EU has undergone an extensive maintenance to bring us Ver.12.3.3 and NA will follow suit tonight. This update comes with a large array of exciting changes and this article will summarize the new mechanics as well as how you can better utilize the new features coming out.
—video coming soon—
Limit Breaking is the ability to enable a monster to push beyond level 99 and eventually reach 110. This 11 extra levels will grant your card improved base stats but the cost is exceptionally high. Just bear in mind that only certain cards are able to Limit Break and the full list can be found HERE. Continue reading Version 12.3.3 Update and Changes
The latest patch for Puzzle and Dragons has introduced us to the new Assist Evolution mechanic. This mechanic enables your assisting card to not only provide their active skill, but to also grant additional awakenings. As a result, monsters are now able to surpass 9 awakenings. The current roster of Assist Evolutions is small for the mean time, but future options can spice up your team building options.
Just be aware that once a monster achieves Assist Evolution status it cannot be reversed so choose wisely.
—video coming soon–
How to determine if you should make an Assist Evolution
The most important question to ask yourself before committing to an Assist evolution is to determine if it is your only copy of the card and how likely are you to use them as a sub/leader. This is important as the process cannot be reversed and you do not want to waste your resources and base card.
Points to consider when determining if you plan to use the card as a sub is mostly if they have valuable Killer awakenings. For the most part, subs are chosen for their awakenings and correct typing/base stats. This is because with Skill Inheritance, base actives are less important as they can be overwritten. Thus, the most potentially powerful awakening a card could have is Killers, especially if they have 2 or more (Killers mostly apply to more niche farming situations or Ch10’s etc.). Continue reading Assist Evolution Overview
Version 11.2 is now live in North America and Europe and brings with it some very minor changes and small additions. I had almost completed my write up for the new Norn evolutions ( ) but it looks like that will have to wait for another day.
Regardless, Version 11.2 provides a revamp of Arena 2 with the introduction of new Latent Awakening Tamadras, minor quality of life improvements, two new Awoken Skills, and a new evolution for Ragnarok Dragon .
This article will touch upon all the new changes introduced along with determining the viability of the changed Arena 2.
–video coming soon—
Latent awakenings are a way to add further customization to your favourite monsters as they can significantly alter the way they function.
Each Monster comes with 5 default slots with the (expensive) opportunity to add a 6th slot. While most Latent awakenings occupy one slot, some will require 2 spaces, but tend to have stronger benefits to compensate. Continue reading Version 11.2 Update, Ragnarok Dragon Evo, and if Arena 2 is Worth Running
Puzzle and Dragons was updated to Version 11.1 and with it comes new evolutions, quality of life improvements and a brand new gameplay mode. This article will not focus on the new evolutions (that article can be found HERE) and instead will be reviewing the other changes with particular focus on 3-player coop and the strategies used to approach it.
—sample 3p coop—
Bonus/Follow Up Attack Awakening
Completing what I call the holy trinity of powerful awakenings is Bonus/Follow Up Attack (Guard Break and 7 Combo are the other two). Bonus/Follow Up Attack is often referred to as the Resolve Killer awakening as it provides you with 1 additional point of damage AFTER your matched orb damage is triggered.
Bosses with Resolve will survive with 1 HP after all your regular damaging abilities and this Follow Up Attack will deal the final blow before they can cast their 1% ability. As a result, Resolve Bosses will no longer be a threat to most teams as you can simply combo away on a 5×5 board and no longer need to worry about damage control, delays, gravities, or execution abilities. Continue reading Version 11.1 Update and 3-Player Coop Review
May 10th marked one of the larger updates to happen to Puzzle and Dragons for NA/EU and I wish to cover all the relevant changes and evolutions.
Monster Box Folders are one of the best quality of life improvements after the less than ideal changing how FAV sorting worked. Now through folders, you can better customize how your Monster Box works and is one of my favourite additions to date.
Furthermore, several new evolutions have went live and I was able to actually play around with some of them which will help me provide a better opinion and analysis for them.
You can read the official GungHo notes HERE.
—video goes here—
Monster Box Folders
Monster Box Folders are one of the best things to happen to Puzzle and Dragons as it allows for amazing customization and organization. By default, all of your Evolution, Awakening, and Enhance materials are sorted into their respective folders leaving the remaining monsters in the Not Set tab.
The following video is my quick tutorial on how I go about using the new Folders.
What I love most about the Folders is that everything is organized to your liking and easier to view what you have. Continue reading Version 11.0 Update – Review
An amazing amount of content was released last night and it is almost overwhelming trying to keep abreast with what is hip to the hop and worth pursuing. This article will try to help provide some clarity to the new cards and which ones you should prioritize if resources are limited.
In addition, I will also be briefly touching upon the notable buffs and eventually begin work on a farmable monster tier list from an inherit and leader/sub point of view.
—video goes here–
If you refer to the official GungHo Facebook Page, there is an incredible amount of content to scroll through and the reincarnation process is resource intensive as each cards requires 16 million experience to level up. As such, you should resist the urge to reincarnate things you are using if you are unable to re-max level them.
Naturally, who you prioritize with your resources will be based upon your individual box needs and you should take my recommendations with a grain of salt.
Amon & Baal
The main problem with Belial, Amon, and Baal was that they had low value actives and desperately needed this Awoken evolution to revamp them. Now, they did lose some “signature” awakenings, AKA Amon’s Machine Killer and Baal’s Coop Boost and bind immunity, but these were replaced with dual TPA . While Machine Killer is quite unique, it has situational value at best with the access to the new Killer latents and the fact that most water cards are Physical and thus qualify to use them (which I use on my Meridionalis team).
On the other hand, Baal’s Coop Boost tends to be hazardous as it would cause him to hit significantly harder than the rest of the team. In addition, the loss of bind immunity is not appetizing. Continue reading New Content Update – Evolutions & Buffs Overview