different forms to give players a better understanding of her potential.

Video commentary

–video coming soon–

Debut Super Godfest

At this point in time, 10-Magic Stone Super Godfests have become the norm and the routinely features approximately 1/3 chances for pulling any Godfest Exclusive along with miscellaneous other fluff benefits. When this was first introduced, these rolling rates and additional benefits were unparalleled but they have now become the norm/baseline in which we evaluate Super Godfests.

Taking this into consideration, the upcoming Menoa debut Super Godfest is nothing special aside of her being included in the line up. It does not feature higher than average rolling rates, no Seasonal cards, nor the promise of ex Godfest Exclusives, just the standard 1/3 chance for a GFE and 2/3 Pantheon.

As a result, I feel that this Godfest can be easily skipped unless you are a brand new player who has a fledgling Monster Box, but even then, you could probably wait a couple of weeks for another event as Super Godfests cannot get any worse than this 1/3 rate. Continue reading 7* GFE Menoa Review + Debut Super Godfest

New 7* Fest Exclusives + Spring Forward Medal – Jiraiya, Grandis, & Yuri

Introduction

Starting on April 16th, all North American players will receive a special Spring Forward Medal which they can use to trade for one of three new Godfest Exclusives who will debut in a special and lucrative Super Godfest.

This is wonderful news overall as all players will be able to acquire one of these new 7* Godfest Exclusive for free and the best part is, you can choose your prize. Furthermore, each card will contain a special Orb Skin.

As such, the decision of picking between Jiraiya , Grandis , or Yuri may be a difficult one to make but rest assured, you do not have to rush to make a decision. In fact, if none of the three are ideal/perfect choices for you right now, it is best to wait as none of these cards have Weapon Assists which will most likely happen in the future as all other 7* GFE have one.

Thus, waiting until their Weapon Assists are revealed may be the best course of action for the majority of players as you can then make a fully informed decision for your Spring Forward Medal.

With that being said, this article will highlight the strengths and weaknesses of each card to help illustrate how they can be used.

Video commentary

–video coming soon–
Continue reading New 7* Fest Exclusives + Spring Forward Medal – Jiraiya, Grandis, & Yuri

Many New Evolutions are Live! – MP Dragons, SR Pantheons, 6* GFE, & Pixel ex-GFE

Introduction

Late last night, GungHo released new evolutions for numerous older cards as Reincarnated, Super Reincarnated, and Pixel forms. As a whole, it is always a delight to see buffs come to some of our first monsters and for the most part, these are significant upgrades.

This is because many of these cards have been completely reworked and feature the newer awakenings along with the potential to help other cards Transform.

As such, pursuing these evolutions may be beneficial for some players but at the same time, one should be aware of the resource cost, especially for Super Reincarnated cards. With that being said, I am quite exciting for these new forms as they are older cards which means I actually own at least 1 copy of everything but the MP Dragons, Guan Yu, and Kanna.

Regardless, this article will explore the new evolutions for the variuos cards to provide some insight on their new value.

I will be using Miru Bot on discord Discord for the images that show each cards in greater detail as it presents all the information while saving me a significant amounts of time.

Full list of new evolutions:

Monster Point Dragons

Pantheon

6* GFE

Pixel

Video commentary

–video coming soon–

Monster Point Dragons

The 5 original Monster Point Dragons were at one point highly desirable cards to own. This was in part due to their relatively high price tag (Monster Points were quite scarce originally) and the fact that they were brand new. Continue reading Many New Evolutions are Live! – MP Dragons, SR Pantheons, 6* GFE, & Pixel ex-GFE

To Buy or Not to Buy: Christmas Sonia

Introduction

The Christmas REM is in full swing and alongside the disappointing REM, Christmas Sonia 2512 makes her triumphant return to the MP store for 300,000 MP and may be many players first chance at acquiring a bicolour board changer with 2 turns of Haste.

At one point in time, she was the premier Ranking Dungeon solution for Tournaments that enabled 7×6 leaders along with greatly boosted Style Points. This led to players creating a bicolour System with 5 Christmas Sonias (or equivalents) which enabled them to always solve a bicolour board while tapping into the highest level of Style Points via Rows or L’s.

As a result, these Ranking Dungeons were heavily skewed towards players who had these teams as they could score infinitely higher compared to everyone else. This occurred for at least 2 Ranking Tournaments and many players are wondering whether or not it is worthwhile to invest in these teams.

This article will explore the power of Christmas Sonia along with the current MP store situation.

Video commentary

–video coming soon–

Bicolour Haste Systems

The goal of Ranking Tournaments is to score as high as possible under various conditions where certain aspects are more heavily favoured. For the most part, it is easier to solve bicolour boards as they are only 2 elements along with being able to rearrange them into specific patterns for Style Points. Furthermore, the 2 turns of Haste when used across 5 Christmas Sonias (or other bicolour 2 Haste card) enables you to always solve a 2 elemental board. Full list of other options can be found HERE. Continue reading To Buy or Not to Buy: Christmas Sonia

Choosing your new GFE: Fagan Rai or Zaerog Core

The Exchange Medal will be in your mail on December 1, 2019

Introduction

The most recent North American PAD Stream was jam-packed with exciting content and I have to applaud their efforts as they are doing a fantastic job in bringing us both new content and regular streams.

GHNA streams used to be sporadic affairs but we are now enjoying them on a much more regular basis. This generates excitement and helps foster a stronger sense of community. Furthermore, we will start receiving 5 Magic Stones each day of December and January for a grand total of 310 Magic Stones. This is quite spectacular to say the least and we are given yet another gift of a special Medal to redeem one of the two new Godfest Exclusives (GFE).

The two new GFE, Fagan Rai and Zaerog Core , both come with truly impressive kits and powerful Weapon Assists . As such, it will become a challenging decision for which one to pursue but thankfully, there is no time limit for exchanging your special Medal and dupes are actually fine as their Weapon Assists have value.

This article will outline the strengths and weaknesses of each card to help players make a more informed decision based on their individual Monster Box and goals.

Video commentary

—video coming soon—

New GFE

Fagan Rai

Active: Transform the card into Evolved Form (22 turn CD)

Leader Skill: 5x ATK when 5 or more combos [1/25/1]

Awakenings: Fire resist Water Red Wood resist
Super Awakenings: –
Typing: Dragon
Weighted Stats (Limit Break): 486 (-)
HP 1853 (-) / ATK 1312 (-) / RCV 116 (-)
Weapon Assist:  Skill Boost Imp ATK

Fagan Rai is the first new GFE players can exchange for and in his Base form, he looks abysmally pitiful. He has terrible Weighted Stats, a 2015 Leader Skill, and essentially no awakenings. As such, he looks terrible on paper and his only purpose will be finding a way to utilize his non-inheritable active.

Using Fagan Rai’s active will transform him into his outstanding Evolved form and this can only be achieved in a dungeon; he cannot be evolved any other way.

This places a challenge for players as his cooldown is 22 turns and will be difficult to achieve in solo mode and is further compounded by the need to use him as a leader for the post-evolution leader skill.

While this is quite difficult to achieve in solo mode, 2P coop allows for the sharing of Skill Boosts Skill Boost which makes it significantly easier to achieve. Generally speaking, you wish to transform right away as you are quite helpless otherwise.

Either way, it is best to look at his Evolved form to fully understand his true capabilities.

Fagan Rai Transformed

Active: For 2 turns, bypass void damage shield effect (10 turn CD)

Leader Skill: 20x ATK and 2x HP & RCV for Dragon type; 50000 additional damage when matching 5 or more colors [4/400/4]

Awakenings: Bind Immune Bind Immune Skill Lock Resist 45 45 45 45
Super Awakenings: –
Typing: Dragon
Weighted Stats (Limit Break): 1399 (-)
HP 7899 (-) / ATK 3119 (-) / RCV 437 (-)
Weapon Assist: Skill Boost Imp ATK

Pros
Cons
  • Four 7 Combo 45 awakenings
    • 16x personal damage
  • Voids Damage Void for 2 turns
    • No longer need VDP
    • 10 turn CD
  • Built in Follow Up Damage when matching 5 colours
    • Counters Resolve
  • 4/400/4 LS
  • Must Transform to function
    • Difficult to achieve in solo
  • Restricted to only Dragons
  • Relies on 5 colours for Follow Up Damage
  • Can only use Machine or Healer Killer awakenings
  • Little sub use
  • Cannot be Limit Broken
    • No Super Awakenings

Fagan Rai Transformed is essentially the pinnacle of PAD  and feels rewarding after having to suffer/compromise your team composition to achieve.

Once transformed, Fagan Rai becomes an unconditional 4/400/4 leader for Dragon types while having built in Follow Up Damage when matching all 5 colours. This solves the need for FUA but it may still be useful to have one present as not every board will have all 5 colours. Furthermore, he comes with four 7 Combo 45 awakenings which translates into 16x personal damage against any spawn.

In addition to this, Fagan Rai’s active becomes a Void Damage Void for 2 turns which means VDP will not be required and is available on a fast 10-turn cooldown. With that being said, due to no secondary animation, it can only be used against a Void spawn and cannot be “dumped” early on to prevent an inherit from charging up.

Putting all of this together results in a truly impressive card and the main issue will be team building around his Transformation and Dragon requirement.

With this in mind, I like to turn to Ilmina.com‘s Fuzzy Search to find cards that fulfill specific requirements, in this case, Dragons with 4 or more Skill Boost Skill Boost. This website has all the current information for North America but may not always have the recently buffed JP cards such as Rikuu and Dolq who will both have 5 Skill Boosts in the near future.

Rikuu is especially exciting as he will also provide 20% Resistance against Jammer Jammer Resist, Poison Poison resist, and Blind Blind Resist while also having a full Rainbow board (for Follow Up Damage) and can quickly charge up due to Skill Charge .

Assuming Skill Boosts can be met, your goal will be to have all 5 colours represented to trigger his Follow Up Damage and one interesting choice will be Roche . While Roche has 1 measly Skill Boost, she has by far more TPA TPA damage than any other card.

Generally speaking, TPA is an underwhelming awakening as it is harder to fully take advantage of due to Rows or VDP or Blob activation. With that being said, a single Wood combo on Fagan Rai teams will deal comically large amounts of damage. This can be further amplified with TPA assists, most notably the new Zaerog Core which provides 2.

In essence, Fagan Rai is a terrifyingly strong leader assuming his Transformation requirements can be met. With that being said, it will be nearly impossible for less developed boxes to achieve this in solo mode but if you are able to or play extensively in coop with yourself, Fagan Rai may be the best choice for you.

Weapon Assist: Skill Boost Imp ATK

Active: For 4 turns, increase combo count by 2 (20 turn CD)

Pros
Cons
  • Cloud Resist
  • Skill Boost Skill Boost
  • Two Team HP
  • 20 turn CD
    • Less likely to accidentally charge up
  • Strong in a variety of situations

Fagan Rai’s Weapon Assist is quite spectacular as it provides numerous different benefits. Firstly, Cloud Resist always valuable and at this point in time, we are looking for supplemental benefits for using any particular card.

As such, the single Skill Boost Skill Boost can be helpful in almost any content as it is “free” along with two Team HP . These will add meaningful bulk and is especially relevant on Tifa teams who often have lower amounts of Effective Health.

Finally, the lengthy 20 turn cooldown is favourable as it will help prevent accidental charging and the +2 combos for 4 turns is quite powerful. This is especially valuable for Skill Boost Weapons as players often do not want the inherit to charge up (worst offender is Amen ).

As such, Fagan’s Weapon Assist can fit on a wide variety of teams while providing additional value and will have the most impact on newer/less developed boxes. Remember, choosing Fagan for his Weapon is not a  bad thing as it can be reversed into his Base form. Furthermore, the benefits it provides now may help you advance your current level of progress.


Base Zaerog Core

Active: Reduce HP by 50%; For 1 turn, increase orb move time by 3 seconds (1 turn CD)

Leader Skill: 2x HP for Dragon type; 9x ATK when matching 2+ Dark combos; 2x ATK and reduce damage taken by 25% when below 80% HP [4/324/1/43.75%]

Awakenings: Bind Immune Bind Immune Skill Boost Skill Lock Resist 45 45
Super Awakenings: TPA
Typing: Dragon
Weighted Stats (Limit Break): 1100 (1265)
HP 4836 (5561) / ATK 2450 (2818) / RCV 378 (435)
Weapon Assist:  TPA TPA Imp ATK

Pros
Cons
  • Massive personal damage
    • 45 45
  • FUA
  • Can gain VDP via SA
  • 1 turn active
    • Easy to inherit over
    • Powerful -50% HP for <50%
    • Synergy with LS
  • LS gains damage reduction when below 80%
    • Can survive Gravity + Hit
  • Restricted to Dragons via LS
  • Requires 2 Dark combos
    • Modestly orb hungry
    • Issues with VDP
  • Can only use Machine or Healer Killer awakenings

Zaerog Core’s base form is a stunning card with massive amounts of personal damage due to double 7 Combo 45 and two <50% This translates into 16x personal damage when below half health against any spawn. This is invaluable as he also comes with a FUA and can gain a VDP via Super Awakenings to ensure his damage is not wasted.

This leads him to become a stellar sub on a wide variety of teams, especially those that rely on being below 50% HP. This is because Zaerog Core offers fantastic damage but his 1 turn active ensures you can always heal up and reset your HP as needed. While we do have access to the Samurai Showdown Cartridge , Zaerog Core is a far superior option due to the stats and awakenings and means he can be run even if not fully compatible.

Building upon this, the 1 turn cooldown can be abused to carry a specific inherit such as a Damage Absorb Void and then using as a personal burst for Zaerog Core.

This is an interesting application as he still deals impressive amounts of damage without being low health but his -50% HP active functions as his own personal 4x burst. As such, it does enable him to be used on a wider variety of teams, even those who do not rely on being low health.

Moving away from his sub potential, Zaerog Core is able to lead a powerful team assuming players have enough Dragons to populate it. This can be a drawback, especially for less developed boxes and while he does boast impressive amounts of Effective Health (mix of 4x HP and Damage Reduction when below 80% HP), his full activation requirement may present some issues.

Zaerog Core requires two sets of Dark combos to activate and while this is the same orb requirement as many popular leaders (eg. Ina ), it is not created equal. This is because VDP will require 9 + 3 = 12 Dark orbs which may be problematic and may force players to become more reliant on orb changers.

With that being said, Zaerog Core has several interesting ways to ease his leader skill requirements. Firstly, he essentially takes care of all the damage requirements for your team which means you can populate it with subs that support his prowess. As such, Nergigante due to the 3 Enhanced Dark Orbs Dark Orb Enhance, solid stats, and powerful active will often be a desirable sub. In fact, with 2 Nergigantes, it is almost a 100% up time on your 15% Skyfall buff while also providing a column of Dark and Hearts.

Further building upon that, another interesting strategy is to utilize a Leader Swap (eg. Matcha ) and a 7×6 board. This larger board helps offset the orb hungry nature of his Leader Skill and his own 1-turn cooldown means it can be activated much earlier. With this in mind, initially leading with someone like Uruka / provides a compatible Leader Skill assuming Wood and Fire can be covered. Furthermore, she comes with the Damage Absorb Void which is something you would want to bring any way.

Thus, a team with Uruka as a leader, two Nergigante (4-8 SB Skill Boost depending on SA), two Zaerog Cores (yours + leader and VDP SA) equals up to 12 Skill Boosts plus one more from a sub with Fire. As such, the Leader Swap will be available quite fast and Uruka will still provide a meaningful multiplier to ease the transition. A list of Dragon cards with Dark/Fire can be found HERE.

Evolved Zaerog Core

Active: For 1 turn, bypass damage absorb shield effects; Unlock all orbs; Change all orbs to Fire, Water, Wood, Light, and Dark orbs (23 turn CD)

Leader Skill: 1.5x HP for Dragon type; 4x ATK when 6 or more combos; 4x ATK and reduce damage taken by 35% when above 50% HP [2.25/256/1/57.75%]

Awakenings: Bind Immune Bind Immune  Skill Boost TPA TPA TPA
Super Awakenings: TPA
Typing: Dragon
Weighted Stats (Limit Break): 1203 (1383)
HP 3236 (3721) / ATK 4050 (4658) / RCV 208 (239)
Weapon Assist:  TPA TPA Imp ATK

Pros
Cons
  • Can have 5 SB Skill Boost for Fagan Rai
  • Fujin style active
    • Creates all 5 colours
    • Skill Charge
  • Can reverse evolution for little cost
  • LS requires being above 50%
  • Restricted to Dragons
  • Base form has more universal applications

Evolved Zaerog Core dramatically changes his kit in a less ideal way due to the fact that his Base form is universally stronger. With that being said, he still comes with several valuable aspects and may give players their very first Damage Absorb Void (Fujin style active).

Evolved Zaerog Core can generate all 5 colours alongside their Damage Absorb Void while also owning a Skill Charge awakening. This enables him to quickly charge it up and can be used as a potent sub. With that in mind, he is a Dragon with 5 Skill Boosts Skill Boost via Super Awakenings. This means he can be a potential Fagan Rai sub which is pretty cool as two Valeria and Evolved Zaerog Core provides 17/22 Skill Boosts needed to Transform.

On the other hand, Evolved Zaerog Core provides an upgraded Leader Skill to Edward due to the 2.25x HP and similar 50% HP requirement. This type of Leader Skill can clear plenty of content, but only having Damage Reduction when above 50% and all your damage being tied to being above half health presents some problems.

Firstly, large preemptives will tear through the Damage Reduction and leave you vulnerable after. Furthermore, players must be above 50% HP before they match orbs to deal meaningful damage. As such, you may get “stuck” in a loop of being unable to activate. Finally, this is purely restricted to Dragons which makes team building harder.

One final thing to consider is players can easily reverse Zaerog Core back to his Base form if they outgrow the Evolved form’s value.

Weapon Assist: TPA TPA Imp ATK

Active: For 1 turn, 6x ATK for Dragon type

Pros
Cons
  • Two TPA TPA
    • Highest damage from a Weapon
  • 6x Burst for Dragons
  • 20 turn cooldown
    • Prevents accidental charging
  • Blob/Row/VDP meta

Zaerog Core’s Weapon Assist is able to provide two TPA TPA to the owning card and is the largest source of non-Killer damage we can gain from a Weapon Assist. This is meaningful and is naturally best used on cards with already high ATK and multiple TPA as it will enable them to dish out even more damage. As such, cards such as SR Haku and Roche come to mind as they are already TPA-oriented.

With that being said, TPA is a more “restrictive” awakening due to the current blob meta. This is because most teams rely on matching numerous connected orbs of their primary colour which often leaves little left for additional combos.

Thus, the TPA owning card will often under perform as there simply won’t be enough orbs for them to function. As such, the usage of this Weapon will be dependent on how effective your teams can actually support this offensive awakening.

Brief selection guide

Taking the above information into consideration, I have concocted a brief summary guide for who to pick. These are general statements and the best answer lies within your own personal Monster Box and PAD goals. Use these as a starting point, not absolute truths.

Pick Fagan Rai

Players should pick Fagan Rai if they have a dedicated account to coop with themselves, most often an alternate account. This will greatly alleviate the Skill Boost Skill Boost burden for his 22 turn Transformation active which is his greatest weakness.

Conversely, if you are able to have him charge up in solo, he can be more easily chosen.

Furthermore, if you are yearning for his Weapon Assist and do not have other alternatives for Cloud or SB, this may be the way to go.

Do not pick Fagan Rai if

I would advise against selecting Fagan Rai if you do not have a dedicated coop partner, are unable to have him charge up in solo, and have no need for his Weapon Assist.

Pick Zaerog Core

Players should choose Zaerog Core if they are in need of a powerful Dark sub and those who enjoy the <50% playstyle. His offensive capabilities are only surpassed by Ranger Slayer and he can even function on teams who do not rely on being below half health.

Furthermore, he has a powerful leadership potential and if players have numerous Dark Dragons, he can help clear plenty of content.

On the other hand, his Evolved form can act as a player’s first Damage Absorb Void active which will open doors for clearing content. This evolution can easily be reverted to his Base form should this active no longer be required.

On a more luxurious note, his Weapon Assist is the only one that provides two TPA TPA which leads to spectacular personal damage for several key cards.

Do not pick Zaerog Core if

I feel Zaerog Core is the more reliable decision as he can fulfill significantly more roles compared to Fagan Rai. The main reason you would not pick Zaerog Core is most likely the fact that you have a way (either deep Monster Box or coop) to have Fagan Rai transform right away.

Who I plan to pick

For myself, despite owning a well developed alternate account, I seldom play with myself nowadays. Furthermore, I lack Valeria for solo Transformation and feel it would not benefit me enough.

As such, I plan to pick Zaerog Core on December 1st when the Medal becomes available as I lack the damage prowess of a Ranger Slayer. Furthermore I am drawn to the 1 turn cooldown while also being able to field a strong team for him.

Conclusion

Both Fagan Rai and Zaerog Core are exciting new GFEs who bring powerful kits and abilities that are much harder to replicate. Furthermore, all players will receive a special Medal on December 1st which will enable us to choose one for free.

This Medal has no expiration date and can be held on to if a firm decision cannot be found.

With that being said, let me know what you think about these cards in the comments below along with who you plan to exchange for.

Happy Puzzling!

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Top Farmable PAD Cards – October 2019

Introduction

Puzzle and Dragons is one of the longest mobile games on the market and has evolved and changed over the years. Initially there was a heavier emphasis on Farmable monsters (those that can be acquired outside the Rare Egg Machine [REM]) but this is somewhat on the decline due to the differing rate of Powercreep between REM and farmable.

With that being said, there are still some invaluable Farmable cards and I wish to highlight those that I feel are the most valuable at this point in time.

Just bear in mind that this list is compromised of my own personal opinion and should be used as a starting point, not as absolute truth. There will be some cards I value or undervalue compared to you and if you feel I have missed someone or grossly miss-evaluated a card, let me know in the comments below.

Video commentary

–video coming soon–

How I classify a Farmable monster

Any card that comes from either a dungeon drop, Monster Points, Pal Egg Machine (PEM), or Monster Exchange I consider a Farmable monster. Essentially, the idea is you do not need to spend Magic Stones or Real Life money to acquire (eg. Collab Orb Skin cards are not Farmable).

These cards may require a higher level of investment to fully max out but it is worth the cost considering Magic Stones are not required.

Overview

I have grouped the various Farmable cards into rough categories. It is possible for some cards to bleed over into other pools so use this as a starting template for where you can use them.

Best Farmable Monsters – October 2019
Sub (non-farming)   3264
Assist/inherit
Skill Boost Tengu
Leader  
Sub (farming) Ult Zeus Dios

How valuable a card is will be dependent on your own Monster Box and goals

Order is not reflective of value Continue reading Top Farmable PAD Cards – October 2019

July 29 New Evolutions & Buffs

Introduction

Monday night saw the release of several exciting evolutions along with various buffs to existing cards as was promised on the GHNA stream. The other key/major announcement is the the highly anticipated return of the Final Fantasy Collab which will be coming soon (my guess is next Monday).

Regardless, this article will provide my thoughts on the more notable buffs/changes that were released last night.

Official posting can be found HERE.

Fenrir Viz Solo Arena 5

–video coming soon–

New evolutions

Mega Awoken Skuld

Active: Delay enemies for 1 turns; Unlock all orbs; Change all orbs to Water, Wood, and Heal orbs (12 turn CD)

Leader Skill: 5x ATK for Water Att.; 2x HP for Wood Att.; 3x ATK and reduce damage taken by 25% when matching 5 orbs in L shape [4/225/1/43.75%]

Awakenings: Bind Immune Bind Immune   Skill Lock Resist
Super Awakenings: 45 
Typing: Machine / God
Weighted Stats (Limit Break): 1100 (1320)
HP 6175 (7410) / ATK 1911 (2293) / RCV 301 (361)

Pros
Cons
  • Massive effective HP
    • 4x HP / 43.75% Damage Reduction
  • High personal damage with L
  • LS triggers from any 5 orbs in L
    • Easy to activate from any board
    • Not tied to combo count
  • SA can cover FUA if needed
  • HP tied to Wood cards
    • Not really needed for all cards
  • L’s are clunky
    • Lower combo count
    • Harder to VDP

Skuld follows the trend of tremendously durable cards due to her massive Effective HP. She combines both 4x HP and 43.75% Damage Reduction which is only tied to any L (5) match of orbs. This gives her significantly higher consistency compared to Fatalis as both her Damage Reduction and maximum multiplier can be fulfilled from any given board. Continue reading July 29 New Evolutions & Buffs