Category Archives: New Evolutions

[Review] January 18 Content Update – New Evolutions & Snow Globe Noir Buff

Introduction

The January 18th content update brought the release of three new Egyptian 1 Reincarnated evolutions along with a buff to the Snow Globe Noirs 1006. However, many people are left with a feeling of disappointment as the wrong chicken received a new evolution. This review will quickly go over how the new Egyptian 1’s fit in today’s meta as they are in somewhat of an awkward place at the moment.

Video commentary

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Egyptian 1 background

3272 Isis 3384 3273 3385

The Egyptian 1 pantheon have all received reincarnated evolutions with the exception of Isis. This pantheon is one of the oldest in Puzzle and Dragons and for a while contained some of the strongest leaders the game had to offer. They went through a wild roller coaster ride ups and down for a few years. Presently speaking, they are in somewhat slump for a period of time now. Their main problem was the dependency on using  an active skill to achieve their full multiplier which lowers their potency.

Active skill reliance places constraints on your clear potential as you have to either stall for actives or simply sacrifice a team slot for a quick charging ability. You are able to work around this in short dungeons or through coop in order to guarantee an active skill every turn but may struggle in dungeons with non-fixed spawns as it is harder to plan around.


Reincarnated Horus
3272
Devil / God / Attacker
3,875 HP / 2,164 ATK / 630 RCV
1,000 Total
Enhnaced Fire Orb Enhnaced Fire Orb Skill Boost Skill Lock Resist Skill Boost Time Extend Skill Lock Resist TPA TPA

Active Skill:
Enhance all fire orbs
+2s to orb movement time for 1 turn
4 turn Cooldown

Leader Skill:
4x ATK with 4 colours. 5x ATK with 5. 2x ATK & RCV when active skill is used
100x ATK / 4x RCV

Pros Cons
  • Flexible Leader Skill
  • 1,000 weighted stats
  • 100x ATK
  • Short cooldown can inherit easily
  • Double SBR Skill Lock Resist
  • Cover Fire & Water
  • Can use orb changers
  • Active skill reliant for damage
  • RCV is tied active skill
  • Damage is okay
  • Wrong chicken
Impressions

Reincarnated Horus has always traded a higher damage multiplier for greater consistency. This worked well when he was first released as there were fewer options to choose from along with most of the content not requiring amazingly high multipliers. However, in today’s meta, it is just not worthwhile as we now have access to board refreshes and time extends. Thus, the safety net is no longer required and is actually hurting his potential overall.

A 100x rainbow leader is perhaps average nowadays. Unfortunately, being average is not really good enough as you ideally want to have a card who excels in one particular aspect. Furthermore, having a large percentage of your multiplier tied to the usage of an active skill truly kills Horus’s potential. Without an active skill, you will only be able to achieve 25x ATK along with 1x RCV. If his RCV component was passively built into his leader skill, he could at least stall. Sadly, if you want to heal, you must also use an active and run the risk of killing the floor as well.

With all that being said, Horus has some merits, most notably his potential to act as a sub on various teams. His base cooldown is only 4 turns and allows you to easily inherit something over top along with covering the awkward Fire and Water elements. Furthermore, he has dual Skill Bind Resistance which can greatly ease team building constraints in solo mode. Finally, his dual TPA and massive base attack will allow Horus to achieve amazing burst damage.


Reincarnated Bastet
3384
Devil / God / Balance
4,760 HP / 1,757 ATK / 519 RCV
1,000 Total
Poison resist Time Extend Poison resist Skill Lock Resist Skill Boost Time Extend TPA Enhanced Wood Orb TPA

Active Skill:
Mass attack for 3 turns
+2s to orb movement time for 1 turn
5 turn Cooldown

Leader Skill:
3x ATK with 5 combos. Scales up to 5x with 9 combos. 2.5x ATKwhen active skill is used
156.25x ATK

Pros Cons
  • Scaling Leader Skill
  • 1,000 weighted stats
  • 156.25x ATK
  • Short cooldown can inherit easily
  • Flexible team building
  • Cute
  • Active skill reliant for damage
  • 25x at 9 combos is weak
  • Damage is okay
  • Base active is weak
Impressions

Reincarnated Bastet is a massive improvement to her Awoken form as it significantly boosts her maximum damage from her previous 36x. In addition, you have a higher combo threshold for additional damage (7->9) along with a stronger multiplier when using an active skill. This further cements Bastet as a glass cannon leader as she still has no defensive multiplier component.

Like Horus, Bastet can only offer up to 25x ATK without an active skill and will make it challenging to use her efficiently in content that requires a large amount of damage repeatedly. However, when using an active skill, you are able to deal lethal damage as you can efficiently stack TPA TPA awakenings. Granted you do lose out on your maximum damage multiplier, but if your team has enough TPA, the lower combo count can be justified. In fact, 7 combos (which is a realistic amount) will result in 100x ATK and that should be sufficient for most content as she is leading a mono wood team.

When compared to Acetet Cross Bastet, Reincarnated Bastet wins out from a maximum multiplier point of view along without running the risk of flooding the board with wood and compromising combos. However, Acetet is superior from a combo perspective if no active skill is used. Acetet can achieve up to 64x ATK and gains her additional multiplier from matching 3 wood combos. This wood combo clause will usually result in an active skill being used, but will force you to bring more orb changers by comparison.

Reincarnated Bastet is better able to load up on utility-based actives as you do not require numerous wood orbs and can simply rely on the higher base multiplier and a TPA match. Another thing to consider is the risk of using God Killer God Killer on Acetet which could lead to the inability to kill certain absorb bosses (most notably Sopdet). Finally, Reincarnated Bastet has a shorter cooldown along with higher weighted stats.


Reincarnated Anubis
3385
Devil / God / Balance
5,048 HP / 1,450 ATK / 618 RCV
1,001 Total
Bind Immune Bind Immune Time Extend Auto heal Time Extend Skill Lock Resist Skill Boost Auto heal Bind Clear awakening

Active Skill:
Green Jammer Poison Arrow Dark
4 turns counterattack
8 turn Cooldown

Leader Skill:
5x ATK with 9 combos. 10x with 11 combos. 3x ATK when active skill is used
900x ATK

Pros Cons
  • Has some damage control
  • 1,001 weighted stats
  • 900x ATK
  • Unbindable with Bind Clear awakening
  • Active removes hazards
  • Niche counterattack
  • One true God
  • Inconsistent activation
  • Skyfall/praying required
  • No defensive multiplier
  • Active has a long cooldown
Impressions

Reincarnated Anubis is a significant improvement to his Awoken form as you only require 11 combos for maximum damage along with active skill usage and 9 combo damage being improved. This somewhat lowers the risk involved along with providing some form of damage control as you can activate 9x damage with an active skill.

A 6×5 board can provide at most 10 combos with a perfect distribution. Unfortunately, the more likely scenario is a board with 7-8 combos and after matching perfectly, praying for adequate skyfalls is required. This playstyle is incredibly risky along with inconsistent as there will be many times where the skyfalls are not in your favour.

Reincarnated Anubis brings up to 30x ATK by himself and has some potential to pair with 7×6 leaders even if they have lower damage multipliers. Unfortunately, the best option currently is to use Aten 3268.

Shifting away from a leadership role, Reincarnated Anubis has strong potential on mono dark teams due to his bind immunity and recover bind Bind Clear awakening awakening. This enables Anubis to clear 3 turns of binds with a single row of hearts. This would be more helpful if he had a heart generating active, but you can always inherit something over top his own active.

Finally, looking at Anubis’s active skill, it has a reasonably long cooldown for the benefits it provides. Most single orb changer plus hazard removal is pinned at 7 turns along with a turn of haste. Thus, you are trading haste and an additional turn for the occasionally useful counterattack. Counterattack has most applications against resolve bosses that have a 1% attack you can survive. This will enable you to instantly kill the boss as their ability will hit you and then have the counterattack hit and kill them. Perhaps the best example of this is against Zeus & Hera as their damage goes out before the healing component.

Snow Globe Noir Buffs

Snow Globe Noirs 1006 have been buffed to provide 3 million off-colour experience instead of the original 2. Hooray.

Conclusion

The new Egyptian 1 evolutions are nice, but not necessarily game breaking. They do add another dimension to leadership potential, but many players are probably disappointed by no Ra Dragon 3265 as he is one of the most anticipated evolutions to be released.

How do you feel about the new evolutions?

Happy Puzzling!

New Content Overview – December 7 Evolutions & Buffs

Introduction

The latest maintenance brings with numerous updates and I wish to summarize all the major changes taking place. This update includes new evolutions and monster upgrades/buffs. If you feel I have overlooked anything in particular, please feel free to let me know in the comments below.

Video commentary

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New evolutions

New evolutions are perhaps the most exciting aspect of any update as they breathe life into aging cards along with providing players with new toys. Having goals to work towards is almost as exciting as actually acquiring the new card. Furthermore, this update includes the highly anticipated Reincarnated evolutions for the Greco-Roman 1 and some Indian 1 Gods.

If you are unfamiliar or wish to find out more information about the REM Reincarnation process, please feel free to check out my previous post HERE.

Reincarnated Greco-Roman 1

All of the Reincarnated Greco-Roman 1 Gods possess bind immunity along with passive damage reduction to various colours. This can be abused by cheese teams that run 100% resistance to a particular colour and use one of the Puppeteers Red Puppeteer Charite Green Puppeteer Courage in conjunction to change the boss’s attribute.

3238 Reincarnated Minerva

Reincarnated Minerva gains better artwork along with a revamped leader skill. She is now capable of achieving 6x ATK for matching Fire and Light orbs along with passively reducing damage by 50% to Fire, Light, and Dark enemies. This means with dual Minerva, you effectively have 4x HP / RCV when facing those three elements. However, many players are instead pairing her with Ilm 3235 to form a 60x ATK / 2.5x RCV team while taking 50% less damage from Fire, Light, and Dark bosses. This wonderful combination of defensive utility and offensive capabilities is invaluable and grants players the chance to clear plenty of content.

When team building Minerva/Ilm, it is slightly more advantageous to focus on fire subs as Minerva’s base active is a fire orb changer. However, you can easily go either way, especially if the dungeon is water-heavy.

With her new leadership role in mind, you should begin to plan your inherits for Minerva as her base active is lackluster. You can inherit a bind clear or orb changer as you deem fit.

Finally, Minerva regains her God typing and can make a reasonable sub on Ra Dragon 3265 teams as you can simply inherit a new active as her base cooldown is only 5 turns and helps keep your team fully bind immune. Continue reading New Content Overview – December 7 Evolutions & Buffs

Krishna – New Savior for Fire Teams: Review, Analysis, and Team Building

Introduction

Krishna 3068 has finally received his new ultimate evolution and has been transformed into a top tier leader. While he may not be as overpowering as some of the heart cross leaders, Krishna has numerous advantages including the most flexible team building, ability to focus on rows or TPA, along with being able to fully utilize any given board. Krishna is capable of clearing end game content including Arena 3.

Video commentary

 Krishna at a glance

Krishna
3068
God / Balance / Devil
3,735 HP / 1,767 ATK / 353 RCV
845 Total
Enhnaced Fire Orb Enhnaced Fire Orb Fire Row Skill Lock Resist Skill Boost Time Extend Enhnaced Fire Orb Enhnaced Fire Orb Enhnaced Fire Orb

Active Skill:
+15% fire skyfalls for 3 turns
Question Orb Arrow Fire
6 turn CD

Leader Skill:
1.5x HP/ATK/RCV to fire cards. 3x ATK with 2 fire combos. 4.5x ATK with 3 fire combos
2.25x HP / 45.56x ATK / 2.25x RCV

Krishna Scaling Leader Skill
# Fire Combos 0-1 2 3+
Multiplier 2.25x 20.25x 45.56x

Continue reading Krishna – New Savior for Fire Teams: Review, Analysis, and Team Building

Ultimate Ra Dragon: Review and Analysis

Introduction

The original 5 Monster Point Dragons were some of the most powerful cards in Puzzle and Dragons at the time of their release. However, Powercreep has not been kind to the majority of them with only Ra Dragon Ra Dragon staying relevant in today’s meta as a leader. Thankfully, GungHo has decided to release a new evolution for Yomi and Ra Dragon in hopes of resurrecting their viability and we can only presume that the other three will follow suit. Unfortunately for North America, the evolution requirements for these MP Dragons will prove troublesome as the only way to currently acquire the Radar Dragons is to clear Arena 3.

Video commentary

Evolution requirements

We still do not have the full details of any other card outside of Ra Dragon, but here are the current evolution requirements:

evo-req

Perhaps one of the main benefits of playing in North America is that we are given additional time to prepare for new evolutions as both of these require a large investment of resources.

Ultimate Evolution Ra Dragon

The Super-Ultimate Fried Chicken has now been electrified to even greater heights with his new evolution. Super Ra Dragon 3265 has had his leader skill and base stats buffed to allow him to better compete with the heart cross meta.

Ra Dragon
3265
God / Dragon
5,605 HP / 1,880 ATK / 340 RCV
1,050 Total
Bind Immune Bind Immune Skill Boost Skill Boost TPA TPA Time Extend Time Extend Skill Lock Resist

Active Skill:
+5s to orb movement for 1 turn
2 turns haste
13 turn CD

Leader Skill:
2x ATK when matching 4 elements. 3x ATK for each additional orb type. 8x with all 6 elements. 1.5x HP/ATK/RCV for God types
2.25x HP / 144x ATK / 2.25x RCV

Ra Dragon Scaling Leader Skill
# Elements 4 5 6
Multiplier 9x 56.25x 144x

Continue reading Ultimate Ra Dragon: Review and Analysis

October 26th New Content Overview

Introduction

The recently concluded maintenance came with a few new evolutions, active/leader skill changes, and buffs to various cards. You should always read the full patch notes for a full breakdown of the changes as this post will be used to share my thoughts on how the new changes will impact players.

Video commentary

New evolutions

3072 Durga

Durga 3072 has been somewhat forgotten with amidst the crazy pace of powercreep as she was at one point a respectable 25x leader. However, the other rainbow counterparts all began receiving new evolutions and buffs which left Durga behind as she had a measly 4 awakenings and the same 25x ATK. However, with her new evolution, Durga has now achieved 9 awakenings along with a 56.25x ATK / 2.25x RCV leader skill for devil types. This is reasonable, but  you still have to bear in mind that this is a rainbow team which means your damage will be somewhat diluted due to matching other colours and your inability to effectively stack offensive awakenings outside of TPA or enhanced orbs. This buff was needed about a year ago and would have given Durga relevance, but she is still behind compared to easier to activate leaders who deal more damage.

However, with all that being said, Durga has gained more relevance as a sub (and assistant) due to the 9 awakenings and active skill buff. The dual TPA combined with high base attack makes her more appealing and the double SBR Skill Lock Resist will make her a somewhat dream Sephiroth Sephiroth sub.

Durga’s active skill now grants 2.5x ATK to Gods and Devils for 2 turns and can somewhat function like a Norse God with a lower cooldown. Just keep in mind the health reset. Continue reading October 26th New Content Overview

Awoken Izanagi & Anima Review and Analysis

Introduction

Awoken Izanagi Awoken Izanagi and Anima 3083 were part of a small evolution release and I want to discuss their value and why they are significant to your monster box and gameplay.

Video commentary

New evolutions

Awoken Izanagi
Awoken Izanagi

God / Balance
+light orb TPA
+heart Skill Lock Resist +light orb Skill Boost TPA Time Extend

Active Skill
2x ATK God & Balance type
100k Light attack to a single enemy
Reduce player HP by 50%
6 turn CD

Leader Skill
7x ATK and 50% damage reduction with heart cross. 2x RCV for God and Balance types
49x ATK / 4x RCV / 75% damage reduction

Awoken Izanagi makes a wonderful debut as yet another heart-cross leader. The heart-cross mechanic is currently the most powerful ability in the game as it allows teams to deal amazing damage while having incredible survivability as you can greatly reduce incoming damage and survive gravity based attacks. As such, Izanagi becomes a potent leader and has great leadership potential when paired with Myr Miru. Continue reading Awoken Izanagi & Anima Review and Analysis

Awoken DQXQ: New Top Tier Lead?

Introduction

Awoken DQXQ Awoken DQXQ has been announced and released in NA (finally) to great fanfare and excitement. But why such hype and eagerness for her to go live? It cannot simply be the fact the two sisters are finally reunited (it broke my heart when GungHo decided to split them up) or that they promise to double your fun. As such, I wish to explore her new found power and viability.

Stats at a glance

Awoken Da Qiao & Xiao Qiao
Awoken DQXQ
God / Dragon
Light Row Water Row Time Extend Skill Boost Light Row
Water Row Skill Lock Resist Light Row

Active Skill:
Dark Arrow Light
Fire Arrow Heart
Jammer Poison Arrow Water
8 turn CD

Leader Skill:
4x ATK when matching 4 elements. 1.5x ATK for matching 5 connected light or water orbs. Up to 2.5x ATK when matching 7+

# connected Light /Water orbs  3-4 5 6 7+
 Multiplier 16x 36x 64x 100x

DQXQ’s new leader skill requirements, brings a fresh new playstyle as it combines both rows and rainbow elements which sounds right up my alley with my extensive Sakuya Sakuya and Lucifer Awoken Archdemon Lucifer experience. The below video is a clear of Arena 2, but I mostly wanted to include it to showcase the new playstyle of Awoken DQXQ. Continue reading Awoken DQXQ: New Top Tier Lead?