Category Archives: Monster Analysis

New Split GFE Evolutions – Which Path to Take

Introduction

In a surprise mini patch, GungHo ninja released several new split evolutions for various Godfest Exclusive monsters. This article will help weigh the pros and cons when deciding which path to take.

The idea with a split evolution path is to provide players with more options for customization as well as trying to push them more into a “leader” or”sub” role. You should also be aware that some of these evolutions lose their sub attribute.

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Implications for split evolutions

Having a split evolution tree appears to be the norm/trend for Godfest Exclusive cards. For the most part, it is beneficial as you are able to better customize the card to your box needs, but it can also put pressure on players to roll more of what are already the most rare cards in Puzzle and Dragons. However, these new evolutions have breathed new life into the aging Odins while providing Baldin and Balboa more viability so these are positive overall.

Do note that the active skill does not change regardless of which evolution path you choose. Continue reading New Split GFE Evolutions – Which Path to Take

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[PSA] Please Farm a Psychopomp Princess of Oblivion, Grida

You must play Mythical or Pyromaniac difficulty and the invade rate is around 2% so be prepared for a long ride (I around 100 clears for my first invade)

Introduction

Wit the Heroine REM coming on February 6th, most of the attention will be on collected all the pretty girls (you can read more about my review HERE). However, I want to direct your attention to the Heroine version of Grisar 3285 who is a rare invade from the event dungeon and is one of the strongest farmable cards you can acquire.

Due to the time sensitive nature of the event dungeon, I strongly encourage you to acquire her right away as it is uncertain how long it will be before she returns. it is better to have her now (and skill up at your leisure), then regretting a Grida-less box a month or two later.

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Devil Rush vs Blue Sonia & Australis/ALB
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Who is the Grida?

Psychopomp Princess of Oblivion, Grida
3285
Devil
3,560 HP / 2,144 ATK / 67 RCV
807 Total
TPA TPA Skill Boost Skill Lock Resist Dark Orb Enhance Dark Orb Enhance
Continue reading [PSA] Please Farm a Psychopomp Princess of Oblivion, Grida

Thoughts on JP Stream – Odin Dragon & New Evolutions

Introduction

Due to the popularity of my previous Japan Stream review, I thought I should continue this trend and pen down my thoughts on up and coming content. I enjoy writing these types of posts as it gives me a chance to condense my thoughts along with not being overly time consuming.

There was other content released (such as a modest buff to Ryune) along with small quality of life changes, but this article will focus on the new evolutions.

JP has always received content in a timely manner while NA has historically had inconsistent release dates. Thus, I cannot predict when these will be released, but a good guideline is 1-2 months. You can view this in a positive manner as we are able to prep/observe how the new changes will impact the meta.

You can read more about the JP Stream through puzzledragonx.

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New evolutions

Split Ultimate Odin Dragon

Odin Dragon has historically been somewhat of a joke in the PAD community upon his initial release due to how underwhelming he was. Granted he does make for essentially the strongest bind clear for wood teams, the 300,000 Monster Point price tag was hard to swallow and now with Reincarnated evolutions catching up in base stats, there was no real need to purchase him.

As such, “Offensive” Odin Dragon was born. Offensive may refer to his hideous artwork, but is better used to describe his now attack-oriented leader skill.

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Continue reading Thoughts on JP Stream – Odin Dragon & New Evolutions

Dark Athena Releasing for 750k MP

Introduction

In the latest wave of PAD news coming out of JP, Dark Athena 3193 will be available from the MP shop for 750,000 Monster Points. This raises numerous questions ranging from “why such a high cost?” to “is she really that strong?” along with “will North America actually get her?” In this article, I will do my best to examine how Dark Athena could change the landscape of Puzzle and Dragons along with possible justifications for her extreme cost compared to previous MP cards.

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 Dark Athena at a glance

Dark Athena
3193
God / Devil / Attacker
3,618 HP / 2,501 ATK / 0 RCV
862 Total
TPA TPA TPA Skill Boost Skill Boost Skill Boost Bind Immune Bind Immune

Active Skill:
Enhance all water & dark orbs
3 turn delay
11 turn Cooldown

Leader Skill:
1.5x HP & 3.5x ATK for God, Devil, and Attacker cards. 2x ATK & 2x RCV when matching Dark and Water orbs
2.25x HP / 49x ATK / 4x RCV

Pros Cons
  • 12.25 or 49x ATK
  • 2,501 ATK
  • 3 TPA TPA for burst
  • Tanky Leader Skill
  • Forms one of the best teams in PAD
  • Can quickly clear content
  • Flexible team building
  • Bind immune
  • Damage enhance & delay
  • Can overcome combo shields
  • No evolution required
  • Comes ready to use
  • Must match water and dark for RCV
  • Stalling is not as practical
  • No SBR Skill Lock Resist
  • Gemstone inherit semi required

Impressions

Dark Athena may look lackluster from a purely multiplier perspective; however, she is actually one of the strongest cards/leaders in the game. There are many factors that go into consideration when trying to determine what makes a strong leader, and Dark Athena covers almost all of them.

Dark Athena has one of the most unconditional leader skills which dramatically raises her consistency and speed when playing through both challenging and easy content. Simply having to match a single water and dark combo for 49x is trivial compared to the shenanigans other leads require. This ease of activation enables you to flood the board with dark orbs in order to better take advantage of Dark Athena’s three TPA TPA awakenings. Continue reading Dark Athena Releasing for 750k MP

[Review] January 18 Content Update – New Evolutions & Snow Globe Noir Buff

Introduction

The January 18th content update brought the release of three new Egyptian 1 Reincarnated evolutions along with a buff to the Snow Globe Noirs 1006. However, many people are left with a feeling of disappointment as the wrong chicken received a new evolution. This review will quickly go over how the new Egyptian 1’s fit in today’s meta as they are in somewhat of an awkward place at the moment.

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Egyptian 1 background

3272 Isis 3384 3273 3385

The Egyptian 1 pantheon have all received reincarnated evolutions with the exception of Isis. This pantheon is one of the oldest in Puzzle and Dragons and for a while contained some of the strongest leaders the game had to offer. They went through a wild roller coaster ride ups and down for a few years. Presently speaking, they are in somewhat slump for a period of time now. Their main problem was the dependency on using  an active skill to achieve their full multiplier which lowers their potency.

Active skill reliance places constraints on your clear potential as you have to either stall for actives or simply sacrifice a team slot for a quick charging ability. You are able to work around this in short dungeons or through coop in order to guarantee an active skill every turn but may struggle in dungeons with non-fixed spawns as it is harder to plan around.


Reincarnated Horus
3272
Devil / God / Attacker
3,875 HP / 2,164 ATK / 630 RCV
1,000 Total
Enhnaced Fire Orb Enhnaced Fire Orb Skill Boost Skill Lock Resist Skill Boost Time Extend Skill Lock Resist TPA TPA

Active Skill:
Enhance all fire orbs
+2s to orb movement time for 1 turn
4 turn Cooldown

Leader Skill:
4x ATK with 4 colours. 5x ATK with 5. 2x ATK & RCV when active skill is used
100x ATK / 4x RCV

Pros Cons
  • Flexible Leader Skill
  • 1,000 weighted stats
  • 100x ATK
  • Short cooldown can inherit easily
  • Double SBR Skill Lock Resist
  • Cover Fire & Water
  • Can use orb changers
  • Active skill reliant for damage
  • RCV is tied active skill
  • Damage is okay
  • Wrong chicken
Impressions

Reincarnated Horus has always traded a higher damage multiplier for greater consistency. This worked well when he was first released as there were fewer options to choose from along with most of the content not requiring amazingly high multipliers. However, in today’s meta, it is just not worthwhile as we now have access to board refreshes and time extends. Thus, the safety net is no longer required and is actually hurting his potential overall.

A 100x rainbow leader is perhaps average nowadays. Unfortunately, being average is not really good enough as you ideally want to have a card who excels in one particular aspect. Furthermore, having a large percentage of your multiplier tied to the usage of an active skill truly kills Horus’s potential. Without an active skill, you will only be able to achieve 25x ATK along with 1x RCV. If his RCV component was passively built into his leader skill, he could at least stall. Sadly, if you want to heal, you must also use an active and run the risk of killing the floor as well.

With all that being said, Horus has some merits, most notably his potential to act as a sub on various teams. His base cooldown is only 4 turns and allows you to easily inherit something over top along with covering the awkward Fire and Water elements. Furthermore, he has dual Skill Bind Resistance which can greatly ease team building constraints in solo mode. Finally, his dual TPA and massive base attack will allow Horus to achieve amazing burst damage.


Reincarnated Bastet
3384
Devil / God / Balance
4,760 HP / 1,757 ATK / 519 RCV
1,000 Total
Poison resist Time Extend Poison resist Skill Lock Resist Skill Boost Time Extend TPA Enhanced Wood Orb TPA

Active Skill:
Mass attack for 3 turns
+2s to orb movement time for 1 turn
5 turn Cooldown

Leader Skill:
3x ATK with 5 combos. Scales up to 5x with 9 combos. 2.5x ATKwhen active skill is used
156.25x ATK

Pros Cons
  • Scaling Leader Skill
  • 1,000 weighted stats
  • 156.25x ATK
  • Short cooldown can inherit easily
  • Flexible team building
  • Cute
  • Active skill reliant for damage
  • 25x at 9 combos is weak
  • Damage is okay
  • Base active is weak
Impressions

Reincarnated Bastet is a massive improvement to her Awoken form as it significantly boosts her maximum damage from her previous 36x. In addition, you have a higher combo threshold for additional damage (7->9) along with a stronger multiplier when using an active skill. This further cements Bastet as a glass cannon leader as she still has no defensive multiplier component.

Like Horus, Bastet can only offer up to 25x ATK without an active skill and will make it challenging to use her efficiently in content that requires a large amount of damage repeatedly. However, when using an active skill, you are able to deal lethal damage as you can efficiently stack TPA TPA awakenings. Granted you do lose out on your maximum damage multiplier, but if your team has enough TPA, the lower combo count can be justified. In fact, 7 combos (which is a realistic amount) will result in 100x ATK and that should be sufficient for most content as she is leading a mono wood team.

When compared to Acetet Cross Bastet, Reincarnated Bastet wins out from a maximum multiplier point of view along without running the risk of flooding the board with wood and compromising combos. However, Acetet is superior from a combo perspective if no active skill is used. Acetet can achieve up to 64x ATK and gains her additional multiplier from matching 3 wood combos. This wood combo clause will usually result in an active skill being used, but will force you to bring more orb changers by comparison.

Reincarnated Bastet is better able to load up on utility-based actives as you do not require numerous wood orbs and can simply rely on the higher base multiplier and a TPA match. Another thing to consider is the risk of using God Killer God Killer on Acetet which could lead to the inability to kill certain absorb bosses (most notably Sopdet). Finally, Reincarnated Bastet has a shorter cooldown along with higher weighted stats.


Reincarnated Anubis
3385
Devil / God / Balance
5,048 HP / 1,450 ATK / 618 RCV
1,001 Total
Bind Immune Bind Immune Time Extend Auto heal Time Extend Skill Lock Resist Skill Boost Auto heal Bind Clear awakening

Active Skill:
Green Jammer Poison Arrow Dark
4 turns counterattack
8 turn Cooldown

Leader Skill:
5x ATK with 9 combos. 10x with 11 combos. 3x ATK when active skill is used
900x ATK

Pros Cons
  • Has some damage control
  • 1,001 weighted stats
  • 900x ATK
  • Unbindable with Bind Clear awakening
  • Active removes hazards
  • Niche counterattack
  • One true God
  • Inconsistent activation
  • Skyfall/praying required
  • No defensive multiplier
  • Active has a long cooldown
Impressions

Reincarnated Anubis is a significant improvement to his Awoken form as you only require 11 combos for maximum damage along with active skill usage and 9 combo damage being improved. This somewhat lowers the risk involved along with providing some form of damage control as you can activate 9x damage with an active skill.

A 6×5 board can provide at most 10 combos with a perfect distribution. Unfortunately, the more likely scenario is a board with 7-8 combos and after matching perfectly, praying for adequate skyfalls is required. This playstyle is incredibly risky along with inconsistent as there will be many times where the skyfalls are not in your favour.

Reincarnated Anubis brings up to 30x ATK by himself and has some potential to pair with 7×6 leaders even if they have lower damage multipliers. Unfortunately, the best option currently is to use Aten 3268.

Shifting away from a leadership role, Reincarnated Anubis has strong potential on mono dark teams due to his bind immunity and recover bind Bind Clear awakening awakening. This enables Anubis to clear 3 turns of binds with a single row of hearts. This would be more helpful if he had a heart generating active, but you can always inherit something over top his own active.

Finally, looking at Anubis’s active skill, it has a reasonably long cooldown for the benefits it provides. Most single orb changer plus hazard removal is pinned at 7 turns along with a turn of haste. Thus, you are trading haste and an additional turn for the occasionally useful counterattack. Counterattack has most applications against resolve bosses that have a 1% attack you can survive. This will enable you to instantly kill the boss as their ability will hit you and then have the counterattack hit and kill them. Perhaps the best example of this is against Zeus & Hera as their damage goes out before the healing component.

Snow Globe Noir Buffs

Snow Globe Noirs 1006 have been buffed to provide 3 million off-colour experience instead of the original 2. Hooray.

Conclusion

The new Egyptian 1 evolutions are nice, but not necessarily game breaking. They do add another dimension to leadership potential, but many players are probably disappointed by no Ra Dragon 3265 as he is one of the most anticipated evolutions to be released.

How do you feel about the new evolutions?

Happy Puzzling!

Best Farmable Monsters to Obtain – January 2017

Introduction

With 2017 in full swing, you should make it your New Years Resolution to acquire all the beneficial farmable monsters in Puzzle and Dragons. What will be most helpful will vary from box to box, but you should at least pursue most/all of the listed cards because they are always available and have varying degrees of value.If you feel I have missed anything out, please let me know in the comments below.

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Overview

These are who I consider to be the most vital farmable monsters moving forward into 2017 for Puzzle and Dragons in no particular order:

Gainut Scarlet Icon Volsung Linthia Nordis Z8 Miru Awoken Zeus 3074 2526

Cross Valk Flame Armour Ogre 312 Echidna Zera 2809 2121 2398 2894 1206

1090 Blast Aurora Dragon Generate Earch Dragon Tornado Holy Dragon Cyclone Devil Dragon 2739 2740 2741 2742 CDK R

1466 604 2639 3045 2055 1064 Ult Zeus Dios Tengu Griffin hera beorc

3237 1206 Lilith Goemon Swallow Tail Diza Hera-Is Elia Grisar 440

3159 3365 283 784 Kaguya-hime 1230

Rogue descends bosses

Rogue Descends are the purple/pink dungeons that have a leveling up mechanic. This means your monsters start at level 1 and gain experience as you progress through the dungeon based on their team cost. These tend to be challenging dungeons with the bosses having difficult evolution paths and a lengthy skill up process; however, they have varying degrees of usage and have become easier to acquire due to stronger teams/leaders.

 

Gainut Gainaut
Gainut has the beneficial coop boost Multiplayer Bonus along with a full board changer that creates fire, water, wood, light, dark, hearts, and Jammer orbs. This has many applications on rainbow teams, but has the most value on Ronove Ronove teams. Gainut covers two awkward colours along with an active that creates a wood heavy and heart crossable board when used in conjunction Ronove’s short cooldown active.
Scarlet Icon Scarlet
Scarlet once made powerful system team due to her fire generating active and haste component. Presently, she is able to act as a stand-in sub on virtually any mono-fire team as she provides beneficial awakenings along with the same helpful active that can help correct a poor board changer or cycle through other abilities.

Continue reading Best Farmable Monsters to Obtain – January 2017

Aten – New GFE Review and Analysis

Introduction

Aten 3268 is the newest six-star Godfest Exclusive to be released and comes with an overwhelming 8 killer awakenings. Aten is not a viable leader and his main role will be as a situational sub that can deal amazing burst damage against virtually any boss.

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Overview

Aten
3268
God
5,015 HP / 605 / 373
745 Total
God Killer Dragon Killer Devil killer Machine Killer Balance killer 37 physical killer Healer Killer Continue reading Aten – New GFE Review and Analysis